this is the Barotrauma Navigation Module! this is my first big electronics project. thank you to all people in the modding channel for helping me with my lua questions!!
It brings the kind of stats, switches and buttons a captain needs and translates it into this box. It comes with lots of features such as...
navigation screen (undocked)
- descent velocity
- velocity
- distance to destination
- percentage of the way to destination
- engine force, as percentage
navigation screen (docked)
- name of outpost
- outpost faction + type
- outpost status (friendly or hostile)
- population
- number of security
alert panel
- reactor leak (reactor below 85 condition) (i play with hazardous reactors)
- fire
- flood
- depth (500 metres above crush depth)
- breach (hull leaking from outside)
- O2 (low oxygen)
- guests (intruders)
- enemy (enemy aggro within 80m of sub wall)
- flora (ballast flora)
utilities screen
- bank balance
- weakest link (player with the least xp)
- round length
- how rekt are we
**switches/buttons **(the first 4 can only be used at the navigation terminal)
- passive/active sonar switch
- sonar button (good for stealth if u just want a single ping)
- manual/auto steering switch
- directional sonar buttons
- round restart button
- nuclear authorisation keyswitch
other stuff
- depth readout
- alert buzzer (goes off once when a new alert appears, twice when an alert goes away)
- if the navigation terminal isn't receiving power, all screens display no signal 🙁
- depending on how damaged the nav terminal is, glitchy lines will start disrupting the screens and making it annoying to read stuff
how it works and stuff needed is on the github page
https://github.com/rough-mango/baro-navigation
credit to CaptainNavigationTerminalHotkeys by Pastah (https://steamcommunity.com/sharedfiles/filedetails/?id=2851646527&searchtext=hotkeys), i ripped the sonar and steering switch lua out of it
ill put some videos of it doing stuff in the thread
