#Coalition Mini-Station A

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fossil turtle
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A shitty edit of the 'Separatistbase_wrecked' from Shipwrecks Extended.

TLDR of the edit is that it's a cleaned up, functional version with some pre-placed loot and a lot of containers that'll spawn with stuff. More or less made for RP servers, though it can be used in a campaign without issue. "Coalition" themed because funny haha clean!!!

https://steamcommunity.com/sharedfiles/filedetails/?id=3427378099

neon jacinth
fossil turtle
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Word, gonna go check what it's actually supposed to look like BaroDev

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I check the wreck mods like once in a full moon so it's easy for me to miss that shit 😭

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There we go

fossil turtle
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I can't believe my post has been trans reacted by eeble 😭

agile tulip
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@fossil turtle I’m stealing your work 😈

fossil turtle
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Barely my work BaroDev

agile tulip
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Your work™️

fossil turtle
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I've placed numerous keycards in various containers, whilst they're all technically unique, they can access everything except for the reactor room (reactor room requires the captain or engineer card BaroDev), the doors use id_station

agile tulip
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Fire

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Tbh I wish more people made stations

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There are so few good ones on the workshop

fossil turtle
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Half of the crates in the docking area are pre-filled with shit I threw in there (materials and whatnot, extremely generous, hence why I say it's not really made for campaign BaroDev)

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Also yeah I agree, I'd love to see more beacons that look like they're built for habitation

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There's only like, 4-5 good beacon packs, but some of the beacons in those packs are a little lackluster

dreamy bone
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guh seeing beacons makes me want to beacon

fossil turtle
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real

dreamy bone
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vault will you beacon

fossil turtle
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idk will i beacon

fossil turtle
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** Omagah ambatta update**

  • Made 2 terminals interactable, gave the station some lore :)
  • Changes to monster spawns (wish I could force husks to spawn).
  • Changes to corpse spawns (wish I could force bodies to spawn).
  • Added spawn points for all classes (not that that actually does anything).
  • Changes to item spawns.
  • Added clown & husk goodies :3
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Knowing me, I probably fucked something up BaroDev

fossil turtle
# fossil turtle ** Omagah ambatta update** - Made 2 terminals interactable, gave the station som...

Lore (silly spoilers)
||Junkyard door is having issues, mechanic goes out, almost gets bit, logs it down in terminal by the shuttle nav terminal.||
||Captain makes a log about 40~ minutes later explaining a little more context, can be found by the status monitor in the captain area.||
||Station is implied to be killed off by husks later on||

Husk & clown goodies:
||You can find cultist robes, husk stinger, calyx eggs and the 2 lore books below the stairs in the engineering area, next to reactor.||
||You can find clown stuff in the junkyard section, next to the chaingun loader.||

fossil turtle
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If there's any medium (or large) beacons you'd like to see edited, you can ping me with a link to (or the name of it if it's in a mod pack) the beacon mod in #baro-sub-building BaroDev

fossil turtle
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Update 1.0.5 or some shit

  • Fixed the junkyard airlock pump not working.
  • Fixed the Beacon activation priority, previously, the shuttle navigation terminal by the junkyard had the priority. Has now been switched over to the sonar monitor by the station managers room.
  • Put lights in spots that were missing them.
  • Fixed some ID discrepancies.
  • Added some random junk in a couple locations, nothing major.
fossil turtle
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@radiant crystal