#Total Trauma (Collection)
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An ideal collection to flesh out the bones of Barotrauma. There is new content bursting in from every seam! In an effort to keep all our sailor's heads above water the medical system is only tweaked in minor ways. Set your crew to sea in a deeper and more dangerous Europa with an expanded set of tools.
MORE!
Locations, Missions, Hostiles, Weapons, Tools, Clothing, and Jobs!
IMPROVED!
Gameplay systems, User interfaces, Administration, World generation, and Art!
Thanks to all the creative minds that made such an experience possible! Hats off to the Barotrauma Community 👏
Total Trauma (Collection)
https://steamcommunity.com/sharedfiles/filedetails/?id=2973258919 This is in vanilla now
is vanilla only in the server lobby?
Yes you can change it in server lobby or sp settings afaik
I think the addon is good to be able to adjust while in-game and mid-campaign
https://steamcommunity.com/sharedfiles/filedetails/?id=3123332896 also this will be in vanilla hopefully in the next update
thank god, much of the collection is just QoL lua stuff
How many errors in console 
it's only there for protection, the worst console print is for the non-compressible image sizes for some custom sprites but nothing major afaik.
Cs for baro no longer needed / won't do anything AFAIK as it's handled by Lua and has to be enabled in the Lua settings
It's technically not necessary but it enabled Cs in lua with it included rather than relying on players to tick the setting themselves iirc
It literally doesn't do anything anymore. Check its description. It's not a technicality, it's a basically useless and you still need to have players enable Cs in the lua config.
Edit: I was wrong 💀
read further...
Ohhh what the heck haha I'll swallow my words then, cheers
So technically it does do something 
https://steamcommunity.com/sharedfiles/filedetails/?id=3141693350&searchtext=scannable+plants
Update: Scannable wild plants (Lua) was removed from the collection. It seems to cause issues in multiplayer *
it doesnt, but needs clientside lua which players tend to not have
the entire code of the mod
local function MakePlantsScannable()
for key, item in pairs(Item.ItemList) do
if item.GetComponentString("LevelResource") and item.HasTag("plant") then
item.AddTag("ore")
end
end
end
Hook.Add("roundStart", "makePlantsScannable", MakePlantsScannable)
Hook.Add("roundStart", "mark",
function()
print("Wild plants are now scannable")
end
)
tbh this shouldnt need clientside lua but dev didnt network properly
I'll look into it more if it turns out to not be the case, but after removing the mod clients had no more dropped connections. It wasn't sophisticated, just pull and plug until symptoms were gone.
I'll correct my assumption on xpath
more probably it was just server restart
Looks like you're right, Scannable plants wasn't the issue. re-added
NetworkTweaks may have helped(?) but no issues after restarting, resolved for now.
doesnt have AUG Tools Revived, literally unplayable
I like the EK Utilities better
idk about the for 1.x ver, but the original version pretty op
Within 5 minutes you replace all welders with arc welders and completely gut the welding fuel economy, then there are hardsuits 
its a well made mod but quite stronk
It isn't kino balance but iirc the mk2 suits are in armory and utilities comes with placeable stuff like charging docks and constructors without having everything be placeable with either BaroCraftables mod
the welding fuel thing, is real however and idk how to really get the 👌 balance without making some fork of any of these mods. it's as close I can come to my personal preference of depth and ease
6 morbillionth ek fork
@cold forum do you have a recommended player count for this mod pack or which jobs should be picked first if there’s a limited number of people in the party?
I’d love to give this pack a try but I’d hate to fuck up the session by letting half of the crew pick prisoner or something stupid
Honestly still testing it with a party of 4 or more and it's got stabilty issues. Afaik the jobs just mix and match other vanilla trees; a prisoner has two assistant trees and one captain tree for instance. I'm not exact on the actually mix of all the jobs but its still the typical Command, Medical, Security, Mechical, Electrical brands of jobs with just a little extra rp flavor in starting equipment and title
It seems its about a 50/50 chance of if this modpack crashes/freezes the server when loading into/out of a round
Is this just me @cold forum ?
DynamicEuropa is causing issues, everything else in the collection works as is rn. I’d remove the DE related mods for now
Would that mess up an existing campaign save?
Yea, DE affect missions and world generation so any saves would be bricked 🪦
Collect your crash logs and I’ll try to compile them to see if the DE creator can update/fix the mod
Actually, I lied. Also I’ve had issues with Safe Cracker crashing when breaking open safes and spawning contents. So Safe Cracker is also unstable 🤦♂️
I’ll update the collection when I get home
That one should be safe to remove midsave, right?
Yea the safe cracker isn’t critical for anything
Have you started a new campaign without DE?
If not, try removing Wendy's Outpost Variety, Beacon Variety, and Abandoned Outpost Variety mods.
I've had good performance loading into & from outposts since removing them. Also if you haven't Hungry Europans load order is changed since orignally posting. It's best to follow the new load order in the collection since I've recently updated it.
No I havent started a new one
my group removed the hungry europans altogether because its quite shit im afraid but thats just personal taste
well give it a shot removing the variety packs, see if you're experience improves and lmk
I was getting gripes about HE because some items werent actually healing the thirst/hunger but that was because of the load order
@cold forum was there a reason Scannable wild plants was removed from the collection?
Trying to do some bugfixing/stabilization
yeah, caused tons of p2p errors
yep
you should have some sort of changelog for the collection
or stab me in the chest whenever you modify it
yeah, I wish that was available without just becoming a wall of text in the desc. there arent even comments on collections :/
lol, current list should be completely stable
true, ugh
also is there a reason you dont have barocraftables? did it cause issues or was it just not needed for your pack?
Enhanced Immersion replaces all vanilla items and EK Utilities comes with placeable shelves, fabricators, pumps, etc
I'm pretty sure EI is safe to add/remove mid-campaign
Well I'd like to keep the mod order I have as faithful to this collection for clarity purposes
especially if EI already does the stuff barocraftables does and I just didnt know
looks like my save is fine, thank god.
EI adds sprites that animate opening cabinets and new sound foley variety
It also allows you to get closer or further from your character camera-wise
I'll think about adding a note with all order dependencies for clarity. that should help if anyone wants to add their own flavor without having all the growing pains the modlist has gone through already.
the pains build character 
potentially the mod needs clients to have clientside lua as well
Not even that, I’ve got all clients with lua. Try it yourself. I’m not a Lua wizard but it was disconnecting clients with p2p errors every round. Without it, zero crashes. Again all clients are forced to have Lua and Cs enabled, they cannot connect without it since I’ve also got the enforced add on that will kick clients without it.
Yeah we removed the plants mod and didnt have a single person crash for our ~5hour session
YOU SAVED US!