#Operate Weapons callout by clicking on turrets in the Status Monitor

1 messages · Page 1 of 1 (latest)

sage kelp
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In order to reduce the sheer amount of "Use the top left gun, bottom gun, front gun!" that the captain is constantly calling out, it would be nice to be able to click on the ship's turrets in the status monitor to automatically create a temporary "Operate Weapons" marker on the corresponding periscope.

This is similar to the existing leak/fire/machinery markers the captain can already place in rooms through the status monitor, but now for guns!

sour marten
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Why

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Operate order exists

glacial gate
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Could be extended to other devices too. Clicking on them could send out a repair order rather than having to drag an icon onto the hull

sage kelp
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Because that's like 5 button clicks that can only be done to individual people.

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You don't send a specific order to just the mechanic to fix leaks.

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you mark the room that needs to be fixed, and everyone sees it.

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similarly, don't send a specific permanent order to the security officer to operate one gun through the 15 buttons needed to get there

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just click the turret and boom, everyone knows "use THIS periscope."

sour marten
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I do

sage kelp
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that's a worthless order and you know it.

sour marten
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(because my crew is bot crew)

sage kelp
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lmao yeah exactly

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the crew command screen is pretty much just for bots

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because they're super generalized orders that don't give you useful information

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"Medic man! Heal people!"

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.......the hell else do you think he's doing?

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only bots have the brilliant idea to not fix leaks unless explicitly ordered to.

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the status monitor is for players.

glacial gate
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could be a more general "need someone to take a look at [device]!" kind of order

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with special behaviour for turrets

sage kelp
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yes, though there's a generalized "fix machinery in this room" callout already

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which is usually enough imo

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there's no equivalent right now for operating guns.

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like at all.

sour marten
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Just not as active

dim fox
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This is how I could see this working. You have the option to tell a bot to Stay on this turret. Than you have the option of telling bots to check to see if there any hostile if not resume other duties. That command would be tied to the status monitor. Could go like “Men check and see if we have any hostiles outside” they go and check if nothing is spotted within ten seconds they respond with “sir no enemies left in sight” and resume normal duties. Obviously you would need to specify which turret to check on the monitor.

sage kelp
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This is more for multiplayer callout stuff, rather than for bots. Right now you can just order bots to sit on it 24/7 and they'll happily do it. Players will not.

dim fox
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It would work the same way. It would just tag the turret the way the status monitor does it

sage kelp
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It's why ordering "fix this room" will not make bots prioritize fixing it.

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as far as i can tell, status monitor tags are totally ignored by bots.

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ideally they shouldn't ignore it, of course

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but for now i'm just looking to have this in the game at all so i can tell players "please use THIS gun"

dim fox
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Would be easy to implement that turrets already show up on the status monitor

sage kelp
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Might need to give them a bit of an outline to show they can be clicked on, but yeah, should be doable

near hatch
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Like, when are you going to press 5 buttons to get someone to use the guns? One of the few times when you're racing against the clock to defend your submarine/station?

dim fox
near hatch
dim fox
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He’s talking about multiplayer games I thought he was talking about bots too

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He wants the visual alert like when you tag a room with water but for turrets

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Which fuck yes because Captains within no mics would REALLY help them

dim fox
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I didn’t know bots don’t give a fuck about that

sage kelp
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far as i can tell! you can call out a fire or a flood or something and they're not gonna go to that room or anything.

dim fox
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Wish they would

sage kelp
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bots are typically hyper efficient omniscient breach fixers though so it barely matters

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by the time you call something out they're already there just, knowing it exists.

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it's why you never call out damaged junctions on a berilia with bots. they just know where everything is. even though for human players that is a huge omnipresent thing to pay attention to.

dim fox
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I think inside a submarine the bots aren’t going to get anymore efficient. But need more work going on expeditions

balmy socket
# sage kelp just click the turret and boom, everyone knows "use *THIS* periscope."

You know what'd enhance the feature even more? Being able to name turret hardpoints in the editor via special tags, just like we name rooms.
So that when you give an order to get on the periscope, your character will say in chat "Need someone to man the [turret name]!" And without the tag it'd be a standard "man the guns" callout.

sage kelp
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that sounds fantastic

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although--

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maybe it wouldn't need a tag in the turret

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because it could grab its name from the gun itself. if the periscope is currently hooked up to a railgun, then they'll say "Need someone to man the [Railgun]" in effect. this'd make sure it keeps working even after someone swaps the gun out to a flak cannon or something.

balmy socket
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That's a simple system which could be implemented with what we have now, yea. What I meant was an additional, manually applied set of tags, which would describe the turret's position on the submarine. I don't know if that system is much harder to implement and if there'd be some issues with it, such as additional tags resetting on turret swap.

sage kelp
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it could also just use the current room the periscope is in as part of that too

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"Man the Railgun in the Gunnery" would be pulling from the currently linked gun type, and the room's hullname.

balmy socket
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That's more information, but the same amount of useful information, usually. A common situation is that you have all periscopes in gunnery and multiple turrets of the same type.

sage kelp
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yeah. i think specifics can be more down to the placement of the marker itself. it can be directly on top of the specific periscope

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i suppose saying "top right persicope railgun" is also messy.

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because saying "operate the top right Railgun" and then the railgun is actually on the bottom of the ship isn't great either

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just because the periscope is in the top right of the room.

balmy socket
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Yeah, no, you would not want to tie the chat callout to the periscope position. The callout tags I was thinking of, applied to hardpoints themselves, would be something along the lines of:

front, back, upper ventral (top front), lower ventral (bottom front), upper dorsal, lower dorsal, and maybe (for ships with too many guns) upper central and lower central

And the command, applied to the turret, would produce a marker on top of the periscope connected to the gun, alongside a callout in chat, such as "Need someone to man the lower ventral turret!"

spark wigeon
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What about external callouts?

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Place monster sighting at a direction so people know which turret and where to look

sage kelp
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that's not as useful imo. finding the correct periscope is half the trouble, especially on some subs with really dumb gunnery layouts or where they're spread out.

spark wigeon
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Rewire them then

balmy socket
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So true. Turn one dumb layout into another dumb layout, since periscope positions can't be changed.

spark wigeon
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Petition to move all periscopes to be as close the the actual turret at possible. (Time for ballast periscope)