#Overvolt Protection: Fuses!

56 messages · Page 1 of 1 (latest)

charred juniper
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Engineers could craft them under the Electrician talent tree, which would give them a recipe to install fuses in junction boxes. A fuse would be a disposable item that upon use, will be installed in that specific junction box. It will provide 30 full seconds (Possibly increased with quality bonuses? 3 seconds longer per quality level?) worth of overvolt protection (Or take damage based on the amount of power over the damage threshold) and then it will disappear once broken, making a crackling sound effect to alert the engineer to replace the blown fuse. I assume the recipe would consist of steel, copper and wires. Only people with high electrical skill (50 or above) will be able to safely install fuses, others may shock themselves like any other electrical skillcheck.

Honestly, it feels stupid that Europans have nuclear powered submarines and weapons, yet they have forgotten the existence of a fuse to the point where their junctions regularly become fried due to the issue.

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To add onto this, I would put this into the Grid Maintainer talent, alongside the Electrical Monitor. Perhaps the monitor could also show the status of fuses, in order to prep for fuse replacement? Fuses could also be removed from a junction at any time. So if you want to take a fuse out of a less traveled box and put it into a more high traffic fuse box then that would be something you can do.

pure yoke
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No

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Don't make it an upgrade

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Make it an placable item

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So you have to do some wiering

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And can protect for example only the part of the system with the engine

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And make it so it no longer lets electricity through as soon as it is burned so you would lose power if you just slap it everywhere

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All of this would also allow for a system that automatically switches to the next fuse or sounds an alarm if one burns out

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This would also implementing them easyer

charred juniper
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I would like to comment on this that it would only neutralize the power ABOVE the overvoltage damage threshold, which is 2x output over load under most subs. With a majority of servers running anti-rewire settings, having it as a placeable item wouldn't be viable as you would most likely not be able to make use of a fuse. I do like the idea of a junction box containing a broken fuse would deny power, which would make sense. If I can add this to my idea; When power is denied via fuse, removing the fuse would allow the junction to return to normal working order, but at the cost of losing the overvoltage protection unless you fit another fuse.
I do understand where you're coming from, though. Having several fuses with each powering different things would make sense, however you are forgetting one thing. Machinery doesn't take overvoltage damage, only junction boxes do so.

pure yoke
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Yea true

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But at the moment it mostly sounds like an "junction boxes get extra overaoltage protection"

charred juniper
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..That's exactly what it is.

pure yoke
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And you can't even do cool wire stuff

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It would be useful but is it cool?

charred juniper
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Well, yes? And it also provides another job for engineers, since their only jobs (albeit important) in the game atm are repairing junctions and babysitting the reactor, with the occasional 1%ers manual controlling or building autoreactors.

pure yoke
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That is still more than mechanik

charred juniper
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The entirety of this just boils down to "Give each junction box a single inventory slot to add a fuse, and add an item that's locked behind a talent* already existing in the game"

edit: changed "recipe" to "talent" for grammar.

pure yoke
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Yea

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They have to revamp engineer talents anyway

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Pics is just ass now and no one used the middle one snyway

charred juniper
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Mechanics have a more crafting-oriented role from what I've seen, alongside their main role of being the ones who repair leaks. No doubt about needing a rework, engineers have sort of been phased out of the game as of now, aside from a few specific items like the Reactor PDA or the cancer gun

pure yoke
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And cheap nukes

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But that'seft tree too soo...

charred juniper
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I guess that too, not a lot of people know about that though

pure yoke
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It's sooo useful

charred juniper
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Anyway, we're getting off topic

pure yoke
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Yea

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Wouldn't fuses make it indirectly so junktions get more fragile to keep it balanced?

charred juniper
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Well, think of it just as a plain upgrade. Once it runs out you'll either have to swap the fuse or take it out and let it return to it's regular usage at risk of overvolting. No real downsides are neccesary, it's not like real life fuseboxes make circuits weaker.

pure yoke
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No that devs have to make them weaker so having fuses isn't op

charred juniper
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how is having to craft dozens of fuses for each part of your ship op

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high cost, high protection

pure yoke
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Also locking wiering shouldn't be a reason against it being a component
Submarine of things exists after all

pure yoke
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And if the damages racks up over time your guaranteed to have to change them out

ebon kestrel
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natural selection

vivid fjord
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This could actually be fun. Though one thing I'm worried about is how the usefulness of fuses could be invalidated by junction box upgrades.

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Then again, engineer has talents which are straight up meaningless at every stage of the game.

surreal ibex
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Fuses should have set limit

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So you cannot just wire to reactor to it

vivid fjord
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They're meant to be inserted into junction boxes, not placed on walls as components.

surreal ibex
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Just has a ton of fuses so only one JB over volts

vivid fjord
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That just limits the usability of this item, which already falls off in late game.

surreal ibex
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Also this overvolt protection kindof falls into a skill issue

vivid fjord
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Having slots for special parts in vanilla devices is honestly a banger idea, and the fuse is a decent starting point.

surreal ibex
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Overvoltage isn't too punishing on its own

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Like yes, there is a chance of fire

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But I have never seen it without that mod that changes repairs slightly

vivid fjord
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The chance of fire is high enough, I've seen plenty of those happen.

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But yea, it's very much avoidable. It makes sense for the fuse to be a small quality of life feature locked behind a talent for those who want to have it.

surreal ibex
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You kindof go to out of your way for overvoltage

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The stock auto reactor controls will normally cause it too happen in a time where fire isn't a massive issue