#Have a Reputation system for the game
1 messages · Page 1 of 1 (latest)
Sadly I don't think it will be added, due to how servers are in Baro
Clown
Being a helpful clown
-99999 Social credit
Servers are player hosted so this reputation would have to be client side
Client side means they can just edit it

Clown
Edits rep
Clown rep is now 69420
And it continues to end of time
Based
Very very bad
A system like this assumes that all servers follow the same rules and the same playstyles
Which is true, for CS2 and R6S
But VERY untrue for barotrauma
A player might join a casual vanilla server and play along, good around and be a good person there
They'd get plenty of rep
If they behave the same way in a modded roleplay server they would probably be banned and lose rep because people would dislike them
You also have to account for toxicity
Baro players are not all good losers
They are sore losers
They will abuse systems to fuck over people who beat them
Also, what happens if a player has very low rep? Does every host just ban them instantly?
That is probably the worst possible thing to happen and I guarantee it will
Noone should be banned for doing nothing and a system like that encourages it
It will also massively influence gameplay if people respect it, because they'll treat high rep players better
What, you wanted a fair share of equipment? You wanted a medal for once? Get fucked. Your rep is low because you won a match of PVP earlier and the enemy team was salty.
Yeah pretty much this
Moderating is not hard
Anyone who claims otherwise is either trying to moderate a roleplay server or isn't putting their duties as host first
Its not hard but it gets tiring
When you just want to play and it keeps happening
The best thing to do is build a core of players you trust
That can keep a lookout too
As a host you are likely captain too
So won't be paying too much attention to whats happening on the other side of the ship until its happened
Thats where good crewmates comes in
They can intervene beforehand
Be it security knocking them down and cuffing them
Or a engineer with a RFA
What's wrong with karma?
UPD: I get it, thank you
have you used karma before?
it is worse than nothing
infact there's a ton of ways to bypass it entirely
it's a dated system that assumes everyone is working together and that certain things are always bad
ie, players with a husk infection are considered hostiles
that's good when you think oh yeah execute them before they get to the turning point
that's bad when you think oh yeah there's zealot robes and husk genes
that's extremely bad when you think oh yeah, husk infected players are immune to karma because they're considered enemies and fucking killing everyone gives them karma instead of taking it away
Karma system should be shot and left in an unmarked grave
Anyone who runs Karma is clearly clueless
It doesn't stop anyone
It just pisses off the people who continue playing on your server
For doing anything
If your a troll what does Karma achieve?
You done your trolling, now you have space herpes wow
Time to leave anyway
Meanwhile the security who was trying to beat the guy rewiring the ship
Is now afflicted
nonono, you misunderstand, you done your trolling so anyone who tries fix your bullshit gets booted for low karma
I got maximum karma from detatching a monitor from a pirate ship wall as well
yeah I
updated this recently
the exceptions is the worst part
I could go on about ways to grief that force karma to harm good-willed crewmembers
I refuse to play on karma servers because I play engineer
but also that would not be a good idea
it removes one gameplay component for me
Even if I'm playing a job entirely unaffected by karma
I refuse to play servers with it
Because any host who enables it is completely incompetent
and not worth even considering
Yeah was about to say that
Look at this
This will do nothing to a minge
I... I added that to the wiki page 
They are done by the time it hits 100
I think I know it's there
yeah it's fucked up
I'm going to be a hunchback within 2 minutes
lol
But then the host will kick me for wiring
As I cant tell them what I'm doing
And if they have Karma on
they clearly wont be able to tell
the misery
I do think that you should see how often some one gets banned from servers
If they grief one places they will do it again later
and what if they didn't grief, and get banned?
plenty of players will get the short end of the stick if misunderstandings happen
and with traitors now on the forefront, misunderstandings will happen
I've accidently caused someone to get banned for something I did before 
Rewired the reactor to seal the doors and catch fire for if the captain decided to not pay us again
But before that happened some random guy figured out how to turn it on
Seeing a ban does not mean much but seeing 5 bans in the last day
It's the doing over and over that tends to be the problem
But seeing the ban reasons could also help in that case
Like I have see the same guy get banned in 4 different servers
For the same shit
It's useless and fucking annoying
Applied morphine and overdosed someone due to low medical skill? Get space herpis
Also I'd say that ongoing admin stuff is kinda good unless you work with dedicated server (because it just adds new layer of fuckery)
Yeah seeing their ban rate for like the last 3 days and the reason for it (idk if there’s a type box for reasons or a tick list, a tick list would be better bc then you can include that in the stats).
If they’ve joined 50 servers over the past 3 days and been banned from all of them for griefing, you’d be a little skeptical. And if there are hosts letting you in to the server just to ban you to up your griefing numbers, you can just wait a few days to get your stats back down (which is not ideal by any means but it’s a solution anyway).
ban reasons
- grief
- idiot
- try harder
- griefer
- no
- get lost
this system would not work
I don't even see the benefits of this yet
telling hosts that x user has y previous bans doesn't benefit the community as a whole
It’s just to get rid of those people who server hop to troll over and over again
and if they stop griefing?
Then their stat goes down
Yep
Oh no! Not the consequences of my own actions :(
you mean the consequences of someone else's actions?
hosts are not competent
That’s the problem that arises with it
it is a system that relies on good faith from all involved parties
It is really a hosting issue
any system like that is built to fail
And I don’t think there’s a solution to it unfortunately
hence why I'm arguing against this
I see little to no benefit for massive drawbacks
I see it ending up in the same pit as karma
shudder
I’m going to be honest it’s very wishful thinking, I have so much faith in people yet I’m continually disappointed by them
It’s my curse
I don't have faith in them 
admittedly, I USED to
but I now view hosts with massive skepticism until they prove they know what they're doing
It’s not even a naïvety thing anymore
It’s just thinking other people are as competent as what they should he
Because I’m continually amazed at how they survive
Anyway this is off topic
it's not off topic, it's a discussion about the quality of hosting on a suggestion that has a vast impact on the quality of hosting

they survive because frankly the majority of players are new, naive or just don't care
oh 
no
Only steam achievements
I’ll have a browse
it'd not represent the current community
the people who play today are not the same people who played in 2021
Yes but SURELY the statisticians are competent enough to realise that
Surely THEY will be intelligent
only people with access I imagine is steam
Cring
but I don't think they make that data very accessible
uhhh tl;dr reputation system only works with a fuckton of assumptions that aren't always true in baro, also assumes that the rules for reputation changes are fair and justified at all times
For me ita the fact you can accidentally hit someone and get a big debuff. Yes you can gain it but what happens in a firefight can be bad. I was a medic saving a security who when I shot him by accident, kill thed the mudraptor but couldn't save him because of the space herpies
the best solution will always be human moderation
and it's what we already have
it has its own drawbacks but they're unavoidable
when i host i just ban anyone that has a hard to type name, or a name is in another language, or names numbers that i don't know simply because they are the hardest to ban quickly when they do something, and the same goes for any that doesn't listen to simple commands/rules. i would rather not have to ban people that might not be bad, but because of not knowing anything about them, i would rather not deal with them at all, because there is always another person that can take thier place
if some guy joined that they set a good example on others servers
then i could care less what they named of if they don't immediately listen to me
but when i all i get is a name, i end up having to ban people just because their names
and i have seen many other people do the same

Why has Discord got me follwing this stupid suggestion again>