#stolen items chnages

15 messages · Page 1 of 1 (latest)

night sand
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Currently if you steal something from the first beginning station, and enter 10 stations later with the stolen items. Somehow they will know you’ll still have it taken back. Honestly I think that’s a really stupid thing and if you steal it and get away, only the station you stole it from should take it back and not the 30 other stations that shouldn’t care or know about a tiny theif

dire niche
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I’ve wanted this for so long, although certain items should have a longer “wanted status” than others. I feel weapons and stuff of that sort would take quite a while for the faction to forget about while screwdrivers will be forgotten after 2 outposts

eager apex
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Associate value to the stolen items

burnt linden
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stealing from the first station only to go to the eye and come back to the station and they still remember you stealing the things

proud egret
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penny pinching coalition

austere mural
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I stole Acolyte Robes from one of the first outposts and many outposts later I have Husk with Acolyte and if I tried entering the outpost, they wanted to take their robes back which would've given me husk

eager apex
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Based security

indigo cradle
grand oak
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Weird. I was sure that stolen items are stolen only in the outpost you stole them from.

eager apex
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I might be spreading misinformation, but I believe that was just when outposts were outposts and not faction affiliated

wheat plover
night sand
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Odd, maybe my memory isn’t right

wheat plover
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> steal item
> next outpost
> it isn't considered stolen
> go back to the outpost u stole it from
> it's considered stolen

grand oak
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I only ever see the stolen icon appear when revisiting outposts