#Rework talents please

122 messages · Page 1 of 1 (latest)

loud tree
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I feel some talent trees are just straight garbage like assistants grey shirt and now nerfed clown talent tree but this doesn’t mean others don’t need reworks like medic and security, I get this probably won’t happen but a man can dream

runic idol
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The only real problem I have with talents are that assistant gets an evil talent tree, but no husk tree, other than that yeah, some of them are just useless

stable pine
left finch
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A long time ago

wanton berry
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I want Tinkering back

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For my crew I am a madman who tinkers with components and tries to squeeze every bit of efficiency.
Tinkering mechanic will be very suitable for me.

lime sky
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76th talent rework

lime sky
pliant knot
lime sky
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faster fabricator, faster pump, faster engine, more damage with a turret ect ect

pliant knot
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Also I assume replaced with the over repair talent?

lime sky
lime sky
pliant knot
lime sky
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I would reduce its values for modern baro but the idea is great

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As it adds so much more interactivity and cooperation

pliant knot
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I feel it could be added back in and put mass production into the tinker thing

lime sky
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Like this is what I did for my mod

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For values I was a bit limited due to the only way to directly change them via xml was a multiplier

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I couldnt do specifics for each

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So halfed them

pliant knot
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Idea

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Every one of mechanic talent trees have it so it has 2 multi choice ones expect machinist

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What is we make let it drain a multi choice

lime sky
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imo 2 multi choices one should be in every tree

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The only reason I can think of that not being the case is because of time constraints and lack of ideas for a new talent

pliant knot
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And do let it drain or tinkerer

lime sky
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You'd have to buff let it drain to make that balanced

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Unless tinkerer was heavily gibbed instead

pliant knot
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Oh wait they just remade tinkerer

lime sky
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modern version sucks ass yeah

pliant knot
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They kept quick fixer and tinkerer but remade it

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What better quick fix or tinkerer modern ones

lime sky
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Modern tinkerer isnt a bad idea on its own, but replacing old tinkerer with it was an insult

pliant knot
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What elce can we call tinkerer either new or old to add it in so let it drain becomes a multi choice

lime sky
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Call the new enhanced durability tinkerer "Durable"

pliant knot
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Sure

lime sky
pliant knot
lime sky
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ye

pliant knot
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Where did you put tinkerer in your mod

lime sky
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Last talent of Machanist

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Whole changed talent list for reference:

pliant knot
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So got rid of defence bots?

lime sky
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Which is this

pliant knot
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So you have just reworked every guy

lime sky
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ye

pliant knot
lime sky
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Two handed backpack welding tool

pliant knot
lime sky
pliant knot
lime sky
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With exosuit?

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Because exosuit is already faster than most diving suits

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While being thrice as tanky

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I redesigned it to at least be slow instead of reducing its protection

pliant knot
lime sky
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Yeah you get to choose if you want to go down the cranium crowbar smashing route

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Or get the slightly less team killing now volatile rods

pliant knot
lime sky
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Yep

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First one is mainly a help for early game fuel

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Second one is declaring your love torwards your radiation poisoning job

pliant knot
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Also I assume you also programmed which ones allow endocrine boosters

lime sky
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in full rework ye

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Redid the talents it gives to be adjusted to new talents

pliant knot
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Also you jsut made egghead worse by making it weaker having less health and a tier 2 talent

lime sky
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Its an xp speed run talent

stable pine
pliant knot
lime sky
pliant knot
lime sky
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Its limited to "regular guns"

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Which is:
Revolver,
Machine Pistol,
SMG,
Shotgun,
Rifle

stable pine
lime sky
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Though I'll probably adjust the medic boost

stable pine
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so if you're under constant attack everyones constantly buffed

lime sky
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yes

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Spineling swarms funny

pliant knot
lime sky
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Same thing as needing a lot of them

pliant knot
lime sky
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Yeah

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I wanted to design it so engineer can over time provide basic weapons if you dont have security

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while security is quick access + bonuses on top related to the weapon

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For example, shotgun gives 10% more damage on close enemies.
SMG gives bandolier which itself boosts firerate

stable pine
pliant knot
lime sky
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So I changed that to buff firerate

stable pine
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exactlyyy

pliant knot
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Mabye put shotgun in boarding party

lime sky
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Rifle is down that talent tree to match with specops

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Which does 100% more damage on first shot

pliant knot
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Rifle doesn’t really make sence for a boarding party in my opinion

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Fair enough but still feel shotgun makes more sence

lime sky
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getting shotgun that late would be meh tho

pliant knot
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Mabye put slip suit in spec ops

lime sky
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My focus was
First tree: high accuracy/high damage per shot: harpoons/rifle
Second Tree: frantic kill weapons: grenade launcher/autoshotgun
Third tree: sustained firerate weapons: assault rifle

pliant knot
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Also why protect and serve no longer give rep did you think it was too op

lime sky
lime sky
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That one was extremely problematic due to stacking

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Even captain's rep talents didnt go untouched

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With the one boosting rep being the one that also decreases rep heavily

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So you cant as easily sit the fence

loud tree
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damn i didnt know this would get so much attention

lime sky
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It is every baro unstable frequenters civic duty to complain about talents

empty steeple
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A beautiful tradition.

lime sky
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Me making a full rework is my way of complaining

empty steeple
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Some of the best complaints so far.