#i drew a variation monster 3

30 messages Β· Page 1 of 1 (latest)

zealous kayak
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baby πŸ‘Ά + husk πŸ’€ HuskEgg

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The Barotrauma art appears to have been created by compositing and retouching several photos and then refining the art as a final touch. However, I just made the outlines thicker so that the arm and leg positions would look right, since it wasn't going to be made into a mod anyway

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but qstill the worst remaining crawler baby sprite ))

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ye of course

zealous kayak
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tbh from the start, I’ve designed the monsters based on the difficulty of the campaign. The Barotrauma difficulty is just about tedious number adjustments and monster spawns. After seeing the Spineling attacking the Morbusine that spawns in Chapter 5, I thought, β€œWhat if we adjust the difficulty by giving monsters a variety of attack methods?” I’m also planning to upload some simple idle SFX soon, so stay tuned peepsoy

teal cairn
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smash

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i mean

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smash

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😊

tired thorn
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looks absolutely incredible!

olive imp
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seems a bit excessive to make a new thread for every new set

potent laurel
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type d husk looks like nightmare fuel

fringe loom
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Been looking through all these variants and they look very stunning!

oblique rose
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Monster sprite variations is such a good idea for vanilla

tame pier
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I'm impressed! Are you going to implement them into the game?

frosty ridge
harsh lichen
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So cool

shell path
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Would love to see a mod with these versions of monsters, all versions are very cool looking.

ember finch
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rlly cool, horrifying, and would fit right in with vanilla if just made a bit more drab and colourless lol, if this were a mod id download it in a heartbeat

valid ridge
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I'd be down to help implement these into an usable mod

dapper bronze
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I adore variation and these are honestly so insanely cool

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Someone needs to turn this into an actual, full mod

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I can guarantee it'll become one of the more popular mods if it does become a thing

tacit linden
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do you have an ig or twitter i can follow?