#Dawntrail Benchmark Datamining & SPOILER Thread
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Apparently there is a new type of Ninjutsu coming
owo?
NIN:
(type 1) "Ten"[2259] -> unknown[0]
(type 1) "Chi"[2261] -> unknown[0]
(type 1) "Jin"[2263] -> unknown[0]
(type 1) "Ninjutsu"[2260] -> unknown[0]
(type 2 under status unknown[3851]) "Ten Chi Jin"[7403] -> unknown[36961]
hmmm
SGE:
(type 1) "Dosis"[24283] -> unknown[0]
(type 8) "Diagnosis"[24284] -> "Eukrasian Diagnosis"[24291]
(type 8) "Prognosis"[24286] -> "Eukrasian Prognosis"[24292] -> (type 8) unknown[37034]
What exactly are these "unknown[0]"s?
Is it saying eProg is gonna have another thing beyond?
placeholder skill IDs
Huh.
Interesting they did mention they were considering another madra last expansion.
So, probably a replacement based (type 1)
type 8 is usually "when under the effects of", typically stances from what I can gather
I don't believe so
Job 20:
(type 1) unknown[34606] -> unknown[0]
(type 1) unknown[34607] -> unknown[0]
(type 1) unknown[34614] -> unknown[34616] -> (type 0) unknown[34618]
(type 1) unknown[34615] -> unknown[34617] -> (type 0) unknown[34619]
(type 1) unknown[34621] -> unknown[34629]
(type 1) unknown[34622] -> unknown[34630]
(type 1) unknown[34624] -> unknown[34629]
(type 1) unknown[34625] -> unknown[34630]
(type 1) unknown[34626] -> unknown[34631]
(type 1) unknown[35920] -> unknown[0]
(type 2 under status unknown[3773]) unknown[35921] -> unknown[34636] -> (type 2 under status unknown[3774]) unknown[34638] -> (type 2 under status unknown[3775]) unknown[34644]
(type 2 under status unknown[3773]) unknown[35922] -> unknown[34637] -> (type 2 under status unknown[3774]) unknown[34639] -> (type 2 under status unknown[3775]) unknown[34645]Job 21:
(type 4) unknown[34650] -> unknown[34651] -> (type 4) unknown[34652]
(type 4) unknown[34653] -> unknown[34654] -> (type 4) unknown[34655]
(type 4) unknown[34656] -> unknown[34657] -> (type 4) unknown[34658]
(type 4) unknown[34659] -> unknown[34660] -> (type 4) unknown[34661]
(type 4) unknown[34662] -> unknown[34663]
(type 1) unknown[34689] -> unknown[0]
(type 4) unknown[34690] -> unknown[34668]
(type 4) unknown[34691] -> unknown[34669]
(type 1) unknown[35347] -> unknown[0]
(type 1) unknown[35348] -> unknown[0]
(type 4) unknown[35348] -> unknown[34674]
(type 4) unknown[35349] -> unknown[34675] -> (type 4) unknown[34681]
(type 4) unknown[35349] -> unknown[34675]
(type 4) unknown[34676] -> unknown[34677]
(type 4) unknown[34678] -> unknown[34679] -> (type 4) unknown[34680]
(type 2 under status unknown[3686]) unknown[34685] -> unknown[34686]
(type 0) unknown[0] -> unknown[0]Job 22:
(type 4) "Cast"[289] -> unknown[37047]
Job 23:
(type 1) unknown[39157] -> unknown[0]
(type 1) unknown[39158] -> unknown[0]
(type 1) unknown[39159] -> unknown[0]
(type 1) unknown[39160] -> unknown[0]
(type 1) unknown[39161] -> unknown[0]
(type 1) unknown[39163] -> unknown[0]
(type 8) unknown[39165] -> unknown[39166] -> (type 8) unknown[39167] -> (type 2 under status unknown[4094]) unknown[39173]
(type 1) unknown[39183] -> unknown[0]
(type 2 under status unknown[4096]) unknown[39185] -> unknown[39186]Job 24:
(type 1) unknown[39191] -> unknown[0]
(type 2 under status unknown[4102]) unknown[39198] -> unknown[39199]
(type 1) unknown[39204] -> unknown[0]
(type 1) unknown[39209] -> unknown[0]
(type 2 under status unknown[4114]) unknown[39211] -> unknown[39212]
(type 2 under status unknown[4102]) unknown[39213] -> unknown[39214]
(type 2 under status unknown[4118]) unknown[39215] -> unknown[39216]
Interesting.
Lol yeah super interesting
Why are there 5 jobs in the data?
If I had to guess, VPR, PCT, and BST
but then we have 2 more jobs
Maybe new DoL/H?
Oh yeah for sure but hmm interesting
Could it be situations where you play as other characters?
I wonder if it's for cosmic exploration
Doubtful since no DoL/DoH are in here.
Ohhhhhhhhhh probably
Ohhh this might make sense
Oh yeah that does check out
22 seems to be that for sure, but then again, these aren't comprehensive data minings
it's just what was shown in the benchmark
If I had to guess, 22 is BST
20/21 are VPR/PCT
23/24 are MSQ characters
22 is BST
No clue since there's like no data in here
SMN also looks like it has a new Demi
Idk if they programme extra characters as jobs there'd be a few more.
whyyyyyyyyyyyyyyyyyyyyyyy
I did think they'd change the demis somehow
(type 8) "Enkindle Bahamut"[7429] -> "Enkindle Phoenix"[16516] -> (type 8) unknown[36998]
It was the next logical step to finalising the primals
Just use my Shiva/Ramuh/Leviathan after Phoenix idea
Even if it's just aesthetic idc
It would be so fucking cool
That's probably how I'd have done it but yeah
AST looks like they are getting stances back
AST:
(type 8) unknown[37017] -> unknown[37018]
(type 8) unknown[37019] -> unknown[37023] -> (type 8) unknown[37026]
(type 8) unknown[37020] -> unknown[37024] -> (type 8) unknown[37027]
(type 8) unknown[37021] -> unknown[37025] -> (type 8) unknown[37028]
lol
People think SMN is getting Ramuh somehow though but could be like Idk Ixion or what other stuff uses Levin.
What is type 4?
Not entirely sure, I'm mostly going off context clues
It only shows up in NIN and the unknowns
You know what's a little weird thoughh
(type 3 trait "Gravity Mastery"[498]) "Gravity"[3615] -> "Gravity II"[25872]
(type 3 trait "Offensive Magic Mastery II"[376]) "Dyskrasia"[24297] -> "Dyskrasia II"[24315] -> (type 8) unknown[37032]
I wonder if it's pict cause pict is likely to have something similar to madras.
It seems like SGE is getting a Dyskrasia III but AST isn't getting Gravity III?
I assumed hellfrog large was a trait but traits are type 3
potency buff for AST lmaooooo
Doesn't mean anything since ast is getting reworked
I think Type 4 is "shares a recast with" based on Bhava and Hellfrog being exclusive
so an upgrade to both Bhava and Hellfrog, that share a timer with each other
the WHM stuff is kind of disappointing, with exception to PoM and Temperance alternates
They could be a way to cancel the buffs early, but that seems... stupid
Also it's Hellfrog Large now
Looks like MCH is a followup to chain saw. Shares a button, status based, and they use chain saw before the new skill in benchmark.
Yeah that's what I thought based on the benchmark
Cause he casts chainsaw just before.
Plus it fits in with MCH who has a few buttons that do that
I just want mch to get a dash
Mmm... the icons aren't in game yet either
I tried to input a skill ID into a macro plogon to see if it pulled the icons, and it can't find them
Oh drg sounds good
Life of dragon night actually be changing gcds as I hoped
Dragonfire dive changes into something else and star diver. Stardiver probably changes into the Nordhogf head ability which is what I thought.
Also keep in mind ALL of this is still a WIP since apparently a LOT of datamined EW Benchmark stuff changed upon 6.0's release.
Good thing is cause drg is getting a rework it'll probably feature more in the live letter!!!
That thread awakened something in my cold, dead heart. The chance of Cleric Stance coming back
Though, it looks more like the non-SGE healers are getting their own version of Eukrasia
Btw I heard from someone, apparently all healers (ALL FOUR) are getting Diurnal/Nocturnal stances.
Like all healers can swap between HoT/Shield
(on their GCD heals)
If this is true, I am fucking ecstatic
While it means they're gonna homogenize the GCD heals, that's fine since most of the time you don't use GCD healing anyway
It also opens up new possibilities for healer job playstyles.
That would make sense, since Temperance, Emergency Tactics and whatever that dumb AST one is called is getting a "while under the effect of" clause
hmmmmmmmmm
I wonder.
But yeah I would kill for that
I loved being an AST main in ShB, and them not only removing stances (understandable change though) and making AST a PITA to play, just, ugh
Having SGE and AST-style stances? I'd go NUTS
Oof I’m gonna hate healing even more.
@clever plinth If you don't wanna go digging for it: All Healers might be getting AST stances.
As in GCD heals doing either HoTs or Shields
So you could have a WHM Media 2 shield and a SCH Succor HoT
Keep in mind this is a WIP and could change at ANY time; a lot of stuff from the EW benchmark datamine did not make it to 6.0, so the same thing could totally happen with 7.0.
it would be great in a way to cut the wall between pure healers/shielders but at the same time i dont know if i'll enjoy the playstyle if they go through with it
I want it so bad
I mained AST, I would love to pick based on group/what I'm feeling
Progging? Shit group? Shields baybeeeee
Serious group who is reclearing? Double HoTs, why the fuck would I want shields? 
at the same time wouldnt it kinda be like
It also depends on if it affects some abilities too. Celestial Opposition for example used to give a HoT or Shield based on Diurnal/Nocturnal. Celestial Intersection gave you the opposite.
why would you ever play anything else than white mage anymore though
More like why would you play WHM
if whm can shield, i dont need a shield healer ever again
Because WHM is a selfish healer and its toolkit is overall lacking compared to other classes.
It's fine, but other classes have so many more buttons
honestly, after progging dsr, all i want in my team is a whm with the free easy heal buttons. if i get an ast or a sge+sch combo it NEVER goes well regardless of how good the people are
so if you let me cast shields on whm. i'm gonna want just two whms on my team lol
Okay if WHM is great for DSR, that's great, but there's plenty of scenarios where WHMs are not so great.
Plenty of scenarios where Macrocosmos just trivializes a mechanic
cough P3S cough
i never cleared p3s unfortunately
but to me it just feels like whm is the one job where things are the least likely to go wrong you know
The problem is a lot of WHM's kit is GCD
While lilies are now DPS-neutral, it's still a lot of their kit being GCDs
As a SGE, I almost never GCD heal
Which overall means my DPS should be higher.
Regen is a great button, but when you realize it's single-target, it's not worth the GCD you could have spent on a Glare.
Same, hell, i think literally never past 30
No you definitely GCD heal in ARR dungeons
I was also thinking, maybe SCH's Emergency Tactics could work like SGE's Eukrasia, instant cast under ET
But at 90, you rarely ever do
i wish sge had a gcd regen, honestly
It doesn't need one with Kerachole and Physis
But if we can
jesus
SGE becomes a god-tier HoTer
or at least a single target regen lol
SGE is just so strong it makes me not play SCH which I love 😦
As a SGE I am jealous of those big fatty shields though
sge is a terrible shielder. it's a good miter
SGE works best against many small hits
SCH works best against one large hit
It's good at both, see above
that said, sch is also a terrible shielder except once every minute
It's bad at getting one big shield, but great at many small shields
i dont think sge's shields are necessary half the time
Looking at the HoT healers though, AST is great at one big hit as well (Macro), while WHM is great at many small hits (Lilies/Plenary).
WHM is also hilariously bad at HoTs
Which is hilarious to me
except spamming medica 2... lol
Zoe+Physis+Krasis on Crit Shield potentially stronger than Recitation+Protraction+Fey Ilu on Adlo crit
tho SGE relies on RNG for big shield, SCH 100% crit with Reci
Medica 2 and Regen are GCDs; its only oGCD HoT is Asylum.
Why would anyone ever "spam" M2 though?
Also, that's a GCD
yeah that was my point

bad at hot :P
Yeah, but Zoe is also the most awkward ability for SGE
I just pair it with Pneuma
i do really hope for some kind of homogeneization (did i spell that right) of healers though, i think it'd be good
zoe on a crit shield is great. but if you dont crit it's fucking useless
wish it just lasted like 5 seconds instead of buffing your next spell
zoe pneuma is the usual use though
(or if it could buff oGCDs too, instantly becomes amazing, use on Haima/Panhaima
)
bro if they could change zoe to just buff any button
Hell, use on Physis too
it'd be gamechanger
I wonder if giving healers stances is a plan for a new job in 8.0
There's a lot that I don't think you can spot in the Benchmark here.
Including a Pict attack where they seem to drop the Moogle poms on enemies.
Paint Moogle is both adorable, and horrifying
I feel like that dog that sees their humans eating a dog-shaped cake
So PCT is just SMN 2? 🤨
Obviously BLM/WHM/SMN since they use Blizz2, Thunder 3, Stone 4 and have a carby kupo
hmmm
Hopefully it'll still be cool (and easy)
Because I'd love to main it
The fact it also doesn't have a raise is great cuz as SMN, everyone expects me to raise, but like, I'm saving Swift for Slipstream 
Is it sad that the class changes are the most exciting thing for me?
I mean that too yes
I hope AST gets GUTTED and changed completely, mostly in relation to card usage
(Yes I know it's getting a major rework alongside DRG)
I think it's gonna be similar to NIN mudras in a way
You have your elemental abilities then basically Ninjitsu and depending on combo ability happens. Maybe SAM is more similar tbh.
hmmmm
The guage being a pallet obviously
and then maybe a canvas with whatever the current painting is
Stuff plumbed from the depths of 4chan
Okay so it's just Communio 2
You all better appreciate the work I'll be doing. Some people there are spoiler tagging stuff, so I keep getting Megagamer flashbanged
Dawntrail Benchmark Datamining & SPOILER Thread
There let's just repurpose it

Also why is it in pieces
Because they are posting them as a sort of puzzle, hence the "they performed surgery on a tooltip" as a brainlet way to get around the invisible watermark that got Rin in trouble in EW
||I wish Rin would get in trouble more often||
So it's just Tillana 2?
Yeah I just looked at Standard Finish, it's Tillana 2 basically
Black Mage, White Mage, Sword Mage (PLD) and Gun Mage (MCH) and Weeb Mage (SAM)
But not Red or Blue? 🤨
Psh, Weeb Mage is totally Ninja
I dabble in BLU, I wouldn't claim myself to be an aficionado
Also Gun Mage is GNB not MCH
I appreciate and respect BLU
There's no magic in MCH, but there is in GNB
No, Gun Mage is totally MCH. They even used to have cast bars
If you need cast bars to be a caster, SMN might as well be Ranged 
Ifrit stance begs your pardon Bird
Anyway, someone reconstructed a MNK tooltip to be legible!?
There's 4 cast bars and you Swift one of them
Wait so all DPS are just getting "cooldown turns into X" skills
I hope there's more than that
"Allegedly" so it seems
I've hit the bottom of the thread, but apparently the new benchmark has more tooltips to be mined
Mmmmm
but thats just the thing, they are still cast bars. And MCH has one still technically with Flamethrower
😛
"Void Mage" = RPR then
Acceptable
I believe GNB's PvP LB is a channel bar
Why.
Why are they skipping the even numbers
I wouldn't mind if healer DPS was a bit more involved, unless they actually want us making more decisions
Green DPS is just "boring easy rotation, sometimes press an oGCD to heal/protect"
And with that argument all jobs are mages, since LBs all have cast times
shit urite
It's a JP thing. Apparently the "sealed magicks" skip tiers or some shit
WAR= Rage Mage
Wait so we have TWO gun mages
yeah but MCH is the OG gun mage
I assume Moogle is posting everything he finds since he's been posting classes he doesn't bother with
Yar, I'll be posting anything that's legible
or legible adjacent
in the case of that WHM one making me feel like I have Glaucoma
Apparently they deleted Lala navels in the new engine?
It seems most of the 4channers have caught on that the leaks are getting spread to Reddit and The Balance, so they've started obfuscating things a bit. I'm already on a bunch of lists, but I'm not risking my entire rig just to join a random Discord server to delve for other stuff, so updates will be slow.
Another Glaucoma post for WHM
"Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self.
Duration: 20s
Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms.
Cure Potency: 400
The effect of this action can only be triggered once per second.
Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time.
Cure Potency: 200 for every remaining stack of Liturgy of the Bell
This action does not share a recast timer with any other actions."
Wait... that's the exact same as regular Liturgy of the Bell... is it just a second stack?
Not updated the tooltip yet is an option
Ah, good catch
What
lol upgraded Free Cure
Freecure fishing gets an upgrade, 100% real ' w'
I WAS JUST GONNA SAY THAT
KEK
please kill me
I mean maybe??? Sounds like it's just gonna replace standard step in the rotation. Maybe will only occur every 2 minutes so you aren't missing your standard step for tech step.
It replaces standard so yeah
when the proc is up
It's probably from Flourish
Yeah but the question is is the process gonna be up full time or like only every 2 or 1 minute.
Based on the job action trailer I can rule out some stuff. May actually be from devilment.
But could also be flourish.
It'd be weird to put more power on Devilment when it already has Starfall
I think the point is that you skip a standard step during tech finish burst so this would remove the need to skip it.
But I could be entirely wrong
Oh if it also put Standard on cooldown, THAT would be kinda neat
Yeah that's my assumption with it.
We shall see
Like standard step goes back on cd after. Again could be wrong but that's my assumption.
I was actually worried they were gonna remove standard entirely and remove some of the dancing but this makes sense to me based ojln that description.
Of course if it's on flourish it'll end up being every 1 minute which is fine but kinda unnecessary. Devilment would put it at 2 minutes.
Oh man, I think I'm going to steal this fake icon
Oh wait
"Grants Last Dance Ready"
Interesting
So that combos into another thing
Yeah Last Dance Ready I'm assuming is the thing we see in the Benchmark trailer that looks like Saber Dance 2.
Or Last Dance or w/e they call it.
Which would suggest it is gonna come off of flourish.
So that's a once a minute 1 gcd standard step. That's strong.
I'm assuming the other new ability that's an esprit spender just replaces Saber Dance on the hotbar.
That seems unlikely since it's getting new anims so would likely be a full new ability not just a trait upgrade.
It's probably bullshit, since a 15s duration buff on a 20s recast that deals more damage than the alleged new Holy is pretty sus
In fact... I'm just going to delete my post of it to not share something that's obviously fake
All the 30% mits on tanks are new abilities that are upgrades of the old cause new anims
Sure, but that doesn't mean tanks get a 30% defense buff with 75% uptime
At any rate, I'll dig through the muck some more after Chiro
My point was more it wouldn't be vengeance
They have "remade" skills in the past and kept the same name, so that isn't a hard guarantee on it getting a new name
I sadly can believe this
Remade sure but like pretty sure they specifically say they are upgrading to these new ones in the 90 range
someone let me know when Moogleboy starts posting BLM-glaucoma tooltips
I shall add ye to the ping list kek
thank you :D
At any rate, benchmarks, datamines, spoilers and leaks should ALWAYS be taken with a huge grain of salt
Nothing is official until it's official
they can always be changed last minute, yeah. I just wanna see that new coolness with the expansion to the mage gauge and how it seems to collect F4 casts for a super-cast once you've got 6 F4 casts (or two Flares) banked in it
Should I make a role for it? lol
I’m very tempted to say yes cause I’m so into seeing job changes.
Alright just type @rocky fractal if you want the role: <@&1247319976843546776>
It'll be my first role!
Delicious
@rocky fractal
@rocky fractal if you want the role: <@&1247319976843546776>
I did the thing
Aggressively literally
Malicious compliance
No don't ping everyone else

@rocky fractal
If that freecure (5) is real, that shit better proc from a cure 2 thats upgraded from cure 1 cuz who tf will use cure 1 in lv 100 content?
Also, ill take pings for job leaks
It’d make more sense as a cure 3 upgrade cause aoe no? I’d need to check the trailer to see how it might be triggered. Cause I can’t think of anything being used before the new aoe heal anim except liturgy of the bell if that’s what triggers it that’d be interesting. Cure 5 does fit the pattern of what looks like aoe heal upgrades.
Or that, yeah
@rocky fractal
Though honestly I think a straight upgrade into cure 5 is more likely
Yeah definitely flourish if this is true.
The WHM doesn’t use any type of cure before the new aoe cure anim so it’s either also triggered from presence of mind, triggered from the liturgy somehow or really weirdly triggered from glare or dia.
I feel like that would be infringing on Kardia too much, if they got that freecure perk by fishing with glare
Sorry was eating dinner.
Yeah it’d also be broken af. Maybe it’s related to the bell since it is very flowery in appearance.
Sorry not presence of mind, thin air
Thin air would kinda make sense maybe
Alright, home from chiro, time for more dumpster diving

slur, slur, slur, horny posting, pvp discussion... sigh
Disc is the only place i talk to ppl in (Reddit like 20% of the time i comment on stuff)
Message boards are trash imo
I use FB for memes, news
Whatsapp for family/friends, thats it
(IG and Twitter for lewd stuff)
Lewd.
Hmmm... a text leak.
Gib
"Full Metal Field
Lvl 100 MCH
Range 25y - Radius 5y
Delivers a critical direct hit to the target and all enemies nearby it with a potency of 700 for the first enemy, and 50% less for all remaining enemies. Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate. Can only be executed while under the effect of Full Metal Machinist."
Chain Saw 2?
It fits the theme of "every class gets a finisher" trend
But they really need to bring back Bishop Autoturret (aoe), and upgrade into Automaton King (for aoe, Queen for single)
I'd rather they just add AoEs to a lot of things
e.g., make queen do some good aoe
Its so baffling MCH rook gauge has no use for aoes, 0
Yeah, they're more likely to add aoe to things like Pile Bunker than create a new autoturret
hmmm
Me waiting for Disc to show the image still, cuz crap net
Oh
Nvm, its the MCH gif
Lame. Doesn't look like anything else aside from that believable MCH tooltip and a "confirmation" that the embargo will be lifted at 4am on June 6th PST
Ooh, seems legit as well
Weeeeeeeird.
E Tact is the "I wish I was a WHM" button, yeah?
Concitation? Guess Recitation upgrade?
Why not just make E Tact last for the duration then?
I'm curious why it's 20s and not 21s
You may want the shielding.
It letting you pick is a major boon
Hmm... I suppose
Outside of the Adlo/"Concitation" changes, this seems very... eh for a 3m
Idk how good those are obs but yeah
So "We want to be SGE" button, then
100 HoT is pretty weak (unless it triggers every 1s instead of 3s)
Like it's fine, but not for a 3m
I wonder if it's Succor
Because why would it change Recitation?
Exactly, yeah
Like maybe Succor, M2, etc gets changed
Plus, succor had a new animation, so u prob right

Concitation means to stir up or agitate, so it fits the SCH naming convention
But it doesn't really give me any indication of WHAT it is as a spell
<@&1247319976843546776> Since Sekundes seemed interested in healer stuff, and it's seemingly picking up
And then I realize that's PCT, not AST fml
Holy mother of description
Oh, can i has ping role?
(FTR I'm laying in bed cuz back hurts, DM me if I don't
your request for the role in a timely manner)
healer is ok, but I wanted the BLM stuff XD
Same
If what this leaker says is true, I'll be monitoring this series of threads most of the week and it's going to be slow drip feed so the youtubers can get their views in
We got the motherload, boyos!
Convert, mother of god that's good if it's actually real
Hmm, 3 play buttons, not sure if bigger bloat or sorta same
It's basically equivalent since it's replacing Redraw and Astrodyne
I'd love if they cut fluff by deleting Synastry and combining CO + CU
Please remove Synastry
They also really should consider turning all "Cure 1" spells into their appropriate "Cure 2" spells
(with the exception of Sage because of how Eukrasia works; not like you're using non-Eukrasian Diagnosis anyway)
If I see a Diagnosis, I jump off a cliff
They could also do the same with Medica => M2 and Helios => eHelios
We've had this disagreement before, birb
Trying to fit all 3 play buttons atm on main hotbar, plus the draw which is 4?
Hmm... combining Medi I and II by having extra potency if the HoT is present is kind of elegant
There's never a situation where you're going to use M1/Helios first.
- If you're not in an immediate need for AoE healing, you're gonna use the HoT AoE.
- If you're in an emergency, you're gonna use something stronger.
There's no real good situation to use M1/Helios over M2/eHel, OTHER than when the HoT is already on your party
I mean, if it's a White Hole, I'm using Plenary and Cure III
Like, AST still bloated, Horoscope, Divination, Exaltation, the Benefic 1/2, Helios/aHeliod
I mean, Cure 1s should just be removed and turned into Cure 2s.
That saves all non-SGE classes a button
M1/Hel => M2/eHel saves WHM and AST another button
Yeah, I still can't think of a single reason Cure I should still exist
Maybe if it instant cast for double weaving?
Rn cant figure out my AST hotbar, somehow worse than EW
And u all know I use L3/R3 which saves 2 spaces
Or healing while moving
Instant cast would be kinda neat.
You still wouldn't use it
But it'd at least have a use
Like Scathe, yeah
It'd be better used than SMN Physick 
But yeah, I do think M1/Helios need to go too
It wouldn't even be hard to code since they already did it with Variant Dungeons
I also think you could remove Regen from WHM
Cuz like, seriously, when are you using that
What if that SCH spell we couldn't figure out is a replacement for Physick so they can change the SMN version?
Like at least make it an oGCD
Lol that'd be nice but probably not.
I'd also love to see Recitation removed
Cuz like
9 times out of 10 you're just using it for Deployment anyway
So just, make Deployment do an AoE Adlo that's a guaranteed crit.
Also for SGE, I'd remove Zoe cuz you're using that shit with Pneuma anyway
I'm also not a big fan of the Level 86 single-target healing oGCDs. I don't think they add enough to really exist.
WHM and SCH especially got the short end of the stick with theirs.
WHM is forever scammed out of oGCDs because they're the PLD of Healers
"Bene is so strong tho"
Like I really don't get what a single target 15% mit is supposed to really be useful for
I use it to emote spitting on people
The AST one is a 10% but has a 500 pot rider on it, that's not bad
SGE's is a 20% healing received, which actually makes Soteria less useless, and if combined with something like Haima, forget about it.
But yeah healers just have a ton of bloat on them that I'd love to see chopped
I'm so confused about this one
"When landing spells"
Is it saying ANY spell or only damaging ones?
The latter is implied for Kardia
I think i can fit Play 1 & Play 2 so far, just need to move down sonething for Play 3
(Astro and Redraw already out)
Maybe move Horoscope to L3
TBH I actually like Horoscope
It's sorta like a pseudo-Plenary
that can be stored (instead of likely overhealing) and used when you want it
I use it a lot too, even if it feels like im overhealing at times
Oh I just remembered "Healing Magic Potency" = spells only, so yeah that SGE one is pretty trash, yeesh
That literally only buffs eDiag/eProg and Pneuma
I really wish they'd do away with "Healing Magic Potency" buffs and just do "All Healing"
I read it as either Partywide Kardia, or Healing Brotherhood which would probably be OP as shit now that I think of it
It's pretty MEH for a 3m
Partywide Kardia needs to be a thing, having everyone be able to proc the Kardia by using GCDs would be busted
For a 2m it'd be fine
Oh yeah, for a 3m it's pretty meh
Flip your thinking
It's Kardia on the party, not "all GCDs trigger the kardia"
Yeah, I was saying either or, but I failed my wordsmithing check
ASSUMING it triggers on damaging GCDs, then it's "150 party healing every GCD"
Which again for a THREE minute is weak
Compared to MACROCOSMOS, a fucking 50% mit if no one dies to the attack
Macro also cheeses any "must die to this" mechanics (P3S COUGH)
The 20% healing magic potency can literally be removed cuz it's worthless
I'd gladly give it up for a 2m cooldown instead
It's like old Holos where it's very mixed on what it does
Cuz if you need a shield (the ONLY true spell healing SGE has besides Pneuma), you likely don't need the piddly 150 potency healing
and if you need the 150 potency healing, it's likely to heal after a big attack, where shields would... not be useful
and if you use Pepsis to rip off the shield, it doesn't benefit from the +20%
So... they're completely at odds with each other
I wish I understood SGE but it's all Greek to me
So old Holos was a Heal + 10% Mit
Please tell me in what scenario you need a 10% mit AS YOU NEED HEALING
That doesn't make sense
So they added a shield to it, so now you usually just pop it before an attack
The new ability... buffs your shields (and Pneuma but that's using another 2m cooldown)
and also gives over-time healing via the 150 potency bursts
You almost never need a shield with slow healing
The only time I can think of would be like, Terminal Relativity from E12S where you have continuous heavy raidwide damage, which is honestly pretty rare.
TL;DR: I'm unhappy and will probably go back to AST for main healer, assuming that ability is true :/
SCH 4ever (low key SGE cuz free mobility, sue me)
500 potency heal on my SAM DPS greed button?
You know I'm something of a healer myself...
raidwides with bleed attached is also good value
Abyssos moment
It's not a perfect excuse but at least you get value
Also you do want regens ticking after taking a raidwide
So it's not exactly a bad addition
Seraphism kinda worries me cause it seems like an entirely new button as if SCH doesn't have enough.
Omg yes cut the bloat and give them more interesting DPS if anything.
I think the bene upgrade is based off a target getting hit by an attack during aquaveil based on the trailer. It looked like afflatus solace without the lily expenditure but that makes sense too cause all WHM spells basically look the same.
I took another look and I think that was Tetra rather than a Solace used after Aquaveil
Maybe they all look the same
Why Square why?
I put Seraphism in L3 for now, but tbh, not a fan of Dissipation. Should be reworked or removed, make Aetherflow reduce recast time based on action use like it did before, (Like WAR does)
Lets play a job that its main point is having a fairy, and create a button that eats this fairy, k
Only three threads overnight, and not one actual leak, so I don't think Rinon or Arthars is leaking anything
Honestly, if they dont do it, imma remove Cure 1/Medica, Benefic 1/Helios myself. Im not gonna rack my brain with the button bloat
And use SCH/SGE for low lv stuff
Just use Regen
And thresh remove regen for being trash
Regen needs a tweak fo shizzle but i still use it
Regen should trigger "Fastcure", which makes Cure 2 instant
Like thunder procs, yeah
I actually meant the cast of Regen should trigger an instant Cure 2.
But even that would be pretty damn weak since you have lilies anyway
Honestly, I feel like just remove Regen 
Or permanent Regen on 1 target, or at LEAST 30s-1m
Somehow Aspected Benefic is better...
Here's everything I'd do to healers to combat bloat/issues. Obs just my own thoughts, but I wanna clean up bloat/issues pretty bad.
WHM
- Cure 1 => Cure 2 (C1 turns into C2 at level 30)
- Medica 1 => Medica 2 (level 50)
- Medica 2 does all its normal effects on live. Any target that has M2's HoT effect will be healed for 400 potency instead of 250 (HoT also refreshes). [This is effectively combining both M1 and M2 into one spell]
- Cure 3, renamed to Curaga [so noobs don't get confused and think it's an upgrade; not bloat issue, but it's an issue lol]
- Regen REMOVED
- Afflatus Solace/Rapture: Overhealing with these spells now provide a HoT, equivalent to the overhealing, healing over 15 seconds. [Makes them slightly more useful when you're gonna cap and everyone has max HP]
- (Optional) Both Afflatus Solace and Rapture get replaced with Afflatus Misery when you have 3 Blood Lily charges. [This is one of those options for players that they mentioned combining actions]
SCH
- Physick => Adlo
- Recitation REMOVED
- Deployment Tactics now triggers a Crit Adlo on your target (gives them the full effects of a Crit Adlo). In addition, all party members within range also get the same Galvanize shield (but not Catalyze) [Combines Recit and Deployment]
- (Optional) Aetherflow becomes Energy Drain while you have Aetherflow Stacks.
AST
- Benefic 1 => Benefic 2
- Synastry REMOVED
- Undraw REMOVED (finally)
- Draw ==> Play (Offensive Card) [Play Defensive, Curative, and Minor Arcana would all be separate buttons
Honestly, not a lot I can do here besides combine CO+CU which I think might cause issues. AST is just kinda fucked I guess
SGE
- Zoe REMOVED.
- Pneuma now heals for 900 Potency up from 600. [You always saved Zoe for Pneuma anyway]
- Soteria: REMOVED
- Krasis: Moves your Kardia to the target if they do not have Kardia. In addition, your next 4 Kardia procs will heal for 170%. [Combines Soteria and Krasis while also auto-moving your Krasis over to them]
- [Optional] Taurochole: Can now be used while still on cooldown. Doing so only heals for 600 potency (down from 700) and does not provide the 10% Mit [Combines Druochole w/ Taurochole; Druochole would be removed as a result]
- Rhizomata: Grants 1 free cast of any Addersgall or Addersting ability.
- Addersgall may now be used in place of Addersting if you have no Addersting remaining.
Cuz like man, I'm struggling for space on some of the healers, and idk how they're gonna fit new buttons
WHM and SGE are easily two that can cut fat the easiest, but hilariously, they're also the two that probably need it the least
For me SCH, atm
REMOVE Dissipation, give Aetherflow back its recast reduction based on ability used, or upgrade Aetherflow, idk. But dissipating your fairy, the main point of SCH, is just dumb
Maybe if dissipation kept the fairy action enabled, just coming from ourselves, since we, u know, absorbed it..
100% agree with Physick=>Adlo
Hell, i might remove, or at the very least, move down Physick from main to sub hotbar
To me what you do is role dissipation into seraph or like seraphism at this stage
But I honestly think SCH just needs a good ground up look at
Like Seraphism being you absorbed the fairy and got fairy wings or something could be cool. Personally not a fan of the theming of the Seraph or Seraphism on scholar. Feels more Amdapori themed.
Now if Scholars turned into a Tonberry that’d be different.
Everybody's Hugs
Also not big on transformations generally cause it hides glam. Enshroud is pretty quick so Idm it too much though hate how I become a Hyur during it. Seraphism looked longer.
Ngl I'm the least familiar with SCH. It's the only healer I haven't raided savage in
So I was a bit hesitant to go crazy there
I’ve been playing it recently to learn it. Recitation would definitely go for sure. Dissipation doesn’t make any sense to me it’s like an emergency button which we typically don’t have elsewhere. So I’d remove it too. I need to look at an action list tbh.
TBH I feel like Energy Drain should also go and the damage added to Broil or DoT
as long as I can still high-five the ground
Yeah obs
the ground must be high-fived to show it what a good job it's doing keeping the resident floor tank occupied
Funny how SCH slaps the ground and SGE shoots lasers up
SGE should do bonus damage to flying targets, as well as DRGs

I kinda feel like ruin should go and any instacast should be dot, art of war or energy drain
Why ruin go? You need a filler to spam
Unless you meant Ruin 2
Sure but eh w/e lol
Like clearly going from Arcanist to Scholar you are still gonna have ruin at some point but I meant the instacast ruin
I mean, ruin 2 is nice since it's ranged, and they don't really have anything else.
ED isn't GCD, and idr if AoW beats it or not at higher level
Cause the thematics of scholars is they are tacticians right? So having to plan your aether flow use including instacast attacks is part of that tactical planning.
I mean could make ED gcd
They seemed very interesting
Well I mean that’s what the job quests say in 14 they are tacticians
Although that’s probably a bad idea
Cause it takes away similarity with Arcanist
And they need more of that if anything
Making healing fight against damage, healing always loses
Still think Ruin could be replaced with something more interesting
Since I don’t think it adds much
Like clearly it’s very good but it’s a no brainer move
Either that or give ruin II charges or something like pneuma
And make it stronger
You mean Toxikon
No Pneuma
Pneuma doesn't have charges...
Pretty sure I mean pneuma
Pneuma is the laser
Oh wait er phlegma
There ya go.
They both start with a p

Phleg sometimes has the problem of you not being in melee though
There are times where you're stuck using Dyskrasia or just throwing a shield on someone
Yeah but I don’t mean make ruin II melee range or aoe lol
Just want it to be more of a decision made rather than simply I have to move I use ruin II more of a do I use ruin II now or save it cause I know movement is coming
Scholar is honestly the job that I think suffers from thematically not working more than any other job. Some other jobs are still meh at it like bard sound and visual design is Imo terrible and it has a mixed thematic but it’s better than scholar.
I mean Sage is like Scholar Lite
SGE is a better scholar for sure
Not at big shielding
Let’s be honest SGE is the best designed healer even with bloat
Every other healer is just add another thing that doesn’t connect with anything else in the kit
Well it's the newest healer since HW
So that makes sense that it doesn't have new shit tacked on yet
Sure but like they are literally doing an Astro rework and could have changed more than they are and had a way better designed Astro. They chose not to.
I think they’d have mentioned more if they were changing a lot more
Like the card changes are good but they need to sort the rest of it
Like they coulda removed a fair bit just by putting more healing on the cards and it just sounds like they’ve added yet more healing with the cards.
The best thing they could do is have all 4 card use buttons be draw until cards are drawn
Also if they don't make it so AST auto-draws on wipe/instance entrance
And that’s all the drawing capability there is
And you’ve got to at least used one card to get the next set
Obviously a good ast would use them all anyway
Scholar Thoughts
Things I really like in the kit.
Sacred Soil - Massive shield and regen fits perfectly in with the utility of a tactician.
Excogitation - A planned heal that doesn’t heal immediately feels so right.
Chain Strategem - Makes party do more damage feels perfect.
Aetherpact - Making the Faerie do a big HoT on one target is cool but would be better if it wasn’t the only Faerie gauge action.
Expedient - Increasing Movement for the Party plus a Damage Reduction that’s so good.
Biolysis - Inducing a DoT feels very thematically appropriate given what happened to Nym.
Dissipation - It gives you more Aetherflow it basically does what Recitation does but on a bigger scale but reduces your ability to use a lot of your kit. Don’t think the amount of healing potency increase is needed either given the amount of healing you could put out.
Things I dislike.
Summon Seraph - Feels more in line with White Mage theming and it doesn’t change the Faerie abilities just removes your ability to use some of your kit while not replacing those buttons.
Recitation - An extra aetherflow or reduced aetherflow cd would do the same.
Physick - Scholar is entirely separate from Summoner at this point could immediately become Adloquium even at low levels no need for it not to.
There’s also just massive overlap between all the other actions it has so this could be reduced.
Things I’d like to see,
More Faerie theming, better Faerie usage in terms of abilities and gauge.
Yeah, SCH needs another use for its gauge
Literally sits there at 100 often, mostly use it on mobs to heal tank, rarely on trials/EX/savage, unless its x2 tanking, then tether goes to one after proper setup
After a full day in the pits with zero new leaks, I am defiantly done
And no, I did not misspell definitely. I mean I am aggressively done regardless of any outside opinions.
Aww thanks. I'm immune to this kind of shit having grown up in the 90s, so I'm more bored of it than anything.
No, you misspelled it defiantly
Dancer intensifies
Technically correct, the upgrade to technical step
Where even if you hit the buttons in the wrong order, you get damage]
Cause "Technically" you're hitting all the buttons
Psychic Damage
I'm actually going to delete that gif because it shakes SO much
I want them to rather than remove resurrection in 8.0 to give summoner more damaging power is to move it to Phoenix phase only as an instacast no mana gcd. That way with the way summoner is working it would become a once every 4 minutes res and only available during 15 seconds so you could boost their power while keeping the phoenix fantasy.
Agree, and a simple visual upgrade, just give 3 different gems after Bahamut
Opal, Peridot, Aquamarine for Shiva, Ramuh, Leviathan
Shiva could use Titan skills, Ramuh=Garuda, Levi=Ifrit
Bonus points for putting it on the carbuncle shield skill button or if they do what I want with carbuncle skills and change physick or an oGCD carbuncle heal with better healing capabilities but on a long cd have that change to res during phoenix phase.
I actually think they should do Sephirot, Sophia and Zurvan, they maintain the colour scheme, they’ve already written in an excuse as to why we can’t get Rammuh etc but we have seen Allagan summoners use those three.
Plus it makes Summoners more allaganed themed which would be cool
That said the fact they haven’t had relics themed after Garuda, Titan and Ifrit is odd. There’s at least 3 Bahamut themed relics.
Honestly, i could go for removing SMN pet, instead, Summon Carbuncle and have Gemshine and Precious Brilliance change into Shield and Searing Light,
Or a button to keep the Searing Light buff up regardless of summons after Carbuncle
If anyone thinks that having a raise is why smn and rdm are the way they are huffing the imperial copium reserves
MSQ summons only, remember. Even though phoenix comes out of nowhere 🤷♂️
Why phoenix? We just don't know.
Im still hoping they are going down the void story arc and are gonna make warring triad required.
It may be copium but they are in the summoner job quests
Or at least Sephirot stuff is
Only egis of them
Sure
But at least you do know they exist at all...
Unlike if you never did bahamut turn 3 for phoenix
At least they gave a proper quest for that one
Going and huffing all the bahamut dregs from the battlefield
Slurping up the dragon juice
(it's a crap battle but at least it happened!)
Clearly it’s just from all the Phoenix downs you’ve never been ressed by
Ahhh. Now it all makes sense
Just chew on the feathers until you figure it out
WoL licks everything else, why not the curatives too
But yeah warring triad is what I’d like to see summoners get but still that’s not really where my problems with the job are.
It’s more about needing more to do and I’d personally focus on the carbuncle aspect.
Give me Protocarbuncle acid or Ruby Ray etc.
New aesthetics would be neat but the problem is it's a braindead job that barely even changes over 90 levels now yes
Baby's first class is cool and all but at least give em something that isn't literally 'just press the buttons that light up in pretty much any order'
But don't worry you can skill ceiling by quickcasting slipstream rite
Like genuinely people would have been happy with getting Odin let’s be honest instead of Solar Bahamut and what the job actually did wouldn’t matter.
But for me that’s what they need to add to
I was fine with it being barebones in EW cause they just reworked it.
But I wanted to see more added in DT than just an extra button after searing light and changing to a 4 minute rotation.
Some of the starting jobs being notably easier to play is fine too. Easy job is valid.
But SMN takes it way too far. Almost nothing to do besides follow shiny borders
Can't even pick your order to try and get a phoenix during raidwides, literally no decision points
This is why I want them to do more with carbuncle skills
They are up at more points so it’s more decision stuff.
Could be neat to see.
Like atm it’s just shield planning
Having a better version of physick as an oGCD that’s a heal would be neat as well as they could add some other things to there.
Rise of the Dragon being so flashy for 92 was kinda hoping it was the 100 skill. Tbh think they should swap them from both a visual and lore perfective Rise of the Dragon fits way more after Stardiver than Starcross (which could be called anything given the visuals) plus it looks life of the dragony
Wow, DRG Dragon Sight really gone
Sad for animation gone but happy no need for macros anymore
Yeah it needed to go
If they hadn’t removed that the only change they would have made would be souenshatter changes
Spineshatter*
Time to edit hotbar! (My fave part)
The rest of dragoon is identical, I need to look at some cds though.
With new follow-ups
Yeah geirskogal changed to 60 seconds
DRG so less busy
40 seconds of 5 hit combos and just jump is oof
Mirage dive is just weird now.
No other cd changes so yeah DRG Idk I think it’s gonna feel pretty empty
Hopefully 8.0 changes across the board helps all jobs
Honestly MCH not tuning their aoes still is mind boggling
No aoe rook, no gauge usage, Auto Crossbow not having same effect as Heat Blast for its ogcds
But the new animations are FIRE
Idm no AoE Rook but auto crossbow definitely should reduce the cd of ricochet or w/e it’s called now.
Kinda want them to replace flamethrower with like an aoe combo
Or just have shotgun upgrade to a combo action every time it’s used.
But aoe doesn’t seem to have been a focus this time around.
Honestly, DRG 7.0 just removed my Dragon Sight/Lance Charge/Battle Litany macro and im happy, hotbar is clean
Gap closer is R3
Of course adding new things is just an issue cause everything has to go in the burst windows. Would be interesting for example if they made some DRG stuff that only could be used up outside of life of the dragon as an example.
Eh it also increased geirskogal cd and made life of the dragon shorter
They just gutted it basically to bare minimum plus two follow-ups think it’s gonna feel very sluggish and bad to play.
Which like I’m glad they didn’t change the combos and removed dragon sight but am worried about how it feels.
And not changing anything about the aoe was criminal
Oh shit, BLM Sharpcast gone! (Happy ngl)
So uhh, my AST ended up with 1 free hotbar slot, i put Benefic 1 back in, cuz idk. (Helios still removed)
Reaper changes less interesting than I thought. Thought we were getting a harpe upfrade if executed correctly no just a follow up to cimmunio every two minutes. P,us the new during enshroud action. Boo.
Been editing hotbars as i watch each vid, RDM stayed intact
Stayed? English por favor? I feel like i typed it wrong, idk
But yeah, no changes to my RDM hotbar
Upgrades to gibbet and gallows only after gluttony too not permanent
Bard no changes lol
WAR, MCH & BRD also remain intact, no changes to my hotbar
Missing MNK, SGE, RPR, NIN and SAM to finish now
Need to recheck DNC, idk if Quickstep is new button, so would have to add
Anyone know about Quickstep?
Edit: yeah, checked vid again, no mention of Quickstep
The BLM changes are going to cement the fact that I'll not want to play BLM synced down even more
Did Birb see Creature Motif?
CLAWS AND MAWS BABY
Not quite Paws and Maws, but good enough for government work
PCT seems really... kind of bloated, yeah?
I think the intention is for it to be flexible
But whether that works depends on whether fights account for it.
"What if we made BLU a regular job"
Kinda tbh
Oh, nvm. I wasn't putting things together because whoever placed these tooltips on these slides is on crack
Ohh, can i see slides? Link?
it's basically two distinct 1-2-3 combos and an AOE version
I thought that's what you guys were chatting about
Oh, nah, been watching mr happy's vids, adjusting hotbar after each one (currently on monk, bye Anatman)
And sankiu
Oh hey, fuck VPR straight away
For getting a DoT and having you be able to extend the duration of the DoT instead of overwritting it
MNK aoe heal, holy mother
Also, FINALLY, separate meditation for Enlightenment
Where WHM? Is a groupwide Benison with a tacked on Regen REALLY our level 100 skill?
"What should we do for WHM this expansion?" "Give them Succor." "Sir?" "Not enough? Tack on the basic Regen."
"Sir, Regen is kind of boring. Also, what about Medica?" "Give them an extra 125 potency." "Oh wow, that's actually very gene..." "Over 15 seconds." "...rous..."
So confused on that "Quickstep" action from the trailer, no mention on vid or slides
Unless its Finishing Move? But dont recall it damaging the enemy in the trailer
Ok, finished editing all hotbars
DNC pending
Overall, a lot of comfort on most jobs, if not all
jfc Lol
Why was this not posted yet:
https://www.reddit.com/r/ffxiv/comments/1d9eiu1/dawntrail_media_tour_job_infographics/
For Healers, the main thing is a small bump to their AoE heal, weird.
I suppressed the urge to screencap my Lala doing that gremlin face with my Moogle Paws on
+125 potency on Medica II III
AoE GCD HoT bumps from 250 => 275, Succor from 160% of 200 to 180% of 200, and eProg shield from 320% of 100 to 360% of 100.
Also wasn't I the one that called Succor => Concitation? 
YES I DID!
hey now, SCH also got Flare Star for Dungeons
700 total potency AOE DoT with no drop off
oh wow, SGE dot gets no buff? Weird.
WAIT
HOLD THE FUCKING PHONE
OR THE BARRIER GRANTED BY EPROG TO SELF
HOLY FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
also I like how this is supposed to be something, why
Oh wait
they didn't buff Toxikon
Toxikon is now a DPS loss
🥴
So many oversights...
removes Toxicon from bar
Oh wait, apparently the eProg thing was added in EW???
I'm just dumb and never noticed somehow?
Oh it was added after Asphodelos, makes sense I didn't notice.
Also, I might be biased (just like Yoshi), but BLM looks like a clear winner
Having Paradox do literally everything from UI (gives a Firestarter, a Thunderhead, transposes you into AF1 to use your free Firestarter) makes it silky smooth
When is it not?
When your progging
Ok fair
................ eDyskrasia is a gain on single-target, yeah something is telling me they fucking oversighted Sage so hard.
Blood Lily is still DPS Neutral, yet Toxikon isn't makes no sense.
DRG definitely losing gonna have to choose a new main. 20 second manic burst followed by 40 seconds of literally nothing is pretty bad a change.
I'm baffled how they fucked up SGE so bad
is it as bad as WHM?
That’s very nice
Forgive him birb, he's still bleary eyed from sleep
I don't understand sage either
thats all greek to me
they didn't fuck up Rage Mage though. More angry smashing of things
I only use Toxicon during movement, like dodging and i cant cast Dosis or Phlegma on CD
Bard updates seem pretty solid too, biggest thing I see is more benefit to them for using their songs properly
Meh Bard is eh it’s fine nothing really changed saved the songs
Happy Wide Volley is back
That green jump attack comes from Barrage buff/same button, right? Need to recheck
It’s from refulgent arrow now? I haven’t actually looked
Just a follow up to it I thought
No WHM looks fine; SGE looks horribly-oversighted
Probably dumping SGE for AST as my main healer
AST also gets a 600 AoE, while SGE does too, but SGE's is a 50% loss on AoE
Like
hardcore fucking cucked SGE
They really want the Feelycraft of SGE to feel like shit
I dunno, admittedly I don't understand SGE and I didn't even look at AST, but SCH felt like the clear winner for healers
Poor red mage, vice of thorns seems... lackluster to say the least
Just checked, Resonant Arrow (green jump), comes from Barrage buff and button
So
Someone has told me Coat does reduce by 90s
Which means you have a 30% Shield on yourself and 10% on your party.
On a 30s cooldown
There's no fucking way
Also, totally gonna call this "Tempura" instead
Blm is fine 
The tooltips actually tell you the fundamental information needed to understand the class now, imagine that
Sorcery
And maybe your keyboard can stop working instead of forcing me to think about that
Lux Solaris (SMN aoe heal), is a separate button, right?
Doubtful
I could prob just add to Rekindle tank macro, or merge Summon Bahamut/Enkindle
But ill wait
Cuz Sunflare and Exodus already cover Astral Flow and E nkindle
Who's excited for 8.0 where SMN gets Lunar Phoenix and nothing else
And it’s 6 or 8 minute rotation?
Nah, it'll just replace the second Solar Bahamut phase
That’s a fair point
Kekw
So, out of the P Ranged, who lost worse? DNC or MCH?
DNC lost somehow?
Getting Chainsaw II AND III in one cycle seems pretty bland
I don't play DNC so all I really saw was Finishing Move and was like "is that it?"
DNC on poverty rations
MCH got some weirdness but it also got an America button so it wins
Finishing move is big tbh
It didn’t get a lot but I think finishing move is a really nice thing for it
I like how they just gave up on MCH oGCDs
"There, they do the same fucking thing now. Shut up."
Now they can go back and change it to just be 6 charges of one button with varying tiers of Potency
Gauss -> Richochet -> Checkmate
Last dance is the real addition to dancer, finishing move is nice cause it stops you skipping standard steps during tech it seems like to me and then just an upgraded saber dance during tech.
But like dancer if they are gonna change I don’t think they can change the oGCD gameplay. Need to change the basic GCDs with the procs somehow to make it feel different at all.
With fans not much you can do gcd wise cause it can be pretty full dependent.
If I was to change dancer I’d let fountain fall and reverse cascade trigger procs of fountain and cascade and they would allow the feathers to upgrade otherwise I can’t think of much else to do. If I had to theme it it’d be themed after Suzaku and Azeyma so fiery fans and then maybe upgrade Fan Dance IV to be fiery as well.
I am both sad and slightly relieved that sharpcast is gone, as it's one less thing to remember to weave, but it was also kinda fun for low-level crafting material farming to be able to choose to super-smite one mob in particular with sharpcast smite
Dichotomy of an FFXIV player
"WHERE'S KAITEN!?" vs "Ehn, Sharpcast is fine to remove. I miss the little bit of player expression it had, but I won't really mourn the loss."
I'm a little sour about losing Thundercloud though
Xeno had a pretty good take when talking about that ridiculous new GNB combo that essentiually boiled down to "I would rather have buttons that I can press twice as often for half the damage"
I think there’s a balance
As it turns out, pressing the same buttons repeatedly, and only getting to press different buttons every 2 minutes sucks shit
Like there is such a thing is having too many buttons to press
Oh for sure, especially since there's no difference in the buttons
But in some cases they’ve gone too far the opposite way
And DRG is one of them and the job doesn’t even make sense now
Mirage dive is just for potency now bleh
I like some of the changes but on the other hand I’m like this job is gonna be empty most of the time.
losing Ice paradox does boil my beans, though. I liked having the extra movement tool
it also kinda messes with the whole 'fire and ice AT THE SAME TIME!' motif of Paradox, but I digress
Yeah it feels like paradox should be both for sure
yeah :< sadge
That kind of forces us to only use Thunder in Ice phase if we want to Transpose to minmax Firestarter
it also no longer carries over past the fire phase where it was gained
so no flipping between fire and ice between trash packs to get another charge of it
AOE seems like we lost a lot too
Since Flare Star requires 6 casts of Fire IV OR Flare
But you lose those stacks when AF ends
sure did, Enhanced Flare being gone means even with the 'buff' to base potency of Flare (220->240), it's still not the 280 that Enhanced Flare used to grant
Unless Flare is going to give 3 stacks each, this means we don't get to Flare Star in AOE
from the class trailer video, Flare does give 3 stacks per use
Ah good, so the Enhanced Flare potency is covered by Flare Star more or less
yeah, it probably all evens out in the wash, but still. I am BLM, I want all the big fire spells to stay big fire spells XD
non-standard lines are also basically dead with the changes to mana regen. no more ticks (mana regained from casting ice spells only) and no more ice paradox means no more non-standard lines
which, again, partially sad, partially glad that I must suffer those cursed rotations no more
I mean, there'll still be non-standard lines for niche optimization for Fire stuff
But yeah, the player expression is getting chipped away at
any line that doesn't involve at least 6 F4 casts are dead due to Flare Star and its charges being use-it-or-lose-it, and any lines that involved Ice Paradox to draw out its line time are also gone, as well as ones that abused Sharpcast for double procs. most of what survived are the ones that focused around double Transpose, I think
It's going to end up spreadsheeting kill times like old PLD
ah yes, parsing, my white whale
And then there's GNB with "Just press the 1,200 potency button, stupid"
The best part of the BLM changes has been watching the balance have a meltdown. As it is with every class, on every expansion.
Always peak spectator sport. Game dead, all classes dead, everyone is uninstalling (despite player numbers consistently going up)
Never change, you weird little salty hellhole
But yeah, I dig the changes. Mana ticks were such a chore to work around, the rotation that remains looks tasty. Some leyline moving as a meme if you fancy, more polyglot to buffer
Is nice
yeeeeeah, I'm in the Balance for the information and not much else. there's some BLM changes that make me a little sad, but I'll roll with it because what else am I gonna do, not play BLM? pfft!
The Balance would have nothing if not for their hyperbole
The most hyperbole. Hyperbolist.
Watched someone else's SMN vid and they stated Lux Solaris is a brand new button
Imma just merge Summon Bahamut with Enkindle
I think it’s probably one of those optional buttons
That one button changes into another in some cases
Also, i put Play III (Heals card) where Benefic 1 was
gods be good, I go to check out Balance salt in the BLM channels and see people making Pearl harbor/Nagasaki references, hyperbolist, indeed
like, yeah, with the changes to Thunder, I'd kinda prefer it if it were a single lightning strike that dealt big damage instead of a dot, but I'm not gonna make those kinds of comparisons about it x.x
And watch, halfway through the first tier they'll be like "This is the best BLM has ever felt"
yeah
apparently there's a thread on the JP official forums that's 287 pages long that's malding about the changes
just to BLM
If only they’d complain about the new eu dc
Something might actually be done about it but alas
Tbh, job wise overall, 7.0 may not have brought big changes but i have hope for 8.0
Seems like they are preparing for it
And yeah, the EU dc issues needs to be addressed
I have very little hope for jobs after seeing most changes tbh
Genuinely dunno what I’m gonna play in DT cause I can’t imagine not playing DRG but it seems boring
I don’t really like DRK for being busy then having nothing for rest of the time so DRG seems like it’s gonna be the same
well, I do remember Yoshi P saying something along the lines that that they wanted to baseline classes for 7.0 to go with the new combat changes, and they'll work on diverging and making them different again in 8.0 once they see how all the classes actually work with the new combat changes
Yeah, thats what im hopeful for
Still, my biggest complaint for now is WHM/AST keeping Cure 1/Medica, etc
Well there was a thing on Reddit from a media tour interview talking about how they’ve decided to alter the combat encounters first so it’s not too many changes at once so like making the hitboxes smaller etc and new mechanics.
Before changing jobs but I still am not that hopeful with jobs
Ehn... I lived through the worst era of class balance, so I have a little more faith
Yeah the hitboxes got rididiculous....
And PLEASE, chill with the white, bright, blinding transition screens
Bow Mage and Gun Mage
No more cutscene transitions please
I actually liked Gun Mage
Meant to reply to Mog, idk how i didnt xD
But Bow Mage was inexcusable
EW Alliance raid went overboard with the blinding
I'll keep the hope alive. no matter what they do, it will not be worse than what happened in WoW when Celestalon nerfed Survival Hunter damage to be worse than tanks and some healers, causing people to abandon the class specialization, and he then turned right around and quoted the low play numbers as the reason for why they needed to rework the spec to be melee instead of ranged. like, no, it wasn't that people didn't like the specialization that made them stop playing, it was that you made the damage output of a pure damage-dealing class worse than tanks, discipline priests, and fistweavers
Damn Finishing Move is totally exclusive to Standard Step that’s strong af. DNC might be my go to Phys Ranged all the time instead of just for chill time. These changes look great.
Your bun looks great
ZING
Ty
I heard mentioned Arrow might be useful for barrier healers to increase shield but
Does it increase healing received, done or both?
Cuz if its received, itd only be useful on SCH pre Adlo, other than that might as well just use all 4 cards from Play II and III on tanks only
Not sure
22 days left
So the way shields work is that most of your typical GCD shields and some oGCDs like holos will do a heal, and based on that heal, a shield is applied.
Example: ePrognosis is a 100 potency heal and a 320% shield
So with a 10% bump, it's still 320%, but now it's of 110 potency instead of 100
Meh, imma just merge Play III with Exaltation, both cards feel like tank priority
Sankiu, still, squawk
Some of them are like Divine Benison or Haima and have no heal, in which case, the tooltip will say "a shield of X potency". That potency increases by 10%
And then the %-HP shields, I believe are just unaffected but correct me if I'm wrong on that cuz idfk, that's an assumption

But yeah, virtually most shields will receive an increase from that
For AST specifically, they would be Celestial Intersection and Neutral Sect heals
And tanks happen to have shields themselves, so Arrow mainly targets them
Oh and Spire
As with most single-target +healing/mit tools, yep
Ok, gonna log in to fix this or else I cant sleep
Brain running, have an idea for SMN in 8.0 maybe
Astral Flow is mainly damaging skills except Phoenix's Rekindle
Could add Umbral Flow for support (or Carbuncle's Light, etc)
Ifrit (Ruby Light): Increase damage dealt by self for x amount of time
Titan (Topaz Light): party shield?
Garuda (Emerald Light): short haste
Bahamut (Astral Light): +10 potency to Ruin (credit to Mog)
Solar Bahamut (Umbral Light): Lux Solaris
Phoenix (Scarlet Light): oGCD raise (removing Resurrection & Physick)
Best I can do, +10 potency to Ruin
Perfect actually
Haste
How many times must we teach the community this lesson??
XIV combat systems make haste actually literally bad for lots of classes half the time
Party filled with WHMs, ASTs and BLMs
And one very sad monk
Only sad because they don't have the other four MNKs that still play
It's just them left now... 🥹
As a thought experiment, I'm trying to puzzle out what SE meant by adding this second job bar to MNK
Like, are you meant to get 1-2-3, 1a-2a-3a, 3a-3a-2a to use up all your stickers and get three Nadi?
Dunno, have not had chance to dive into the new MNK yet...
You still only have 2 stacks of perfect balance so no
You'd be able to get 2 nadi the rest is just filler
And it's probably still gonna be a double lunar or double solar opener
Do you use more than a single pip of the second bar when you do the enhanced version of those moves?
Because the way that UI looks, it seems like you get 1 Opo-Opo, 2 Coeurl and 3 Raptor
Nah just 1 pip per usage
So Dragon Kick -> Bootshine is maintained basically as a 1:1 ratio
Twin Snakes to True Strikes as a 1:2 and Demolish to Snap Punch as a 1:3
Right, I'm talking about using the pips
I'd need to look at potencies
Yeah so you use 1 pip per usage of the 2nd skill in that form
It may be that Dragon Kick Bootshine is no longer a meme filler rotation
I'm not explaining this clear enough, I don't think
But I haven't looked that closely yet
My queue popped
Cant wait for the next time they accidentally bring back dragon kick rotation
8.0, extra MNK UI
Let me think if you went double lunar you'd use an Opo-opo, Raptor and Coeurl Fury, then you'd have to use Dragon Kick in the next Blitz which would restore the Opo-opo Fury I guess maybe? Someone needs to do the maths on if it's worth using Dragon Kick in the Blitzes. You'd be left with 1 Coeurl which I dunno if you'd even use. Cause you'd then just use Dragon Kick and Bootshine.
8.0, AST card UI change for the 20th time

