#Ballast flora rebalance

26 messages · Page 1 of 1 (latest)

short slate
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It feels kinda underwhelming ||especially if you consider that it evolves into thalamus|| so why won't we add some spice to it. Make it able to rewire your power grid and control not only doors but also turrets, batteries (make them explode), engine (stop it), nav temrminal (use it to control sub and make it sink) and much more.

delicate yoke
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Ballast flora already can change sub movement both x and y planes

short slate
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How it does so in x plane?

delicate yoke
short slate
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well thanks for correcting me

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also would have added that maybe it needs some kind of spawn chance buff as i completed campaign without seeing it once

dark drum
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I do think there's a lot more that could take place rather than only affecting one system on the entire ship

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Maybe making your turrets go haywire and shoot anything that moves

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Like how actual thalamus wrecks work ?

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Maybe even spawning terminal cells in your ballast, that'd be rad

young path
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Ballast flora lives on two extremes, extremely easy for experienced players and extremely stressful for new players

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Your suggestion seems to imply that it can control those devices if it reaches them correct?

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This will cause no issue to experienced players as it won't live that long

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And frankly if it gets that bad

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You are probably not going to recover the ship that easily

young path
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Also on multiplayer you might not even notice it before its gone aside from someone mentioning it

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I'm frankly a careless driver because its funny, so I've seen it quite a few times in our current campaign

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Just it never lasts long

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As its predictable and slow to grow

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Predictable as in, you see yourself go through it on sonar so check the ballast tanks and immediatelly deal with it if needed before it can get out of control.

slow portal
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i suppose i could add a few ballast flora gimmicks to my thalamus rework BaroDev

unborn imp
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You could change it to be more of a Pest. Hiding and cloging vents. It can regrow when not killed entirely.

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To scale it to the Player skill it should regrow aggressive and impact more System when it was killed effectively the last time (if it survived and is able to regrow that is).

dark drum
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It eventually spreading through the vents and cutting off oxygen would be really spooky and awesome

charred arrow
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maybe it should be bale to use vents as a "fast travel" option