#Travelling merchants

112 messages · Page 1 of 1 (latest)

lavish gorge
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The general idea of this suggestion is that at certain points in the game there is a chance a merchant in a bar Suk will be floating by you in the opposite direction selling unique items and buying some qeustionable ones, they might even have barters where you buy things using other items. This could be expanded to other ship encounters such as a jacked up submarine with a live crewman or captain in it that you have to rescue them from, this could even be a new mission.

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this would aim to provide new lore and interactions making the world feel less dead... (it would make people more inclined to interact with npcs who may have interestin stories to tell)

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im assuming you and a pirate ship aren't the only subs out there

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also the traffic could decrease the lower you get

sinful remnant
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nah

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what will most likely happen is, the majority of players will loot and kill the merchant, just like they do at outposts

next notch
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Make the merchant a suicide bomber

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And if he dies all reactors on the map explodes

merry bear
lavish gorge
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they would be armed

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handcannon

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🔫

merry bear
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because the well armed station security clearly stop players

lavish gorge
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they would be more armed

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with mudraptor and shit like that

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maybe even two bodygaurds

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and sure throw in the fact that the barsuk is on a dead mans switch

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so it would explode anyone on it when he dies getting rid of his loot

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maybe make him immune to stuns

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and slips

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not the first time hes been attacked

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I would amagine pirates come after his barsuk often

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and if you blow the sub up he lose rep

merry bear
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If your going this far you just make them have godmode

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why dont we do that to station npcs while were at it

lavish gorge
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lol

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make it an option

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to stop npc killing

grim geyser
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And make the negative be like -20 or -30 for the main factions

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The reactor overloading and breaking some of the loot is fine but not all

lavish gorge
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so would the loot

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but yea

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like the merchants loot

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he would explode

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maybe if somebody steals something

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all airlock doors

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close

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locking everyone in

grim geyser
lavish gorge
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and turns off oxygen

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lol

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so you sufforcate if you steal

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and have to plasma cut out

grim geyser
hearty hill
lavish gorge
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YES ARGUMENTS!

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ITS STARTING!

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but fr

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good point but suggest fixes to the idea then

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killing the merchant wouldn't even be an issue

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if you are rping dumb pirates or just dumb

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then you are just dumb and your rep will go down 🤷‍♀️ play how you want to

hearty hill
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The argument laid out suggests there is an issue with the current way players are allowed to play and if that’s really an issue that the game devs intended to not be a thing then measures need to be taken to dissuade or outright prevent players from wrecking havoc on stations.

lavish gorge
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like I said

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add an option for that

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no right or wrong way to play the game

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up to the host

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option 1: godmode npcs

option 2: punishable offenses

option 3: no rep loss

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🤷‍♀️

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also if you don't already you should be able to select a alliegence campaign start

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  1. coalition
  2. rebels
  3. unaffiliated
hearty hill
# lavish gorge also if you don't already you should be able to select a alliegence campaign sta...

One: This is a separate idea.
Two: I disagree with this idea because it doesn’t allow for a dynamic play style.
Three: Technically speaking you start the game as a citizen of the coalition, that’s how you play the tutorial and how you register your sub and crew.

As a new player, being able to decide a which faction (even unaffiliated) to support and then later on decide to start supporting a different faction as lore is pieced together through gameplay is a better system (the current system).

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Unless you are talking about multiplayer and the host is letting the other players know what kind of faction they want to support.

lavish gorge
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again this could be turned off

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and no im not making a new suggestion

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atm

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it would allow you to start inherently bad

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consider it a hack

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achievments could be disabled

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this is not the best idea im just saying you should be able to start as a pirate lol

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new idea: pirate start

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with missions to help rebel factions

pale pilot
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Have the merchant ship be in its own ship, with a railgun and a preloaded nuclear railgun shell.

Should make a sufficient deterrent.

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The railgun fires if you take any of the crew inside to 50% hp.

lavish gorge
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ye lol

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it just gets pre aimed at your subs reactor lol

pale pilot
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I'd love the merchant to be in something like a special beacon station

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Like in a mini outpost mid way through a level

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Obv armed to the brim.

blazing parcel
pale pilot
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Wait

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I mean if he acts like regular merchants

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you'd lose all his inventory if you kill him - since he keeps all the stuff in a pocket dimension

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at most you'd what steal another 6 revolver rounds (heh)

blazing parcel
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it floods if his heart stops

pale pilot
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Nah just have the merchant ship have nothing stealable

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Stealing in general would need to be massive more difficult or skill based - rather than "I'll just wait here until y'all move out - and then dash with this diving suit m'kay"

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It needs to actually be difficult

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Like it really ought to have a rep penalty on the first instance you get caught

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then perhaps the merchant could have stealable goods

hearty hill
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I think if the devs really wanted to crack down on stealing than making it harder to steal on outposts or high consequences is the route to take and then the occasional sub merchant is easy to steal from cause he’s just in a sub. Maybe call and inform of what happened so you lose rep.
And in future less merchant subs show up in your game because you are a pirate.

civic snow
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This could work by simply having a beacon station sort of structure with some sort of market in it. This could be a merchant npc, or a market board, similar to those in dynamic Europa.

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This would reduce lag from having an entire other ship in the level, while keeping the interest of encountering non hostile things in a passageway. Additionally, a fixed structure would decrease the danger of just being sunk by a stray swarm.

hearty hill
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I like this idea as well.

civic snow
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It would make sense that there are merchants isolated away from stations, and these could have their own missions to go along with them.

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For example, actually bringing a crate of supplies on board one of their stations

lavish gorge
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or just don't stop

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or both

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but yea b eacon station would work

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maybe he is trapped at first and by solving the puzzle you save em

grizzled steeple
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Heck, make the merchent guid a universally loved faction so you loose both jovian and coaltion rep on the campaigin

lavish gorge
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@austere finch