So I am aware those new circut boxes are coming. I had an idea for those. In my eyes the circuit box is lovely because it helps us organize our circuits but it also makes them easier to attack. My idea was for there to be some kind of way to save a "schematic" to a circuit box of what is intended to be in that box and how it is supposed to be wired. This way when a traitor scrambles a box a brand new engineer who has joined the game with no knowledge of custom sub can walk up to the sabotaged box and rewire it as intended. This helps hosts with custom subs because after sabotage any player can fix it instead of the singular player with deep knowledge of the submarine.
#Idea for the new "circuit box"
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Maybe make it a checkbox on the box that can be toggled per a box. So complicated boxes can have a schematic while simple boxes that don't need one can be left off or if players just prefer to have or not have schematics for more difficult gameplay.
Or simply make circuit boxes immutable, by check box in sub editor
Would obviously be simpler then schematic
We already have the server option for disabling wire editing. The point is allowing people to tamper with it while also allowing others to easily fix it.
Do we? I didn't know that
traitor mode server but everything is locked and all of the loose panels are not interactable, attemping traitor goals is considered griefing.
Fixing a rewired box should take some time. Especially in the context of traitor mode. This is alongside the technical issues of a fixall button for wires that have been removed or replaced.
How do you fixall a item that has had its wire reused in another device
How does schematic saving work, what if you are playing campaign and your engineer who is not a traitor rewired the bottom docking port to open like an airlock. Does that mean someone can waltz by and just undo that
I assumed the schematic would generate a blueprint looking thing you have to study and replicate to fix it. Not a saved preset with one button restore
this is actually more realistic as every electric box is supposed to have the documents and schematics inside of it IRL, so I agree with this suggestion.
And if not inside of the electric box, then the electric box has a name like M134 for example and then u should be able to find them in ur schematics cabinet.
for balance reasons i feel like it'd be good to lock it behind an arbitrary level of electrical engineering
like 30-50 or so
the thought of password/pin protected circuit boxes did come across my mind but I don't think it would fit the game
add a padlock item to lock the door 
it's going to have to wait for the update after the next regardless
you're going to have to deal with unprotected circuit boxes for one update
too late to change anything
You guys settled with a max component number yet?
add a padlock item and make so that the ID cards can be used to open, then add an item that can be used to force open the padlocks and secure cabinets and toxic cabinets without the proper IDs
oh geez imagine having a padlock slot that meant instead of insteantly opening cabinets had a "opening" timer
do you want to be secure or do you want to be able to open this right now
This guy gets it. Some people in this thread kind of missed the entire point of my suggestion.
Some suggestions I gave on the junction box thread :
Junction boxes have water sealed circuit breakers, those must be turned off in order to safely repair junction boxes inside a flooded submarine. They deactivate everything the junction box energizes. Junction boxes should also have an improved interface informing you what it is powering. Maybe there can be another way to repair junction boxes while flooded requiring special gear or high electrician skill or both. This presents the player with a choice, keep the junction box running while it can to keep certain devices functional (example : pumps, engine, super capacitors, etc etc...) or deactivate it to repair during a flood or wait for the submarine to be drained to repair it energized. Repairing energized with low electrician skill has risk of shock even without flooding, repairing non energized without flooding has no risk of shock even with low electrician skill.
Repairing non energized is faster for low and high electrician skill.
So during a moment where your submarine is all fucked and you re not moving or need anything active you could turn off boxes for faster repair
I think the 'people who missed the point' are because that server setting doesn't affect circuit boxes
Maybe just make them the engineers secured container. Security gets cabinets, doctor toxic cabinet. Engineer circuit box
Crowbar
Make it a combo lock so you actually have to set all 3 numbers and then manually randomize them after closing or risk someone guessing it.
Regular doors require to be hacked, wreck doors require a crowbar
nameable pins!