#Ideas for a more interesting gameplay

1 messages · Page 1 of 1 (latest)

rancid gazelle
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This mod adds some very complex formulas and recipes, but adding some variety to the way items and chemicals can be obtained is crucial for the average player to have fun.
Ideas for obtaining resources and chemicals.

  1. Obtaining rare gases by absorbing gas at great heights with a pump.
  2. Solutions as a result of a reaction can crystallise into blocks similar to snow layers at the bottom of the fluid, that needs to be collected with drills.
  3. Oil. I know you guys are planning to add this as an addon for this mod, but I think adding it to the base mod might be a better idea, since creating plastics or polymers from base elements will be very hard
sacred idol
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Interesting idea about the pipe extraction really high up

marsh herald
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For number one

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I prefer realism

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Because pipe very high might be annoying

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Did minecraft slice chunks with height?

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For number two

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Like u say

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Example

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Sodium hydroxide

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Doesn’t crystallize I think

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As it dissolve

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Making it layer doesn’t make sense

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Imagine

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U throw salt into water

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U get sodium chloride solution

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Imagine it drop to bottom

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For number 3

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I mean

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Adding oil drill to chemistry mod

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Is sounding weird

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As people usually doesn’t think oil is apart of chemistry

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Like other mod use it for powering

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As petroleum chemistry is not a big part of chemistry

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@rancid gazelle

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As u also need fractional distillation for oil

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One block just for one usage and not the main idea of the mod doesn’t sound right

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Although plastic is still kinda hard with petroleum btw

shy ledge
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It is quite big

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But too big for a small group of dev to code that in

marsh herald
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🤷‍♂️