#Industrial Cybernetics (WIP)

1297 messages · Page 2 of 2 (latest)

quaint loom
quaint loom
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new intake work

quaint loom
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still feel eh about the intake

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im gonna work on details everywhere else

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if it still feels bad ill remove it

wanton wren
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dunno, intake feels fine

quaint loom
quaint loom
quaint loom
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i should probably tone it back a bit

quaint loom
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WIP on last bit

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Once this fastening is done I think this attachment is done

quaint loom
quaint loom
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think industrial base arms are done

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dunno which is better

quaint loom
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this is gonna take a lot of work

quaint loom
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okay, we may be getting somewhere

quaint loom
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this reads so much better as like abyssal gear

quaint loom
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just need to add a shoulder light and the upper arm is probably done

quaint loom
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Think it's done

quaint loom
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maybe this is better

quaint loom
quaint loom
quaint loom
quaint loom
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joint done

quaint loom
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once this arm is done im doing item sprites for all these

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hand prob wont have much changed

quaint loom
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feeling iffy on the shading

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starting to fuck with it far more

quaint loom
quaint loom
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gonna invert the socket so it's more obvious which way the joint bends

quaint loom
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that's much better

quaint loom
quaint loom
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blue done mostly

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next is the silver part

quaint loom
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blue is done

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that grey peice seemed pointless

quaint loom
quaint loom
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arm is almost done

quaint loom
forest owl
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Good progress

quaint loom
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Thank you

quaint loom
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silver part feels bare, dunno what to add though

quaint loom
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new part

quaint loom
quaint loom
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shortened the forearms for both to make them feel chunkier

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elbow assembly for the industrial arms is lackluster but im not working on it till the elbow is assembled for the abyssal

quaint loom
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added more to the hand

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next up is adding a plate over the top

quaint loom
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think abyssal hand is done now

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this is default

quaint loom
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ill add weathering to the abyssal casing soon

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then i make the rear versions

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then military arms

quaint loom
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starting

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then the grime should be easier to figure out

quaint loom
quaint loom
quaint loom
quaint loom
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Just need to do that rear arm and then it’s onto the military arms

quaint loom
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starting

quaint loom
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this inside of the hand is both nice but also confusing

quaint loom
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Current progress

quaint loom
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Hands feel small

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might need to fix them

quaint loom
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Sorry for the slacking, gonna try to finish off these arms tomorrow

quaint loom
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dunno if the thumb is goo

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good

quaint loom
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at long last

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the abyssal arms are done

quaint loom
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upgrading the elbow joint on the industria arms

quaint loom
quaint loom
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rear forearm done

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just added vent looking details in place of text

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and remover the other text

eager compass
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Crazy good sprites

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Looking back at ones in cybernetics those r lowkey worse

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Stuff is just recolored organs and poorly drawn cyber limbs lol

quaint loom
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Thank you

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I’m trying to make sure everything has an identity and whatnot

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And don’t worry it doesn’t overlap with your mod too much, nothing is a flat upgrade

quaint loom
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working on the rear forearm

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gonna take a bit of work in the shoulder area

quaint loom
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Finished the lower section of the forearm

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didnt make sense for pipes to run along the armpit

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so i replaced it with more frame

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next up it to put on the shoulder joint

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and then i imagine the pistons on either side enable bicep rotation

quaint loom
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gonna need to also do a cutout right where the shoulder ends i think, though currently im removing the slots

quaint loom
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current shoulder idea

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then mechanical bullshit goes behind it

quaint loom
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leaving it at this for tonight

quaint loom
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just need to touch up the base rear hand

quaint loom
quaint loom
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Might change the wrist joint to include pistons on either side

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actually no since that'll show up on the attachments too

quaint loom
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starting work on the military arms

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gotta bulk up the shoulder pads

quaint loom
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working on panel definition first

quaint loom
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seeing if a drab military colorscheme fits it

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while doing blue for navy makes more sense, the abyssal casing is already blue

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and the monotone grey doesnt feel that engaging

quaint loom
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dont like this

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looks less like baro more like halo

cold kettle
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add some passes of desaturation? and maybe some lighten sploches? so it's not so clean? idk

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regarding the paint/green

quaint loom
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trying to make heat sinks/large cooling panel type deals akin to the casing of the pulse laser

quaint loom
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gonna remove the light grey and put the coalition insignia there

quaint loom
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starting to look a lot better

quaint loom
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attempt number 3 on the vents

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much better shaping this time

quaint loom
quaint loom
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Today's progress

quaint loom
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good morning

quaint loom
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today's progress, I worked on an elbow spike and shading the heatsink vents

quaint loom
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messed around with the shaping of the elbow and did some layer organization and lighting

quaint loom
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lightened things up a bit

quaint loom
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trying a new grate pattern

quaint loom
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had to shorten the arm further

quaint loom
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expanded the heat sink a bit more

quaint loom
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tweaked the front a bit

quaint loom
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Think the next part is working on the bottom half

quaint loom
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dunno if this looks too good

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bit better i guess

quaint loom
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now just need to do the wrist

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then it's upper arm time

quaint loom
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added definition to the plate

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feel like the bottom green part and the frong green part still need better texturing

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but this is all for today

quaint loom
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for the hand im gonna tweak the industial one a little bit

quaint loom
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next 3 weeks starting the 18th will be slow due to research, also will need to work on different implants

quaint loom
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wrist looks like a wicker basket right now

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but I'm trying to have it look like a physicorium weave or something

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oh god im gonna have to shade manually\

quaint loom
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dunno if i should try to put this on the elbow

quaint loom
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blocking out the hand

eager compass
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It’s a military cybernetic arm right? Glad to see the progress on it, looks good. If you would add wear markings to it, I could suggest like bright metallic scars or dark spots from gunpowder

quaint loom
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But yes, it will have scratches and scorch marks

quaint loom
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working with sharp angles is so damn fun

quaint loom
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really liking how adding in the physicorium works out

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it's a nice tertiary color

quaint loom
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Looks great assembled

quaint loom
cold kettle
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looking good

quaint loom
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Managed to get the file on a USB, making the chainmail weave too fun to ditch

quaint loom
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working on new elbow

quaint loom
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trying a different angle

quaint loom
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think it's done

quaint loom
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the layers for the elbow spike darken when ontop of eachother for some reason

quaint loom
quaint loom
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it looks fine

quaint loom
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worked on the hand and elbow some more

quaint loom
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dunno if i like it

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changed the wrist a bit

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finally loaded

forest owl
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Wow that's coming along really nicely

quaint loom
quaint loom
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assembled arm

quaint loom
quaint loom
quaint loom
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Beefing up the shoulders

quaint loom
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the larger uper arm

quaint loom
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arm assembled with larger shoulder

quaint loom
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current inspo for the bat

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making an attachment to see how they look on the arm

quaint loom
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working on detailing a panel

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might work

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idk if the angling helps

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might scrap the current one and try less intense angle

quaint loom
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might space them out a bit more and see if i can do lightning arcing between them maybe?

cold kettle
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melee weapon arm? I do like the inspiration of the.. Matli Obsidian/Flint club? Mayan? I forgot the actual name and culture but I know of it.

Is there a particular reason for that as the design? Sort of thinking how will this benefit deep ocean combat, even if indoors/oxygen areas. Sort of spit balling how they'd know of something so "old" from earth to use as a design basis for this arm/weapon.

either way looks cool. I'd say go with the spaces and slight angle for sure. Makes it seem like it's supposed to catch/grab and cut/rip what it hits, like some snake fangs or deep sea turtle throats that have reverse fangs/tines to ensure what goes in, has a hell of a time getting out

quaint loom
cold kettle
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fair, I would have looked to Japenese armaments like the Kanabo (War Club), since you could have the spikes/stubs be sort of emitters or can be retracted for just pure blunt dmg, or extended to electrocute.

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but I suppose it'd be a boring design, or could look like a "dildo" arm lol

cold kettle
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just needs that alternate pattern look. So you have it say 90degrees on the bat, then the next row is rotated 45, then repeats back to the 90 degree look.

quaint loom
quaint loom
quaint loom
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studs are good, though a bit small

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body is shit

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need to encompass a battery pack and maybe try to incorperate it into the arm more too

quaint loom
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green or grey?

eager compass
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Grey cuz fitting with the overall contrast

cold kettle
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Grey, I'd vote for, maybe you can add a few diagonal green strips? like a fat one, gap, thin one

cold kettle
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nvm, I'm not good at arts anymore lol but rough idea. Go with the grey

quaint loom
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Working on descriptions again

quaint loom
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Sorry for lack of updates, currently in the middle of nowhere

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Will be back on track in around 5 days probably

quaint loom
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working on wear and tear

quaint loom
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Oops

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what i was gonna say is I'm wondering if i should have the weapons fully replace the forearm

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or have them look integrated

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the only issue there might be with them being integrated is IDK how it would look when unaugmented players hold them

quaint loom
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okay time to get back to work

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for today at leasr

cold kettle
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I forgot was this released yet? or was it you were looking for another coder to assist and you're just moving forward with the art? (not offering my services I'm too wishy washy at this point of life and wouldn't be able to commit to helping)

quaint loom
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but he cant start coding till the DLC drops since that'll make things much easier

cold kettle
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I guess with the actual prosthetics system would make quite a bit easier to mod in, and other parts would have to be... a genesplicer alternative?

quaint loom
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and you put all the implants into that

cold kettle
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nice, altho I like the gene system, I do like cybernetics as well. And having a "3rd" (or "4th"?) system or "lifestyle/playstyle" would be great overall
(Cybernetic modding, Gene Splicing, Pure Human)(possibly "husking" as the 4th if not counting it as genes)

quaint loom
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the thing is, if we do just free floating implants, removal will be more difficult and the player doesnt get visual feedback on how much they can fit

cold kettle
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well excited for the big update, DLC, and when you have an alpha/1st release of this. Even if I poke my head in and see what you're doing when you post

quaint loom
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will keep you updated

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got around 7 more implants to do

quaint loom
hot rivet
quaint loom
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went back to the jump pack

quaint loom
quaint loom
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gonan work on doing the heat effects

quaint loom
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needs tweaking

quaint loom
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better, but still lowkey ass

quaint loom
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think it's good

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happy to hear feedback

cold kettle
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can you do that blue to bronze sort of "edge of heat" effecT?

quaint loom
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True

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Will try

cold kettle
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hmm maybe trhat's post heat? looking up some images of "hot mufflers" 😏 most are cherry red like your imags

quaint loom
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Metalwork history, I know what heated metal looks like, have difficulty replicating it

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I would do heat stress on the metal but I feel that fucks with the chrome racing vibe im trying to replicate

cold kettle
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yeah maybe a non-issue, watching videos of stress testing mufflers, and they're all just going red. The blue/bronze look is post cooling/metal type?

quaint loom
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Yes, it’s oxidation

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The thickness of the oxidation determines the color

cold kettle
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ok ignore my comment then lol cause replicating a "post after item got hot" would be a bitch

quaint loom
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And the hotter it gets the more oxidized it gets

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Yeah I’m trying to keep the implants engine parts clean looking to help sell that prize car chrome parts vibe

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Seems less like a tool and more like a trophy

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Like a clean pickup truck

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Ties well with someone who would give up their own health and risk their life to go fast

quaint loom
quaint loom
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honestly i may need to tone down some parts of the skeletal bracing so the exoskeleton can still be a good looking upgrade

quaint loom
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i feel the bar on the front of rear forearm should go

quaint loom
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shrink down so far

cold kettle
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yeah the front bar being gone looks better.

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mostly as the forearm twists due to the twin bones. so having it there just makes it seem like their whole forearm is now fixed

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now it just looks like a elbow cap guard

quaint loom
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I feel like having something directly bolted onto the Ulna AND radius could rip skin and whatnot

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So there’s the ring part to allow support and rotation

hot rivet
quaint loom
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Oh deadass??

hot rivet
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  • limb/prosthesis system
    forgor bout it
hot rivet
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are you planning to add legs that grant double jump?

quaint loom
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No legs

cold kettle
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if we could jump that is? unless that's something I missed in Unstable (I stopped playing on unstable for a bit, I just wanted to see how the prosthetics worked in-game)

Suprised not doing legs, cause you got some awesome looking arms (arm?) but if these are just an alternative to gene splicing, a whole new set of upgrades going from bio to pure mechanical. That's still cool eitherway

quaint loom
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Main reason I’m not doing legs is cause you can’t do many interesting things with em

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They can look cool but you can’t do too much with the mechanics

cold kettle
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fair

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I guess it'd just be like swim, walk speeds, and/or armor?

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maybe water/flow resistance

quaint loom
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And all of those are covered by other implants

hot rivet
quaint loom
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Dash is also already covered

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I don’t want the implants of the mod to just be stat boosts

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They’re all meant to be unique and strange

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With tradeoffs or additional mechanics

quaint loom
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Sorry for lack of updates, been working on Halloween costume

quaint loom
fleet abyss
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This is awesome

quaint loom
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Thank you, will be getting back to it November