#Improvements to Cleaning

109 messages · Page 1 of 1 (latest)

orchid laurel
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At this time the Cleaning Downtime Activity has very little depth if at all. While there are blood stains, vomit stains, paint stains, fruit stains, and fire/explosion stains, there’s only one tool to remove all of them: the Sprayer with Ethanol. Regalis has even gone to say that cleaning is “useless” and a “mistake”
In short, Cleaning the submarine in Barotrauma could have more depth to it.

sturdy gulch
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#bringbackcleaning

cursive fable
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#scrubdaddy

weak badger
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janitor job

orchid laurel
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As a start, one thing that can be reimplemented is water stains. While it is just another stain, it will add an additional constant incentive to get cleaning

haughty temple
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water stains were annoying and clogged up the decal count

cursive fable
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I want to BE ABLE to SCRUB blood stains, leaving behind a non-blood trail!!

sturdy gulch
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I miss stains/grime/algae cum

cursive fable
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cum

orchid laurel
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If Assistant didn’t already have the Grey Shirt Talent Tree, I feel like the Janitor Talent Tree would have been excellent

weak badger
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janitor learns broom-fu BaroDev

orchid laurel
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Or maybe the supposed Janitor Talent Tree could combine with another downtime activity, like gardening,
a Janitor/Botanist

cursive fable
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^

minor rampart
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#scrubdaddy

outer coyote
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is there a reason to scrub the submarine besides making it not look awful?

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mechanically, what gameplay does it add?

sturdy gulch
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downtime activity

tender cradle
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And depending on the nature of the "uncleanliness" cause an appropriate level of stress to the character.

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Or at least to the bots.

outer coyote
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sickness and stress levels?

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that's two entirely new game mechanics

tender cradle
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and a slipping hazard

outer coyote
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lmfao

cursive fable
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definently

tender cradle
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I'm just spitballing here, because I've been waiting for it to matter for ages.

cursive fable
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slipping hazard

tender cradle
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Oh

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here's an idea

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it could foul up the incoming water

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if the submarine is filthy as a pigsty, then floodwater in the compartment will be harder to see through.

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That way it could present a more immediate danger

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Bloodstained water should attract hungry creatures.

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Vomit should nauseate the crew.

outer coyote
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just causes more vomit

tender cradle
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yeh, so get rid of it!

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xD

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Use the sprayer you filthy gibs! xD

outer coyote
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stinky tolerance

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so eventually living and wallowing in filth long enough doesn't perpetually cause the crew to coat every single wall in vomit

tender cradle
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If a submarine gets THAT gucked up, then maybe it would negatively affect plants.

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Bacterial overload.

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And crew would need antibiotics

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or develpo, idk, pneumonia maybe

tender cradle
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There ya go!

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That'll teach them the importance of cleanliness!

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xD

orchid laurel
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Ever since an unstable build had bugged opaque water, I’ve been interested in seeing intentional murky water

grand hound
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I love the idea of murky water and Ballast Flora spreading more easily

tender cradle
# orchid laurel Ever since an unstable build had bugged opaque water, I’ve been interested in se...

One aspect of this game that I love, is that you actually feel like you're becoming part of a real crew - and one of the ways this happens, is by there being little things that newcomers can notice before you mange to teach them everything.

Old Guys: MumblingHurringAndDurringInIncoherentMemes
Newguy: "Hey guys, I finished cleaning the hallway like you said. Gonna get started on the ballasts next. By the way, what's with the murky water in tank B?"
Old Guys: LaughingAtEachothersJokes
Old Guys: ...
Old Guy 1: ... "Wait...
Old Guy 2: "Hold up..."
Old Guy 3: "Did you say, 'murky water'?"
Newguy: "Yeah, I couldn't see in there. Is it a bug or?"
Old Guy 1: "!? DID YOU TOUCH THE WATER?"
Newguy: "!?! Uhm!! No! NO! It was too scary in there!"
Old Guy 2: "HANS! GET THE FLAMME-"
Old Guy 3: SprintsPast "WAY AHEAD OF YOU!" *Click* FFFWHOOOSH!!
???: MonstrousShrieking
Newguy:

tender cradle
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I just realized something; the slipping hazard is actually already implemented:

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It just probably has to be slightly altered to work on the sprayer.

tender cradle
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?

mellow creek
# tender cradle ?

My apologies. I did not realize I typed something, must've hit my keyboard. Sorry again.

tender cradle
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Ah lol xD

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Happens to the best of us : P

kind zinc
kind zinc
kind zinc
outer coyote
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tbh i think cleaning is a silly side mechanic that should remain only aesthetic.

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i do not want slippery floor janitors from ss13.

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the submarine is never SUCH a shitshow inside that people start treating it like such like in ss13.

kind zinc
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Have items lying on the floor create trash bags and other garbage sprites over time that must be removed or causes movement speed penalties when moving through

outer coyote
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unlike ss13, this game is decidedly NOT an "every man for himself" kind of thing where it can truly descend into anarchy and everyone is just trying to survive until the rescue shuttle saves them and ends the round

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you have to work together and pull through, no matter how bad. no one is coming to save you.

outer coyote
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blood, broken lights, and damage makes the station look like a shitheap

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so people will act like they're in a shitheap situation.

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this only works because anarchy and trying to survive on your own is both viable and the intended way to play that game.

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the janitor's role in that game is to keep things from descending into chaos.

kind zinc
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Have cleanliness effect person transport missions

outer coyote
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this just doesn't exist in barotrauma.

kind zinc
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You get less money if it’s filthy

outer coyote
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what's the reason?

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the inherent reason for it in ss13 is extremely solid and ties in nicely to the gameplay and tone of the game

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why here?

kind zinc
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If you get an Uber and it’s full of garbage and smells terrible how will you react?

outer coyote
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crew transport missions make a tiny fraction of the game

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and cleanliness won't affect the players, again

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the game is built around working together, nothing can change that.

kind zinc
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No one is asking for a lack of team work

outer coyote
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throwing up your hands and hoping for rescue and playing selfishly will literally never, ever work, because no rescue shuttle will come.

kind zinc
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That is irrelevant

outer coyote
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as i laid out earlier, that is not irrelevant at all

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that's the entire point of cleanliness in ss13.

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preventing anarchy.

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if there is no anarchy that you need to prevent here

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why expand on cleanliness here?

kind zinc
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Getting nauseated as you walk past vomit or various poison or infectious by bleeding near blood

outer coyote
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this more just sounds really annoying tbh.

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i like ss13's implementation as a very subtle way of influencing people's decisions.

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this just physically attacking you through infections or slowdowns or causing more nausea sounds very frustrating.

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i mean i get it, you want to add some excuse to do something during downtime

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but this isn't it.

kind zinc
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Or simply have consequences to not having a clean sub

kind zinc
outer coyote
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none of these consequences are anything more than a nuisance.

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it'd likely be the same thing with hunger/thirst

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although even that has the potential to be more fun if you crank it up to lethal levels.

kind zinc
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The difference is any thing that causes filth can be prevented

outer coyote
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(and by fun i mean annoying but at least you have to engage with it)

kind zinc
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Hunger and thirst can’t be

outer coyote
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i have to ask though: does having to go around with a sprayer and cleaning up every little piece of trash/blood/vomit sound fun?

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or does it sound like periodically tedious busywork?

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you have a MUCH MORE immediately dramatic version of that with junction boxes breaking down.

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literally influencing the submarine's capacity to operate at all.