#BetaRT - RTX For Minecraft Beta 1.7.3 (WIP)

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hard chasm
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ugh discord is dead so i guess the video will send eventually

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game is very fucked up

final mountain
sonic dagger
hard chasm
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vid should show whenever the API issues are fixed

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i think i have sent it like 3 times

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basically all meshes are changing to different textures every frame and the game runs at like 5 fps

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lmao

sonic dagger
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๐Ÿ‘€

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i really hope it's not hard to fix

hard chasm
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hopefully not

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all the custom changes work funnily enough

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[15:20:24.774] err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST ๐Ÿฅ€

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oh yeah it also crashes a lot

sonic dagger
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i've updated like 4 of my mods to use this fork now without any issues. idk what's happening here but i'm really worried now

hard chasm
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fuckin finally

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i have no idea whats causing this

final mountain
hard chasm
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its been like 3 hours of me trying to figure this out

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its just super fucked

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ill keep digging at it tomorrow but im pretty sure im just gonna revert back to the old remix base

sonic dagger
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newer remix seemed to hurt perf in fnv too. even the nvidia version of it without my modifications? idk why

hard chasm
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i think the perf hit has to do with how fucked the game is lol

sonic dagger
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i was really hoping this would work

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thankfully this project doesn't seem like it really benefits a ton from the newer features though

hard chasm
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even if it doesnt, i'd prefer it to be on a newer remix base, im not blaming you for the issues btw lol

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its just frustrating that this is even broken in the first place, BetaRT doesnt really do anything special

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my gut feeling is whatever API changes that were made from the newer runtimes

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even though im past the ABI stuff

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its just like the gmod rtx api light crashing issue, all rendering goes completely wild before it crashes the gpu driver

sonic dagger
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it took like a day of troubleshooting to get FO4 to work on the newer version

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a whole extra day for Skyrim

hard chasm
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having sonnet 4.6 look at the used api functions in my working branch vs the broken one and adding its findings to an md file, hopefully something useful shows up

rare knot
golden patio
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i think he was talking about remix being scuffed.

hard chasm
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if i can verify that works, i will then update to the latest master commit, if it breaks there, i can start bisecting

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if that ends up working without issue, @sonic dagger you'll have to look into what breaks with your fork

hard chasm
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i like that it turns back into a cat

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meowl? more like meow

sonic dagger
hard chasm
sonic dagger
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๐Ÿ˜– wonder what broke in mine

hard chasm
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@sonic dagger not your fork

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it breaks with latest master

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time to bisect pain

sonic dagger
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omg okay i didn't know that was a gif

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cute

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anyway it might be the recent cpu/gpu optimization commit

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it changed a LOT of stuff

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alternatively, maybe the fix for skinned bone counts broke it

hard chasm
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would be weird if it did, skinned meshes work fine

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they're the only thing not broken tbh lol

toxic plover
hard chasm
sonic dagger
hard chasm
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all skinned meshes frozen in time lmao

final mountain
hard chasm
toxic plover
hard chasm
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1080p window @ dlss ultra perf, still not representative of performance at time of release

hard chasm
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?

toxic plover
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what numbers do you get at quality

hard chasm
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im at short render distance though, higher the chunks, the more the perf hit

toxic plover
hard chasm
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yes?

green nimbus
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have the feeling that for this project the resolution + dlss preset isn't going to tell you much

toxic plover
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God damn

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i think my 5070 will struggle a bit if the release performance isnt too far off

hard chasm
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project is still mostly GPU bound, so hopefully i can find some other ways to optimize

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its boggling to me something like gmod rtx runs better than this but these are two sides of the same coin in terms of implementation

green nimbus
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are you alpha testing on all those leaves?

hard chasm
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yeah, i tried to do meshes instead but it caused a lot of issues on the wrapper side

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OMMs constantly run out of budget lol

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i do want to give it another try soon since the project is in a more mature stage

toxic plover
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Let's remix.

green nimbus
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think being mostly gpu bound is a good place to be

hard chasm
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i should probably see how much it scales

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XeSS has a res slider that can go pretty low

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108p lmao

final mountain
hard chasm
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@sonic dagger well i compiled this version and its still pretty broken
d417327fcdac42e45fc348c3a0c316edc2c25554

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nothing significant with this commit, just that its before the cpu/gpu opt

sonic dagger
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๐Ÿค” interesting

hard chasm
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im about to find out

wanton apex
hard chasm
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wdym feel, the increase is like 1.5x

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it could've been because of the broken skinned meshes though

wanton apex
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or the new fps

hard chasm
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idk i didnt measure it vs the old runtime, i just know it was significantly faster than the old runtime

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numbers are above

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im getting close to the cause

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been merging every 5+ commits until i hit the breaking one

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almost at 35a63375485b894c47102b38b69df186a748a4b2

wanton apex
hard chasm
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@sonic dagger I FUCKING FOUND IT

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unfortunately, its a huge change

sonic dagger
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my god

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would you mind opening a bug report for it on nvidia's repo and i'll roll it back in my fork

hard chasm
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nah dont roll it back

sonic dagger
hard chasm
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discord lag
im hoping i can find the regression

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i cant make an issue until betart is out as i assume they'll need to test a proper fix

fallen birch
hard chasm
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took about 12 hours of my day

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but we are SO BACK

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latest commit of the remix plus repo

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tl;dr, keep externally submitted meshes (remix api) out of the anti-culling stuff introduced in that problematic commit

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tiny code change so nothing had to be reverted

sonic dagger
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amazing work

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tyvm for doing all that ๐Ÿ™

hard chasm
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my pain is everyone's gain ๐Ÿ˜›

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for some reason remix api lights are completely broken but im assuming thats something else

sonic dagger
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now that you mention it, it was broken in FO4 too. but i thought that was a problem on the plugin side

hard chasm
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yea one sec ill show what happens

sonic dagger
hard chasm
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ah i meant from your changes

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the code is on my fork still, i just pulled your fork into mine

sonic dagger
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ohhhh

hard chasm
hard chasm
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guh where is the clouds

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i see stars and stuff

sonic dagger
sonic dagger
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i wonder if you somehow pulled a commit before i pushed clouds?

hard chasm
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are they pushed to main?

sonic dagger
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they are

hard chasm
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weird

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thats what i pulled

sonic dagger
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i really doubt the clouds would work that well in this game, but it'd be neat to see

hard chasm
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yeah i just wanna mess with them

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the moon and starts is what im really excited for

sonic dagger
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i'm finalizing the implementation tonight, hopefully if not tonight then by tomorrow. i optimized it a lot since the last push and fixed some major visual issues too

hard chasm
sonic dagger
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how

hard chasm
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what branch did u push to think_cat

sonic dagger
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it's on main

hard chasm
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yup thats what im pulling from

sonic dagger
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wtf

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alright, well i'll get this finished and stable, then i'll worry about why they vanished for you lol

hard chasm
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does a config var make it visible in imgui? the code exists

sonic dagger
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it shouldn't?

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i have a build skill in there for claude btw

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hmmm

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fucking hell microsoft

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windows is shitting itself real hard rn

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like wtf

hard chasm
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lol

hard chasm
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@sonic dagger for some reason swapping my rtx.conf made the clouds show

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imgui options still missing, so maybe some bug you might need to look into

sonic dagger
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interesting

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ty

hard chasm
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ngl looks cool with the new cloud system

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its a little nosiy but it looks decent

sonic dagger
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o neat

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yeah the new version fixes the noise

hard chasm
sonic dagger
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yeah that looks really cool tbh

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i'm happy it works so well there

hard chasm
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gonna label this as the "Fabulous" clouds option once i implement a native settings menu for remix

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my intention is to completely hide the remix menu for stable builds, remix dev only accessible with dev builds

sonic dagger
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that's a neat concept

green nimbus
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reminds me of early texture packs

sonic dagger
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ya

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i didn't notice the sheep until just now

hard chasm
sonic dagger
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-# i kinda forgot sheep were in MC

hard chasm
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btw volumetrics for the atmos sky are broken on your fork

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:3

sonic dagger
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๐Ÿ˜–

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it's prooobably pretty obvious that i don't test with volumetrics at all

hard chasm
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dw, the fix is a RTXDI change anyway

sonic dagger
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oh is it? hm

hard chasm
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yeah i had to checkout my own submodule

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change is here one sec

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ngl i kinda dig the cloud noise

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its like film grain

sonic dagger
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well, it's still there in the newer builds at lower sample counts. it's just a lot more uniform

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instead of the weird cutoff and circle type pattern

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my energy is fadinggg

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idk if i can finish this tonight

hard chasm
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mind faded so long ago

sonic dagger
hard chasm
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me fr

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eepy

sonic dagger
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yeah cryAnime

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i slept sooo bad last night

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hope u sleep well

hard chasm
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ty, u too

sonic dagger
hard chasm
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where did the Lottes tonemapper come from

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it likes to peak whites

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very contrasty, i like it

hard chasm
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i need to add Psycho, or maybe let @green nimbus add it

sonic dagger
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i am using the defaults, and i had claude and chatgpt like quadruple check the implementation. it is correct. idk why it looks like that

green nimbus
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skyrim uses reinhard + contrast so lottes made sense I think

sonic dagger
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yeah it was added for skyrim, but it looks good in a bunch of games tbh

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i generally stick with Hable though and tweak it

green nimbus
sonic dagger
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hope u feel better

green nimbus
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thanks

hard chasm
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aww this looks siiick

sonic dagger
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@real stirrup

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goku did the stars. i haven't touched those at all since his implementation

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๐Ÿ™ i'm so happy it's all working now

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and i think i juuust fixed the shadow issue

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๐Ÿฅบ

green nimbus
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oh and lottes is what alan wake 2 and avatar frontiers of pandora uses

sonic dagger
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OMG SHADOWS WORK

hard chasm
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lottes looks a lot better after customizing it

sonic dagger
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i tweaked it for skyrim but i lost the settings ๐Ÿ˜”

green nimbus
hard chasm
sonic dagger
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i personally don't like AgX much at all

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but i can see why u do

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i want to make a custom version of Lottes that's a bit more balanced

hard chasm
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what the hell is happening here

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fire is not a light

hard chasm
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what is "Direct" tonemap mode supposed to do

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other than crash the game

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๐Ÿซƒ

green nimbus
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It's supposed to just run the tonemapper standalone instead of alongside the global or local tonemapping

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-# you aren't supposed to run two tonemappers onto over each other like that

green nimbus
hard chasm
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right, though AgXc should be pretty different from Troy's original implementation

green nimbus
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yeah that too ig

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realized that remix plus has so many tonemappers now that will have to work in hdr when that finally become a thing for remix

hard chasm
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iirc nvidia is overhauling all of that so we'll probably need to redo everything

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my agx pr got closed with some comment related to that

green nimbus
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yeah...

hard chasm
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hopefully it brings real HDR

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excited to see what they bring

green nimbus
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Oh it'll be real HDR

hard chasm
green nimbus
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what?
I haven't seen anything lol
I just know that pumbo wouldn't let that happen

hard chasm
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lol

green nimbus
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anyhow if it comes down to it I can make the tonemappers work in HDR

green nimbus
# hard chasm

how do the torches look in dark interiors with that setup?

green nimbus
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yeah but that's 5 seperate configs that you need to check if you mess with the post processing at all lol

sonic dagger
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๐Ÿคญ i was joking dw lol

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it'll be a pain in the ass

green nimbus
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honestly think the easiest way to manage all that would be to extend or scale all the sdr tonemappers to hdr and displaymap to hdr/sdr at the end

sonic dagger
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smart

green nimbus
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yeah so that way they all have nice highlights and you wouldn't have to maintain an sdr variant and hdr variant for each tonemapper

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I also think that the global tonemapper could be dropped and instead of having a "direct" tonemapping mode, the global tonemapping could be an additional option for the other tonemappers

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can scale the global tonemapping to make that work

silk sphinx
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I'm wondering if this version of Minecraft is so old and so different from the current version in terms of features. Is the plan to somehow backport the contemporary features and elements of Minecraft? Or just keep it as it was during that time and this is more of a showcase of the technology?

green nimbus
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CR just like this version
afaik he isn't planning on porting it to other versions

quiet delta
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Is this something I can install yet?

golden patio
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no

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you won't be able to install it until the future

fallen birch
fallen birch
hard chasm
toxic plover
silk sphinx
simple garnet
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It has some really nice gameplay changes I vastly prefer

golden patio
inland glen
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It's just Reinhard Spline with some psychovisual tweaks on top

green nimbus
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I still need to contribute it into remix

inland glen
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How does the workflow even look like for remix

green nimbus
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what do you mean specifically?

inland glen
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With how little I know, I'll just look it up so you dont have to explain everything lol

inland glen
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Yeah I don't get it

green nimbus
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so there's multiple ways to get a game working with remix if that's the part you're wondering about.

  1. If a game uses a fairly standard fixed function pipeline it should mostly work with remix without a ton of patches.

  2. If a dx9 game uses shaders, you can make fixed function wrapper for the game that sits between remix and the game.

  3. If you have access to the game engine itself or willing to do a lot of reverse engineering you can pass data from the engine to remix directly (this method is what betaRT does)

marble current
unique pulsar
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I already was using an rtx pack lol

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I think the issue is loading into the RTX demos

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the built in packs are way out of date and I assume break the game

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well and the fact RTX is just broken in general

boreal zenith
boreal zenith
unique pulsar
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I just said that basically lol

unique pulsar
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and sometimes it's completely broken

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and yes for the record I am using better rtx

fallen birch
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maybe I missed judged Minecraft RTX

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4K 60fps as well

final mountain
fallen birch
terse depot
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So it's released?

golden patio
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it's technically released in an alternative universe where CR released it

fallen birch
final mountain
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CR always gatekeeping for real smh my head

final mountain
hard chasm
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bros gonna kidnap me

boreal zenith
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original doesnt have puddles!

wanton apex
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cause its a thing where model tris dont count as much in path tracing compared to raster?

fallen birch
fallen birch
boreal zenith
fallen birch
fallen birch
boreal zenith
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afair a restart fixes it

golden patio
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why the cat flipping me off

pliant owl
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CR, curious how do you get the UI like the main menus to be visible? Is it some sort of passthrough/blend? Is OpenGl or whatever generates the UI somehow still responsible for its rendering and its just being overlaid somehow? Radiance mod for Minecraft lets GL handle the particles, UI, etc. whereas Vullkan handles geometry and lighting. A blend of sorts

pliant owl
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Reading up...

In remix_c.h (line 208), remixapi_StartupInfo has forceNoVkSwapchain, and the comment explicitly says dxvk_GetExternalSwapchain can retrieve a raw VkImage so the app can present it โ€œfor example by using OpenGL interop.โ€ The interface also exposes dxvk_GetExternalSwapchain (line 732) and dxvk_CopyRenderingOutput (line 741), including output types for final color and depth.

Seems the public API appears designed for external swapchain / GL interop, is this what you are using to some degree? Due to Minecraft being OpenGL

green nimbus
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he's not messing with the graphics api stuff at all

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he's pulling information directly from the engine

split zodiac
pliant owl
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Forgot he did mention that

split zodiac
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raw data pull or?

green nimbus
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can look at his unity mod

pliant owl
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Well regardless curious how he does the UI, and is he going to have to redo every particle effect?

split zodiac
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true

pliant owl
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So right now Im trying to explore having Remix render an off-screen image then composite that onto a OpenGL swapchain/window before the UI is called so it can then be overlaid each frame. Since the Ui is my case is Noesis, not reconstructable manually

hard chasm
hard chasm
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this is all that is left of GL, a blank window vs Remix

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need to fix geo hashes so they're not as noisy

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or not? only happens with RR

wanton apex
hard chasm
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finally have visual parity with the old remix runtime good lord

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i dont think im gonna update it for a while unless nvidia drops something super big

hard chasm
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๐Ÿฅ€

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@green nimbus hows progress on psycho? isforme

green nimbus
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wanna open a pr in kim's repo in the next few days

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it's working though

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this is all psycho
#showcase message

sonic dagger
hard chasm
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havent planned any details, but something akin to the existing ScreenOverlay method, except it's through native VK calls.

sonic dagger
#

interesting

golden patio
simple garnet
hard chasm
#

ty, that's what its going for

golden patio
#

BRTX is Bad, BetaRT is Better ||(not beta im stupid af).||

fallen birch
golden patio
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BRTX is still meh. I like to have my shaders open sourced, and not have to play on bugrock edition out of all versions.

hard chasm
golden patio
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anythings performant if you set the resolution low enough

fallen birch
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If I tried that with Remix, Iโ€™d blow up

green nimbus
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psycho?
๐Ÿ‘‰ ๐Ÿ‘ˆ

hard chasm
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yeah im planning on adding it soon

wanton apex
hard chasm
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it already had that

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pretty much every screenshot here was hable filmic with HLA settings

green nimbus
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that should be better too with the pr I shared

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along with the auto exposure

hard chasm
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it looks a tad sterile with psycho?

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ok nevermind adjusting the exposure helps a lot

final mountain
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looks very nice

green nimbus
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you can also increase the cone response if you want also

hard chasm
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what does that do

green nimbus
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fancy contrast

sonic dagger
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is it like this

hard chasm
#

๐Ÿคค

final mountain
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Release NOW!!!!!

golden patio
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add orthocam mode so we can take fancy screenshots

hard chasm
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this highlight rolloff is so FUCKIGN SEXY

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RAAAAAAAAA

sonic dagger
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-# i'm excited to see the reworked clouds

hard chasm
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guh didnt i already have those changes?

sonic dagger
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the clouds were changed quite a bit again and are true 3d now

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you can def just wait until the release is finalized lol. i'm gonna be cleaning up the imgui settings after you push your changes

hard chasm
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@green nimbus is there any further way to tweak the auto-expsoure? i find caves too dark, i can compensate by cranking the expsoure but then outdoors is way too bright

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im starting to wonder if my g80sd monitor isn't capable of correctly rendering dark scenes because this looks way brighter on my phone

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yet they're both oled

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๐Ÿฅ€

final mountain
sonic dagger
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i can barely see anything there

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i'm using a fully accurate sRGB monitor

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all i see is the lit up scene in the middle. anything outside of the center is nearly impossible to make out

hard chasm
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early morning

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psycho really ties everything together

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holy peak

sonic dagger
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for sure

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it's such a huge improvement

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he also fixed Lottes, which i think is my second fav behind Psycho now

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(also using Psycho for Fallout is kinda funny)

final mountain
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"when I run this at 8k on all 3 of my epic gaming monitors at maximum settings DLAA with an 8k textures pack on im only getting 4 fps, are you going to optimize this or is nvidia paying you?"

green nimbus
wanton apex
hard chasm
#

4K DLAA ๐Ÿฅ€

boreal zenith
#

1.12.2 when

final mountain
final mountain
hard chasm
sonic dagger
#

i'll port it to the console version ๐Ÿคญ

green nimbus
#

building it now

sonic dagger
green nimbus
#

I was still anchoring to midgray (0.18)

fallen birch
#

I wonder how Minecraft RTX runs so well
Too bad itโ€™s code isnโ€™t public like Quake 2 RTX

hard chasm
fallen birch
wanton apex
fallen birch
wanton apex
fallen birch
wanton apex
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the mod that installs RR into bedrock

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Minecraft has officially moved from UWP to GDK, and because of this change, the old BetterRTX installation method no longer works โ€” especially on version 1.21.123.
In this updated guide, Iโ€™ll show you the correct and new way to install BetterRTX on Minecraft 1.21.123 GDK, step-by-step.

Whether you're confused about the GDK update, your RTX ...

โ–ถ Play video
fallen birch
hard chasm
#

i can try to optimize remix more but im not compromising any of the visuals remix adds

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so if it runs like ass compared to bedrock, so be it

wanton apex
#

uhhhh @boreal zenith

fallen birch
hard chasm
#

i think the bottleneck is how remix handles large amounts of geometry

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BetaRT is signifcantly lower-poly compared to something like gmod rtx, and that game runs in the upper 400's on a 5080 @ 1080p

boreal zenith
wanton apex
hard chasm
#

prob for views

boreal zenith
fallen birch
boreal zenith
#

the devs cant implement it, we only have the shaders source code

we need source code access for RR

fallen birch
wanton apex
boreal zenith
#

hold on let me search mentions of it in the private better rtx server

hard chasm
boreal zenith
fallen birch
hard chasm
#

sure, but its still significantly less than most games

boreal zenith
#

@wanton apex when was the post?

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i think this is the one

hard chasm
wanton apex
#

this isn't rr this is just some weird like

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idk

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modification thing

fallen birch
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I miss RRA

hard chasm
#

no

boreal zenith
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i knew you referred to this

fallen birch
wanton apex
fallen birch
wanton apex
fallen birch
#

I might get an AMD card just for profiling again

wanton apex
#

smth smth full specular reflections dont need denoising cause its full resolution and fully reflecting light

wanton apex
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ya its messed up

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king vulpes you should modify the RR ai model to not denoise fully speculare surfaces

hard chasm
fallen birch
hard chasm
#

yeah its a good tool looking at their repo

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this is what im going to end up using pretty soon

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gotta work on native settings first

wanton apex
hard chasm
fallen birch
green nimbus
hard chasm
#

sweet

fallen birch
#

Anyway, Iโ€™m supposed to look into NRD SH, thatโ€™s probably more worth while

final mountain
golden patio
wanton apex
final mountain
fallen birch
#

Basically makes NRD on par with RayReconstruction

wanton apex
hard chasm
#

proof

fallen birch
#

@wanton apex oh look, they added what you were asking for
Shadow Translucency

golden patio
#

sigma

fallen birch
final mountain
#

โค๏ธ meowl

hard chasm
brisk scarab
fallen birch
wanton apex
hard chasm
#

can yall move this discussion somewhere else ๐Ÿฅ€

final mountain
#

This is now offtopic #3

wanton apex
#

okay continue garg

hard chasm
fallen birch
final mountain
#

I LOVE BETART!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

sonic dagger
#

any thread made by CR somehow becomes offtopic

wanton apex
final mountain
golden patio
#

on april fools

hard chasm
final mountain
#

Someone should write...... a paper on this

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King vulpes reference

final mountain
wanton apex
hard chasm
#

ill include sss if we dont modify the original albedo

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im gonna have to figure out how to make an SSS map

fallen birch
final mountain
wanton apex
fallen birch
#

Itโ€™s also probably why SHARC looks so good in it

wanton apex
final mountain
hard chasm
#

lmao me too

wanton apex
#

all previous releases have no SH

#

i mean i guess there's this but i dont know what this is

hard chasm
#

LETS GOOO

#

native options menu is official

final mountain
#

steamhappy Thats so cool

wanton apex
final mountain
wanton apex
#

wow this is huge

#

non ai denoiser at the levels of RR

#

hopefully that means less blur in motion and way less fireflies

hard chasm
#

i love integration like this

golden patio
sonic dagger
final mountain
hard chasm
#

the shadow was pissing me off so much during mining

#

its why i added this lmfao

#

it kept blocking torches

final mountain
#

F1 worked but I couldnt see when my pickaxe would break maw

hard chasm
#

yeah lol

#

time for remix settings like DLSS

#

once i can prove that works, remix menu go bye bye

#

(other than dev builds)

boreal zenith
fallen birch
golden patio
wanton apex
final mountain
hard chasm
final mountain
#

Sends pics isforme

hard chasm
#

they're really fuckin buggy

#

i kinda want to do my own star system

#

@real stirrup any plans to make the stars look more uniform? all i really get is that stripe as seen here,
#showcase message

final mountain
real stirrup
#

the galactic center (the milky way thing) I'm planning to add to as well. big plans with all of really. Not sure right off when I'll get to it but it won't be months or anything.

#

all the same though it should be working a bit better then your video there and if it's just the strip/galactic center That's kind of strange. It was tuned for Bethesda games really initially. Then things just blew up real fast and went off the rails with it being integrated into Remix plus.

#

might need to adjust something for your project. game unit diff maybe

hard chasm
#

ill try to mess with it more, but if i leave the camera in a static place, they eventually show, but immediately goes away when it starts moving again

sonic dagger
#

a lot of it is RR

real stirrup
#

Yeah tha's not intended and I haven't seen it in MW yet. @sonic dagger you've prob tested the most games with this

sonic dagger
#

normal dlss is much better

#

and ya

real stirrup
#

they sould blow your mind man

sonic dagger
#

as part of the final release stuff i was gonna rework how the stars are rendered

#

to prevent issues like that one

real stirrup
#

team work makes the dream work

#

I'll see what I can find out as well CR. if it wasn't for you anyway this would not exist

green nimbus
#

does remix use full fat RR?
there are parts of it that are optional that help the resolve quite a bit
-# kinda just assumed they implemented all parts of it but I never actually checked

real stirrup
#

IDK if using the latest dlss might help. I'm using 310.6.0.0

wanton apex
fallen birch
wanton apex
final mountain
fallen birch
final mountain
hard chasm
#

its not that bad, they fixed a lot of issues

#

also the reset button is very handy

sonic dagger
#

i don't really see the problem with it? biggest issue is just when certain games conflict with it, but that's moreso a game side issue

fallen birch
hard chasm
#

other upscalers monochrome_chad

final mountain
#

Very cool (I will never use these because im not a LOSER tux_dawg )

hard chasm
#

polish factor going up ๐Ÿ“ˆ

final mountain
#

also add an "optimize" button and when you press it it just closes the game

hard chasm
#

lmfao

#

adding a RT quality option, this will control RTXDI, RIS, bounces, and some other settings

#

should probably name it PT instead of RT

#

whoops

#

and also rename the project

#

lmfao

#

idk how that didnt hit me earlier

final mountain
golden patio
#

No they aren't. in ray tracing you trace rays and in path tracing you trace paths, it's in the names

fallen birch
fallen birch
#

I donโ€™t think people actually know the difference between RT and PT still, lol

hard chasm
#

@fallen birch got a list of potato remix settings?

#

thinking of making a potato preset

#

this is what i got so far

fallen birch
#

If we had NRD SH
We could probably do the same for non NVIDIA

hard chasm
#

going from Ultra to Low already gets us a +10 fps improvement

#

so hopefully potato will give a bigger jump

sonic dagger
#

sorry i think this one was even lower

hard chasm
#

yay

sonic dagger
#

Low - prioritizes visuals while improving performance. Uses Transformer Ray Reconstruction (RR)

Ultra Low - gives up a bit more in visual quality to improve performance further. Uses Transformer RR

Potato - is for the absolute lowest end hardware, but still tries to maintain a clear image using Transformer RR

PurePotato - is for straight up potato hardware that needs as much performance as it can get. This one sacrifices all extra visuals, excluding path tracing itself. Things like volumetrics, bloom, DLSS Transformer Ray Reconstruction, etc. are thrown away

#

ah nvm. sorry ๐Ÿ˜…

#

i did test all of these presets manually and documented the performance gains at some point

fallen birch
#

Though I want SHARC instead of Importance Sampling one day

sonic dagger
#

in HL2 RTX, Ultra Low gave an 11 FPS boost over Remix's low settings (32 FPS to 43 FPS)

#

the pure potato one was iirc like 49 FPS, but had major quality loss for it. that's why i demonstrated ultra low

fallen birch
#

Iโ€™ve reached like 1080p 40-50fps in P2 RTX before with DLAA

hard chasm
fallen birch
#

Devices like RDNA 2 struggle with multiple bounces

sonic dagger
fallen birch
sonic dagger
#

zero_think sounds familiar

#

it's been over a year since i messed with this so my memory on it is hazy

fallen birch
#

How does that work? From my understanding itโ€™s roulette to determine the amount of bounces hence max going up to 8 but not all GPUs go to max
Is it calculating based on performance?

#

I remember one time I set Steam Deck to 8 bounces and saw basically no performance degradation because it was probably staying around 2

hard chasm
#

what i got so far

#

this should be pretty drastic lmfao

#

holy fuck

#

yeah

#

it is

final mountain
# hard chasm

Finally, you optimized it!!!! I guess nvidia wasnt paying you after all steamhappy

fallen birch
# hard chasm

Do I need to rebase P2 RTX for any of these settings
(I have no idea whatโ€™s new in Remix)

final mountain
#

youtube commenters will say that but unironically

hard chasm
#

im trying to record this but the latest nvidia driver is so crash prone

#

especially when i change remix settings

#

its a huge fps difference

fallen birch
#

What we need is an announcement video

fallen birch
#

I just realize imma have to rebase P2 RTX anyway for some upcoming stuff

#

I despise rebasing

#

Especially for Remix

hard chasm
#

this is my best recording, try to pause before my fps goes to shit because the driver TDR'ed like 10 times

#

fucking nvidia

hard chasm
#

ofc the embed fails

sonic dagger
#

i'll re-encode it for you

hard chasm
#

probably because the encoder died

#

ugh nvidia fix your fucking driver

sonic dagger
#

nvm it is corrupted

#

use game bar instead tbh

hard chasm
#

ill just set OBS to record via CPU

fallen birch
#

Does NVIDIA capture not work?

sonic dagger
fallen birch
#

I usually use that

sonic dagger
#

cpu encoding is higher quality anyway

fallen birch
sonic dagger
#

if my pentium 4 could encode, yours can too

hard chasm
#

apparentlly even TDR can crash OBS when using the CPU

#

so the clip is short

hard chasm
#

omfg it stops RIGHT WHEN I CHANG IT

#

FUCJK

#

im using my phone fuck this

fallen birch
hard chasm
#

btw game is perfectly stable when you boot it with potato settings, but changing it from ultra to potato is what kills the driver

#

for whatever fucking reason

#

here is the massive ass jump

sonic dagger
#

it makes sense that this game would still look okay too

#

it's prob the best case scenario for these settings lol

hard chasm
#

trust me it falls apart in a map with 2K lights

fallen birch
hard chasm
#

sorry i mean 2.8K lights

sonic dagger
#

turning on RTXDI alone would probably help immensely

hard chasm
#

not really

#

this is what helps the most
rtx.di.enableBestLightSampling

#

plus high RIS/RTXDI sample counts

#

remix really struggles with this across all games

fallen birch
hard chasm
#

fixed function ones? probably not

#

well other than gmod rtx

sonic dagger
#

-# FO4 had 8k in one scene

#

FNV gets close to uh... 800 in some scenes and starts to exhibit issues like what cr just showed

fallen birch
hard chasm
#

?

fallen birch
hard chasm
#

ah

#

there is probably more i could add

#

but this is a big enough jump since this project is still GPU bound

#

i guess once im done with native options, tracy profiling is next ๐Ÿฅน

#

i hate doing optimization work

fallen birch
final mountain
fallen birch
hard chasm
#

ill def need to test these settings on my RX 9070 when i get the chance

#

sort of glad i didnt already sell the card

fallen birch
hard chasm
#

naw havent gotten around to it

#

time to remove rtx.conf steamhappy

#

gonna hardcode some of my rtx.conf settings

fallen birch
#

RX 9070 probably gonna look worse without RayReconstruction

#

Iโ€™m heading to bed
I saved your settings CR

hard chasm
#

lol ok, they're definitely nothing new

fallen birch
#

Well I never looked at Kimโ€™s settings before

hard chasm
#

i mean outdoors you cant even tell its potato mode

#

direct lighting really saves it here

#

and sparkles is right, doesnt look too bad with the game's art style

#

79 fps @ 4K DLSS ultra perf

final mountain
final mountain
toxic plover
final mountain
toxic plover
hard chasm
#

RAAAAAAA first diamond found in BetaRT

final mountain
hard chasm
#

NOOOOOOO

final mountain
hard chasm
final mountain
green nimbus
#

are you using the improved exposure?

hard chasm
#

not yet

hard chasm
#

ominous cobblestone block shadows scaredy

final mountain
# hard chasm

im peeing all over the screen looking at this. very disturbing imagery.

#

I am absolutely overwhelmed by these visualsโ€”truly disruptive content that pushes boundaries. ๐Ÿš€

Unfortunately, this experience was so impactful that my RTX 5070 is now completely out of commission due to some unexpected "urine damage." ๐Ÿ’ฆ ๐Ÿ’ป

Iโ€™m looking to connect with the right stakeholders regarding a fair resolution and appropriate compensation for this hardware setback. Letโ€™s hop in the comments to discuss the current state of my 5070 and how we can pivot from this messy situation! #TechChallenges #HardwareMaintenance #Innovation #DisruptiveContent #CustomerExperience

hard chasm
final mountain
#

please spam screenshots so I cant read the message I cant breathe im laughing too much
Okay I just made discord text really big now its gone

hard chasm
#

@green nimbus pulling your changes now

green nimbus
#

sweet

hard chasm
#

auto exposure is definitely stronger

#

would like some adjustments for it tho

sonic dagger
#

-# there are 2 right there

green nimbus
#

like what?

sonic dagger
#

the only extra one i could think of was speed

hard chasm
#

like a min/max threshold

#

speed is already there

sonic dagger
#

oh oops. i must have misread the tooltip

green nimbus
#

I can take a look at that

sonic dagger
#

yeah that explains why it wasn't working the way i thought it would lmao

sonic dagger
green nimbus
#

how does it look outside?

hard chasm
#

@green nimbus it also seems to be a bit hit or miss, maybe add back support for center weight metering?

#

the lava pit shouldnt just make the exposure ramp down that hard when its taking such little space on-screen

green nimbus
#

yeah I agree

sonic dagger
green nimbus
#

issue is I don't have a good test scene in either halo or new vegas lol

sonic dagger
#

๐Ÿคญ sneaky way to get betart access

#

minetest would probably be a decent alternative for now

hard chasm
#

i mean i can give either of yall an early build for the sake of testing this stuff

green nimbus
#

that would unironically be helpful lol

#

does 1.7.3 have creative

hard chasm
#

no

#

but i can give you the save with that vid

#

so you can at least reproduce it

green nimbus
#

that works

final mountain
hard chasm
#

i already cherry-picked your stuff

sonic dagger
#

that would def be useful if you could ๐Ÿ™

it's a much better test area for the cloud system

hard chasm
#

to test clouds you'll have to modify the cloud atlas, so probably just make it all alpha except for 1 pixel lol

#

no way to disable them from the mod

#

atm at least

#

gonna zip up the mod and ill send it to the both of you

#

you'll need prismlauncher installed, but other than that, you just need to import the instance zip and thats it, it should "just work"

green nimbus
#

I'll work on the exposure stuff after I get some sleep lol
it's definitely better than the default but it does need some work

hard chasm
#

yeah im sleeping after sending this, its almost 2 AM lol

green nimbus
#

almost 3 am for me

sonic dagger
#

๐Ÿ˜… 3 AM here

hard chasm
#

yall eastern time huh

green nimbus
#

est

hard chasm
#

CST supremacy tux_dawg

final mountain
sonic dagger
#

๐Ÿ™ will be cental soon hopefully

green nimbus
#

I'm barely est lol

#

like an hour and a half drive from the cuttoff

hard chasm
#

for those i sent the build to, just import it like this

#

oh fuck me i forgot the map save

final mountain
hard chasm
#

updated

#

ill send it to u

#

there is prob some regressions from the first one i sent u

#

cuz of new runtime

#

the blue issue should be gone tho

final mountain
#

that blue has given me ptsd meowl

hard chasm
#

just noticed this remix build breaks the depth fog over the atmos sky

#

i guess ill fix that tomorrow

#

literally a month later

#

smh /s

final mountain
wanton apex
#

like i just dont like it :(

#

i honestly feel a lot more comfortable when using the old remix gui

unique pulsar
fallen birch
wanton apex
# hard chasm

How fast does it run with importance sampled and no remix volumetrics

hard chasm
hard chasm
wanton apex
hard chasm
#

idk, potato and low should already be using it

#

ill check later

fallen birch
simple garnet
hard chasm
#

lmao

#

being real though, the game is 100% playable and everything is visually there aside from a few runtime regressions

#

so i would like to say a few more weeks but idk what life will throw at me

split zodiac
#

dont have to release the source yet but a small pre alpha jk

hard chasm
#

oh right i forgot about those

#

i need to get single player commands to summon those

split zodiac
#

hows enderman look

hard chasm
#

they dont exist in this version

split zodiac
#

hmm

#

okey

#

how our common horse look

final mountain
#

no horses

split zodiac
#

aw

#

what exist

#

lol

final mountain
#

pigs

split zodiac
#

remixed pink floof

toxic plover
#

Hows Bees Look

fallen birch
#

How does Ender dragon look

golden patio
#

How does Warden look

split zodiac
#

how the famed creeper when it blows up

#

or tons of dynamite with performance

golden patio
#

that reminds me that charged creepers exist

#

CR will need to do something about those

hard chasm
#

guess im charging a creeper lol

split zodiac
#

is multiplayer servers stable in that version?

fallen birch
split zodiac
#

jello squares

fallen birch
hard chasm
#

yeah i'll have to manually set it up

split zodiac
#

huge

green nimbus
#

literally

hard chasm
#

i forgot the giant existed in this early ver

split zodiac
#

when did vanilla end up leaving. like what version

hard chasm
#

iirc 1.8.1?

split zodiac
#

k

hard chasm
#

nvm they still exist

split zodiac
#

probably rare

hard chasm
#

nah they dont naturally spawn

green nimbus
#

I'll work on the auto exposure stuff after I have dinner so I have a larger chunk of time

#

the tonemapping looks clean though

split zodiac
#

did 1.81 work? or what errors does it throw

hard chasm
fallen birch
golden patio
hard chasm
#

ok how the fuck do i spawn lightning in this ver for the creeper

split zodiac
#

sweet

split zodiac
hard chasm
#

those commands don't exist for this ver

split zodiac
#

hmm

hard chasm
#

i had to get singleplayercommands just to spawn, fly, etc

#

it might have a way to spawn a charged creeper

#

haven't checked yet

split zodiac
#

can you spawn it and just make a lighting bolt hit it?

golden patio
final mountain
real stirrup
#

1.38

golden patio
#

The slime in mcrtx mixes the albedo texture differently, so it appears more jello like.
||credits to moistcrafter for the image, because i'm too lazy to screenshot it myself||

final mountain
#

why is the sand so shiny ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿฅ€

green nimbus
#

silica

hard chasm
green nimbus
#

yeah betart looks better

final mountain
#

better tarts ๐Ÿคค

golden patio
toxic plover
#

Do you Guy call it Beta Ar Tee Or Beydart

terse depot
#

Betart

green nimbus
golden patio
#

bet art, beta rt, be tart, betart

hard chasm
#

officially "Beytah Are Tee"

terse depot
golden patio
#

an owl

final mountain
#

better tarty ๐Ÿ˜‹ ๐Ÿคค

green nimbus
#

finally getting around to fiddling around with the auto exposure

#

I mean this in the best possible way
this is cursed lmao

hard chasm
green nimbus
#

I'm still play around with it
Struggling with how to implement the min and max thresholds because the cone stuff I have in the auto exposure already acts like a perceptual min and max threshold...

hard chasm
#

what about the center-weight metering?

green nimbus
#

that I can do

#

currently have it setup to do just work with a gaussian

green nimbus
#

it's not letting me open a pr on your b173-remixplus branch

#

would've opened a pr if I could lol

green nimbus
#

also be aware that the contrast from the tonemapping comes after the auto exposure so it does not get accounted for

hard chasm
#

gm chat

hardy tide
#

How it works minecraft uses opengl?

hard chasm
#

it bypasses the rendering api completely, the wrapper hooks rendering functions and passes them over to Remix via the Remix API

toxic plover