#make every one handed item throwable
1 messages · Page 1 of 1 (latest)
it is basically not possible without massive rewrite of how holdable components work as their functionality directly conflicts
No whY
would be funny to play hot potatato with a volatile fulgurium mod
Well....
yea ok
Also transporting stuff
So you don't just drop it but throw it
It could be used with Ctrl+left mouse+right mouse
Or some other switch key
the the crawler after being hit by a gun flying through the water at a whopping 2 mph:
Well, any item sure. But how would you even throw knives if the throw and attack imputs are basically the same. Also throwing diving knives would be nothing but an obscure "maybe useful once in a campaign" feature that will require some akward separate keybind to even funktion.
But being capable of throwing stuff like fuel rods and what not much like paint cans is something that can easily work
.
Overcomplication over once in a campaign mechanic imho
I duno
Sorting stuff by throwing it into two piles
Stuff like that
No, I mean the knives
Yea that's dumb
Items dont even need any complicated stuff
We can already simply throw paint and explosive stuff
The same way any non usable item can get throwable
lets play hopscotch with a nuclear railgun shell!