Has this ever happened to you: You are playing Mechanic rushing to a breach in the submarine, and when you open the door, you see five mudraptors piling into the submarine while eating the assistant. You need to get that breach they caused fixed ASAP, or else the entire sub is going to sink into the abbyss. What do you do?
A: Try to rush past them and repair the breach, end up stun locked and die
B: Wait for security to show up and kill them, meanwhile the sub freefalls into the loving embrace of a latcher
Well, I have a new solution I'm proposing, solution C - a distraction. The current top talent in the center talent tree in mechanic would get an additional unlock. Instead of just those useless drones, you would also unlock flare slugs for firing out of the shotgun. These would cost 6 flares, some alien blood, and an FPGA circuit for one shot, but would have a massive effect for distracting enemies through a combination of sight, sound, and scent. Thusly, there would now be option C:
C: Fire a flare through the group of mudraptors and out of the submarine hull, 30m+ out into the water. All the enemies would immediatly drop everything and swim out of the submarine after it, even the ones aggroed onto other creatures. You then get the sub patched up in the precious seconds it takes for the monsters to find and destroy the distraction.
So, sound like a good way to give Mechanic more options in emergencies? It would help them compete with the top talents that Engineer has.
