#Flare Gun for Mechanic

1 messages · Page 1 of 1 (latest)

frail trout
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Has this ever happened to you: You are playing Mechanic rushing to a breach in the submarine, and when you open the door, you see five mudraptors piling into the submarine while eating the assistant. You need to get that breach they caused fixed ASAP, or else the entire sub is going to sink into the abbyss. What do you do?

A: Try to rush past them and repair the breach, end up stun locked and die
B: Wait for security to show up and kill them, meanwhile the sub freefalls into the loving embrace of a latcher

Well, I have a new solution I'm proposing, solution C - a distraction. The current top talent in the center talent tree in mechanic would get an additional unlock. Instead of just those useless drones, you would also unlock flare slugs for firing out of the shotgun. These would cost 6 flares, some alien blood, and an FPGA circuit for one shot, but would have a massive effect for distracting enemies through a combination of sight, sound, and scent. Thusly, there would now be option C:

C: Fire a flare through the group of mudraptors and out of the submarine hull, 30m+ out into the water. All the enemies would immediatly drop everything and swim out of the submarine after it, even the ones aggroed onto other creatures. You then get the sub patched up in the precious seconds it takes for the monsters to find and destroy the distraction.

So, sound like a good way to give Mechanic more options in emergencies? It would help them compete with the top talents that Engineer has.

modern bay
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Aint reading allat. Also that's literally just flares with extra steps

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At this point might as well use it for caves

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Than hull breach 300 iq move

fluid finch
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i feel like itd be better for a different class, mechanic is already busy as hell during crises

glass pagoda
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I get the idea, but we're inventing new flares here purely because at base any flare item is a complete joke.

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I don't think there's much of a point to developing new flare items until the original ones are actually worth using.

onyx zealot
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Just allow things that fire grenades fire the existing flares OR make the revolver/handcannon able to fire flares. Flares fizzle out way too dim even when exhausted they should emit a little usable glow so they could be used as markers.

stray venture
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Maybe make a bate item thats made of like blood or something

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If it tuches water it makes a effect in an with a certain speed growing area that most small creatures swim too

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So if you have it in your inventory they will smell it too but not in a tool belt or similar

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You can throw it and they will go after it and eat it

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And, but this moght be a bit op, make it so you can add poison, raptor bane, or explosives

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But that is deplbatable if that would be good

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(I realize now this is a bit off the original idea , sorry)

stray venture
modern bay
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Yes

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Monsters eat them too

stray venture
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Then ignore everything I just said and make flairs stronger

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Sorry

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I just reinvented the flair without light

modern bay
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They were too strong

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Especially alien flare

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So now it is nerfed (can be eaten)

tardy harbor
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I would like to see flares and glowsticks have a bigger distinction, flares being the distract, and glowsticks providing more than 5cm of light

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Right now both are in the trash tier because the cost of crafting vs the utility is not worth it

frail trout
tardy harbor
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4 glowsticks costs 2 phos
12 flares costs 2 flash powder

the glowsticks price is ridiculous for what you get.
The flares is just a rare item of flash powder

glass pagoda
tardy harbor
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hard to chew alien flares

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right now they are just a funny thing to throw while in a ruin

glass pagoda
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Pretty much. You only take some back with you if you don't run across anything actually valuable during the whole expedition.

tardy harbor
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yeah

frail trout
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IMO Mechanic doesn't get enough items to help during crisis moments. Fixfoam and hull status monitor are good, but the robot drones are basically useless when it comes to defending the sub while trying to repair

frail trout
tardy harbor
frail trout
tardy harbor
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Hm

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Unsure

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I'm going to go with it can but its unlikely

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As they'll likely be busy fighting you

frail trout
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In my experience if enemies are already attacking the walls of the submarine, it's too late to distract them with a sonar decoy

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If they are already in the sub, they definitely won't care

tardy harbor
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I mean realistically if they are in the sub thats the point of "you've done fucked up cap'n"

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You need to position your sub better and keep shooting at them

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Use decoys if really needed to buy time

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and use discharge coils where you can

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I dont think you should be able to just yeet them back out of the sub

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Not to mention, it wouldn't work if they breached from below

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As you are now sinking

frail trout
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Yeah, that's the point I was making with the initial though experiment - if there are 5 mudraptors boarding, it's very difficult to recover without sinking to the abyss. At that point, even a max level Mechanic still has few ways to actually fix the situation. Fixfoam grenades are one way, but they are a medium tier talent - they shouldn't be the best tool mechanic has.

frail trout
frail trout
stray venture
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Maybe make the portable pump usefully by giving it a power_in

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Maybe change the defense bot to a repair bot but that would not fit in the talent tree

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Wait no it would fit eben better lol

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They will fix and you could make it so creature priorities you over the drone cuss it's a non tasty smelling piece of metal

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Yes it moves but you do too and you have a tasty sounding heartbeat

glass pagoda
stray venture
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What is it for?

glass pagoda
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Quickly removing water from a room after the leak has been dealt with.

stray venture
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Which the sub does by itself

glass pagoda
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Do you know how fast these pumps are?

stray venture
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So I'm supposed to give a whole inventory space for that?

stray venture
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Didn't know that

glass pagoda
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They drain rooms nearly instantly.

stray venture
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Shit ok that's good

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But changing the bot would be good

glass pagoda
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Yeah, the defense bots suck.

stray venture
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Give it a welder and it's fixed

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Maybe change design

glass pagoda
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They especially suck because they're pets, so pressing E next to them always pets them, instead of doing actually useful things.

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(Reported, fix for pet interactions taking priority over everything else is being worked on or at least considered.)

stray venture
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Ah ok

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What do you think of the welder idea?

glass pagoda
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It's interesting. Would be a big change.

stray venture
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I think it's good

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Is there something against it?

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Is it op?

glass pagoda
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Only the amount of work it'd take.

stray venture
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It would target a hull like a bot

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And you have to change sprite and inventory of it

glass pagoda
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If the devs didn't want to do anything too big, letting the bots actually fly (so they don't get stuck at the bottom floor) and making pet interactions better would be a big enough buff for people to actually make them.

stray venture
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I never saw them shooting

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And I don't know if they fit in the repairing talent tree

onyx zealot
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IMO flares were nerfed a bit too much because now they take like one bite and it's destroyed and the eight mudraptors gun straight at you. It would have been nice to have the glowstick only as a light source with considerable light strength and range.
Then the regular flare and alien flare as critter attracters as well as light source but at least make the alien flare a bit more durable.

deft loom
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fixfoam

formal rune
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needing a hand to hold flares and glowsticks make them just not worth the faff when you cant even hold stuff properly

frail trout
# deft loom fixfoam

Exactly, more thongs like fixfoam would be excellent. I would rather have fixfoam than the robot drones, which is an issue when the robot talent is supposed to be top tier.

stray venture
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i already said fixing drone

frail trout
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I jsut played a mission with the regular flares and glowsticks, and I've got to say, they are pretty terrible.

I threw out an entire stack in a cave, but three threshers still ignored the entire pile and nearly killed me as I was getting my guns back out. The flares are morely ignored by enemies, and when something does decide to attack them it lasts for approximately 3 seconds before all of them are gone. Same with the Defense drones, they deal a tiny ammount of damage and are immediatly one-tapped by anything bigger than a single crawler.

There is 100% a large gap where a dedicated flare gun distraction would fit. If something like I suggested was added, I would use it on every dive and be happy paying for the ammo cost.

In the meantime, please buff the normal flares. They don't need to be amazing, but they at least should be consistent.

stray venture
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Just add flair shotgun slug or /and a 40 mm flair for rifle and sorts and buff flair itself