#spawn subs in multiplayer

1 messages · Page 1 of 1 (latest)

high cipher
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it would be cool on some servers instead of having to make a custom sub holder which will be in the way for the rest of the game. Instead have the ability to spawn in multiple subs with the host able to set the maximum amount so servers wont lag. maybe having another line telling where it looks like "spawnsub barsuk foward" or "spawnsub humpback backward".

cerulean spear
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yeah those developer features are annoyingly locked

craggy hornet
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They intended for development purposes in SINGLEPLAYER

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In multiplayer doing this command leads to server deatg

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Because it is unsync'd

cerulean spear
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i'll restate but be more specific about what i mean

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those developer features are annoyingly not compatible with multiplayer and/or locked

high cipher
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so if mods have it they cant spawn in 100 and chrash the server

fringe parcel
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theres no code that actually networks submarine spawning

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how it currently works is that both the client and server spawn the submarine in the same exact way at level start, assuming everything goes fine

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I suggested this a long time ago and a dev tried to implement syncing for spawning submarines, they ended with a working-ish implementation but it never got to be reviewed, QA tested and improved

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i believe the dev that worked on implementing it doesn't even work on barotrauma anymore so BaroDev