#Patriarchs of science pt. 1

1 messages · Page 1 of 1 (latest)

past junco
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a fifth faction that's very clearly evil, no doubt about it. Focused on research at all costs, human or alien, the Patriarchs are a faction that does not have a presence in any outposts as neither the coalition or separatists want to deal with them(publicly anyways), instead they nest out in some larger beacon stations and submarines that you can encounter randomly while navigating the oceans of Europa, these beacon stations and submarines are modified to have research rooms, human containment, and uniquely monster containment rooms where they keep permanently paralyzed monsters to experiment on. You can't quite deal with them right away, first you have to encounter an npc in researcher clothes at a station while docked, this will happen early on in a campaign and can happen several times to ensure you can't lose access to them unless you want to.
Questline:
After meeting one of them and dialogueing, they tell you to meet them at a specific beacon station(ex: the beacon station between deez research facility and nuts colony)(these beacon stations can only spawn on the passageway ceiling) and a password to use once you get there. Once you get a pop up like when you talk to an npc that says "This beacon station seems to be malfunctioning" this message is not interectable, however after typing the password you were given into the chat you get another pop up saying "come in" and the hatch/door opens. once in they'll give you a briefing of what they do(making it seem awesome of course) and give you some quests, warning you that it won't make you very liked, these quests range from transport of locked metal crates at low difficulties to requiring you to paralyse a monster and transport it to the next station aboard your ship(they provide you with an otherwise unattainable "paralysis dart shooter" that also keeps the mob alive even if it needs to be in water like a tiger thresher)quests from them are much more profitable, but make you lose 1-10 random rep.

unreal sun
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a fifth faction that's very clearly evil, no doubt about it. Focused on research at all costs
Yo church of the husk

past junco
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church of husk is more of a religious faction, they're very "mystical" with the way they go about things

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plus they're like the separatists, they do evil things but not all of them have evil intent

floral lance
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I like the church, but they're definitely clearly evil fanatics. They have quite a bit of bloodied baby stuff around their modules, a "shrunken" covered body on a table, and apparently their module was where the Infant Corpse was supposed to be as far as files indicate. They also have a habit of causing husk outbreaks on the stations they are on.

light locust
worn zealot
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This sounds like a great idea! For a mod! Cuss I don't want this! As it does not fit! Please understand! Thank you!

worn zealot
worn zealot
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Also too similar to husk

past junco
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yeah the similar to husk thing I can see

past junco
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but yeah this is an issue with any major lore, you can't really suggest lore because it's the devs who write, it's a story not some other qol feature so this was more for fun and to make people think about what cultural niche hasn't yet been filled in by the devs

worn zealot
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I'm just a bit tired of people's oc or self insert or whatever, in this channel

past junco
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self insert😭

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I do not see myself as a nazi scientist sorry

worn zealot
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Like super badass faction that is badass and cool and better please 🥺

past junco
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is that what you read here? or what you see otherwise

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honestly the faction isn't even the main idea, the main idea is more depth to beacon stations and adding "different" sub encounters

worn zealot
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The problem is how you wrote it:

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You didn't say "beacon stations with interesting people on them, and sub encounters that aren't just the enemy faction"

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You packaged that genuinely good idea on a mantle of unnecessary and too specific story line

past junco
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I gave an idea, and to not be broad I decided to write a story around it

worn zealot
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No

past junco
worn zealot
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Make it broad

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Don't make it a stoey

past junco
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thing is I don't like how broad people are

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they're like "add another monster or something"

worn zealot
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No

past junco
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"add another faction" is boring, they're already adding a faction

worn zealot
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It's add a monster that can stick to the sub

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Just don't add factions

past junco
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yeah and what does that monster look like?

worn zealot
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Is that important to the idea of a sticky monster?

past junco
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you don't think they should add a faction?

worn zealot
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Another?

past junco
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doesn't have to be a good idea

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just something to pick apart and put back together

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I think a fifth faction would be awesome

worn zealot
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What niche should it fill?

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We have corpo vs revolution main thing going on

past junco
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to me bandits seems the most obivious and what they'll probably add, but that's already been talked about

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I think one that antagonized everyone is what I want

worn zealot
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And in the background there's the church and there's the clown

worn zealot
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They would be small groups

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If you become a big enough to be a faction

past junco
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makes sense actually

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well

worn zealot
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You need diplomacy rules and leadership

past junco
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the bandit faction could just be organized crime

worn zealot
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Which is everything pirates "hate" no

past junco
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the mob has leadership and some diplomacy

worn zealot
past junco
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very strained diplomacy

worn zealot
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You can't get enough people just to pillage

past junco
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The coalition isn't all powerful

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otherwise the separatists wouldn't exist

worn zealot
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But powerful enough to figure out where you're hiding and come with 5-10 subs

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Nuke barrage go boom

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Everyone dead

past junco
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why hasn't that happened to the separatists

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or even church of husk

worn zealot
worn zealot
past junco
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Oh I see

worn zealot
past junco
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well organized crime happens even with powerful militaries in the real world

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can't see why it wouldn't happen in europa

worn zealot
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Well they'd have to pay the coalition

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Bribes and such

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And the separatist wound like that

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And wipe them out

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Play both sides?

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Not feasible

past junco
worn zealot
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Especially if just everyone has a nuke

past junco
worn zealot
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Then you gotta pay everyone cuss you can't risk loosing your stations to nukes

past junco
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if the coalition was so powerful, hunting grounds missions wouldn't exist as they would deal with the threats themselves, sub combat would be crazy dangerous as you blow up one sub and 10 come after you

worn zealot
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And you can't get too powerfully cuss coalition and separatist won't like that

past junco
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you kill a whole crew and they just get 10% angry

worn zealot
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Why send loyal men

past junco
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organized crime could totally exist

worn zealot
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When you can pay 5k?

worn zealot
past junco
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and when the loyal men die you don't defend them

past junco
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who knows how many captains they paid to avoid their territory

worn zealot
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Look at the map

past junco
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how many colonies they have a hold on

worn zealot
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Try avoiding territory there

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There's just like max20 colonies in the gmar

past junco
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game logic and lore logic don't translate

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the game also has less than 1000 npcs

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speaking about it now what is the population of europa

hexed loom
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I would take this over church of the husk

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it's much more cooler

past junco
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ty ty

worn zealot
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Let me tell you from my ungodly lomg playing experience , we don't need more factions, this is rather have less bugs

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And it's complicated enough

past junco
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but honestly zimon you made me realize it would be much cooler if the subs and beacon outposts idea was instead assigned to the two religious factions we already have

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cause them having their own outposts wouldn't quite make sense

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theocracies are rare

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but like

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church of husk subs seems much more affordable for a religious group

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though I wonder how the husk people make money

worn zealot
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They work

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And there's probably a few rich guys in there funding the more husky things

past junco
worn zealot
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And if you have a ship crew on your side, that gets so much money they quickly have like 10k they don't need (personal experience) they would probably donate it to the church

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Submariner is quite the lucrative job

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At least when your ad the point where you have to buy barely anything

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And if you, on top of that can't die of hull failure

past junco
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this is true

worn zealot
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You are probably able to be quite the supporter for your cause

past junco
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can't die to husks or lack of oxygen

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heck a lot of things with the regeneration

worn zealot
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Ye

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Still get payed the extra danger fee

past junco
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they should add purchaseable husk and clown npcs

past junco
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what am I missing

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really?

worn zealot
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Ye

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Don't know how fleshed out itnis

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But you can hire at least husks

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Donnow about clown tho

past junco
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jestmaster?

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but he's quest only right

worn zealot
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Quest only

past junco
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he's under "hireable npcs" alongside subra in the wiki

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weird

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ig they count the questlines as hiring

unreal sun
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    <npc identifier="hireableclown" job="assistant" skillmultiplier="1.5" experiencepoints="2850" BaseSalary="500" SkillSalaryMultiplier="0.75">
      <ItemSet commonness="1">
        <Item identifier="idcard" equip="true"/>
        <Item identifier="clownmask" equip="true"/>
        <Item identifier="clowncostume" equip="true"/>
        <Item identifier="bikehorn" equip="false"/>
        <Item identifier="headset" equip="true"/>
        <Item identifier="wrench"/>
        <Item identifier="screwdriver"/>
      </ItemSet>
    </npc>
    <npc identifier="hireableclownveteran" job="assistant" skillmultiplier="2.0" experiencepoints="7000" BaseSalary="500" SkillSalaryMultiplier="0.75">
      <ItemSet commonness="1">
        <Item identifier="idcard" equip="true"/>
        <Item identifier="clownmask" equip="true"/>
        <Item identifier="clowncostume" equip="true"/>
        <Item identifier="cymbals" equip="false"/>
        <Item identifier="headset" equip="true"/>
        <Item identifier="bananapeel" amount="8" />
        <Item identifier="toyhammer"/>
        <Item identifier="honkmotherianscriptures1"/>
      </ItemSet>
    </npc>
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There is hirable clowns

past junco
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oh cool

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now I know how they make money

worn zealot
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They work

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Like most people in capitalism