#Granary-Sustainable Set Schedule
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Let's define our limits:
Our pasture recommendations (via Jayko) are defined by the daily production of these quantities:
- Fur: 3.9
- Carapace: 3.7
- Fang: 3.2
- Claw: 2.9
- Milk: 2.6
- Fleece: 2.6
- Horn: 1.5
- Egg: 1.3
- Feather: 1.1
I wanna assume this crop layout from Nataliya bc it's pretty
And assuming a 1-2-5, 3-4 granary cycling
means we get to assume....uh...something
@civic copper Do you have compiled data for 6.3 granary drops? I just want to know how much we should expect on average for a week in an area
Off the top of my head:34ish total items
Not sure I can get to the raw data right now, on vacation.
I don't know that we do assume, actually, for Granary. Because if people really want a forced-repeat schedule, it can warp the granary requirements. One of the scuffed attempts at this that I saw actually started from trying to find as many recipes as possible that could be crafted from only two granary locations repeated forever.
Crops and pasture are probably fine. Crops especially can trivially overwhelm workshop requirements. We might end up leaning heavily on crops/pasture stuff just because it's not-Granary.
I think it's fine to have a totally different granary setup
Or even a slightly different pasture, as long as it's comparable to one of our normal setups
Would we even have to do a routine for the granary, and not just have it set specifically to only one location and work with those mats, like if we did with beach, then we get a diversity of items but cant be sure of min return, so that it always crafts, but if we go with woods, we would have less access to crafts but can ensure it will maintain
I can’t imagine there being like any crafts that are made entirely from one granary area