#Changes to mining & diving ideas overall.
24 messages · Page 1 of 1 (latest)
Diving suits are usually gonna be weighted so you don't just float up.
I don't hate the idea of being able to use pitons to anchor yourself in cave currents
Better make that harpoons, shotted in the wall, will pull player instead of players pulling the harpoon
dont turn whole game into hidden deep
I mean a harpoon gun that reels the player in wouldn't be all that different from a grappeling hook tbh
Not really
How would it be different?
The harpoon is meant to move light objects towards someone
it can pull dead bodies to the player. So I don't see how the reverse would be all that different (technical wise, coding wise I could see it being very different)
No
Don't drastically change the game for one "cool" feature that's not even that great
You want to change a chore mechanic of the game for no reason
I wouldn't change the harpoon. I'd add pitons or something so you're sacrificing an inventory slot for the convenience.
Harpoons are for harpooning!
Daily reminder that the harpoon gun is a grappling hook
Just keep holding right click - aim at any structure hull and hold spacebar
It will reel you in
Conversely it will pull lighter enemies like crawlers and Mudraptors if you keep holding aim as well
One of the biggest reasons is that no where in the game does it tell players it does this
So people just pull a still alive mudraptor closer to themselves
@midnight nova @eternal moth @neon cove looks like we all learned something. I didn't know you could do that
And why you pingin me ?
Because you assumed it would be a "drastic" change to a core mechanic but it turns out it isn't, and it would be something that wouldn't all that hard to add.
I still don't agree with the underwater scooter change