#Mining Stannite mission

1 messages · Page 1 of 1 (latest)

sullen dome
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Tin is a very good resource for electricians and diving tools early game, but there's no good way to nudge players to find any. Also for some reason, it's necessary for crafting the most reliable early game handheld weapon, the harpoon gun. I really don't understand this design choice, it makes it inaccessible for most playthroughs outside of purchasing, but then why have it be craftable at all. It's easier to build a stun gun and slash something to death. Our current roster of mining missions include:

  • Titanite (Iron/Titanium) *
  • Chamosite-Ilmenite (Iron/Aluminium/Titanium) *
  • Uranium (duh) *
  • Diamond (Carbon) *
  • Galena (Lead) *
  • Quartz (Silicon) *
  • Langbeinite (Potassium/Magnesium)
  • Thorianite (Thorium)
  • Triphylite (Lithium)
  • Pyromorphite (Chlorine)

* this material is crucial for upgrades and the most basic equipment

Adding stannite and maybe cassiterite to the mining roster, commonly handed out in the early game, makes engies' and guards' equipment available for fabrication.
Might as well just change the harpoon gun recipe as well. Just replace tin with aluminium or iron.

stoic smelt
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That's a good idea.

sullen dome
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Opened a github discussion actually. This is a balance change and less of a new function I'd like to see, and it's one that annoys me

ebon patio
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Chlorine is like one of the most useless items for crafting

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Thorium is nice

sudden swallow
sullen dome
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Compared to the other minerals on the mission list, it's incredibly niche

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Even bornite or chalcopyrite would better replace it