#Double Chaingun and Double Pulse Laser

102 messages · Page 1 of 1 (latest)

dusky sapphire
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I believe these will add much needed variety to the heavy hardpoints options of the cooperative submarine simulator game in space Barotrauma™️

ripe comet
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Double chaingun with HE ammo SirTroll

solid solstice
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Just the assault chaingun from starsector lol

serene bronze
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Utilitary turret types small hardpoints like giant plasma cutter, repair, or even acid ||''but there are mods of that 🤓'' NO I WANT IT IN VANILLA||

hardy dew
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Please no more with the double trouble type weapons

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Although with the double laser idea, may i instead advocate for a tls style weapon
Just a concentrated beam laser that drains ammo fairly quickly but you get crazy dps from it

latent frigate
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All weapons are unique

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The coil gun is the "vanilla" gun so it makes a bit sense there is a better version of it

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But changing and Pulslaser wouldn't be fun

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Also the rail gun is a bit like a big Pulslaser
Both do sing strong shots

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And the flak is a bit like a stronger chair gun with being made to spray in groups

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So this would be not a good addition to the game

hardy dew
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But rather a continuous beam weapon

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Something like the tls from ace combat

hardy dew
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With the heavy hardpoints theres a significant lack of any kind of chemical/energy based weapons/damage and i personally feel having a weapon of that calibre and niche would bring about some diversity to the heavy hardpoints

rotund dew
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Make this and have the chaingun have a overheat to balance it (may be good may be bad idk I just think it'd work well)

dusky sapphire
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Maybe we should add a half railgun too

craggy drift
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This is easy to do in the editor. And let it remain a feature of specific submarines.

hardy dew
# dusky sapphire Maybe we should add a half railgun too

Tbh i dont think new weapons should have that kind of mindset
With how weapons are now they have 2 major things that differentiate themselves

  1. The damage type they do and the amount of damage they do
  2. The variance that comes from their ammo type
    Having a half railgun seems a bit counterproductive, considering how well designed the current railgun is rn.
dusky sapphire
hardy dew
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Having a stronger version/weaker version of a currently existing weapon doesnt make much sense considering how power and strength is measured in this games balance. That is, how powerful you are isnt measured linearly in progression, but rather with the availability of materials.

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A good example that emphasises this is the coilgun

hardy dew
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Explosive ammo on the coilgun/double coilgun is some looney toons shit

dusky sapphire
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Its gotten nerfed quite a bit tbf

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Physicorium is now better imho

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Which is good

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Though

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Explosive ammo you can get cheaper if you farm for it I suppose

hardy dew
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Perhaps
But without a doubt the coilgun is crazy powerful because of the sheer variance in its munitions type
And id argue its necessary that future turrets keep that in mind

dusky sapphire
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This is why we should add a quarter coilgun

hardy dew
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😑

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I advocate for a grenade launcher instead

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With the option of chemical warheads

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Any kind of option that makes use of different materials in a way that other weapons currently dont

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And i think a grenade launcher is a good start

dusky sapphire
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One turret I'm thinking of working on myself is a small hardpoint steam turret

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||Btw this entire thread is a shitpost||

hardy dew
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Maybe we can have some variets that do stuff like paint a target with a pheromone that make other creatures hostile towards it

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Creative way to deal with swarms

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gives the medic something

dusky sapphire
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Dementonite ammo

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I think we are getting a railgun using it

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Except its like some gravity thing

hardy dew
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I saw in unstable

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Gravity shells

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Flak is getting gravity as well, which im not a fan of, it just looks like a better alternative to the railgun

dusky sapphire
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Flak is more useful than railgun in most scenarios imo at least

hardy dew
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Railgun should be buffed ong

dusky sapphire
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Mainly because railgun is cbt to maintain

hardy dew
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I just feels like all it needs is a damage buff

dusky sapphire
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It would help

hardy dew
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I like the shells that we have rn (and the new grav shell would be good too)

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Canister is a great shell type

dusky sapphire
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Canister is great

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Its just juggling shells

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Thats the main drawback of railguns

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it requires a lot of manpower during a fight compared to every other option

hardy dew
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Yeah railgun needs a buff imo

dusky sapphire
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The dual wielding shells has helped quite a lot

hardy dew
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We need placeable railgun racks

dusky sapphire
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I feel like ammo racks could be reworked entirely imo

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So that it depends on what turret you have

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Course it wouldn't work with current setup

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You'd need 1 per turret

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Which not all subs have

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So I reckon it would have to be an opt in via link

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That way you wouldn't have wasted space if you choose to not use x turret

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Granted this is only a railgun issue as per usual

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Railgun really is the black sheep

hardy dew
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Anyways
Some cool turret types that i think could be cool

  1. Grenade launcher (chemical warheads included)
  2. Concentrated beam weapon (with nuclear beam type and stun beam type)
  3. Tesla coil (because funi)
dusky sapphire
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I think a tesla coil would have variety problems

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Pulse laser is already hard to avoid burns with

hardy dew
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I was thinking mortar but that clashes with the railgun

dusky sapphire
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A bit yeah

hardy dew
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I still think some sort of mlrs weapon would be cool too but i get the notion that perhaps the barotrauma devs are less likely to add something like that

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Which is a shame

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It doesnt even have to be guiding

brittle ginkgo
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Maybe we just need more ship mounted weapons to begin with

quiet stag
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Chaingun is already a heavy gun. BaroDev

dusky sapphire
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Your right, we need a Half Chaingun

serene bronze
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triple chaingun tho

quiet stag
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Also, before we get a double laser, the original laser needs more ammo types. Just one more box. Or two. Expensive piercing laser and ineffective against large targets zappy laser. OlafDog

hardy dew
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Stun laser and nuclear laser pls

quiet stag
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You already have a handheld nuclear laser, so there's that.

hardy dew
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yeah so why not chuck that on the pulse laser too

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give the recipe to the engineer too

quiet stag
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Could be fun.

ripe comet
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Quad chainguns, railguns, flakguns, laser guns and coilguns

dusky sapphire
ripe comet
hardy dew
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Toolgun

dusky sapphire
ripe comet
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Full auto

dusky sapphire
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Dear god

latent frigate
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It's wnough

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It's very strong per shot but has no other wualitys

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If you wanna be versatile use a coilgun