#External Power/Oxygen Pipes
1 messages · Page 1 of 1 (latest)
what
My brother, what you want is functional docking ports
Docking ports share power but not oxygen afaik, a way to transfer O2 between subs is an interesting idea
I like the idea, maybe could be expanded towards pumps
So that u could suck out water from those ruins and leave FGs helpless
Yes
Portable Oxygen Generator item for the Mechanic, maybe? 02 candles? 🤔
Take along a portable pump as well, and you could use it to make environments more "Human friendly"
Do you want to set up shop in ruins or something?
Yes
Sounds like a great idea
I will sell those blobs of blood to locals
I would call it "Blup"
Bluid is a better name imo
fluid, blood and ruin all in one
Hmmm... what do you mean by external Power?
Wires that can be connected outside the ship?
I really do like the idea of oxygen pipes, or even just pipes in general.
I think it could add a lot of depth to builds overall, and synergize really well with current mechanics and potential future ones.
If the oxygen pipes could be connected externally between subs, that might open a whole new avenue for rescue missions as well.
Yes, thats basicly how I think it will work.
Depending on the context youre wanting, this is fairly easy to do. infact an oxygenite shard already fills a hull with oxygen when outside of a container. You could mod an item that consumes power and provides oxygen, and could fill O2 tanks. Make it portable etc
portable battery pack, too. If the wreck supported it, you could probably drop with a couple items and drain/power/oxygenate/light up the whole thing
with the O2 changes coming in the next update, a portable electrolyzer or some way to refill tanks on the go might be handy. It'd have to be big, like 2 handed, for balancing of course
i thought of it like the main sub powers the wreck while divers seal of leaks. and repair the pumps, junction etc.. You can then provide oxygen and do a safe and easy salvaging.
again, that's just a docking port.
a fun docking port
docking ports have a power pin that powers what theyre attached to, and create a gap for water/air flow
its not just for wrecks.
I didnt say it was
ok
Docking ports would work on any structure that also has a docking port
but a structure is a structure, whether its a wreck, a station, or a ruin
cave?
Buddy it's flooded
: (
It's not just flooded, it's likely connected to the open ocean from multiple directions in the background.
Dont get mad at me dude, youre giving me 2 word replies and not articulating your ideas
There are no hulls in caves, which is the requirement for oxygen
That's the part that can be fixed. It's the logic of the interaction that can't be.
Damn I just like the idea.
We got that.
I think the biggest takeaway from the whole discussion is that the docking port is underutilized and the game needs more beacon stations that spawn on the level's ceiling, so you can power them from your sub before exploring the rooms.
Maybe have them spawn with a broken junction box somewhere in the first couple of rooms, through which the power from the docking port can flow to the rest of the station, once you repair it.
Make docking ports great again?
Yea.
I would say that oxygen and energy pipes would be great for external sub maintanance.
There was a discussion to add barnacles, so the idea would be to go outside the ship and using pipes easily strip them from the hull.
Another thing would work well with buffing exosuit, there is a discussion about it and there was an idea of using exosuited crew members as external turrets. External pipes it that case would provide oxygen.
Or the third thing is just to have exosuit to be able to work from ship power supply if needed
Okay, I really like the idea of plugging an exosuit into a junction box. But it also brings a question of how to display that connection, since we don't have wire physics or limited wire length.
No physics required, just draw straight line from suite to thing you're connecting
Looks like ass, though.
oooo like a portable reactor?
It would be such a pain to make physics though
It would. Which is why it's hard to think of an actually good solution. The easy way sucks, the hard way sucks to try and implement.
Oh
I know
What about a new artifact, that you can insert into a special station and it will transfer power in a specific radius
OP
It's not as a radius might be like 2-3 meters and only if you're touching right next to the hull
But then it's kinda useless
yeah
And it's not op since you will only power exosuit with it and only near the station itself
good idea but kinda blank
My best guess is to scale down an endworm and retexture it to display some kind of wire.
New artifact is better as it will provide same functionality and will not damage performance
But hard time to B A L A N C E
no
German
is horrible
best guess is to prevent abuse and dont make it the #1 way
like charging through hull
i think
:/
Uhhh, you can easily limit it, by making artifact station only work when in direct sight
Not to use fuel in it, the idea was to use exosuited crew members like external turrets
oh
Yep
sounds nice but difficult to make
I don't think it's harder to do then DYNAMIC WORE PHYSICS
Also would be cool to use for example arc emiter with such connection, bit it is already a balancing question
I imagine it like this: When in a wreck, you can wire the exo suit to a charging station to recharge the bettery. Or power up the turret, pumps etc.
Damn
Exo-suit me bloved
I see
Such cool stuff it could be
what if, your sub and wreck has this power station, so if your sub has this station and artifact in it it can transfer energy, and since wreck does not have that it can suck energy from your sub to power it's grid and by extention power all you've mentioned
F
-100 to reactor condition every 40 seconds?
no
would be fun
very very very very very very loud reactor
actually yes
And diffretn artifact have diffrent effect
kinda good idea giving artifacts a new use, but like, bruh
Europa: Powering war-crimes
Que Artie Dolittle single handly reducing a pack of mud raptors to mush with a prototype steam cannon
