#"Linked" target type and Turret damage (as example)

15 messages · Page 1 of 1 (latest)

red gorge
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During ship-to-ship fight, both PvP and PvE, opponents should have an option to shooting down turrets. Currently this is implementable, but with certain issues: it require to go outside the sub to repair turret, which may not be fun during a fight. It also breaks bots' pathfinding
In this case I suggest adding linked item as a target for StatusEffect and attribute that allows go share ItemDamage, so, in this case, damage from turrets can be transferred to loaders on every "OnDamaged" trigger, while the linked turret remains technically intact but dysfunctional, so it can be repaired from the inside
Suggestion about turrets is more of an example of this mechanic, I think devs and modders can find more uses of it

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"Linked" target type and Turret damage (as example)

hot dome
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I have actually wanted something to force us to leave the sub to fix it

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But perhaps turrets isn’t it

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I did experiment with doors slowly degrade when in water which requires you regularly fix the airlock as well as cause flooding to cascade which is fun

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I do recall barnacles that restrict turret field of view needing to be cut off as an idea

lethal nymph
hot dome
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Actually having sonar array break would work

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Also make a second part of engine external that can break

lethal nymph
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Yeah, only the turret cameras, spotlights, and dedicated cameras would get covered in algae

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Obviously can be disabled in the sub editor

lethal nymph
hot dome
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Alternatively don’t have turrets break completely

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Have speed and fire rate drop