#Overpopulated Outposts + Overpopulated Abandoned Outposts

29 messages · Page 1 of 1 (latest)

digital spear
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Overpopulated Outposts
Simple mod that kills your performance increases the amount of npcs found in outposts.
Expect a lot more commoners and some more guards alongside them in each outpost. Especially so in cities.

This mod does not override anything, it uses events and should be compatible with most mods as a result.
https://steamcommunity.com/sharedfiles/filedetails/?id=3820844205

Overpopulated Abandoned Outpost
Simple mod that doubles the amount of bandits (or husk extremists) inside abandoned outpost missions.

Kept separate to "Overpopulated Outposts" as this one actually overrides the abandoned outpost human missions to achieve this.
https://steamcommunity.com/sharedfiles/filedetails/?id=3820845010

Made for @stiff hawk

digital spear
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No prob

stiff hawk
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Does it increase actual husks amounts

digital spear
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Nah just human ones

stiff hawk
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That's a shame

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Nonetheless it's awesome

stiff hawk
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gulp...

digital spear
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whoops

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        <TagAction criteria="player" tag="player" />
        <NPCFollowAction npctag="overpopulatee" targettag="player" />

Forgot to remove this for testing

stiff hawk
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Could you please also increase spawnrates of actual husks in the outposts

digital spear
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Wont be exactly double due to min-max values

stiff hawk
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Thank you king

digital spear
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Updated now

dire karma
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The perfect thing to test Neurotrauma with

little remnant
stiff hawk
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It doesn't run tbat bad

pure rover
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Unless you're talking about mixing the 2 already

stiff hawk
digital spear
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Anything that adds a lot more stress per npc basically

stiff hawk
digital spear
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the city in question I'm guessing lol

proper canyon
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infinite organs

steady nymph
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@digital spear does the mod need an i9 14900KS that has been delidded, overclocked, alongside an industrial chiller

digital spear
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Yeah