#Barnacles

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north wave
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Barnacles that grow on the outside of your submarine. These would behave like minerals - use a plasma cutter to remove them. Each barnacle on your sub adds weight to it, so your sub gets slower if you let them accumulate. Barnacles on turrets reduce the turn speed of the turret. Barnacles drop a deconstructable resource when removed.

frozen cedar
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I really like this idea. It makes the world feel that more real and lived in. + It bridges the gap from functional ship to wreck in cool way.

rustic sandal
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It sounds neat, but it also sounds like extra tasks to do. Let's stop so we can chip off barnacles because the submarine is functionally worse. I'm not sure how you'd do a punishment for letting them fester or if you need one at all

frozen cedar
# rustic sandal It sounds neat, but it also sounds like extra tasks to do. Let's stop so we can ...

Sure, but you could also make it a biome specific thing, it doesn't have to be universal. Like say; Ballast Flora.

I also really like this idea, because it fits into a common english idiom; "You run a tight ship!"

Origin of Run a Tight Ship

This idiom originated around the mid-1900s. It comes from the idea of a literal ship with tight ropes. This expression alludes to a ship with taught (tight) ropes and well caulked seams. In other word, everything on the ship, down to the smallest details, is orderly and controlled.

The submarine is essentially your lifeline; if you don't take care of it, it can't take care of you.

twilit heron
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Barnacles could also block turret angle

frozen cedar
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I would love this! I remember someone actually made a sub in the editor with something similar.

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But in that case it was ice-buildup instead

twilit heron
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Yeah

heavy ether
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sound good

twilit heron
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Oh get this!

heavy ether
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would make mechanics repair the outside of the hull to prevent fucker from getting in

twilit heron
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Barnacles can be on whales

heavy ether
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fucker= crawlers
muddys

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go on

twilit heron
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So maybe a variant moloch with some on its shell.

vocal ledge
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essentially ballast flora but buffed

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sounds cool to me

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it disables the guns it covers etc

heavy ether
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then check outside when docked

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i like this idea

vocal ledge
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yeah

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the vanilla game is way too easy as is

twilit heron
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Also offer a service to have them removed alongside hull repair

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But you don’t get the calcium or other loot

vocal ledge
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yeah repair hull would actually have a use now

heavy ether
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i use repair hull when i am too lazy to fix the remaining leaks

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or when one of my shuttle explodes

twilit heron
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I seal leaks but often don’t fix double hull or protrusions near airlocks

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So I always use it

vocal ledge
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double hull is cringe

heavy ether
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fr

vocal ledge
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and buggy

twilit heron
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The humpback has it

heavy ether
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where

vocal ledge
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did devs patch out the double hull issues yet

twilit heron
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You can seal yourself inside

vocal ledge
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it stopped monsters from entering even when walls were broken previously

vocal ledge
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that isn't a double hull

twilit heron
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What is it?

heavy ether
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bruh that aint double hull

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its decor

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dude

vocal ledge
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its just a hull and a wall

twilit heron
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Both sides can be cut or welded

vocal ledge
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double hull is using the exterior hull piece twice

heavy ether
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yea

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like making the walls thicc

vocal ledge
twilit heron
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To me that by definition is a double hull but sure in the meta sense it’s not

heavy ether
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bro

vocal ledge
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Its not a hull though

heavy ether
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a lot of subs has that

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dugong got it

vocal ledge
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its a wall

heavy ether
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most subs got it

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you dont put everything inside a hull

vocal ledge
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double hull is making a ship inside another ship

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a wall is something used to separate compartments

heavy ether
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@twilit heron

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not a double hull

  • 2 walls away from each other.
  • Outer walls hard to repair

double hull

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-visible 2 wall near each other

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can be repaired from inside

vocal ledge
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I think he gets it

dreamy tinsel
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oftentimes they don't have to worry about stocking the guns, meds, or managing funds like the cap, sec and med do

jolly wren
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This honestly sounds like a good idea, though I’d probably say crowbars vs a cutter

frozen cedar
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Most of the code should be there already, either via the plants/minerals code, or placeable item code.

slow harness
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honestly

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getting your fatass crew to go outside and repair the hull is good

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so go make them clean barnacles too

twilit heron
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You know. We could make there be a danger

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Only if they get fully grown though

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Is anyone here familiar with half life barnacles?

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At the same time said barnacles aren’t picky they’d attack human sized monsters like crawlers too

tame sluice
twilit heron
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And? How’d it go? Did others like the idea?

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Oh wow! Punishing careless captains or people that take too long. I love it.

tame sluice
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The concern was that we would need to teach the AI to deal with them, which isn't ideal

heavy ether
leaden arch
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How well does AI handle ballast flora?

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And do they try to deal with it at all?

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I'm wondering because I have a feeling some of the more complicated tasks are always done by human players and that's okay.

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Especially when the feature breaks up the usual slightly monotonous gameplay loop and forces the player to leave the comfort of the submarine for a bit.

frozen cedar
# leaden arch I'm wondering because I have a feeling some of the more complicated tasks are al...

In my experience the AI will instantly kill themselves against Ballast Flora.
They'll just panic, run straight in there, get burns and pass out. Then someone has to drag them out, or they die.

In praxis, that means I usually have to yell at the captain, a lot! xD
Yell orders at him to order the AI to navigate around the Ballast Flora - which is not always possible - and usually that means I have to do some variation of the following:

  • physically grab the AI
    • on the spot
    • or from the Ballast Flora infested region, where they are currently unconscious/dying
  • drag the AI away to safety
  • potentially resuscitate them
  • effectively restrain the AI
  • either by staying with the AI
  • which means I have to wait until the captain can manage them
  • or by locking them in a room
    Only after this last point am I actually free to help combat the Ballast Flora.
frozen cedar
frozen cedar
leaden arch
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Yeah, that's about what I expected.

twilit heron
twilit heron
twilit heron
twilit heron
ember warren
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I was writing out my own idea for a new creature, before I posted it I wanted to check if there was something similar made and it seems there was (How lucky of me 😔 ).
So I will simply post it here to not waste board space.

Some kind of creature that somehow avoids being shown on radar (reason could be its unique structure, maybe it emits a sound which "disrupts" the pings, what ever fits it in the end).
Maybe it could stay hooked onto walls, but when it gets hit with sonar it detaches.

Slowly makes its way towards the submarine, if its lucky it will be able to hook on and attach.
Now for the duration of its lifetime, it will stay hooked onto the submarine.
Slowly over time it makes very small, VERY small cuts into the hull its attached too, might take a bit to make a hole big enough to get any water in.
At the start of its growth it is vulnerable to taking damage with any weapon, but later on as it grows, the only way to get it off would be through something as equally powerful to a plasma cutter as it would get tougher. (Maybe it scrapes the metal off the hull and adds it to itself?).

An alpha/elder version of this creature could maybe be strong enough to disable the turning of turrets or to completely block hatches/docks. (Only if it gets to grow for long enough.)```
twilit heron
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Don't forget "tongue" attack

frozen cedar
# ember warren I was writing out my own idea for a new creature, before I posted it I wanted to...

Those are some nice contributions! : D
I particularly like these two ideas:
Slowly over time it makes very small, VERY small cuts into the hull its attached too, might take a bit to make a hole big enough to get any water in.
Barnacles secret acid if I remember correctly, so that goes very well with established creature / environment lore in game.
Hmmm... perhaps they could lower the max HP of the section they're attached to?

An alpha/elder version of this creature could maybe be strong enough to disable the turning of turrets or to completely block hatches/docks. (Only if it gets to grow for long enough.)
Hmmm... I like this idea too. But In that case I think there's another kind of creature which might work even better.

True Limpets! https://en.wikipedia.org/wiki/Limpet

These aquatic snails have - and I kid you not - a conveyor belt of constantly-renewing iron-mineralized teeth:

Limpets are a group of aquatic snails that exhibit a conical shell shape (patelliform) and a strong, muscular foot. Limpets are members of the class Gastropoda, but are polyphyletic, meaning the various groups called "limpets" descended independently from different ancestral gastropods. This general category of conical shell is known as "patelli...

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Wouldn't that fit really well with the Barnacle theme?

The advantage of these is that they can actually move, albeit very slowly.
And they cling to their chosen surface if threatened.

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That means, one could actually use them as a form of gameplay.
For example:

  • 1 ) You notice a trail of bio-film attached to the shell of your submarine.
  • 2 ) You follow the trail to and find a few small shells (True Limpets) attached to your ship.
  • 3 ) The shells are too hard to break with melee swings.
  • 4 ) You do notice however, that they can be;
    • 4a ) Burned to death with plasma cutter or welder.
    • 4b ) Pried off with a knife/crowbar, so long as they haven't grown too big already.
  • 5 ) So you pry away / kill a few of these harmless creatures, and grab some kind of organ that they drop. (Or maybe put them into a special water-proof crate?)
  • 6 ) The Medic(?) uses the collected organor the crate, to create one of the following;
  • 6a) "Adhesive Mucus Extract".
  • 6b) Limpet Repellent.
  • 7 ) Using a relevant tool, you remove the Adhesive Mucus film, which the creatures had already left on the sub. (It could also just be washed away by moving the sub at high speed? Or even just over time if the Limpet is no longer there.)
  • 8 ) Using the Sprayer(?) you can apply the stuff from 6a or 6b for their respective following effects:
  • 8a ) You apply the "Adhesive Mucus Extract" from 6a; the next True Limpet that appears will make that spot it's "Homescar", meaning the place where it returns to when threatened, or when the ship is moving.
  • 8b ) You apply the "Limpet Repellent" from 6b; Limpet creatures will not be attracted/attach to the area for x-amount of time/untill the repellent wears/washes off.
frozen cedar
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.
Additionally, the advantages of keeping True Limpets would be the following;

  • 1 ) When the submarine is standing still, True Limpets move around the exterior, and eat all the Barnacles.
  • 2 ) Their shells would protect chosen areas from damage.
  • 3 ) Should you need to, you can kill the fully grown True Limpets and process their shells into materials, perhaps calcium/carbon? And process their teeth into iron and perhaps titanium?

And the disadvantages would be these;

  • 1 ) They add to the weight of your ship, making it slower/less maneuverable.
  • 2 ) Maybe they attract certain creatures?
dusk portal
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I think having stuff growing onto your sub is good idea, you can like, go into fully rusted, kelp covered sub with barnacles on it

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maybe some power sucking parasites too

shadow pollen
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Barncle boy, get back to work

north wave
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Barnacles could also be used to make caves a little less sparse. We need more stuff in caves

twilit heron
shadow pollen
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Or could even explode

vocal ledge
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barnacles stopping you from docking would be insane

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very interesting gameplay change

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no more last second docks

frozen cedar
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My crew once docked and catastrophically infected a station with the Husk

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we tried saving the place for I think two or three hours

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and then we just reverted to a previous save

frozen cedar
frozen cedar
delicate nebula
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I kinda like the rare incident of a submarine docking as it's going up in flames though

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But yeah the ideas here are wonderful

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I feel like this would be a very big consideration with larger subs

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Since removal of these barnacles/true limpets would be much harder the larger surface area your sub has.

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While on the notion of limpets, perhaps a new drone limpet could be implemented. A little barnacle clearing limpet that can be fired via a depth charge tube, to clean barnacles from a sub whilst it's actively engaging hostiles/manuvering.

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Something akin to elite dangerous limpets

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Certain relatively large ships like the Berilla and Typhon 1 could really stretch their endurance via the fact that they have depth tubes.

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Repair limpets could even repair external hull very slowly and have the benefit of being able to keep up with a manuvering sub and not draw aggro.

Acid Limpets are an expensive limpet used to clear the aforementioned barnacles.

Cargo Limpets have a storage space and can be launched to act as cargo drone of sorts, travelling straight downwards until it hits the ground where it can then be accessed as a larger storage container. It can then be held with 2 hand and brought back to the sub. Maybe even give it scuba scooter functionality. Or if we're really fancy make it be able to redock at the launching depth charge tube that it was fired from!

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_

Back on the notion of barnacles, perhaps we can make a late stage mechanic/medic skill incorporate this local fauna as armor for a sub.

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The mechanic skill would reduce the movement speed loss form barnacle growth and limit how weak hull can be with them growing. In exchange the barnacles must be fed via floating in ballast flora patches for a bit.

The barnacles serve in a similar fashion to damage reduction on hull, but they can still fall off after receiving high damage like from sub weapons or abyss monsters.

inner mason
twilit heron
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Barnacles should definitely be able to attack anything in range when full grown

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Their penis tongue is super long.

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And spear like

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Think mini thalamus turret

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Or half life barnacles

inner mason
twilit heron
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Now imagine 2-3 hitting you at once.

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Truly a baron trauma moment.

dusk portal
twilit heron
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Drawn and quartered

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The Europan kealhaul

dusk portal
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we really need some disableing monsters

dusk portal
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Make that bastard walk the plank

twilit heron
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Oh someone needs to make a barotrauma cover

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Anyway imagine barnacle genes allow you to be ignored by the barnacles as well as give you a natural ranged attack something similar to a weak spineling but with harpoon connection.

twilit heron
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Natural armor

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Basically over time you grow calcium buildup on your limbs that becomes breakable armor like mudraptors and such

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But maybe it somehow restricts you from wearing certain outerwear

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Not sure

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Oh maybe it blocks the inner wear slot

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That could work so you still can wear dive armor

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It would also slow you down

dusk portal
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Maybe makes you slower and have less health cus of the shit literally growing on your skin

twilit heron
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What’s the joint gene taint do?

dusk portal
twilit heron
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Could also make it increase acid damage as calcium dissolves easier

desert adder
twilit heron
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That would be interesting

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It grows over a turret and takes over

ember warren
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Waking up this thread <<

twilit heron
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This needs to be real so necroing it

twilit heron
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Might also explain how the spores get in the water