#Season 16

1 messages · Page 1 of 1 (latest)

vapid valley
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The first season in awhile that won't open with a 6-craft agenda... Right?

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Granary

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G: 12x OC_Garnet Garnet (VH) >> 12x OC_Alyssum Alyssum (H) >>> 12x OC_Spruce Spruce (A)
VH: OC_Jam OC_Pie OC_VegetableJuice OC_Crook
H: OC_OnionSoup OC_PP OC_Rug OC_Scythe
A: OC_SweetPopoto OC_Caramels OC_PickledRadish OC_ScaleFingies
4hs: VH - OC_Sauerkraut OC_CornFlakes OC_Brush OC_Earrings; H - OC_BakedPumpkin OC_Knife OC_Butter OC_ParsnipSalad

Notes:
• I love that both of Radish's 4h links are VH but Radish itself is only Avg.
• Granary isn't great and our pops are all over the place.
• Expect a LOT of Strong Peaks due to Curated Lists assumption.

vapid valley
summer kernel
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I’m a fan of Jam

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But uh

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Die mostly

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I think

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There are like 2 8 hour VHs

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It’s all 6s all day baybeee

vapid valley
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It's pretty bad but curated tells us something strong will happen a lot

vapid valley
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Oop, forgot stuff, I'm dumb

vapid valley
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Recommendations for Season 16 (Dec 6 - 12)
@ Roles go here.

• C5: 3738 OC_BlueShell (4590 OC_BlueShell 24 Groove)
OC_Earrings Earrings (4h) - OC_Butter Butter (4h) - OC_SheepfluffRug Sheepfluff Rug (6h) - OC_Butter Butter (4h) - OC_SheepfluffRug Sheepfluff Rug (6h)

▬▬▬▬▬
• C6: 4113 OC_BlueShell (5151 OC_BlueShell 35 Groove)
OC_Sauerkraut Sauerkraut (4h) - OC_CornFlakes Corn Flakes (4h) - OC_Sauerkraut Sauerkraut (4h) - OC_CornFlakes Corn Flakes (4h) - OC_Sauerkraut Sauerkraut (4h) - OC_CornFlakes Corn Flakes (4h)
||No this isn't a joke, another 6-craft that uses an item 3x times is actually the best rec for C6. That weak Crook really sucked.||

▬▬▬▬▬
• C7: 4443 OC_BlueShell (5694 OC_BlueShell 35 Groove)
OC_Firesand Firesand (4h) - OC_GrowthFormula Growth Formula (8h) - OC_Firesand Firesand (4h) - OC_GrowthFormula Growth Formula (8h)
||We checked if Potion is better since Firesand will be higher supply tiers and it wasn't. Firesand is still recommended even after C4's agenda.||

•• Season 16's Total: 23,448 OC_BlueShell (our third worst season to date)

C4 Update: Firesand is in fact a C7S, so unfortunately C4's value did not get the bonus.

The current cycle's agenda and alternative recommendations are in [#🤖︱bot-recs](/guild/1034534280757522442/channel/1046906637614583839/)
Parrot Be sure to check your Material Allocation button after setting your agendas! 🦜

vapid valley
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Sorry I'm gonna be a few late; wanted to get an Expert done right at reset and the tank DC'd at the first pack :') Currently post-second boss.

mint vine
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silly tanks

vapid valley
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Just finished, transferred back to Dynamis, trying to login now. RecsBot might beat me to the island

mint vine
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well, BC says rest so far lol

vapid valley
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Fun

mint vine
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waiting to see what bot says but the alts in plugin are...bad lol

vapid valley
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What the FUCK is this

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That's...

mint vine
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yeah lol

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thats a lot of purple

vapid valley
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I'm gonna pretend everything is Strong peaking

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and see if I get something

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CG STILL SAYS REST AHAHAHA

mint vine
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wow

vapid valley
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and RecsBot seems to be shy

mint vine
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hmm, bots late

vapid valley
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again

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@summer kernel RecsBot is late again, not in the dev channel

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It's not even recommending things from today

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Bed isn't today

mint vine
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interesting, that doesnt match mine at all

vapid valley
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Bed is also low

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oh good

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I love hearing that

mint vine
vapid valley
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Okay yeah here's what I have now

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NOW it's working

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and it actually recommends making something

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oh geez

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if Shark Oil is strong, it's slightly better

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This is... the best it can do?

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3114?????

mint vine
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oh is there a place to change imposters?

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oh nm, found it

vapid valley
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I wish to Veto this agenda.

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We're now playing Secret Hitler, 5/6 Fascist Policies are down. I'm playing the Veto.

mint vine
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island.ws database is down as well, i wonder if thats whats holding up the bot

vapid valley
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RecsBot seems to have issues with C2

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last week it hid, this week, it's just not posting

mint vine
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it saw how bad today was and was like...fuck this, I'm going back to bed

vapid valley
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At this point, I'm calling for a tentative rest.

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while we wait for RecsBot/figure out Shark Oil's peak

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Cuz rope becomes better with Oil

mint vine
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yeah for sure. I'm doing some craziness to see what the best 6-item craft is but I don't have much hope

vapid valley
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Shark-Rope-Tunic-Rope dogkek

mint vine
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oof, my sheet wont even give a 6-item in the top 30 options

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top 50 either, lol. that doesnt bode well

vapid valley
summer kernel
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When we know about shark oil, tell the bot in #🤖︱bot-recs , and that should get it back running. Tbh, I have no idea what went wrong. It seemed to think the data from TC was invalid, but I ran it locally and it set it fine. I don't get it.

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" Peaks were invalid. Rescheduling" dutifully for every 15 minutes since 3:10am

summer kernel
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Bot says to rest

summer kernel
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Also the issue with the bot has been fixed.

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As always, the problem with code is that it does exactly what you tell it to do.

vapid valley
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Sorry, overslept

vapid valley
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Oh the tentative rec I see

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why is it waiting for shark oil?

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laughing hysterically

summer kernel
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It isn't

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It needs nothing from you xP

vapid valley
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Confusion

summer kernel
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Please scroll down. XP

vapid valley
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TENTATIVE REC, HECK.

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Also why rest when that's worth over 3.5k with bonus? Is the week THAT bad?

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I can't

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I'm so... damn

summer kernel
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It isn't

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That's a 5-craft schedule

vapid valley
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omggggggg

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I'm blind

summer kernel
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Silver Ear Cuffs has a lot of words in it

vapid valley
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sure does.

summer kernel
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Also, I changed it in the future to look like this

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So it'll make the bonus more obvious

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But no, today the rec is not tentative and it is rest

vapid valley
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That's why I'm so confused why it pinged me asking for Shark Oil

summer kernel
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Because it was wrong and I fixed it. XP

vapid valley
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Btw: Shark - Rope - Tunic - Rope dogkek

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HECK

summer kernel
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what about shark rope tunic rope?

vapid valley
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I was curious about potentially doing a 5/6 craft and hoping for some C2 bonuses but I wasn't sure w/o the bot, hence why I pushed a tentative rec with Rest

vapid valley
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(I still want groove dogkek)

summer kernel
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But yeah, I changed some info around where it rests and also fixed a bug where it demanded info when the best rec changed but the rec didn't matter because it was still rest

vapid valley
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Ah okay

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Hopefully no more C1 Shyness 😵‍💫

summer kernel
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I fixed the bug

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And this fix was way less dramatic than the fix I made last week

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Like, last week I basically re-architected the structure of the bot

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To ensure I could never make the mistake of leaving the bot in testing mode

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And that rearchitect was kinda dangerous and did end up having a bug that happened today

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But the fix to the rearchitect is pretty chill

vapid valley
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You're gonna have a field day when we switch channels again aren't you? pikasmug

summer kernel
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Nah, I change one line in one file

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easy peasy

vapid valley
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I hope people are okay with going from deleted posts to them having an endless archive from the bot

summer kernel
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If people complain in sufficient numbers, we can change it

vapid valley
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I was thinking to just leave up the season and delete when the next season kicks in so people don't even need to check other channels, but if there's not enough feedback asking for old seasons to be deleted, we can just let the entire archive go through to them

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(from whatever season we start full auto)

summer kernel
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I mean, I still think the archives in their current format is really, really useful

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I wouldn't want to scroll through a whole channel for that

vapid valley
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Oh no, I just meant that if people want to, they can go back and see earlier but posts after we go on full automation. I'm still planning on keeping the archive up-to-date.

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Like if we start on season 18 with full auto, people will have the archive in their own servers starting on season 18.

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Of course, I don't know if people would want that many posts or not.

summer kernel
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I mean, we don't get to have fewer posts

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We just get to choose if those posts have content in them or not

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Our recs channel stays clean but anyone who follows it gets one post per post, no ifs, ands, or buts

mint vine
summer kernel
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It could

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bluhhhhhhhh, features

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I have already done more work on the bot than I should given all the packing I should be doing

mint vine
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i am absolutely not advocating for it happening at the same time manual recs stop! but less manual labor is always good

summer kernel
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It's true

vapid valley
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It's almost no effort for me

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When I stop doing recs completely, even my manual ~12-2p posts? A bit more effort and we can talk then.

mint vine
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yeah I meant like by March, when everything else is automated, that should be an easy automation too

vapid valley
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Uh... @summer kernel???

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TWO Ropes dropped it from Skyrocketing to Increasing???

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Is that... accurate?

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Rope last season was C4S so it's definitely strong, but would TWO ropes drop it to Increasing? I thought on C1 it sustained more than that.

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This just has me concerned for the future when testing stuff out.

summer kernel
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....kupo

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Wait

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Oh, it was strong last time

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Okay

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So

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0 -> -6 is -6, which should definitely be Skyrocketing

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I wonder if it's doing something rude and stupid the same way that 2->0 is -2 but also None

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But that doesn't makes sense because it only does that to start the day and after you craft something it follows the rules

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Theoretically

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Instead of a strong peak being -8 and then -7, it could be -7 and then -8? I swear I tested this, but the data is kind of buried

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I know the peak is at -15

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Because if you make 7 it goes up to Insuff

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But if it were at -7 for a strong pre-peak and weak peaked last week, 2 -> -7 is -9, meaning crafting 1-3 would keep it at Skyrocketing but 4 would put it at Increasing

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I guess it would be really useful if tomorrow you could craft exactly 7 of something that's strong peaking on C3??

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It's entirely possible that I have the peak and pre-peak deltas backwards.....I'd hate it, but it's possible.

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I found my data that making 7 of a strong peak pushes it from NE to Insuff

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So, again, the strong peak being -15 is not in question

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I'm just poring through my data looking for times I crafted something on a strong prepeak

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Every time I can find is on C2 and it was a weak peak previously D:

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So the ends of weeks where I did my big research were 9/12 and 9/19

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Oh here's some data

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On a strong peak, nothing crafted before

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NE - Skyrocketing

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Crafting 1 and 2, it stays Skyrocketing

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Crafting 3 it goes to NE - Increasing

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3-5 are Increasing

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6 is unknown

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7 is Insuff - None

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So if we're going from -8 to -15, we start at -7, Skyrocketing

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Making 2 should put us at -5, Increasing

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So yeah

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It has to be backwards

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It's -7 on the pre-peak and -15 on the peak

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Because that'd mean we do -8 on the peak, and -8+2 is -6, still Skyrocketing

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Making 6 also should be NE - Increasing in this case though...

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Right?

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Because if we're at -8 on the day and we add 6, that's -2

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Which is Increasing

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It also puts us at -9 total, which is still NE. Making 7 should put us at -8, Insuff - None

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But no, when we make 6 of something on a strong peak, it says NE - None

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We do that all the time

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Which means it's within 1 of where it started, which means it has to have started at -8 on the day

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help

vapid valley
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@summer kernel I guess... we'll know tomorrow?

summer kernel
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I mean

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It has to be a strong peak

vapid valley
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I was just really confused because it dropped to Increasing

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Which means in the past, I may have falsely claimed something as a weak when it was actually strong

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I'll make sure it's always an inefficient craft from now on to be safe

summer kernel
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Was Rope strong last week??

vapid valley
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(which sucks but eh)

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C4S

summer kernel
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Yeah

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It was

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I mean

vapid valley
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(I always keep the previous week's sheet until C2)

summer kernel
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We don't have you test known peaks

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So like

vapid valley
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I wasn't intentionally.

summer kernel
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I don't see how the conclusions could be wrong

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I know

vapid valley
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Okay but my point is

summer kernel
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But we weren't waiting on you to give Rope's peak

vapid valley
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What if it's a true strong

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but unknown

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and then I craft it efficiently

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and it drops to inc

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but it's really C2S?

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Unless a known strong is a "weaker" skyrocketing on C1?

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(I literally used Rope just because it linked to Shark Oil and it's strong peaking so I was like, yeah why not take advantage?)

summer kernel
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That's different though

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Because that wouldn't happen for something that was weak last week

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Known strong is a weaker skyrocketing

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Because it goes down 2 less than it would have if it was a weak peak last week

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That's the whole reason weak peaks last and this week show up as Skyrocketing, because they have a bigger difference from where they ended the week and where they are now

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Strong peaks last week have a smaller difference and so that's why they don't lie to us

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I'm just so confused

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Because I crafted a thing on its strong peak

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And it went
1-non-sky, 2-non-sky, 3-non-inc, 4 non-inc, 5-non-inc, 6 non-none, 7-insuff-none

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If strong peaks go from -8 to -15, then adding 2 should be Nonexistent - Increasing

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If strong peaks go from -7 to -15, then adding 6 should be Nonexistent - Increasing

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OR

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Increasing is just -2 to -4

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and -5+ is Skyrocketing

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Which would be

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a lot more disruptive

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to the definitions

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Like, that just can't be right

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Too much is built on that

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And is demonstrably correct

summer kernel
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For the future, I’d like to do a fine-grained look at crafting something up to 7 times the day before a strong peak and up to 5 times the day of a (different) strong peak

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But even a rough version of just crafting 7 of something on the day before it strong peaks would be excellent. If you want to and there’s anything that strong peaks C3 that you haven’t crafted any of so far

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Hypothesis: what if none is +1 to -2?

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I would hate that a lot!

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But I wanna look into if it’s possible when I’m awake at a computer

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It would explain the C1 thing of things going from 2 to 0 and saying None

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Without an override

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And it would make my strong peak data make sense with -7 -> -15

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Which would explain what Polar’s seeing right now.

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So it makes all the data right in front of my face work but there has to be data that contradicts it

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In sum, I want to know this info:
What happens when you craft 1, 2*, 3, 4, 5, 6*, or 7* of something on the prepeak of a strong peaking item and when you craft 1, 2*, 3, or 4* on the pre peak of a weak peaking item. The *s are ones I particularly care about.

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This format is perfect

mint vine
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if we need additional workshops for testing, i dont give a damn about ruining my week

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hell, i would have forgotten to go set rest if you hadnt started typing here lol

summer kernel
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Idk when you sleep but I’m giving schedule setup advice in #💵︱island-chat if you want to help do science. XP

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If you want to re-forget to set up C2 rest

mint vine
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i fell asleep at like 6pm and i fear i may not be able to sleep again tonight 😦

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i shall go read though

vapid valley
summer kernel
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I hope recs bot behaves today

vapid valley
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.............................

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Is... this week curated?

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I mean that's not terrible for CC1

summer kernel
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It’s just above 3500 with bonus

vapid valley
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CG wants to do Ear - Knife - Brush - Crook - Brush, but Crook is a C6/7

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so... uh... no?

summer kernel
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I’m pretty sure crook is in our top 10 this week

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At least top 15 which is what I think I reserve

vapid valley
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G: 12x OC_Garnet Garnet (VH) >> 12x OC_Alyssum Alyssum (H) >>> 12x OC_Spruce Spruce (A)
VH: OC_IsleberryJam OC_IslefishPie OC_VegetableJuice OC_Crook
H: OC_OnionSoup OC_PumpkinPudding OC_SheepfluffRug OC_GardenScythe
A: OC_SweetPopoto OC_Caramels OC_PickledRadish OC_ScaleFingers
4hs: VH - OC_Sauerkraut OC_CornFlakes OC_Brush OC_Earrings; H - OC_BakedPumpkin OC_CulinaryKnife OC_Butter OC_ParsnipSalad

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Crook is like our top 2.

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We can't waste it

summer kernel
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Oh yeah

vapid valley
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Garnet > Crook > Alyssum > everything else pretty much

summer kernel
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Right. One of 2 VH 8 hours

vapid valley
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We might as well use Jam while we have it, plus potential bonusu

summer kernel
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I like jam

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Shame it’s weak

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But

vapid valley
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Butter is a 4/5

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Potential bonusuuuuuu

summer kernel
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Idk. I just like it

vapid valley
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Watch Butter be a bonusu

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Butter: C4S

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I'll laugh

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Butter Strong Bonusu btw

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Now that's ~3762

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Not baaad

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Weak bonusu would be ~3642

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Waiting for RecsBot to tell me how dumb and smelly this is before doing it

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Oh wait

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Ciena mentioned a 6 craft

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(thank you Ciena)

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Yeah that's 3108 before Groove, so ~3708

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So that's even better, and Knife can be a potential bonusu

summer kernel
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Let’s go bot

vapid valley
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Yeah I was waiting for it

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Bot should hoooopefully mention the same thing?

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Sad.

summer kernel
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Bot refuses to abandon Jam

vapid valley
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It should though cuz this is better

summer kernel
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There are 18 brushes in there

vapid valley
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It's still better though

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Is the bot like hard-refusing to do 3 of a craft in a day?

summer kernel
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Does it do supply level downs?

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Also

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Now that I think about it, probably.

vapid valley
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It drops to Insuf on the third

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yeah you can see the calculations in Ciena's

summer kernel
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The chains I’m using are from Leiton

vapid valley
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uh?

summer kernel
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And I think he filtered out anything that used something more than twice

vapid valley
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Probably yeah

summer kernel
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I have a list of all efficient schedules that I got from him ages ago

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That’s what the bot is brute forcing

vapid valley
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I mean using anything thrice is only ever going to be in a 46464 or 444444, cuz otherwise you're gonna be inefficient somewhere

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Like you literally can't fit three of the same 8s or 6s, but it should be looking at a triple 4 for those 2 setups

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You do agree that the 6-craft is better though, right?

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3108 +6 groove vs 3222 +3 groove, so the math is definitely on the side of the 6-craft, plus both have the bonusu chance and if Butter procs and Knife doesn't, the 5-craft is like, BARELY better.

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3108+6 vs 3462+3 if Butter procs Strong and Knife is C5

summer kernel
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Brush is 100% going to come up later in the week

vapid valley
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Oh right for Crook

summer kernel
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But I guess who cares. It’s strong peaking now

vapid valley
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But it'll be at Suff yeah

summer kernel
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And something else

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I mean

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It’ll be at overflowing

vapid valley
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yeah

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Brush will be unusable after C3

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What else links with Crook hmmm

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Garnet is 4/5, Crook is 6/7

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Bah

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It'll end up being necklace.

summer kernel
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The math looks good

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I like it

vapid valley
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For the 6-craft?

summer kernel
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Yeah

vapid valley
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Just to confirm, this is gucci?

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Before I pull any triggers, I just want your approval (also thank you for being awake today) dogkek

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We're just leaving Crook up in the air I guess.

summer kernel
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Yeah that looks good

vapid valley
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alright

summer kernel
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Idk, crook pairs with garnet half the time anyway

vapid valley
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Garnet is 4/5 though

summer kernel
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I’m not looking at anything, sorry. >.<

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Except discord

vapid valley
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You're fine

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Garnet 4/5, Crook 6/7

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so it's like

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Necklace, Brush, and Garnet are all that links to it

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inb4 Garnet Strong 5, Crook Strong 6, we just do Garnet - Crook - Garnet on 5 and do whatever on 6

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I can't wait for that

summer kernel
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Honestly, it doesn’t matter what crook is on 6

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We’d only use it once and it’d be Insuff

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But man

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It’d suck to use both our good crafts in one day 🙃

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I’ll have to either poke Leiton or generate my own

mint vine
summer kernel
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I don’t see why not

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How many is it?

mint vine
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62,535

summer kernel
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Okay

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So like 50% more

mint vine
summer kernel
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Sounds terrifying; I’ll take it

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Thank you!

summer kernel
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Do you know if Leiton filtered out anything else?

vapid valley
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If it's strong and we reuse it on 6 after using once on 5, it'd be strong for the first on 6 and insuf on the second on 6

summer kernel
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Oh re use on 6

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Damn

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So many crooks

vapid valley
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Yeah

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5: Garnet/Crook/Garnet (6x Crook at Insuf)
6: 4848 with 8s being Crook (first 8s are NE, second 8s are Insuf)

summer kernel
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I cannot believe the groove mover lives

vapid valley
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Yeah I'm annoyed.

mint vine
vapid valley
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We've had SHIT C2s the last few weeks

summer kernel
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We’ve been doing it like, consistently

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But like, we’ve had good 4hs!

vapid valley
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Because we consistently keep having shit C2s.

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Yeah

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By "shit C2s", I mean "the non-4hs are so fucking bad that we have to Groove Move"

summer kernel
vapid valley
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Also first time we're main-reccing a triple craft in the same day

summer kernel
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Can you send me your beachcomber csv? I might see what it thinks

vapid valley
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Mine?

summer kernel
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I’ve experimentally enabled 6 crafts on my version

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And I wonder what it will do

vapid valley
summer kernel
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Dance

vapid valley
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I have it set for Rest atm

summer kernel
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Danke

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Perfect

mint vine
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just cutting out the triples, it would be 59927 possibilities, so he definitely trimmed something else out

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i broke Excel twice trying to do countifs on that many cells at once, lol

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62,535*50 is a lot apparently

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lol, Mienna look what my default Chrome tab still is:

summer kernel
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Lmao

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Still no ideas?

mint vine
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nope

summer kernel
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I remember Leiton talking about what he took out of the list

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And I was like “hey, I might want you to add the 3 same craft schedules back in because my solver can account for that”

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And now I suppose CG can too

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But the rest I agreed with being gone

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And I forget what they were or why

mint vine
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yeah, i only remember the triples, but...all on the old server

summer kernel
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Big day for me wanting info from the beforetimes

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Anyway

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I’m going to bed

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This is exactly what I was not supposed to be doing when I took time off to move. >.<

mint vine
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haha, sleep well!

signal fog
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I only removed triple-crafts and inefficient combos

I think

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Don't have time to fully theorycraft the rec yet but I'm a lil iffy on going for the 6-craft over jam, when most of the top products are peaking late this week.

vapid valley
# signal fog Don't have time to fully theorycraft the rec yet but I'm a lil iffy on going for...

I mean it's all a gamble anyway.
3222 vs 3108 +3G
I don't disagree with your logic, but it's hard to toss 3 groove for only 114 OC_BlueShell. Both also have the 50-50 on Knife or Butter which we won't know which would be truly better until after C3 starts, and in the very unlikely event that Butter hits, and is strong, and Knife doesn't hit at all, it's still equivalent if you look at groove as +100 per point. The bonusu are EXACTLY the same as well, both being 4h leaving crafts at High pop too.

#

But like Garnet could C4S and boom, the groove was worth. Nothing could proc on C4 and it's wasted. The system wasn't "meant" to be solved like this which is why C2 and C3 are always such gambles

signal fog
#

The issue is that regardless of how hard Garnet hits, we're guaranteed heavy C6 and C7

#

So our average of 4300 or whatever it is that we use for estimated value and base our groove bonuses on... doesn't work as well

#

It should be weighted less because the C4/5 peaks are worse

#

If we get a strong Garnet on C4, that miiiiiight make the groove worth? But I dunno, I'd have to do the math and I need to cook dinner. Today was another jampacked day and I didn't have any time to work on anything, and I have company to entertain tonight, and aaaaaaaaaaaaa

mint vine
#

Yeah but we can't and shouldn't use a dynamically changing weighted value for groove.

signal fog
#

We should if we can build a system to account for it

#

Can't be that hard, you just look at current peak predictions and weight the values accordingly

mint vine
#

except those dont exist on the most important day

signal fog
#

Well we'd use the average for C2

#

But for C3 and C4, we should absolutely be weighing it based on current predictions

#

C3 especially

vapid valley
#

Either way, the value is like, so miniscule.

#

We're talking a difference of a hundred or two

signal fog
#

squint

mint vine
#

i mean the whole point of using the average is that it IS the average

signal fog
#

Our entire selling point is being able to solve the absolute maximum possible

#

If people wanted good enough, they'd go elsewhere

vapid valley
signal fog
#

We say we're the best, we'd better be giving the best, and there's no such thing as "not worth the effort"

vapid valley
#

Of course, but when we LITERALLY cannot know which is better until it's too late, that's when I'm saying it's close enough to not really matter

signal fog
#

It's an idea, and there's no reason not to at least try it

vapid valley
#

No of course

mint vine
#

its the math thats difficult. coming up with what number to use

vapid valley
#

^

#

Groove is dumb and stupid and I fucking hate it

signal fog
#

I've been thinking about it for weeks at this point, I have ideas

vapid valley
#

It's a really annoying mechanic

mint vine
#

its a great mechanic, its an annoying thing to try to optimize around

#

because regardless of what you do its always a gamble

#

one thought would be simming the worst possible and best possible days for 4/5 and using the average of those

signal fog
#

Or even more simple

#

Assign a value to popularity, assign values to the Big 9 and solid 6's, tally them up

#

Cuz we don't need to know EXACTLY how much groove value we're getting

#

We just need to know if we'll get our money's worth or not

#

Late peaks? No, we won't

#

Early peaks? Sure!

#

Right now our groove math kind of assumes early peaks, and I don't think that's safe

mint vine
#

it does not assume early peaks

signal fog
#

We assume 4300

mint vine
#

the bot doesnt work that way anymore

signal fog
#

What did I miss O:

mint vine
#

a whole fuckload of headache of Mienna and I redoing groove value calculations

vapid valley
#

Honestly, this is another case of "hey here's an option to rest" like last week, except now it's "hey you can do Jam 5 craft or this 6 craft and the difference is even less than last week"

#

But you know the people hate options dogkek

#

I did the best I could with the tools I was given and also asked Mienna to double-check and she said yeah. I'm not blaming anyone, I just, I used what I was given

mint vine
#

1 groove = 1% of the average value of crafts, with groove stripped completely out, for days it will apply to
so 1 groove = 40 cowries for each day that gets a benefit, and then any partial days get split into 10%/40%/10%/40% of that value based on the number of crafts that benefit from it

signal fog
#

Oh perfect, that second half was also gonna be part of my groove rework

mint vine
#

trying to find the actual convo if you want to read it but...searching for groove or numbers in this discord is just fucking lunacy 😄

signal fog
#

Ye sorry D:

mint vine
#

starts there

signal fog
#

I wanted to take a full hiatus and rest up but between sheet updates and work suddenly getting INSANELY busy out of nowhere, it's been stupid hard to keep up with anything

mint vine
#

lol I am juggling work like mad right now so i get it. I don't know why I am even doing this supply demand test today of all days >.<

#

bad days could definitely be added into the calculation for sure, but finding a way to fit that into the math is the hard part, at least with succinct, accurate math.

#

what we don't have is an easy way to view grooveless history though and I havent gotten around to making a sheet to do that, cause it sounds tedious lol

signal fog
#

That's essentially my current issue. I just don't have enough time for anything lately and all of my ideas require days/weeks of work

#

Peak converter, manual entry bible, java solver

#

I haven't even made my video tutorial yet x-x

mint vine
#

honestly I have free time after work but I've been doing this strange thing where I actually play XIV >.>

signal fog
#

I haven't actually played XIV in months xD

mint vine
#

also making this relic tracking spreadsheet for myself lol

#

well heavily modifying someones old one

summer kernel
summer kernel
#

Sneaking onto the computer to run numbers

#
Necklace: Found -15 supply with 0 crafts done today
Necklace is worth 52 with 0 groove at Nonexistent supply (-15) and Average popularity
Brush: Found -15 supply with 0 crafts done today
Brush is worth 240 with 3 groove at Nonexistent supply (-15) and VeryHigh popularity
Culinary Knife: Found 0 supply with 0 crafts done today
Culinary Knife is worth 132 with 6 groove at Sufficient supply (0) and High popularity
Brush: Found -15 supply with 6 crafts done today
Brush is worth 254 with 9 groove at Nonexistent supply (-9) and VeryHigh popularity
Culinary Knife: Found 0 supply with 6 crafts done today
Culinary Knife is worth 140 with 12 groove at Sufficient supply (6) and High popularity
Brush: Found -15 supply with 12 crafts done today
Brush is worth 218 with 15 groove at Insufficient supply (-3) and VeryHigh popularity
Not using main item Spruce Round Shield that hasn't peaked yet, but are using its helper Brush. Adding penalty of 2x 10
Not using main item Spruce Round Shield that hasn't peaked yet, but are using its helper Brush. Adding penalty of 2x 10
Not using main item Spruce Round Shield that hasn't peaked yet, but are using its helper Brush. Adding penalty of 2x 10
Not using main item Crook that hasn't peaked yet, but are using its helper Brush. Adding penalty of 2x 30
Not using main item Crook that hasn't peaked yet, but are using its helper Brush. Adding penalty of 2x 30
Not using main item Crook that hasn't peaked yet, but are using its helper Brush. Adding penalty of 2x 30
Day 3, 0 starting groove. Workshop value: 1036, grooveBonus: 206, material cost: 60 x0.5, helper penalty: 240, prepeak bonus: 20, total: 992```
#

Compared to

Earrings: Found 7 supply with 0 crafts done today
Earrings is worth 72 with 0 groove at Sufficient supply (7) and VeryHigh popularity
Butter: Found 0 supply with 0 crafts done today
Butter is worth 128 with 3 groove at Sufficient supply (0) and High popularity
Jam: Found -8 supply with 0 crafts done today
Jam is worth 360 with 6 groove at Insufficient supply (-8) and VeryHigh popularity
Butter: Found 0 supply with 6 crafts done today
Butter is worth 136 with 9 groove at Sufficient supply (6) and High popularity
Jam: Found -8 supply with 6 crafts done today
Jam is worth 378 with 12 groove at Insufficient supply (-2) and VeryHigh popularity
Day 3, 0 starting groove. Workshop value: 1074, grooveBonus: 105, material cost: 72 x0.5, helper penalty: 0, prepeak bonus: 20, total: 1163```
#

Here's the info on reserved helpers: Reserving helper Firesand to go with main item Garnet Rapier (#1), difference between Firesand and Macuahuitl? 39 cost of stepping down? 16 Penalty: 17 Reserving helper Brush to go with main item Crook (#2), difference between Brush and Necklace? 39 cost of stepping down? 29 Penalty: 30 Reserving helper Firesand to go with main item Growth Formula (#3), difference between Firesand and Potion? 6 cost of stepping down? 16 Penalty: 4 Reserving helper Brush to go with main item Spruce Round Shield (#4), difference between Brush and Necklace? 39 cost of stepping down? 29 Penalty: 10

#

So the bot, with knowledge of new schedules, really doesn't like using Brush before both Crook and Spruce get a chance to

#

It looks like with Necklace at Average - Suff and Brush at VH - Overflowing, Brush is still worth more

#

so 9 to 1 we're going to be using more Brushes later in the week

#

Brush at Suff instead gets us 118 more per workshop

#

So this schedule basically guarantees that we lose 354 cowries later in the week

#

At least. We might use it on both Crook and Spruce

#

If we use it on both, that's an additional 59 per workshop loss (what we get by having Overflowing instead of Surplus)

#

So let's say that's a 50-50

#

Means an average of 148 loss per workshop from tanking Brush before we're forced to use it later

#

-148 + 100 extra groove

#

doesn't work out

#

It's still an overall penalty

#

And the schedule is worth less at base

#

Even just -118 + 100 doesn't work out

#

Crook, Growth Formula, and Spruce are our moneymakers on 67

#

We have to use at least one of Crook or Spruce on 6 or 7

#

It's up to you whether we retract the rec, (I know it's very late and people will get mad, so we probably shouldn't)

#

But this schedule was a mistake and will lose cowries

#

Unless we end up in a baffling situation where we don't use Brush at all later

#

And that's discounting Leiton's groove concerns, which are valid

#

Though it's hard to figure out their mathematical impact

#

Sorry

#

Back to packing >.<

#

After I live in a house, I will be able to be around and active more at rec time

#

Instead of just giving off the cuff advice

#

I wonder if a way to do it is to take the average of C4+C5 grooveless estimates, the average of C6+C7 grooveless estimates, get the ratio, and then multiply that by the 4044 average

#

That makes sense to me

#

Also it'd be great to derive the 4044 average from something mathematically so we don't have to wait 12 weeks to have a good number once we get new crafts, but one thing at a time

mint vine
vapid valley
#

BONUS KNIFE KNIFE C3S, BUTTER NO BONUS dogkek doglol

#

WE'RE ON THE GOOD TIMELINE EVERYONE

#

Hmmm, getting different values between CG and BC

#

It's definitely double-Garnet day though

#

Oh, Crook weak

#

Man this week is so fucking cursed.

summer kernel
#

Oof

mint vine
#

omg go to bed

summer kernel
#

It got so close!!

vapid valley
#

But yeah we took the gamble with the 6-craft and it definitely won

summer kernel
#

I am not going to bed at 3:07

mint vine
#

lol

vapid valley
#

3354 +3 vs 3222

#

Massive win for the 6-craft

#

(plus Garnet 4)

summer kernel
#

-354 though.

vapid valley
#

For what? Net?

summer kernel
#

Idk. It’s still probably a win?

#

For killing brush

vapid valley
#

I mean, Crook weak anyway so...

#

Doesn't it link to Scythe?

summer kernel
#

Spruce is still on the table, and weak crook might still be our best thing

vapid valley
#

Oh it does not nvm

#

I was gonna say 4 - Scythe - Crook - Scythe

#

But that doesn't link sad

#

Crook going weak is really fucking sad

#

We also still have Growth

#

2/3rd's chance strong

summer kernel
#

Growth will probably be one day but we have 2. XP

vapid valley
#

Necklace Earring? Huh.

#

Idk what's up with CG then

#

It's saying 4131 4719 for Garnet x2

#

... and Ciena's does too

summer kernel
#

👀

vapid valley
#

CG and Ciena say 4719
BC and RB say 4659

#

So... which is it? pdead

#

Like even the grooveless value is different

#

@summer kernel Any thoughts on the value disparity?

summer kernel
#

What are the respective supplies and popularities?

vapid valley
#

Firesand: 6/7 High
Garnet: C4W VH

#

15 Groove starting

summer kernel
#

Best guess is that If it’s 6/7 high, making it on C4 would bump the supply tier.

#

On firesand

vapid valley
#

If it's... C7S it does.

#

Otherwise it stays Suf

summer kernel
#

Yep. And both my tools assume worst case for future peaks

vapid valley
#

I never even thought of that

mint vine
#

yeah better to assume low and get bonus

vapid valley
#

Should I just manually input the lower value for the picture/recs?

summer kernel
#

It’s a 5/14 chance

#

Idk. I’d promise low

vapid valley
#

ok

summer kernel
#

Lying! 🎉

mint vine
#

what was the base before editing? 4131?

#

oh nm it was, you said that

vapid valley
#

Just covering all our tracks.

mint vine
#

seems fine

summer kernel
#

Yep

#

I feel like I should delete the update post. Like, we aren’t doing that, yeah?

vapid valley
#

In recs? That's up to you

#

In the future you can always make a post before I update recs for the next day anyway

mint vine
#

update post?

vapid valley
#

Also @summer kernel can we keep the C3 rec as is for the bot?

#

Cuz asking people to swap the 2nd 4h is... unfeasible and I think we'll be okay without brush

#

I'm not even swapping mine

summer kernel
#

Yeah, that’s why I asked if I should delete the update post

vapid valley
#

Ohhhhhhhhh

#

Yeah I'd delete that

summer kernel
#

It’s worth fewer cowries anyway. The weighted value is just higher because my algo doesn’t want to use brush this early

vapid valley
#

So people don't get confused

#

I mean tanking it to OF is... yeah

#

I understand it may wanna keep it at Surp

#

Crook being Weak is a shakeeyes though

summer kernel
#

I mean, we’re only not using it if we get something better.

#

Idk

#

Cursed week

#

Rec for today is v clear

#

Bummer it’s weak tho

#

But yeah, demonstrably sometimes we use a VH weak peak. XP

#

Good night

#

Wish me luck getting all my belongings into transportable shapes

vapid valley
summer kernel
#

You mean D7W or D6S

#

But good! Crunchy is a great word. XP

vapid valley
#

....... ffs.

#

That's what I MEANT

#

but typing dylsexia.

#

(that one was intentional lol)

#

Also teaching some people stuff like "D6S"

#

Can't wait til we pull the rug out from Twitter and switch to C and Season.

signal fog
#

It's been a long week

mint vine
#

week?! decade.

signal fog
#

When every week is long, no week is

#

But this week is Long (TM)

mint vine
#

Season*

#

😄

signal fog
#

I'm too tired to knife

mint vine
#

I've been up since my 2 hour nap yesterday. I'm pretty sure I'm getting delusional

vapid valley
#

@summer kernel How do you feel about CC4 being a 6-craft that TRIPLE-crafts two items?

#

🥴

#

Time to uh, change how recs are done, forever.

vapid valley
#

Fuck. This. Season. pdead

summer kernel
#

I noticed that some recs for later days were 6 crafts when I ran historical testing with the new chains file

#

So I’ll get the bot updated once I sort out a couple weird oddities

#

But damn

#

This week

vapid valley
mint vine
#

oh god, that list might be gigantic

summer kernel
#

Yeah, that'd explode the list by like

#

an exponential amount

#

I feel

vapid valley
#

Alright then yeah, just allow the triple crafts

#

Also man every time we do a 6 craft, I cry that BC becomes useless without me figuring out exactly how to place the damn thing perfectly and I really don't like messing with my csv dogkek

mint vine
#

just the 6-item chains with inefficient is 16.7 million combinations >.>

summer kernel
#

It hangs a little on normal days but I think it'd hang substantially on calculating day 5-7

#

I'm scared D:

vapid valley
#

Yeah and it's probably not worth anyway

#

I'm still laughing at C6.

#

Crook just had to weak.

#

and it's not even cuz we used Brush on C3 either; even if you didn't touch Brush, it's still worse.

mint vine
#

even if groove is already capped so you cant get more, i cant picture any case where inefficient is better, because it means your value would need to be able to make more than 2x the quantity

vapid valley
#

Yeah.

#

Well

#

hmm

mint vine
#

even something like making 3 high value 8-hour items in a row for a workshop, with efficient you're guaranteed to make at least 3 of them

vapid valley
#

I just remember the one time we did a 4488 agenda

#

and I'm thinking it could be 4848 with the 2nd 4 being inefficient

mint vine
#

oh

#

hmm

vapid valley
#

Cuz like, the 4s don't really matter in those agendas

mint vine
#

inefficient helpers, shit, yeah that could matter

vapid valley
#

I feel like it would ONLY be 4848 agendas.

#

No other agenda type makes sense. Inefficient 6s and 8s uses too much of the cycle for it to just be a 1x

#

It already feels bad on Confections and Arms days

#

888 just feels bad.

mint vine
#

dont we do 46446 sometimes? that second 4 could be inefficient potentially

vapid valley
#

I guess my question would be "how much would it fry the bot to allow inefficient on one agenda type only?".

vapid valley
#

Cuz it's like why not 44646

mint vine
#

true, but same point, the third 4 there could be inefficient if it helped the right 6

vapid valley
#

potentially, but, eh?

vapid valley
#

(also is it even possible to implement only for one agenda type?)

mint vine
#

one type yes, cause its using a csv so you'd just add those possible combinations to the csv. not sure if her code checks for efficiency at each stage though or assumes all are efficient, so depending on that it might take some re-coding

summer kernel
#

I do a little of both. When actually calculating value, I check efficiency, but when doing things like estimating how much groove a schedule will make I just check its length

#

So some of my heuristics would need to be adjusted

#

But the actual calculations would all be correct

#

But yeah, implementing all permutations of efficient 4-8 pairs can't add that many schedules to the list

summer kernel
#

No

#

Efficient 4-8 pairs

vapid valley
#

Oh

summer kernel
#

You just cram them together

vapid valley
#

Gotcha

#

You know better just wanted to make sure that wasn't a typo. My eyes still can barely see dogkek

#

You know what's worse than sleep apnea? Not sleeping for long enough on top of that

mint vine
#

lol

#

nope, 576 total

#

i can math i swear

#

but thats all 48 efficients, some of which i dont think we have ever made

#

damn, excluded more, 400 total. anyhow, definitely a small number

summer kernel
#

Is that still before excluding ones that secretly are efficient/are already on the sheet? Like Potion - Growth Formula - Firesand - Garnet Rapier?

mint vine
#

yup, before excluding any

#

there's 20 48 pairs

#

20 or 21, lol

#

i used my file for this SF craziness and may have messed one up

summer kernel
#

I do want to generate my own CSV sometime soon

#

Free time, and all

mint vine
#

yeah, i was honestly considering doing it via powershell lol

#

that sounded like too close to actual work though

#

like my job work

summer kernel
#

How are you doing it?

mint vine
#

the way I did it before was some craziness in excel using VBA to make all possible combinations then go back through and delete inefficient, which is an awful way to do it

#

for powershell I think I'd have to do 6 embedded loops since they'd be up to 6 long

#

and dump each success to a file

summer kernel
#

Mhm

mint vine
#

yeah I am totally working on making it work in powershell rather than working. lol

summer kernel
#

Shit, you're right

#

I'm in a meeting

#

I can do whatever I want

mint vine
#

hahaha

#

well my 'get APs set up by today' got moved to tuesday

summer kernel
#

Including all inefficient combos of 28 4-8 pairs
Wrote 63071 chains to file.

#

Love how we all get different numbers

#

My 4-8 pairs seem to be these plus Rope + Bed

#

Gotta make sure I keep all those Quartz Ring combos in mind

#

Oh, and

#

But I get 62535 fully efficient schedules without those

mint vine
#

thats what i had before right?

summer kernel
#

Yep

#

Just checked

#

62,535

#

So that's good

mint vine
#

now to see what I get from powershell...

#

lol i get nothing because somewhere a } is missing >.<

#

well its taking forever to run so thats a good sign

summer kernel
#

Java was very fast ^^

mint vine
#

yours is probably a lot better than mine 😄

summer kernel
#

Adding the inefficient 4-8 partners added 536 schedules

#

I think I can handle that

#

(This does account for removing ones that are secretly efficient)

mint vine
#

I'm pretty sure mine is going to try every possible combination of the 50 items, which is 15 billion combinations, lol

summer kernel
#

That's basically what mine is doing but with two crucial pieces

mint vine
#

well, 15,625,000,000

summer kernel
#
                        continue;

                    int time3 = time2 + item3.time;

                    if(time3 > minScheduleLength && time3 <= maxScheduleLength)
                    {
                        addChainToList(Arrays.asList(item1.item, item2.item, item3.item));
                        continue;
                    }```
mint vine
#

i dont know why but I read that as AddChainToilet

#

yeah i dont have any special functions to check efficiency

#

i should re-write what I'm doing with efficiency though

#

like yours is not going all 15 billion

#

cause if 1 and 2 dont match, its skipping checking any 3-6 for those

summer kernel
#

Yep

#

But cool. Quick and easy. Should be no problem to run it again once 6.3 comes out

mint vine
#

hmm

#

mines writing row 200kish atm

#

wtf lol

#

oh, didnt trim MJICraftworksObject enough

#

all those ending 0 items with 0 time add a ton of possibilities, lol

summer kernel
#

Oh boy

mint vine
#

whats your minScheduleLength?

mint vine
#

ah must be 22

#

there we go, can make list with just 3 tweaks to the raw data file

summer kernel
#

Ah, yeah, sorry

#

22 and 24

mint vine
#

no worries, I moved on to doing something more of a pain now

summer kernel
#

I'm allergic to magic numbers

#

Once I've copied and pasted the same constant into a new place in my code, I break out in hives

mint vine
#

lol

#

I'm adding another section to have it do it purely from raw data files, without any tweaking, and also grabbing the proper object name from Items.csv

summer kernel
#

Ahhhh

mint vine
#

I dont know why, because i'm crazy?

summer kernel
#

Yeah, my Java solver still relies on hardcoded data

#

BC reads it from the files

#

I could just copy it over

#

but

#

I don't wanna.

#

(I should)

mint vine
#

loading Items.csv sucks

summer kernel
#

Yup

#

Lemme just casually read line 68292

mint vine
#

and knowing which line you need!

summer kernel
#

IT's awful

mint vine
#

I am hesitant to use Item ID -2, but having to search for Item ID in the whole file is rough

summer kernel
#

I mean that should work. There's a constant amount of headers

#

Dalamud uses "rowID"

#

So I assume that item ID and the row number stay consistent

#

Or they wouldn't call it that

mint vine
#

what bugs me is that the extractor is adding column headers

#

rows 1 and 2 are not part of the data

#

sorry 2 and 3

#

actually not sure if 1 is