#BetaRT - RTX For Minecraft Beta 1.7.3 (WIP)

1 messages · Page 2 of 1

green nimbus
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already looks better than most shaders though

hard chasm
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other than held items, i think the biggest hurdle next is getting transparencies to work correctly, at least in a way that resembles vanilla

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i tried with clouds already and it was a horrible noisy mess

simple garnet
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Also the fact you put distance fog into the game puts it way above radiance to me too! I don't like how radiance and even some shaders don't really put any effort into hiding the view distance edge of the world

fallen birch
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Also there’s no shaders on b1.7.3 so this is a first, lol

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Everyone give @hard chasm a kiss

hard chasm
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💋

green nimbus
simple garnet
split zodiac
golden patio
split zodiac
hard chasm
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e

hard chasm
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m

hard chasm
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f

final mountain
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ran out of gif

golden patio
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📝 green_fire

hard chasm
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transparent stuff next

pliant owl
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What OpenGL version is this?

hard chasm
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GL 2.1, but the wrapper is not dependent on the render API

pliant owl
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So you say it would be possible to do pretty much any version of OpenGl, what about an instance where GL 3.3 core profile with select 4.0+?

hard chasm
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this wrapper is hooking game functions rather than anything sent to GL, so this has nothing to do with GL

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so it would work for any MC version when manually ported

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so even minecraft vulkan for instance

pliant owl
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Hm Im curious to see your source once out to better understand "manually ported". Im really interested in picking it apart for Hytale compatibility, which is OpenGL

fallen birch
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Isn’t obfuscation removed from Minecraft now?

hard chasm
terse depot
hard chasm
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so if hytale is not based on MC, you'd essentially be starting from scratch

terse depot
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Very cool trick

hard chasm
hard chasm
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to better match vanilla and for gameplay reasons, you can make the sky leak through the fog now

unique pulsar
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this looks better than radiance honestly

hard chasm
pliant owl
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How do you run a game parallel like that with Remix on/off same time?

hard chasm
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so the game is technically always rendering both the GL output and native remix output

terse depot
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Hey @hard chasm how are you handling tons and tons of blocks without killing the perf?

hard chasm
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its very gpu bound rn

terse depot
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What about the cpu?

hard chasm
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not really

terse depot
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I'm getting 5 fps with 500 objects instanced 12k times

fallen birch
misty fractal
terse depot
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cr never replied

misty fractal
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lol

terse depot
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@hard chasm

misty fractal
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The man demands your presence

hard chasm
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guh what am i replying to

terse depot
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fckig

final mountain
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what is one meant to say to that maw

hard chasm
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betart already uses MC's existing chunk system to batch meshes so the draw call count is rather low

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most of the perf hits I run into is rendering all of the underground caves + the thousands of alpha-tested meshes

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OMMs constantly run out of budget

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i tried turning them into real meshes based on empty pixel data, and while that rendered fine, it absolutely murded perf

terse depot
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hm

sonic dagger
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I have been looking for one for a week straight for Skyrim

terse depot
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I guess I can implement culling

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Counter intuitive but it's the best way forward

sonic dagger
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it will help for sure but not too much unfortunately

terse depot
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I also made changes to the runtime to disable tlas rebuild for static geometry. That gave me 30 frames

sonic dagger
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I'll send you the culling implement I have for Skyrim. you can give that to the llm and it can implement a similar version for beamng

terse depot
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Frustum culling after a set distance should help as well

sonic dagger
terse depot
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That's a good place to work, yeah

hard chasm
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that would probably help gmod the most

sonic dagger
# sonic dagger I have been looking for one for a week straight for Skyrim

an indoor scenes Skyrim runs at 60fps. but outside it runs anywhere between 30 and 60. this is without skinned meshes too so I'm kind of concerned

right now fallout 4 runs around 10 FPS because it doesn't have any culling and it's loading a huge amount of chunks that it doesn't need

I'm hesitant to put a lot more time into these mods because they might just never be playable

hard chasm
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chunks with ice are somehow considered completely invisible

pliant owl
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Wall hacks

hard chasm
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ah this is so much better

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if a space cannot physically trace to the player, it wont render

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how is that for performance lmao

green nimbus
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damnnn

hard chasm
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almost GPU limited on a rtx 5080 @ 1080p ultra perf

green nimbus
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is that general idea applicable to other games you think?

hard chasm
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possibly but it heavily depends if the game can compute that

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i modded it into 1.7.3

green nimbus
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ahhh

hard chasm
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this is on a different save so ill see if it actually dynamically updates when traversing

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misc_lets_fucking_go it does

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peak

green nimbus
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I'd be happy to get that kind of performance without PT lmao

hard chasm
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the game is very confused

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apparently remix is running faster but im assuming game fps is tied to ticks

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btw render distance is veeeery expensive for BetaRT

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like dont use far otherwise you're just begging your GPU to crawl

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normal and below perform well

unique pulsar
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it'll totally be fine on my GPU which is worse than a 5080

hard chasm
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guhhh

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so which is the correct FPS

unique pulsar
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I'd trust Minecraft

hard chasm
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yeah, input is still being fed to the GL window so i guess even if remix is running faster, input latency is quite poor if you're at like 30fps

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ideally i just kill off the vanilla GL renderer but that is gonna be a huge undertaking

unique pulsar
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At least making everything pbr would be easy, it's just 1 texture

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Thanks autocorrect

hard chasm
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ye we dont have to worry about that already, remix loads its own version of the texture atlas split into different parts

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im more worried about UI and input handling

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im gonna have to fork LWJGL to make an native vulkan port

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actually no i'd just integrate it into remix directly

unique pulsar
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Good luck with that

hard chasm
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yeep will not be fun but i think it will pay off

sonic dagger
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and skyrim has a similar system

green nimbus
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sick

hard chasm
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or rather not exactly

sonic dagger
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i know it differs. but the concept is similar

hard chasm
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it reminds me of sodium streetlamps at night irl

sonic dagger
hard chasm
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the clouds slightly blocking the sun and then the room getting brighter as they pass holyyyy

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0:34 for what im talkin about

unique pulsar
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this looks like what I thought the game looked like years ago

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looking forward to trying this eventually

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yeah radiance can't replicate this at all

hard chasm
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so why cant radiance? i havent tried that mod at all but i assume it would be the same since its path traced

unique pulsar
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I'll take a screenshot of what it looks like

hard chasm
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bro what

pliant owl
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Thats uh raytracing? Wheres the cool dynamic traced lighting/darkness! (not shitting on Radiances hardwork)

unique pulsar
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this is the closest I can get

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I wonder if seus ptgi can get it better lmao

pliant owl
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Shows you how hard it is to raytrace this kind of stuff, NVIDIA is masterclass

unique pulsar
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I will give some slack, radiance is still an alpha

pliant owl
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True

fallen birch
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I don't see AMD or Intel doing anything

pliant owl
final mountain
fallen birch
final mountain
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And yet I never hear them brought up ever when it comes to ai kekw

fallen birch
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Hell, Sony is utilizing AMD better

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PS5 Pro just got it's first Pathtraced game

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at 4K using PSSR 2

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mind you, PS5 Pro doesn't even have the full RDNA 4 feature set and is somehow showcasing the hardware better

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AMD has completely abandoned PC gaming imo
and screwed over all their past supporters

pliant owl
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Know its bad when the AMD Tater fries ya business 🥔

unique pulsar
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seus doesn't look the same either

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so good job nvidia

fallen birch
pliant owl
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Its always management man

fallen birch
hard chasm
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filler lighting (i wish top slabs worked in 1.7.3 🙁 )

fallen birch
hard chasm
hard chasm
hard chasm
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holy FUCK misc_lets_fucking_go i love this moody lighting x2

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something about it just scratches an itch

hard chasm
fallen birch
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so it supports older and newer runtimes

hard chasm
final mountain
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Meowl mincraft skin I have to download now

pliant owl
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Can we get a picture of some underwater lighting? And a picture of a cave with a lava pit?

hard chasm
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i think i can find a lava pit somewhere

pliant owl
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Dark cave highlighted by lava would look awesome Im sure

fallen birch
pliant owl
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Its very soothing to see all these images imo

final mountain
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IM SO EXCITED lesGO lesGO lesGO lesGO lesGO lesGO lesGO lesGO lesGO lesGO lesGO lesGO lesGO lesGO meowl

golden patio
# hard chasm

backport villagers to 1.7.3 so we can have ray traced villagers on beta 1.7.3

hard chasm
sonic dagger
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this is one of the prettiest remix games

unique pulsar
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this is so peak

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I tried to do this with multiple shaders and such but nothing can get this

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I guess I can try the official minecraft rtx

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oh my god they butchered the performance of it since I last played

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I nearly got 200 fps with it before and now I get 55

final mountain
# hard chasm

Im curious whats left to do for at this point this looks pretty complete from what ive seen tux_dawg

unique pulsar
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but it can get a similar effect

golden patio
final mountain
unique pulsar
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so yeah it seems cr managed to make something more peak than any alternative

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congrats

golden patio
final mountain
unique pulsar
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I'm still waiting for the day I can play with the wither storm mod with ray tracing

golden patio
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At least there's a backport of PMWM ig

unique pulsar
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I know the plan is to port the wither storm to 1.21.1

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and technically it's already possible to have a "ray traced" wither storm but you get like 5 fps with some

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and then you also can't see the beams in more than half of them

fallen birch
unique pulsar
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yep

misty fractal
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ReSTIR PT Enhanced in Minecraft

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With proper caustics

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There was this one digital foundry video years ago where they tested an RT mod in Minecraft and built a pinhole camera, which somehow worked borzo

sonic dagger
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that was with the official RTX one

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i messed with that and got it to work too

fallen birch
misty fractal
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Oh yee I know. But the results are really good

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Probably gonna be used for future games and with the RTX 60 series

pliant owl
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CR where is the dark cave lava picture I requested?! lesGO

green nimbus
hard chasm
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without fg

inland glen
hard chasm
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1080p @ dlss ultra perf

inland glen
hard chasm
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shrug great numbers for remix

final mountain
fallen birch
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I love my shitty CPU

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So instead of increasing fps, it just dropped GPU utilization to 30%

hard chasm
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working on transparencies after i said i would like 10 times lmao

final mountain
hard chasm
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definitely not final, hopefully i can use the original water texture as a transmission map to keep the vanilla vibe

final mountain
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Glowstone slabs steamhappy

hard chasm
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refraction steamhappy

pliant owl
# hard chasm koolaid

For Hytale I took the original texture then tried my best to match the blue color, transparency, and vertex deformations for waves from the original shader. Its really hit or miss, you should just treat this like how shaders treat water. Just make it look pretty imo

hard chasm
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im pretty sure i can get the best of both worlds

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if i cant do it with the existing material definitions in the runtime, i can always modify the runtime itself to make it work the way i need it

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i really want this wrapper to respect the original game's art style as much as possible, definitely dont want to give it the "shader" treatment

hard chasm
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it was the fucking sun volumetrics the entire time

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MUCH better

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you can adjust it btw

pliant owl
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lava cave when?!

hard chasm
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when i get to it lol

pliant owl
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My bad not realizing that still needed work, not rushing 🤪

hard chasm
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? lava already works, i literally just havent found a lava cave

pliant owl
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Ah, well then get to mining!

hard chasm
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i've seen this same issue on gmod rtx with particles when i switched back to nvidia, this doesnt happen at all on AMD

final mountain
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ITS SCENE SCALE!!!!!!!!!!!!!!!!!!!!

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I had to deal with this in sonic adventure dx for 2 years!!!!!!!!!!!!!!!!!!!!!!!!

hard chasm
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guh

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i already fought with scene scale for everything else to work correctly

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it cant be that

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it was this 🥀

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apparently the transmission/albedo on a translucent material will get culled by this value

final mountain
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stupid

hard chasm
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grrr nvidia

hard chasm
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true

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🤤 water looks awesome when its not directly lit

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i think its finally perfect now

final mountain
hard chasm
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yes

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literally my next idea hehe

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btw this setting is evil and was causing all of the weird flickering with fog and water, setting it to none fixes it and makes everything look better

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i hate u RR

final mountain
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RR Being simultaneously the worst and best thing ever

hard chasm
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ok now time for water normals and underwater fog

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help i am getting lost in the fog 🤤 🤤 🤤

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this looks so aesthetically pleasing it's distracting me

final mountain
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I know the feeling
Sometimes I just wanna take screenshots all day after working on something and making it look nice its addictive

green nimbus
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hoping this works with better than adventure

hard chasm
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isnt that like an entire overhaul

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for context, optifine broke my mod

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🙂

green nimbus
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Oh

hard chasm
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i can probably make it compatible tho dw

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it will just take time

final mountain
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I kinda doubt they changed the rendering all that much, mostly game functions and features I assume

hard chasm
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ah true

green nimbus
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who knows what they touched lol

hard chasm
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i think i've had 20 responses with gemini 3.1, why did windsurf switch to daily limits 🥹

unique pulsar
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pbr when

final mountain
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how long did it take after opus came out for all AI IDEs to become terrible

hard chasm
unique pulsar
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I was joking, I couldn't find a troll face emoji

hard chasm
final mountain
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Ill probably do some roughness maps for me when this comes out but not normals because it would just look weird

hard chasm
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i still need to fix your texture filtering issue from ultrakill, cuz the same issue is gonna happen here 🥀

final mountain
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Then I can work on ultrakill for real steamhappy

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Damn ill be doing 3 (maybe 4) remix projects at once which is kinda crazy

hard chasm
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im so burned out from doing that, BetaRT is like my vacation in a way

final mountain
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Good thing with gens is that it already has pbr materials so I barely gotta do anything

hard chasm
final mountain
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I typed it wrong meowl I thought I said water

hard chasm
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i dont plan to do normals myself as the stock look is to mimic the vanilla game

green nimbus
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pbr materials look unminecrafty anyways

hard chasm
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i think you can probably make it work with the vanilla vibe but i dont really have the expertise there

final mountain
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No normals, but only depth and roughness maps thinksmart

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Thats my plan tux_dawg

golden patio
golden patio
terse depot
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God damn

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That water is

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UGG

golden patio
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It's a little too opaque imo. Needs less blue

midnight shoal
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Hey guys all this looks pretty good

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do we have a way to try this mod ?

golden patio
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We gotta wait until CR makes it public

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He's the only person working on this currently

midnight shoal
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gotcha

hard chasm
sonic dagger
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imo it's a bit on the bright/vibrant side, but it's def not ugly. i like it

terse depot
hard chasm
terse depot
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It doesn't look like stlized water either

hard chasm
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how would you make the vanilla water stylized 🥀

fallen birch
misty fractal
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Keeping it blue would be stylized no?

hard chasm
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yeah i guess, i just want a visual style that looks good that also keep the vanilla vibe

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i wonder if making a basic roughness map is enough

golden patio
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he wants that hardware accelerated fluid simulated water

fallen birch
misty fractal
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Heightfield water simulation is pretty dope

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There's like a 2d fluid sim slapped on as a render target and it almost works the same way

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Hold on. It could be possible to do the same here yeah? Not asking if we need to do it, but would it be possible?

fallen birch
misty fractal
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It needs a lot of tinkering around tbh

golden patio
fallen birch
hard chasm
misty fractal
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Yeah it's okay. It's results would be similar to Fluid flux

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Any tonemapper adjustments made yet?

hard chasm
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no

misty fractal
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like with the overall betaRT project

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Okay

hard chasm
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uses HLA hable filmic rn

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i haven't tried psycho yet, but the current choice already matches the vibe of the original game pretty well imo, but im definitely open to other options

simple garnet
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@hard chasm I think the water right now is pretty close to your goal of looking like vanilla, I personally wouldn't listen to advice that draws it further away from your goal

golden patio
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If it at least contains the texture the base game uses then it should be considered vanilla. Bedrock RTX's water doesn't really change that much from the vanilla texture besides a little post processing.

fallen birch
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Caustics when though

hard chasm
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nether portal is now transparent

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fog looks a little weird through it but can probably be fixed

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what it looks like with it off

final mountain
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Very nice steamhappy

torpid crown
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Is this real hardware rt and not the software rt shader packs do?

fallen birch
torpid crown
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Honestly I'm dumb

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I should probably just jump off a cliff after asking that lol

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you'd still have to ingest textures through the toolkit to get PBR to work tho, I take it, unless there's screenshots here of them just working

hard chasm
torpid crown
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aye, gotcha! Thank you for the response and your hard work

hard chasm
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atmos sky now has fixed volumetrics (for like the 3rd time)

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i prefer the vanilla fog tbh lol

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you cant have both on for whatever reason

final mountain
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Silent Mine tux_dawg

split zodiac
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Merge them?

hard chasm
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atmos vs vanilla

hard chasm
hard chasm
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need to start integrating a dev menu like unityrtx so i can start finetuning things

final mountain
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That would be incredible with a horror mod lol

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put a crappy VHS filter over that and you have the most viewed minecraft horror series every made (And probably the one with the most effort put in)

hard chasm
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love these perfect reflections

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need to actually figure out the IOR of water tho

final mountain
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Though I do have the luxury on working on exclusively unrealistic games

hard chasm
#

still looks about the same as vanilla yeah?

final mountain
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Thats very impressive how close youve kept it to the original

fallen birch
hard chasm
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tonemapping definitely needs to change

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its too "grim" looking

final mountain
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need some SSS on the leaves and the sky needs to be more blue steamhappy

hard chasm
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might need you to do the SSS for the leaves, i think i can fix the sky

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🙂

fallen birch
final mountain
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Reminds me I tried to add SSS to some of the foliage in generations and it straight up just didnt work, didnt change the look or anything, still need to figure out why

hard chasm
fallen birch
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I wanna see the water light on my forehead

torpid crown
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are you using a wrapper to get it off opengl or did you do some tech magic?

fallen birch
torpid crown
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oh shit

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thats actually awesome

final mountain
torpid crown
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would it theoretically work with the vulkan update too

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theoretically

final mountain
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I believe so

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IIRC its API agnostic so they could work

torpid crown
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i bet we'd see a bit of a performance bump too, coming off of the 90s renderer lmao

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reminds me of how continuum graphics was trying to switch mc over to a vulkan renderer so they could implement new stuff such as their own hardware rt and dlss mod

fallen birch
torpid crown
#

fair enough!

hard chasm
# torpid crown would it theoretically work with the vulkan update too

yes but i assume most of the wrapper would probably need to be rewritten to support any renderer changes. To be clear, this wrapper still hooks on the systems that would usually go to GL, so the GL renderer is still active, just rendered below the vulkan window. Ideally before release i just integrate LWJGL directly into the remix runtime, it would help with performance and make the whole thing more polished

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my recommendation for modern MC is just make radiance better or something lol, i think time is better spent there than trying to port this to modern MC

fallen birch
#

Fuck Radiance 🥀

hard chasm
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i feel like when i release this mod the first thing people are gonna do is port it to other versions and that's how it's going to blow up sad_cat

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no love for 1.7.3

fallen birch
final mountain
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Because its not a shader pack I think everyone outside of here will just be confused

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On a technical level^

fallen birch
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It’s not even a mod like Radiance
You basically reversed engineered Minecraft

hard chasm
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my entire build style has completely changed just to accommodate this sexyy lighting

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really want to add custom remix light blocks into the game

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would be sick

final mountain
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Patience is a virtue (ULTRAKILL REFFERENCE lesGO )

golden patio
rare knot
hard chasm
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maybe, but the way how this wrapper is built and deployed heavily relies on prismlauncher

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i really dont want to support that stock CEF garbage launcher but i know better than to gatekeep

final mountain
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I doubt 99% of people who would use this use the official launcher anyway, its so terrible

simple garnet
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honestly its not really gatekeeping, its way more work for you to do than it would be for anyone to just move to prism launcher

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you can even copy your instances over im pretty sure

final mountain
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Yeah most modern modpacks you can't use with the official launcher anyway

fallen birch
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Using the official launcher just crashes my game whenever I try adjusting video settings

rare knot
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am i crazy for using the official one for like 2 years now

final mountain
rare knot
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😭

simple garnet
#

not really but like if you want way better instance management and easier moddability it really isnt hard to switch over to prism launcher

golden patio
hard chasm
hard chasm
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fixed how triangle culling works on a few blocks, they now match vanilla with it on

hard chasm
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well im pretty sure i have implemented everything at this point

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what to do now lmao

simple garnet
hard chasm
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i spoke too soon 🥀

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also i dont have the block highlight or breaking particles

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sometimes i just gotta say dumb stuff to get past a mental block

golden patio
sonic dagger
hard chasm
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ill find out in a bit

golden patio
hard chasm
sonic dagger
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😭 armor stands are so cursed

hard chasm
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armor stands dont exist here hehe this is a redstone repeater

sonic dagger
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ohhh

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good then. i hate armor stands

golden patio
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I didn't really see much use for them before trims were added. Even with the trims, i don't really put my armor on them.

fallen birch
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Just like SUES intended

golden patio
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I can't think of a cool acronym for the mod like SEUS

sonic dagger
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MCRTX

hard chasm
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🥀

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do i name it back to that or nah

sonic dagger
sonic dagger
hard chasm
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im open to suggestions if yall got some

fallen birch
sonic dagger
fallen birch
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I think unlike Gmod RTX
This mod will blow up, very much

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And then CR will know fame

simple garnet
terse depot
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RTX for obsolete game versions.

grizzled token
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yeah but 1.7.3 has the og portal gun mod so it's all good

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Delete META-INF NOW

hard chasm
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fixed it for you

golden patio
terse depot
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I kid. I hate modern mc

golden patio
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They cringed the game up too much around the nether update. The cave and cliffs update was fine. 1.9 ruined the game for alot of players also.

hard chasm
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finally

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repeaters were a pita

fallen birch
fallen birch
final mountain
hard chasm
misty fractal
hard chasm
final mountain
#

Is it possible to replace the player model with an Ultra HD Model of jack blacks arm

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You gotta do this if you want this to be popular, everyone loves chack blacks arm

hard chasm
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brb gonna rub my eyes with bleach

final mountain
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Typo but im keeping it his name is Chack Black now

fallen birch
hard chasm
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i could probably do 1 and it would still look better than official mcrtx

final mountain
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Can anyone else almost never tell the difference between 2 and 8 bounces or just me meowl

fallen birch
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I remember one trick was to make a room of mirror glass to test the bounce quality

hard chasm
#

1 / 8 bounces

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that indirect lighting 🤤

fallen birch
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Going from high to ultra on my GPU is like a 10fps loss

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At native resolution

hard chasm
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welp time to do the more scary change in this project, migrate to lwjgl 3 and then integrate it with remix so i can completely remove any opengl dependencies

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this should ideally help performance and give remix a native window with UI

fallen birch
hard chasm
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its already direct, remix doesnt interact with GL at all other than UI capture, but this project hooks on a lot of render threads that usually go to GL

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since rendering is 95% complete, i think its time i just kill off the vanilla renderer

fallen birch
hard chasm
#

but nothing graphical is going through that

#

so it will always be dxvk no matter what, you're just not converting anything

split zodiac
#

jk

final mountain
#

J(ack Blac)k

fallen birch
hard chasm
#

progress

pliant owl
#

Email notch maybe he can help

hard chasm
#

good idea

pliant owl
#

wtf man

hard chasm
#

ok sent

#

i eagerly wait his reply

green nimbus
#

lmaooo

hard chasm
#

finally, a window

final mountain
#

I play all my games on command line tux_dawg

#

Like a REAL Gamer

fallen birch
final mountain
#

Will this support the new XBOX MODE on Windows 11, the STEAM KILLER??

fallen birch
final mountain
#

Is this going to release on my PS4?

#

When will you announce the switch port?

fallen birch
#

If it’s not on Switch, I don’t want it

#

I want to play on the go

hard chasm
#

(fr tho it would be awesome if i can get this working on linux because i would really like to stop using my windows partition rn)

#

(lwjgl 3 pls save me)

fallen birch
hard chasm
#

it died there but we're getting closer

#

the compat shim is working steamhappy

#

game is lobotomized

fallen birch
hard chasm
#

🙂

#

so nice to see LWJGL 3

fallen birch
#

Also why is it telling you “you have no new mail” since when did we have mail in Minecraft

hard chasm
#

audio is completely broken now but i will cross that bridge when i get there

hard chasm
#

commands n stuff

fallen birch
hard chasm
#

what is this creative you speak of

#

☺️

#

since the window is finally native, i can record it with obs and msi afterburner now doesnt freak out

#

look at that frametime counter 🤤

unique pulsar
#

good luck to anyone using a 2060

hard chasm
#

pre-lwjgl 3 this area would be in the 100s

#

still havent finished the shim so perf will be rough

hard chasm
unique pulsar
#

yeah, that's still a 5080 though lol

hard chasm
#

i think if a 5080 gets 199fps @ 1080p dlss ultra perf, a 2060 will at least get 30-40 fps

unique pulsar
#

surely

hard chasm
#

nothing is final still, so this can always improve

unique pulsar
#

still impressive this is even possible

fallen birch
unique pulsar
#

I'll probably get like 80

#

I'm at 1440p

final mountain
#

@fallen birch Server when tux_dawg

fallen birch
#

My GPU is shit

#

And my CPU

#

My PC is shit

final mountain
#

Im excited steamhappy

unique pulsar
golden patio
hard chasm
fallen birch
golden patio
#

OpenGL more like CloseGL pointlaugh

fallen birch
#

I bet it can give 1000% better Pathtracing performance

hard chasm
#

pain

#

part of me thinks i should probably stop pursuing this

#

UI and audio is completely broken but at least the main visuals and now input work steamhappy (remember that they all worked perfectly with lwjgl2 and the only issue was the jank window)

#

😭

green nimbus
#

fyi I'm cool with opening a pr for psychoV tonemapping once you push BetaRT to github if you don't feel like doing it

hard chasm
#

or maybe just PR to sparkle's repo instead since ill be eventually migrating to that anyway

green nimbus
#

Ah okay lol

#

the tonemapping itself is easy but I found that the brightness slider in remix is rather odd and I still need to figure out what the best option is for that lol

fallen birch
#

@hard chasm this also includes my improved RCAS changes

hard chasm
#

why are these camera changes part of the PR 🥀

#

also you should PR this to sparkle's repo, not mine

fallen birch
#

I have no idea what commit made those changes as it wasn’t me

hard chasm
#

brotha did you even try compiling the PR you made

hard chasm
fallen birch
sonic dagger
#

hi

hard chasm
#

hi

hard chasm
fallen birch
hard chasm
sonic dagger
#

master branch is intended target

fallen birch
#

@hard chasm wtf version is your branch on

#

😭

fallen birch
sonic dagger
#

much newer than CR's branch

#

it should be no more than 10 commits out of date

sonic dagger
#

i could rework your PR to fit this if you don't want to do it

#

but it would come much later

#

the reason for this is to make rebasing easier in the future while keeping all of the additional features

hard chasm
#

gmod rtx has the newer runtime but the mc-173 runtime is based off unityrtx

marble current
#

even if that were with dlaa skull_gone

#

shit's more demanding than cyberpunk

#

wait nevermind

#

do you get 60 with dlaa?

hard chasm
#

project is still in an early state, current performance isnt final.

but to answer your question, 1080p @ DLAA gets 30fps across the board

#

also keep in mind remix itself is a lot more demanding than cyberpunk

golden patio
#

which card?

hard chasm
#

look at my name

fallen birch
#

My GPU is cooked in Minecraft sadness

hard chasm
#

read the first sentence 🙂

fallen birch
golden patio
#

reading is hard

hard chasm
#

most of the perf cost comes around the atmos sky and amount of alpha-rendered objects

#

I'm also adding frustrum culling with a distance of 200 blocks so its not noticable, should give some free FPS

fallen birch
hard chasm
#

very high tech tux_dawg

golden patio
#

photons are like atoms kinda

fallen birch
hard chasm
#

needs to react faster with the camera but looking good so far

#

i think the next optimization is combing multiple chunks together the further away they are from the player

#

frustrum culling + no atmos sky so far

#

atmos sky takes like 30 fps holy shit

abstract hill
#

Guhhh

hard chasm
#

hi

abstract hill
#

Hellos

#

Looking good looking good

boreal zenith
hard chasm
#

when i get to it weariest

terse depot
#

From no culling to culling on purpose

#

How things have chaged

golden patio
#

How will mirror rooms work with this

fallen birch
hard chasm
#

i should try building one lol

fallen birch
hard chasm
#

my windows install is too lobotomized to run the bedrock edition

#

its still UWP right?

fallen birch
#

People have been running it on Linux for awhile

#

Including Minecraft RTX

hard chasm
#

cool

fallen birch
hard chasm
#

my sanity is already dropping

#

i hate this launcher so much

fallen birch
#

Hopefully keyboard and mouse has been fixed
Last I saw, GDK version needed a controller

hard chasm
#

yeah forget testing bedrock

#

yuck

unique pulsar
#

*bugrock

hard chasm
#

its true

unique pulsar
#

I tried the rtx demos and they don't even work now, 99% of light sources don't make light lmao

#

this is just sad

hard chasm
unique pulsar
#

I sure do love working lava

hard chasm
#

added support for PBR maps for most textures, time to build that mirror room

#

this is the asset layout btw, you dont do normal remix replacments

#

i intend to make a converter for texture packs so you can use those still

fallen birch
#

They did nothing to fix the bugs and quietly discontinued support in favor of Vibrant Visuals in an announcement

unique pulsar
#

exactly

hard chasm
#

about to make it actually mirror like so one sec

pliant owl
#

Thank you for taking the picture 🥺

hard chasm
final mountain
#

Oh thats awesome

pliant owl
terse depot
#

This is just one pixel but you get the idea

hard chasm
#

yea but making that manually is something im probably not up for

#

i can send an archive of the stock assets if someone wants to make some PBR maps

hard chasm
#

ok one sec

#

i have some unfinished maps in there so just delete whatever. needs to match the naming scheme tho because its hardcoded

final mountain
#

This is what weekends are made for

fallen birch
#

What I miss

hard chasm
#

mirror room

final mountain
rare knot
#

unless your talking about somethin else

final mountain
#

theres roughness and metal maps in here what you talkin about

rare knot
#

i thought he meant minecraft maps 😭

hard chasm
#

wow i completely forgot about held items in 3rd person, ty reflections misc_lets_fucking_go

sonic dagger
#

ur obviously just not holding anything

hard chasm
#

so the pickaxe is just an illusion?

sonic dagger
#

it is

hard chasm
#

🥹

#

ngl i have no idea what iron is supposed to look like with PBR but i definitely dig the rough metalltic look

#

@final mountain will definitely cook here

hard chasm
#

👻

fallen birch
hard chasm
#

the frustrum culling?

#

its customizable, current default is 40 blocks away

#

mp with a non BetaRT client works fine

#

lol holding a steve

golden patio
hard chasm
#

lol yea i was thinking about that

#

skins dont work atm tho

#

really want to get held torches working for other players

#

would look sick in motion

fallen birch
fallen birch
final mountain
#

@hard chasm Should diamond blocks be metallic or just really shiny?

#

figured it out, diamond block looked weird fully metallic, made the borders slightly less metallic and it looks much better

rare knot
#

hes even in a different pose i think

hard chasm
golden patio
#

add caustics too

hard chasm
final mountain
#

Yeah let me add caustics real quick one sec

hard chasm
final mountain
hard chasm
#

other held items steamhappy

final mountain
#

Gonna make that pick so shiny you wont even believe it can get that shiny meowl

#

But now im working on the mushroom textures maw

fallen birch
final mountain
fallen birch
#

@hard chasm I’m expecting this to run at 100fps on my Steam Deck, Native 800p with 32 chunks

final mountain
#

AMD
Yeah AM Deez reflection all over your screen

hard chasm
#

what are they doing

final mountain
#

4 Redstone torches are used the build the herobrine summoning shrine

hard chasm
#

my mac sweating

fallen birch
fallen birch
hard chasm
#

honestly not a bad idea

sonic dagger
#

if you consider that iron is just shiny dirt, you're fine

terse depot
#

Pretty sure it isn't

golden patio
#

everything is dirt if you imagine

rare knot
#

HIS REFLECTIONS STILL THERE

final mountain
#

@hard chasm Do you have normals for water yet?

hard chasm
#

nop

final mountain
#

Almost done all the blocks Ill probably do the armor after thatsteamhappy

fallen birch
#

me waiting to make a video on it

final mountain
#

Combining into the terrain.png now tux_dawg

fallen birch
#

I need the mod so bad

final mountain
#

Gonna look so peak

terse depot
#

Cr be gatekeeping so hard these days

final mountain
hard chasm
#

this is good ragebait btw

fallen birch
terse depot
final mountain
hard chasm
#

i might need to reingest them because they have the same darkness falloff as mine and i had to up the gamma to counteract that

hard chasm
terse depot
#

Actually cooked

fallen birch
#

All that gatekeeping, smh

terse depot
#

smh indeed

#

drop the build

hard chasm
fallen birch
#

That’s a pic, not a build

terse depot
#

I think real minecraft varies the texture mapping 90 degrees randomly per block

final mountain
terse depot
#

To break up tiling

hard chasm
terse depot
#

Hmm. Idk when they added it

final mountain
#

yeah I think they started doing that after they revamped the textures

terse depot
#

The textures are kinda repetitive

hard chasm
#

fine to me, it matches the vanilla vibe tux_dawg

final mountain
hard chasm
#

here u go steamhappy

fallen birch
# hard chasm

Something about the PBR makes me feel wrong but I don’t know what

hard chasm
#

it looks good to me, the only nitpick i have is that the normals may be too strong for some blocks?

final mountain
unique yacht
hard chasm
unique yacht
pliant owl
#

fishlander

fallen birch
green nimbus
#

this will be minecraft in 2013

meager laurel
#

If you are remixing the minecraft game. why not try to upscale and remix the 3d models. I think lava would look great.

silver holly
rare knot
# hard chasm

someone recreate the minecraft movie with these screenshots

rare knot
golden patio
#

The minecraft movie but with real assets

#

😂

rare knot
#

A Minecraft Movie: RTX Remixed

hard chasm
golden patio
#

No remix mod that turns every block into a sphere? maw

misty fractal
#

What?! Why

golden patio
#

brainrot minecraft resource packs

split zodiac
#

What happens if you use a heavy shader pack with this

hard chasm
#

shader packs don't exist for 1.7.3

split zodiac
#

Oh

golden patio
#

Things would probably break

split zodiac
#

True

#

Or fry gpu

fallen birch
split zodiac
#

Remix is shaders right

golden patio
#

yes

split zodiac
#

I wonder if the first release of mc will work

#

Beta

#

Adds non voxel model to mc via remix

#

What is the limitations of Java in this

hard chasm
#

wat

split zodiac
#

The mc engine

#

Ram etc

misty fractal
split zodiac
#

Replacing assets

golden patio
#

You won't be able to do per block replacements but player model replacements should work i think

split zodiac
misty fractal
#

There is only one texture since it's all merged together so no point in trying to mess with them

split zodiac
#

Just uvs

misty fractal
#

Shouldn't there be a way to decouple these textures and make them work separately via a different mod?

split zodiac
#

Probably

golden patio
#

Just remove all the optimizations

split zodiac
#

Before someone ports jack Black to mc assets

hard chasm
#

so remix could play nice

rare knot
#

it kinda does

#

Macula supports it

fallen birch
final mountain
rare knot
hard chasm
#

lmao

toxic plover
#

whats the artistic vision of this mod

#

to be as close to vanilla as possible

hard chasm
#

yes, the pbr stuff is an optional feature

toxic plover
hard chasm
#

decent, I've sent a few screenshots recently, nothing is final though

fallen birch
hard chasm
#

lies

final mountain
fallen birch
# hard chasm lies

Wdym, surly my RTX 5060 Ti gets the same performance as a RX 9060 XT
The internet would never lie to me

toxic plover
hard chasm
toxic plover
#

maybe it does look different idk i've only seen a few screenshots of this

golden patio
#

You should have the ability to edit textures and stuff in the runtime/toolkit to make it look the way you want it to. Stuff like custom shader based water shaders and clouds could be added via a fork. Vanilla fog is togglable also afaik, so there's more customization.

simple garnet
# toxic plover Maybe I should've worded it as "only slightly different than vanilla"

I feel like you may be kinda missing the point of ray tracing? Like the lighting is many magnitudes more realistic, it's able to react in a very accurate way to lighting situations that would just be impossible without it. It's not supposed to look incredibly different necessarily, it's supposed to look like what if the blocky Minecraft world was real

hard chasm
#

i wouldn't say I'm going for realism, i just like the beta atmosphere plus path tracing because it looks visually pleasing.

#

something about it, to me at least, looks right

worldly sedge
grizzled token
hard chasm
#

finally got this working on linux, had to use prismlauncher under wine

#

runs as fast as it does on windows

fallen birch
hard chasm
#

early iteration of jacob's pbr pack

#

i had my instanced zipped up so that's what was there

toxic plover
hard chasm
#

remix volumetrics, seperate from the game fog

toxic plover
#

It's Alot

fallen birch
#

-5/10

hard chasm
#

guh

fallen birch
#

Ruined the experience

hard chasm
#

i mean i dont think volumetrics really fit

#

the classic beta fog is chefs_kiss

hard chasm
#

fuckin FINALLY the menu works on launch

#

i had to previously autojoin a server just to make the UI render

golden patio
#

remix menu or the main menu?

hard chasm
#

main menu

hard chasm
#

this may look like nothing, but man did it take a lot of work to get windowing and the menu to work correctly

#

🥹

#

time to update the remix runtime

#

im sure nothing will break /s

sonic dagger
#

u can wait until tonight. i'm adding weather presets, then i';m going to publish a new build

#

it'll have a lot of docs too

hard chasm
#

i dont mind updating now, all of the BetaRT changes probably wont conflict with future commits

sonic dagger
#

oki

#

🙏

fallen birch
#

I got my debit card preloaded

split zodiac
hard chasm
#

?

split zodiac
#

I mean work on it more

hard chasm
#

work on what? the runtime upgrade was going to happen eventually for this project

split zodiac
#

Oh

#

I just thought you might've missed something is all

hard chasm
#

missing what?

split zodiac
#

Ideas

hard chasm
#

such as

fallen birch
#

Add Herobrine to the game

split zodiac
#

Well since remix plus is getting weather. Why not add tree effects with wind

final mountain
split zodiac
#

Plus I was swapping between plus and mc project fast. So I got confused

hard chasm
split zodiac
hard chasm
#

well uhh

#

the new runtime, runs