#reactor power on signal

93 messages · Page 1 of 1 (latest)

mental acorn
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How hard could it be

primal flame
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You mean signal out?

mental acorn
primal flame
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I doubt developers want fully automated reactors

kind granite
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Honestly I can see some very interesting wiring designs coming out of this, such as the reactor switching off automatically when load is very low and letting the batteries take over, turning back on again when load begins to pick back up. You could make some really nice fuel efficient reactors this way

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Skilled engineers can already min-max the fuck out of the reactor despite the nerfs, so why not a little more

flat field
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How would it handle auto-control and would having that pin benefit the game as a whole?

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First question isn't a "gotcha" thing, more so a matter of how you'd want that feature to work.

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But as for the second part, I think the fact that we can't turn on the reactor remotely feels very intentional.

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It makes the idea of shutting down the reactor remotely more risky. You can do it if you're afraid of a meltdown happening, but you can't instantly change your mind afterwards. It's a commitment.

soft pine
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Its also already possible

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You can just turn heat and turbine to 0

flat field
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That's true.

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The only thing it doesn't prevent is a meltdown from reaching 0 condition, right?

fervent pasture
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Tbh turbine doesn't matter in shutting down the reactor

soft pine
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Probably cant say I know for sure

fervent pasture
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In fact the quickest way to shut it down is setting turbine to 100 and fission to 0

soft pine
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Makes sense

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Cools it down much faster

fervent pasture
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Tho it might overvoltage

soft pine
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Free xp

flat field
soft pine
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Same

flat field
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Does the meltdown delay stat apply to when it reaches 0 condition?

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Because if it does, then I've never even been close to witnessing it.

soft pine
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Likewise

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But yeah to summarise I think you are right that its an intentional limitation.
However you can already bypass it in game anyway AwareDev

quick bane
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Also shutting down reactor instantly nullifies turbine noise - imba for stealth

flat field
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I don't mind that aspect of it, because stealth is only a barely viable strategy.

fervent pasture
flat field
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Can it reach 0% naturally from water damage?

fervent pasture
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Yes it can, it just won't explode

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It has to be through explosion

flat field
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That's stupid.

fervent pasture
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I mean i wouldn't want the reactor to blow up in the middle of reparing the ship after fighting with abbysal monster

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Tho it could leak radiation

boreal marten
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Well, EK shipyard has such feature on at least one reactor and its literally a status effect that says "pin is used, reactor ison = true

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Its just that shrimple.

flat field
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Reactor explosions are a complete non-issue as is. It should be an actual threat.

boreal marten
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I do imagine that someone out there, has a concept for a submarine who relinquishes the control of the reactor to a logic system, and would benefit by being able to turn it on when relevant.

boreal marten
flat field
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I mean, it does have a delay before it starts producing enough power, though that's only due to auto-control taking its time adjsuting the values.

flat field
boreal marten
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To be fairrr

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Its not that people dont like playing the game, but, that coming up with whack logic systems is a game of its own, oftentimes at odds with the "manual" players.

soft pine
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While it is fun to make logic systems there is something to be said for people optimizing the gameplay out of the game

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So many people use op automated subs and then get bored after an hour

primal flame
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And after a while such people leave community, it gets smaller and in the end there are only devs left

soft pine
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The devs dont play the game BaroDev

primal flame
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But they feed themselves from it

flat field
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They feed on the lost souls. Those who lose their purpose in the game, drowning in the sea of circuits, eventually become food for Hex.

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This is why circuit boxes were added.

sacred tulip
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players unfortunately don't understand what's good for them almost all of the time

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myself included

soft pine
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People are still complaining that deconstructing was nerfed (these people likely still use reversal mods)

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Engaging spending 3 hours in fabrication gameplay

sacred tulip
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I think the deconstruction change was overall good for campaign

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but it did have effects on other modes where the only way to fabricate was deconstructing

soft pine
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True

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Mission mode be like

sacred tulip
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real

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most changes the devs make are really good for campaign tbf

soft pine
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It would be too confusing to have them be different though

sacred tulip
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yeah

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that's the issue

soft pine
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mission mode should probably spawn some materials

sacred tulip
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it could be modded the other way but then I lose the right to say I play vanilla

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😔

sacred tulip
soft pine
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exactly

sacred tulip
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but it is not used much

soft pine
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Yeah

sacred tulip
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think it's only for armory guns

soft pine
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And some other items but mostly armory

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Just compare mission mode secure cabinet to campaign lol

sacred tulip
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should really be a thing for virtually everything that autofills

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more meds, mats, supplies etc out of campaign

soft pine
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mission mode provides you with an entire arsenal

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Campaign has a revolver and a harpoon

sacred tulip
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that's why I love it

soft pine
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ye

gray echo
sacred tulip
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Doesn't matter though

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I prefer vanilla

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Have no idea why everyone assumes my gripes are fine and dandy because I clearly play modded

cedar grove
fervent pasture
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You are simply insufficient in your skills