#Resuscitate dead characters (Permadeath Update)

100 messages · Page 1 of 1 (latest)

burnt dome
#

Idea is that after your unconscious bar runs out you fully die. Like, biological brain death, with no way to 'heal' it. So maybe just buff vitality instead?

high thicket
#

Death should be death imo

#

your chance to save them is while they are alive

lilac hatch
#

This game already has CPR

#

Why not take it 1 step further with a resuscitate feature?

high thicket
#

The thing is

lilac hatch
#

Depending on what they died from of course

high thicket
#

thats what getting someone out of a downed state is

lilac hatch
#

That'd be perfect for this game

high thicket
#

dead is when its too late

lilac hatch
#

I want those movie moments where the doc is like 'Call it, he's dead'

#

And the assistant is like 'damn you live!'

#

And he zaps him 5 times

burnt dome
#

That's neurotrauma for you

lilac hatch
#

Haven't given it another look

sharp void
#

When someone is in the unconscious state that’s because they’ve undergone cardiac arrest

#

That’s why you have to do CPR

fickle elk
#

also neuro is stupid if doctor wants to touch u and rip ur limb and organ off u have no chance lmfao

sharp void
#

Once that bar is gone they’ve either bleed all their blood or brain death has occurred

fickle elk
#

touch u owo immediately u are drugged and unconscious and u missing all ur limbs xD and heart

#

also yeah maybe defib has like 1 minute timer

#

and has like 20% to work xD

fickle elk
high thicket
sharp void
#

A defib only assists in restoring an ordinary heart rate

high thicket
#

Granted because of the way healing works in game you can often slap blood into them and they get up

sharp void
#

Only does anything if the heart is beating or you’re doing CPR

And we already have CPR

fickle elk
#

or defib can extend their heart rate or slow down second health bar maybe

high thicket
#

Removed ages ago

fickle elk
#

they limited injection speed for this reason kek

sharp void
#

The only way a defib could be useful while still making sense would be just making CPR even faster

fickle elk
#

np

#

u didnt know

#

oh i got it, defib grants “temporary health”

#

it slowly decays

sharp void
#

Something like the miracle in progress trait?

#

I mean a defib won’t do anything unless somebody is actively doing CPR, or the heart is still beating

#

But that’s if we want to be true to how they work in real life

lilac hatch
fickle elk
#

yeah it slowly decays temporary health like a morphine shot with no downsides: downsides is you can only use it once per person and a 3 minute cooldown on a person

sharp void
#

If we don’t care then we have a lot more options

fickle elk
#

so defib just buys u more time

sharp void
high thicket
sharp void
lilac hatch
high thicket
#

Bit like left 4 dead pills basically

#

It will keep you going till you get home

#

but to get your full health back you will need to spend more time healing on the sub

sharp void
#

Biggest thing about defib is do we care about how they operate in real life

#

If we don’t then we have a lot more options for gameplay

sharp void
#

Ok, then the concept of temporary help or some sort of tool for ‘super CPR’ would work

#

Sounds like something EK would do

#

I believe there are several defib mods that do something similar if you guys want the latter

high thicket
#

I wish liquid oxygenite was good AwareDev

shut bloom
#

But players can run away

#

Thats what 4 fentanyl is for

silk owl
sharp void
#

Bro just appeared

#

What the Italian doing here

silk owl
#

my fellow american i've been here a while

sharp void
#

Lies

silk owl
#

check oldest message cuh

#

anyway

#

this new addition seems cool ngl

#

like people with masochism gonna like it

sharp void
#

Real

scenic junco
#

Interesting idea.. I mean dead should be dead, I get that, maybe it's mroe a balance where you can have things like gear (emergency Defib) attached to your chest which will trigger (at x% health?) to revive you/make temporariyl mobile (not heal) from an unconscious state automatically before you die (maybe enough time to get to medbay or back to sub, etc.) ....also like general skills "vitamins" or other kinds of consumables that improve how long you can be incap'd before dying ... maybe a perk as you said that will drain skills as a "fuel" preventing death and giving you a little extra chance to get back up (the more "seasoned" a veteran you are, the more willpower/chance of survival, kinda deal I think would fit...with a toll/scars of course)

#

controversial idea, but I think you're on to something nonetheless!

wheat glen
#

this is bad idea, permadeath is suppose to be challenging.

shut bloom
#

yeah that was the whole purpose

#

i think character permadeath is good

#

maybe even hardcore

#

but adding all these things just removes the whole purpose

lilac hatch
#

I'm not trying to negate permadeath -

lilac hatch
#

It should've already been in the game - this permadeath update is the perfect time to implement it!

#

I'm not sure about an automatic one. Obviously it won't work on torn up people or fellas who died form blood loss or radiation blah blah stuff like that

#

Sucks how quickly people shit on this idea

high thicket
#

If defib slowed down bleedout and wasn't hotbar compatible maybe

#

Could be used for people to delay death when medic is busy

#

Resurrecting "DECEASED" characters is a no for me though

worn abyss
#

there already is a resuscitation mechanic; CPR when your health is between -100 and 0
there's no need to add yet another resuscitation mechanic beyond CPR (implying that now "actual death" is at -200 health instead of -100)

high thicket
#

Thats my thoughts

#

Downed state is already the point of "not dead but dead"

worn abyss
lilac hatch
#

That's not really nice