#Realism and cruelty

1 messages · Page 1 of 1 (latest)

obtuse harness
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You can get modded subs that have very intricate systems of operation, you need a crew just to make the sub move, I forgot what it's called, but someone made a pretty realistic sub.

dark kelp
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there's something to be said about a more in-depth manual control which has a higher skill ceiling and potential power

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if you want some more realistic stuff, i recommend the Immersive -xx- mods

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i think for most people that level of depth is just not fun

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but i'm sure you'd like those mods

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ofc

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like with 90% of baro-ideas, it would be an awesome mod and fun to a lot of people, but probably shouldn't be in the base game for general appeal reasons

ivory heart
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I feel like it's too late to try and make Barotrauma into a game focused primarily on maintenance, with complex and tedious mechanics surrounding it.
Because at the moment, Barotrauma is a combat-heavy game. And fighting a lot means the submarine's hull and its devices break very often. Having both a ton of combat encounters and making recovering from damage a lot more time-consuming can absolutely destroy the game's pacing.

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Giving each device a slot for replaceable parts would be cool. Stuff like fuses in junction boxes. Parts which the device can function without, but which the crew is still incentivized to replace from time to time.
Not sure what could be done with welding. Making it slow would be painful. Making it require a welding mask is annoying too, I've experienced that before.

dark kelp
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immersive sounds is just a sound pack :)

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Mechtrauma seems to be abandonware and likely does not work on current barotrauma, but it seems right up your alley if it ever gets updated @lilac mango

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actually it seems to work in current baro

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here's the link

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check it out

ivory heart
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Yeah. In a game where the hull breaks slowly and you do your best to prevent it from breaking fully, complex welding mechanics would work well. Like, after a fight you swim outside and replace broken armor plates and whatnot.

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But Barotrauma's combat is largely built around full hull breaches.

dark kelp
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barotrauma is certainly a long-form game, but moment-to-moment it's fairly fast paced

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like, if you recorded in freecam the submarine of a full hour-long mission

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you could probably write an essay on the dynamics of the situation

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even better, look at station servers

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factions forming and dissolving, betrayal, deaths, etc.

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it's very dynamic and impossible to keep track of second by second

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the issue is that the more complexity you add, the more difficult and lengthy repair gets

ivory heart
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Because then you're making a different game. BaroDev

dark kelp
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i don't see a problem with making it a slightly more dynamic system which requires maybe something else to keep track of, but you can't really make it much more complex than it already is

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for instance, i wouldn't mind a different kind of armor on the outside of the sub which must be fixed differently, but actually fixing a breach has to be a fast-paced thing

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agree

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sound design could use a little work

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the game's soundtrack though is

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mwa

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chef's kiss

barren venture
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highly recommend all of these 💯

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Yeah it was targetted at your request for harder sub driving, but definitely too much for a normal baro experience; unfortunately haven't seen any mods which add complexity to the vanilla driving, but the captain's role is much more than just driving so always a fine line between complexity-increasing and annoying features I guess.

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Have a play with it and you'll get the hang of things. And for the bearing rate graph look at the github didactic guide, it's really good. Bearing rate displays used in subs IRL but far more complex than shown due to the way sound travels.

obtuse harness
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Debatable tbh, goddess tend to do at least not worse

minor galleon
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I have an idea regarding your idea:

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No

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Please do not try to force your weird getting beat up kink on others thanks

dark kelp
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weird thing to say to someone

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i'd understand if you made it clear you're joking but that was very deadpan

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don't do that i think

minor galleon
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Ok I'll rephrase it

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dear op

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You may like having to micromanage your sub

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And having to spend half an hour fixing a leak

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But I , and probably the majority of the player base so not

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Please don't try to force

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Your minority preferences on the whole player base

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Thank you

dark kelp
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i don't think making a suggestion is forcing your playstyle on people

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you seem to be imprinting some weird selfish intent onto some guy making a suggestion

minor galleon
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Well he is saying he wants this in the main game

dark kelp
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anyone can make suggestions, whether they are a good idea or not is something that isn't determined by them

dark kelp
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he's not breaking into regalis' house and shooting off a steam update that puts mechtrauma in vanilla

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he's saying "i would like if the game was like this"

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it's not a big deal

minor galleon
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True

dark kelp
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just say "most people disagree so i don't think it's a good suggestion"

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it's not a selfish or malicious thing

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:D