#Dawntrail Benchmark Datamining & SPOILER Thread
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I think you wanna use couerl actions unless in brotherhood
Cause they have 400 potency if you use the right positional compared to 360 and 380 but Opo-opo will be strong cause of crits during brotherhood.
Or any other effect that increases crits
And you definitely wanna go double lunar now cause elixer burst is just better than rising phoenix
Actually maybe not looks like rising phoenix got a potency increase
Or they'll go back to how cards are right now, or completely change them yet again
It seems meant to keep the same filler rotation as before but just replacing timers with counters. Interaction with PB becomes slightly odd, but the "basic" filler loop is about the same.
I don’t see how that can be the case one of the stances is gonna be more potency than the others so it will be the exclusive filler since they no longer rely on each other outside of PB
I know you could do weirdness with leaden fist before but that’s gone so there’s no moving through the stances
The stances still combo into each other the same. You can't spam just one when not under PB (unless you mean to invoke DK rotation and I doubt that will still be a thing)
Coeurl potency is stronger so it would be demolish snap punch snap punch snap punch rather than dragon kick Bootshine anyway at least outside of crit increases.
So like, in order to avoid overcapping, you need to do some weird jank like 1-2-3, 4-5-6, 1-5-6, 4-2-6?
As a lunar/blitz PB sure, if coeurl is the strongest that's what people will use.
I mean that's basically what you already do to maintain demolish and twin snakes. (And gain/spend leaden fists)
This is why I was always a memelord DK enjoyer
If at 0 press the gainer. If not at 0 press the spender. Rotate through stances as normal. Pretty simple and now interruptions and PB windows don't interact with the timers as weirdly, it's just running counts.
Yeah, I figure I'm overcomplicating it
It'll probably feel the same at absolute worst, but most likely better overall
It seems meant to feel similar.
If only they rolled out that VPR DoT change for everyone, then MNK wouldn't have needed to lose their DoT
If someone gains a dot even a pseudodot one has to be lost elsewhere
They've been taking our DoTs away since Stormblood.
(programming) skill issue
Not upkeep ones
Though, that's actually a really good point
I mean it’s still the same for the issue
The only new upkeep DoT they added since EW was BoM
Like w/e kind of dot it is is still gonna cause the same issue of dot numbers
Or rather debuff numbers
BoM?
I guess they did add Euk Dysk
But they should get rid of like the one on circle of scorn it doesn’t fit the paladin thematics at all
And the chain strategem follow up dot
Then vipers pseudodot
That is a DoT, but it's mainly for AoE and the 40 potency higher than dosis or whatever on single target probably won't survive to launch.
But only eukdysk is an upkeep
I still don't know what BoM is, especially without job context
Sure but again what kind it is doesn’t really matter for the issue they have
DoTs on cooldowns are not really the same thing.
I still stand on DoTs are shit design
They are for the debuff cap issue
Breath of magic
It's a coupon for DPS
Anyway, NIN needs a pseudodot to make filler engaging again like it hasn't been since 5.08.
They definitely can be and I think in 14 atm most of them are. Bard dots didn’t used to be. PLD dot is could just be potency.
I don't understand why Huton is a fire aoe
Having a job designed around the dots is fine
I was surprised the mug upgrade didn’t get one
see also; Fester (rip SMN)
I know it isn’t but it’s clearly a poison cloud
There we go with abbreviations again without job context
And have them spend kazematoi too to give better interplay to that system
The job context is NIN this time
I think their new gauge has been added with future additions in mind
Cause otherwise the gauge makes no sense
There’s no need for 5 slots clearly two would do cause it’s just 1 armour crush to 2 aeolian edge
Also PK should add 1, and you should start with 5 through either hide or a new downtime tool
Otherwise you risk wasting potency
I feel like the new trick attack should use one to become aoe
Since it clearly looks like the gauge in terms of anims
It should be a filler mechanic, that's all fine. We just need more interesting filler
You’d just have to gain one before a fight for trick attack to work
I mean everything looks interesting compared to dragoon filler in DT
Bring back SF (SF2 or SF3) or DE as a personal slashing debuff and have it consume KM for extra potency. Small addition but it fleshes the filler back out immediately.
Please no. Please never bring back damage type specific debuffs
Just as a personal damage buff
PTSD of "Bring a DRG to buff the BRDs" intensifies
I did say personal the first time
Yeah, you did, but I was still shooketh
Main point is it should buff the filler with minimal impact on burst. That's why slashing. I think new TA is even magic but the tooltip isn't too clear.
I hope they condense combos into a single button so we can get two more 1-2-3 combos for classes that allow you to do more interesting things aside from "builder/spender" or "chores"
I hope they do go this way with some jobs
I mean I guess it’s kinda what viper is
Though they stuck to only two combos
With that in mind you could have more than two combos on some jobs
Yeah, some jobs can have chores, some can have builder/spender, some can have branching paths or weird skill interactions
Honestly, they should, and this pains me to say it, but they should really model the jobs more like how P Ranged currently is
VPR has 8 GCDs mapped to 2 buttons. It's more like 4 combos
Jobs used to be more varied. They made everything the same through reworks. More jobs, less variety somehow.
Allegedly, there are plans to complicate jobs "after 7.2", and all this paring back was just to open deisng space
It sounds like cope, but it's not like I have anyhting better to be doing atm
Eh I saw a thing yesterday that was basically they are working on complicating and varying the fights and they have no fixed date on looking at varying the jobs.
Cause they wanna get the fights into a more interesting place first.
Though the only real thing they’ve said there and I think by design changes is smaller hitboxes and more ranged skills for melee meaning less melee uptime.
Here's the interview I was refferencing
https://www.gamesradar.com/games/final-fantasy/2-years-later-final-fantasy-14s-yoshi-p-is-really-torn-over-whether-removing-one-of-the-mmo-communitys-most-beloved-skills-was-the-right-call/
Media tour interviews seemed to point at 8.0 for looking back at job identity and dehomoginization.
So we’ll see if they do make interesting fights cause the first dungeon did not look that interesting though I did see melee downtime.
It’s certainly a downgrade on Zot.
Never a good sign when your expansion opens with an autoscroller. See Stormblood.
I mean, I can't think of a new kind of mechanic at this point, there's only so much you can do with the tab target MMO combat style
People bitched when you needed to kite things in BCoB, or do mechanics because wah wah wah my downtime
They mentioned they want to relook at some of the mechanics they stopped using cause players don’t like them
So I could see duty actions coming back for one
Oh man, people don't know how to handle Nisi, or it's kid brother, Rot
Bring back Hello World 🙂
Make boss untargetable or the hitbox takes up the whole arena during it
Also more maths mechanics please Square!
Unreal HW kept solid uptime
Tryp and I had Burden yesterday. He waited til the last second to hand off Nisi and the person he handed it off to immediately handed it back to him
But I do like needing to find uptime stats like that
We need to kill the 2 minute meta
Please
Bring back the 6m meta. That was fun to play around.
Rng burst meta when!!!
Buff timers with rng cooldowns
I joke cause that would be terrible
Except on like a gambler limited job
6m meta means you have 30, 60, 90, 120, and 180 all varied and working together.
I have a crazy idea: Delete the buff meta 🙂
Individual burst windows
That’s never gonna happen but they should definitely reduce the number of buffs
They deleted one buff from dragoon and just put it elsewhere like wtf, Bard has 6 buffs
Individual buff and burst windows is great if you're in a single player game and not an MMO with some team coordination expected
'Let me just do my own thing' my brother in hydaelyn dark souls is right over there
How is it any different than having someone sandbag during a burst window?
Or, worse yet, FORCING someone to sandbag to bolster someone else's parse?
Current meta does need improvements but the core concept of it being an expectation that a co-ordinated party is better than 8 randoms just doing their own thing with no comms is important to maintain
Make mechanics more punishing
Sure but it shouldn’t be everyone on 2 minute and 1 minute windows
Could have some job on a 30 second window
And not in the "do it or die instantly" way
Since that just minimizes healer impact
wow my fingers are shit tier today
2 minute is a comfy burst frequency. Not so often as to be constant, not so infrequent as to be a single event per fight.
Sure but not everyone needs to adhere to that cadence
Like ultimately they will line up with it but doesn’t need to be quite as rigid as 1 and 2 minutes
Could have 40 second windows and line up
Which would make a job completely different to everyone else.
We already do have 30, 60 and 90 second cooldowns though
And 180
And other random ass numbers
I mean, that's kind of how PLD is currently. It's on a 60s cycle
Most jobs are on 60 second windows and then 2 minute windows
Yes there are some odd skills like life surge on 40 seconds but they are not the job cadence.
I'd love more punishing "failure = damage down, but barely any damage" mechanics
I think bard is the only one on a strictly two minute window
Like "if you fuck this up, you get a 50% damage down for 15s"
yaaaaas
or longer
IT SHOULD NOT do a lot of damage though
I'm sick of survivable-but-avoidable mechanics being "healers adjust"
Get hit by this and your buffs are disabled that’s what we need
VulnSnax are awful game design
"Someone else should pay for my bad behavior" is not the correct punishment for being a shitter
Or can we get a mechanic that shifts where you are in your combo if hit lol
It should be "you and your parse suffers, and you might not make enrage check"
So now parse monkeys won't just be dickheads and stand in shit because MUH UPTIME
Now if you fuck up, your parse is instantly bad
Now, that's not to say it should be either or. There's a lot of valid strategy to "we can soak this mechanic"
For sure
Agreed but healers would then need other types of heal checks to compensate rather than just unavoidable aoes.
There just needs to be less "healers can handle this"
Walldog mit
Well they keep loading us up with tools
to the point where GCD healing is useless
Fully shield to avoid DD
Unless you're a WHM*
They also need to fix that I can’t believe they are getting more bloat
🥴
It’s not like the new tools do anything new it’s just extra buttons
But I feel the same way about tank mits
Yeah, like raids aren't getting stronger at all, but we are
Back in ARR, you had very few tools and had to rely on stuff like GCD healing a ton
and now it's like, why bother when an oGCD is always up for every bit of damage
In the case of scholars it makes a completely disjointed job
Honestly it's surprising how little DT is changing classes. I thought there'd be a bit more of a shakeup, especially for DRG and AST to be claiming to get "reworks"
Tbh I wouldn’t even be mad if the first jobs they focused on in 8.0 were ranks and healers cause ultimately dps as long as they deal enough damage it doesn’t matter how they do it. Healers and tanks are the ones dictating fight design.
DRG literally is the exact same squeezed into less time to be even more busy and then 40 second filler… I know it had issues to resolve but like the way they did it meh
Chaos Mode: Bring back more "stop DPS" mechanics like Haukke HM
Pyretic and Accel Bomb 
Pyretic hasn’t gone anywhere
"Healers adjust"
And neither have time bombs
Stillness!
Accel Bomb should have a 10s Pacify if you get hit by it
Uncurable Pacify + Silence
Fucking same braincell
I think they don’t even need more mechanics they just need to have more mechanics happening at once and stop making every fight a tutorial on how to do the fight
Especially when Normal exists for that
Even in normals
At what point do the fights just become an Ubisoft HUD?
Like Alliance Raids should be able to wipe you outside of like people being stupid on insta wipe mechanics
Day 1 people were barely dying on them
Here's the thing; Yes, fights should be harder. The playerbase needs to stop being big fucking babies and actually put in effort
Cause the telegraphs are so obvious and there’s only one going on at the time yet they have a teaching you this mechanic part of the fight before they even do two mechanics at once
Compared to the first boss of Rabanstre where it’s like here have all these orbs and a skating add and some water things.
And you are like wtf is happening?
Weeping City and Dun Scaith were butthole rearrangers until the playerbase cried wah wah wah wah hard enough to get them neutered
Halone does the same mechanic twice in a a row with no other mechanic at the same time because?
Tower of Zot is a decent level of difficulty for a normal fight
At least for dungeons, alliance raids should be harder than dungeons though not as hard as extremes.
Some of the n raids are easier than dungeon bosses in ew tbh
Why is crazy since everyone does the dungeons anyway
All of the alliance raid bosses are easier than magus sisters without overgearing 😌
Yep but they shouldn’t be
Honestly the mechanics are mostly fine on most of them its just ilvl that smashes them because the sync is so generous
Idk about that even blind day 1 there were no wipes on anything but Nald’thal cause he has an insta wipe.
Like that’s not a good difficulty state Imo
We should have to figure stuff out
Its hard to wipe when you have so many raises available at all, and that'll never change
But I sure as hell saw entire alliances dying plenty day 1 on all of them, even in endwalker
I mean you say that but then Orbonne
The mechanics just need to be hectic enough and hard enough
Eh, orbonne ain't that much, really.
Fun Sciath is the only regular wipe in alliance raids.
And even then, only boss 1
Then I’m just getting ridiculously lucky with groups
Because it has a hard enrage
I don’t really see wipes in either
But I do see a lot of deaths to the three Lucavi on Ultima
Like enough that without red mages we’d probably wipe
Wipe on Ridorana a bit cause people ignore adds
Oh wait maybe not Ridorana we Rabanstre second boss I always mix the first boss of Ridorana and second boss of Rabanstre up
Oh that makes a bit more sense
I blame the arenas they look the same
True
It also has a bit of the ol' Elden Ring problem of the names being similar
I don’t even know what those boss names are tbf
I think the ice one is Matius and I know Rafocale
I only distinguish by the last boss. Fuckstain, Yeezy and Ultima
Mateus, Hashmal, Famfrit, Belias, Ultima are Espers in ff12 (lucavi in ff tactics)
Rofocale not sure where it came from
Argath, Construct 8, Mustadio, Agrias, Orlandeu are characters from Tactics
Yiazmat superboss from 12
We have three final bosses
I AM REVELATION
BAHBAHS BLAYD
Athena version -1.0
Rofocale is a random miniboss in 9
Ohhhh
I think
You mean like a knife through butter?
THE EMPIIIRE IS A CANCEEH
Rofocale is also the Sagitarius Lucavi in Tactics, but was dummied out
We were missing a handful of Lucavi
I hope that Tactics Remaster is actually a comprehensive version and has all the dummied out content and extra stuff from the ports
Ah wait no I was thinking of Armodullahan in FF9
So they left out Rofocale and used Elidibus instead for Saggitarius?
Ohhh, oops
Ophiucus or whatever
Stupid S letter
When's Vagrant Story remake?
Probably never
But yeah, I need Tactics Remaster/Remake/Movie inside my PS5
I’d happily play a tactics pixel remaster
He says knowing he still hasn’t touched the 1-6 remasters
I have them I just haven’t touched them
Nothing quite like landing my airship on a coast and having it vanish forever
Look 14 takes up too much time I can’t play other games
I’m literally on the final stage of 16 for like a year at this point cause I need to go finish it
After some needless thinking
Why tf DRG's Lance Charge doesn't just upgrade into Dragon Sight (without tethering/target), to keep it in line of DRG's identity
Why not just get rid of both since life of the dragon is now a buff?
Lance Charge animation so old and junk
Like I thought the whole point was to slightly reduce the busyness
Why are there two one minute personal buffs? It’s stupid.
They could even remove Life Surge, just give Full Thrust the trait
Nah cause you don’t just use it on full thrust
You use it on fang and claw too or I guess drakesbane now
And it’s skill expression
The only bit remaining in DRG
Speaking of old and junk animation
Rampart
AHHHHHHH jumps off a cliff
I wish they’d just remove it and condense tank mits
Reduce cds on their other ones
Cause frankly it’s just bloat
If I could change DRG after DT changes, remove lance charge completely just tie in the potency buffs with battle litany and life of the dragon, restore gaze but return dragon sight as an ability that out of combat is instant and restores gaze and in combat it has a long cast time since dragoons can’t do anything in downtime. Make Doom Spike change the other st gcds into the aoe combo and increase the number of aoe buttons while at the same time reducing button bloat. Add a defensive called like warding scale or something.
Def need a defesive, seriously DRG
And then I’d probably also remove starcross after Stardiver but move rise of the dragon to after Stardiver. Meanwhile I’d add a new mechanic to Dragonfire that you do something else to trigger an upgrade to elddragon dive.
And I’d like to see the dragoon have like glowey dragon wings during the anim but that’s just a personal thing.
It really does. Life surge is good sustain but it’s not something you can just be like well here’s big damage incoming use it
I do like how you can move in starcross though which they should go back and add to Stardiver especially since it’s such a long anim lock
Though I wouldn’t say no to them adding it to jump but jump functions slightly weirdly so maybe not.
One thing that could be interesting would be having actions that can only be executed outside of life of the dragon. So forced to be outside the buff window.
Could even use stardiver as the button for it
bring back the dodge duty action from the FF16 crossover event. that shit was fire! (and I main BLM, so I know my fire)
They should make it that out of combat Picto repaints all their motifs by pressing any of the three motif buttons. Having to press all 3 after every fight is poor QoL.
Like Monk's Meditate
Which btw, BLM's Umbral Soul should stop timer out of combat
Well it does work like monk meditate just cause there’s 3 they need 3 buttons.
Which is kinda of eh
Soul Sow and Meditate are good examples. Alternatively just have them reset out of combat.
it'd be nice if Umbral Soul froze the timer out of combat, yeah...
Preach interview has the mention of removing trash from dungeons and the possibility of 4 consecutive boss dungeons. Can we get that please Yoshi P? I think I’m in the minority that trash pulls do not interest me at all.
I'm ambivalent. The trash is typically the hardest part of the dungeon, since it's the only part where you can actually die
but if it lets them have more interesting fights, or more dungeons, great
eh... trash is easy to sprinkle into dungeons, especially when you can pick one or two mechanics for each pack to do from throwing a dart at a proverbial board. I like not having any trash packs for Savage stuff, but trash is part of what makes the dungeons fun. that said, I would like more dungeons, but trash can be practically proceedurally generated by giving a program a list to mix and match and pick model, number of mobs, and special mechanic for them. trash is easy. bosses are what's hard
heck, on that note, I think I'd rather have a roulette for Deep Dungeons that kept to the tank-healer-2 dps meta that always rewarded a chest with random mounts/minions in it. or a gold-fringed sack (or whatever the top Accursed Hoard reward is called for that dungeon), it'd give people a reason to do them
I mean the fact you are only really gonna die to trash is a problem with the game Imo. It’s just not interesting yeah they do a lot of damage but eh I’d rather do boss rushes personally. That’s where I get my enjoyment.
Though realistically I don’t think they’ll ever change from the structure they have now except on the odd occasion, basically said it was a time based calculation so the only way they could do a 4 boss dungeon is to get rid of trash.
Looking at PCT tooltips, nothing between 50 and 60… They get like 3 things at 60 that’s an odd choice. Least they get two motifs by 50.
Then they get their party buff at 70 but nothing between 50 and 70, I know it doesn’t matter that much but eh syncing down is still a thing as are deep dungeons.
Literally only holy in white between 71 and 80 which is a very poor 80 capstone.
81-90 is slightly better you get your group defensive and new hammer stuff
Even with traits I thought this was gonna be more spread out like fire in red turning into aero in green coulda been at higher levels but looks like you get the combo at 1.
They're also spamming 1 button til 30 too
- You literally have Fire in Red (MAYBE Aero in Green and Water in Blue too)
- Shield at 10
- Dash forward at 20
- The AoE combo at 25
and then at 30 you finally get Pom, Wing,and Hammer.Nvm just creature
This is worse than Healers pre-30 who also have a DoT to manage 
FTR before 30, everyone has their:
- 1-2-3 combo (PCT's is intentionally 1 button though)
- Healer/BLM/Bard DoTs (Bard doesn't get Windbite til 30 though)
- Some additional actions (Standard Step at 15, SMN has all 3 summons by 22 which also involves Aethercharge, ED, Fester, and Gemshine which is actually a lot at pre-30, etc)
and then until 50, you get... nothing. 50 gets you Hammer, 60 gets you the Subtractive Palette which is just the combos you've been hitting but a separate button
and then 70 you get the raid buff
I wonder if 8.0 will keep the lv cap at 100 and just move abilities down some levels
God I wish, but no, they're eventually gonna level squish most likely
Ohh yeah, u mean like ARR squish to like, 20 instead of 50?
I'd hope 25 so you just halve everything unlike WoW's weird ass system of 60 => 24 or so, but yeah
Yeah, 25 makes sense
But yeah PCT is gonna feel like shit in low level content, much more than other classes
One of the biggest crimes is not even getting the bonus movement speed on Smudge until 84.
Like, would it really be that big a deal to let them have it at 20 baseline?
They don't have Aetherial Manip like BLM, they don't have dash/backflip like RDM, and they have way more casts than a SMN.
(hopefully it's a bit further than En Avant)
I really wish that by 30 everyone had at least one aoe
Yeah you seem to get the combo actions too cause they don't appear anywhere it's pretty abysmal
You get a very early potency and healing buff for some reason
I don't understand why they didn't spread out the combos or even the second and third hammer combo parts.
They could even have spread pom and wing out and just not have had them save
It's kinda the rogue problem where they give you like hide and the defensive but at a massively worse scale.
(I'd also love if we got XIVCombo and they consolidated 1-2-3 etc combos into one button like how Picto works)
and they could 1000000% make it optional obs
I get some people will get pissed "REE IT'S TOO EASY NOW!" but like, accessibility isn't a bad thing, and combating button bloat is a good thing. I'm not the best player in the world and using plugins lets me do savage and even potentially ultimates.
Im on board with that
Tho i dont really mind 1-2-3 being separate, I do mind greyed out buttons being separate, like why?
Hell i even forgot to compare Draconian Fire with Raiden Thrust (or Jump/Mirage Dive) on that Bard feedback, fml
I'm on board with max consolidation because it makes sense
Maybe 8.0 will lean more to it, or fully. Considering PCT (and VPR I think?)
I used to be violently opposed to consolidating the combos, until I realized that if they combined the 1-2-3 into 1 button, they could have two full ass combos condensed to "replace" the 2 and 3 and give actual player agency and potentially interesting decision making
It's funny cuz they already consolidate combos in PvP and MSQ
So like, add the option to PvE too
I think the most important part is adding the option whether to sunder the combos or not
What they're doing in DT is elegant
As long as things are Opt-In, and not the other way around, people will accept it
Yeah
Removing options is almost always bad. (FUCK YOU CHROME, GET THAT FUCKING ARROW OFF MY SCREEN)
yeah, if the combos are literally just 1-2-3 with no deviations or off-shoots, then it makes no sense to not have them be the same button. the same 3 buttons that take up an unconsolidated 1-2-3 can then be used to potentially give some new 2s or 3s with different effects to those combos and give players a bit more choice in what they wanna do, or some more buffs to keep rolling on themselves or something, similar to how WAR's 1-2-3 splits into two different 3s with different effects
Even if it's as simple as maintaining a personal buff, what I refer to as "chores", it's still better than what we have currently
Even with off-shoots like WAR or SAM, you can make the paths a separate button.
XIVCombo makes the finisher the separate buttons for WAR, but the 1-2 remains the same
Hakaze for all 3 SAM buttons, and they splinter
They could bring back amazing/diff animations like Power Slash, Butcher's Block
Btw, make Shadowskin the low lv Shadow Wall, just to have the animation back
PLD's Savage Blade
I kind of wish they'd add more low level skills that upgrade into the more cohesive kit, even if it means we only get one or two "new" abilities each expansion
You should have a fully cohesive kit by no later than 50
Also, move role actions to the Actions tab, just put it on top before the lv 1. Job action
Role
Weaponskills
Spells
Abilities
Unassignable actions
Push role actions into ppl's visual, to remember they exist (aka Rampart tanks, gdi)
Arm's Length
BLM's umbral soul would be nice pre-50
That would be great if bloat were the reason they murdered filler upkeep. But something tells me it was much more deliberate than that. For whatever fucked up reason, they want us to have nothing to do but 1-2-3 for 75% of the fight.
At least BLU is allowed to be interesting. They care so little about it they completely passed it by when taking the fun and identity out of jobs.
People acting like pressing 1-2-3 requires skill
Is insane
It's not, it's literally just bloat
6 combo buttons for SAM turns into THREE
DRG goes from 7 to TWO
My only argument for drg is tea having opti where you purposely break your combo to dot both living liquid and the hand
Do you skip WT/F&C to do that?
Yeah I personally think DRG and SAM are poor examples for this as a use case.
I use it for SAM, it's an outstanding use case.
No
You do 1 then 1 again
Okay so
Hard disagree, it's 100% making you unable to mess up when choosing the combos.
No, you do combo to chaos thrust then do chaos thrust again
@glass horizon
It's just bloat.
You're not intended to fuck up
It's not making the choice between which to press in a combo is skill
Yeah and you still... choose.
You could still choose to the do the wrong combo on drg and Sam technically
I've seen plenty people play SAM and not get their stickers cause they suck
Just to show you what it looks like
And making it you just press 1 three times then 2 three times and 3 three times in that exact order is a problem.
Turns into this when I press 1 again
Like if you have a sticker from combo 1 then press combo 1 again like an idiot (me)
After the 3, it then goes into the WT/F&C part
I understand how it works
So I don't understand what you meant
Like you can do this with XIVCombo so I don't understand
Yeah xivcombo is cheating
I never said it wasn't because any plogon is "cheating", I just think having 6+ buttons when 2 suffices is dumb and bloat.
intellectually dishonest
Like you can also install plugins that play the game for you doesn't mean it's something they should add
That's quite a jump in logic.
Not really
They are ADDING something similar to XIVCombo in DT already
It's cheating in exactly the same principle
They've also added a LOT of plogon functionality into the base game
So your argument of "it's cheating" is intellectually dishonest
Is it "cheating" to have 100 gear sets? Yes.
Is it cheating when they see that's a popular plogon so they add it to the base game?
Also yes, they are adding XIVCombo functionality to the game, just not for 1-2-3 combos
They realize there's a bloat issue, but only taking a half measure
I'd gladly take consolidated buttons if it meant the jobs were allowed to have more than 4 filler skills forming 1.5 combos.
They are for certain skills but they've always had that they are just adding more actions to it. What they aren't doing is making DRG combos 2 buttons and SAM combos 3 buttons. There's plenty other cases where they could combine combos but any in which there is a choice should not be considered for this treatment.
Okay so why don't we have combos in PvP
Instead they're consolidated to one button
And the argument is that they should consolidate the 1-2-3s with the same system
Why doesn't Monk have a 7-button combo?
Cause PvP combos are not the same at all
🤨
1-2-3s are fine that's not the argument parrot is making at all
VPR gets 8 skills across 4 combos on 2 buttons. Why can't NIN have more than 4 filler skills?
It literally is
I understand it's "not the same", but it's still the same buttons doing the same purpose: Damage
SAM and DRG do not have 1-2-3 combos
yes they do lmao
SAM:
- 1-2-3
- 1-4-5
- 1-6
DRG:
- 1-2-3-6-7
- 1-4-5-7-6
Ah yes because a 1-2-3 combo is the exact same as a two combos with the same start...
It is, I don't see the issue.
It's not
It's called choice
You have to make the decision what to press next and that is where the difference lies
The choice is when they branch
and you still can
No you just press the exact same things in the same order.
"I should be able to play suboptimally because I don't want the developers to have room to explore new actions and reduce bloat!"
I could accidentally 1-2-1 on SAM
People should be able to fail at playing their job yes
You can still fail
They already do
you can press the wrong combo on accident.
"I was doing the 1-2-3 combo, but accidentally hit the 4 button after the 2, whoops"
I literally still do that with XIVCombo
If you wanna have the game played for you might as well use the plugins that do it or one that if you press 1 constantly let's you do everything perfectly.
There's a difference between hotbar bloat and botting.
Half of the time DF smoothbrains aren't pressing a button at all
Sadly true
Also Lodvik
Combating bloat won't fix them.
you can literally do this with macros
And there are absolutely cases of hotbar bloat any combo with a decision is not one of them
Lodvik refuses to actually engage the conversation on an honest level, instead choosing to take the absolute most dire stance on it.
Seriously what is your problem with me?
In fact, you could "bot" with macros better than you can with XIVCombo
Nothing, just calling it how I see it
Also let's take it down a bit.
Nonsense you absolutely do have an issue with me
I mean Lodvik you came in here guns blazing comparing reducing button bloat to outright botting.
The argument is that they shoudl consolidate the combos using the systems already in existence within the confines of the game, including the new test they are doing in DT, and your "counter-argument" is "BUT IT'S CHEATING!"
You wanna cheat go cheat don't expect others to support it
If you don't see a difference in those two, idk what to tell you
I'm not calling for support.
I'm saying "I hope they add this to the game, if not, whatever"
Because the XIV team actively is looking at mods to add to the game baseline
Literally are the minute someone disagreed with your stance go on the attack
There should be THE OPTION tor educe the bloat by consolidating the combos
Literally at the personal attack stage
And you started on the attack
Seriously get stuffed
There's no functional difference between 111, 221, 212, 122... vs 123, 456, 427, 158...
Okay stop
When did I personally attack either of you?
You can still fuck up at any point by pressing the wrong thing.
Genuinely screw you guys when you are the ones with personal attacks
If you're referring to me, I'm not personally attacking you at all
It just uses way fewer buttons on the hotbar
Calling out a poor argument is not a personal attack
Saying "if you want to cheat with consolidated combos" is
This is not a personal attack
Adults can freely disagree with one another without getting heated
Clearly you can't
plugins that 'play the game for you' are actual rotation bots XD there's a world of difference between a plugin that hotswaps abilities and something that lets you do Savages without any hands on the keyboard
I'm not the one crying about personal attacks
Cause you havea hate boner for me for some reason
No, just because I don't agree with you 100% is not a "hate boner"
both of you, cool it
I disagree but I'm not allowed to disagree without personal attacks clearly
Yeah just like you jumping down my throat about blue mages the other day wasn't part of your hate boner or all the other times.
lodvik, stop
Look on the bright side
That Samurai spamming 1 is gonna be doing more damage with this change
Jack missed Rage of Halone
you're allowed to disagree with me, I have no issues with that. but I also remember from other MMOs where people with important roles in my raiding groups were banned for using actual bots like HonorBuddy and other BuddyBots, and that's where I personally really draw a line. SE isn't going to ban you for using Dalamud plugins unless you're really, really egrigious about it (like streaming nudie mods) or using it to denigrate other players. they will ban you for using bots that actively take away all player agency and play the game for you.
Can we at least agree that 5.1 reducing NIN to 1-2-3 and 1-2-4 was bad for the job? Yeah, with only 4 buttons there's not much call to consolidate right now, But if they did add the system they could give us a few more interesting choices to make during filler and actually flesh it out with real priorities to manage and consider.
(reducing button bloat for the combos does actually open this option up)
Because one of the main constraints is hotbar space
I dunno wtf they are doing with NIN filler. Making a weird gauge for it in DT is just a really odd choice to me.
Paladin is a great example of where they could combine the 1-2-3 combo
Though they should also just remove shield bash and frankly cover even if it's useful in niche situations.
I mean it's literally WAR. Again, I think two buttons is perfect but 
Again, VPR has 8 GCDs across 2 buttons forming 4 combos. What other job gets 4 filler combos to manage? That's the kind of thing button consolidation can do. We can open up so much more interesting space on the other jobs.
What other job gets 4 filler combos to manage?
Picto if you count the AoE ones
Shield Bash should just be PLD's Leg Sweep
If it's made an ogcd sure...
They have 1-2-3 ST, 1-2-3 AoE, and then the flipped palette 1-2-3 ST/AoE
I kinda wish they got rid of role actions and gave each job their own flavour of them
If we counted AoE VPR would have even more.
300%
god no, we don't need another Leeches
Role actions ultimately hurt job design and constrain it.
Give me back my SCH Leeches
Literally back to what I said earlier about the rPhys mits vs role esuna.
Cause gotta force those positionals onto new melee DPS to make true north valuable
Like when is Viper even meant to weave that in with all the ogcds?
That's why they thankfully only keep them to very speicific util buttons. We really don't need each melee and caster having their own Feint/Addle
They could even make the Ranged party mit a role action, but they didn't.
Make resurrection a role action
Chaos ensues
Wait, that was in a different server
I'd be fine if they wanted to make like Rampart and Reprisal more personal, but we don't need more than 1 Lucid Dreaming or Arm's Length 
I mean that's fair but true north is constraining, swiftcast is constraining to jon design at the least.
At the very least, if keep Role actions, just put them together with the Job's actions in their abilities menu
Pelaton is kinda cool cause it's a role action with job flavour in animations
It's sad because Bard doesn't get troubadour until after 60
Meanwhile the other get it before
BLM's using Lucid and never using ice spells hurts their learning curve
Sure but even Lucid Dreaming BLM doesn't even need it cause of how it functions.
hey speak for yourself, I'd like to have Double Arm's Length to tell mobs to get the hell away from me :P back off, personal bubble! personal bubble!
Which is fair, though every healer and even casters can use it.
Even moreso for BLM given how DT Ice attacks will work
Being a noobish BLM, I can totally see that being a thing given what I heard from the top end BLMs and DT's changes.
I had a "Yes, I like the QoL, but I can see why high-end BLMs are upset" discussion with my private server that day
there some Cursed Lines that utilized it to stay in ice phase a fraction of a GCD less, but yeah outside of hyper-optimazation, Lucid Dreaming really has no place on a BLM's main action bar
until 7.0, at least
I think it is well designed as is but relying on server ticks is not good design.
I mean I play sps
I always hated MP ticks
But it's still taking away opti and fun
So I am glad that part is going
I see both sides of the argument for sure. I like the QoL but it is stripping a huge thing from high-end BLMs
Pure standard isn't exactly the most riveting gameplay
The ticks are stupid
The removal of Paradox from Blizzard does bug me a bit, tho i dont main it and im all for more Fire spam
From what I hear the other changes do sound bad but then that's what everyone else is suffering.
I think Manafont is a lot more interesting now for sure
After everything they stripped away from every other job, I have no sympathy left for BLM. We never even had nonstandard rotations to begin with.
Pretty much this
GNB might have the most optimisation due to cartridges now tbh
Since BLM is losing a lot
Though cartridge optimisation is like use an aoe instead of st attack to gain a cartridge
So it's not overly complicated
Ideally you'd think the opposite where you'd be mad at the dev team for not giving other jobs actual opti
I've been mad at them. Screaming this whole time. I shed no tears for the BLMs. Good, you now suffer like the rest of us, now fucking join us in our screaming so maybe they'll finally listen.
Still not a good pov
If it affects BLMs, there's a chance Yoship will listen for once.
Lol he's approved the changes on BLM for sure
That and the media tour answers show this is what they want to design for.
I'm more hopeful for encounter design than class design.
Something ive asked for, sent feedback on, unrelated
Make RP party finders a complete separate memu, RP Finder
Honestly visually tired of seeing 50 PFs up, 47 being lounge/erp services, and multiple of the same ones
I can set hide Others, but it resets upon logout
Stop being horny and play the game, be horny on ur personal alone time
can we also break up the roulettes a little? like maybe 50/60/70 Roulette and 80/90 their own roulette (to have 100 added to it in the expansion after DT)? like, having 50 levels of different dungeons in a single roulette is kinda insane (leveling not withstanding, since iirc that's all storyline dungeons anyway)
Or name it 50-90 in DT
No need to put 60, 70, 80 in between
Levelling isn't all storyline dungeons it's got optional ARR dungeons in it
I don't think there should be a separate max level and expert roulette though they just need to make sure to add a sync in.
And Dusk Vigil from HW
Shisui from SB also optional
Oh true
ah. well, still, the post ARR capstone roulettes are still too clogged up to be a single roulette and needs to be split, godsdamnit XD
