#Vibe Reverse Engineering Toolset
1 messages · Page 13 of 1
They dont deserve it
You turn on auto-execute, you deserve to live with the consequences 
they dont know how the ai got access to the production key that let it delete everything
again actual malice
Rogue ai agent
did u read the full article its insane
the hate monologue animated in unreal engine
follow for more :)
3d model of AM:
https://www.turbosquid.com/FullPreview/2391272
https://www.cgtrader.com/3d-models/character/sci-fi-character/am-i-have-no-mouth-and-i-must-scream
inspired by:
Harlan Ellison / I have no mouth and i must scream
Inspired animatic:
https://youtu.be/8FJ8pTK8N8I?si=67DY...
is this a threat
@crystal kiln I apologize for the ping but you had some interesting insight on Wolfenstein so I thought I'd ask if you had any idea what could be going wrong for me with light translation in Dark Souls? The positions of the lights are fixed in world (imported from game files), but they move with the camera, even if I just adjust the angle. I thought I would've fixed this by using game camera data and injecting it but the shifting of the light still happens. Any idea what could be wrong?
No worries, feel free to ping 🙂
So, this looks like a hero light of some sorts. It is hard to tell how distant it is from the game camera but I wouldn't be surprised the game wobbles/moves that light around to best light the OG character in the world for gameplay purposes.
Are all the lights behaving weird or just that big one?
eagerly waiting till may 3rd arghh
Sadly all the lights have the issue. This is just a level light I manually moved into the room to show off the shifting (the light placement isn't 100% yet).
what is may 3rd
meowl day 
hmmm so in that case, looking at the video again, appears like the light moves up and down when you go left and right, maybe coordinate axes are messed up
Hmm, yeah I saw that too, but somehow thought the lights would at least stay fixed in the other direction. But thinking about it now if the axes are messed up, it would cause issues with any movement, right. I'll try fixing it. Thanks! 
Yup. Could be a matter of zup/yup axis matching.
Try using remix's debug camera to be sure
My plan reset
Can't do literally anything till then
less i throw more money at it
yeah that is... interesting
gotta get proj/view/world matrices figured out first
it has view and world i think... it just refuses to find projection and claims every time that its just not happening
view UPGRADED translation=(896, 1, 0) |t|=896
view UPGRADED translation=(280, 3312, 2967) |t|=4455
That last one is a real first-person camera world position in idTech level coordinates.
Remaining issue: still a fake projection
The latched projection is m[10]=0, m[11]=1, m[14]=0, m[15]=0. For a column-major matrix, after perspective divide:
ndc_z = (m[10]·z + m[14]·w) / (m[11]·z) = (0·z + 0)/(1·z) = 0
Depth is always zero — still a degenerate Z transform. My earlier guard caught the m[10]==m[11] case but not this m[10]=0, m[14]=0 case.
The simple invariant: m[14] must be non-zero for any real perspective projection (it's the near-clip term, n for reverse-Z or -2nf/(f-n) for standard). Both m[10]=0, m[14]=0 and m[10]=1, m[14]=0 are decoy / decal transforms.```
Geometry is captured: total_meshes=1913, instances_drawn=44234
But the latched projection is again degenerate: m[0]=0.000, m[5]=-0.000, m[10]=0.000, m[11]=-0.600, m[14]=0.000, m[15]=0.000```
The big change. We no longer need the engine's projection at all. When submit_camera_from_capture() runs without a captured projection, it now builds a standard 75°-FOV column-major GL projection from the current viewport aspect ratio:
fy = 1 / tan(fovY/2), fx = fy / aspect
m[0] = fx, m[5] = fy
m[10] = -(f+n)/(f-n), m[11] = -1
m[14] = -2fn/(f-n)```
that was its eventual idea
where are you getting the view and world matrixes from?
i asked it to do a live decomp of it, because i couldnt figure out rendoc for the life of me
ik itll probably be easier so ig thats my next step while i wait
im really only shooting myself by doing it the wrong way
You already tried pointing it at the games shaders?
yes
I swear I've seen the projection matrix in the shaders
well
should i do rendoc
because the game wont open without steam launching it so i think thats why rendoc wont
could always use the renodx devkit
isnt that for dx games tho
Which game is this exactly? Maybe putting in the steam app id in a steam_appid.txt in the game folder will work
It worked for Dark Souls
nope the name is misleading
opengl works
the renodx devkit is how I found the matrices for the game
ok let me download it and try
?
Does the RenoDX dev kit actually dump matrix data? Or just shaders
Yeah, you could give that a try
See if the game just boots straight from the exe
it wont
Sad
just shaders
which of the 665 ones do i download
The app id might be 201810
still no
Sad
the one on the readme
under utilities
oh so one of these, probably the first
ok and i install reshade to wolfenstein with addon support, and import it as an addon
really sorry you have to explain everything to me btwq
tis fine lol
is this ok
ya
is there a seperate window or tab for the devkit?
i dont see it no
that's weird
lol
when you are in actual gameplay you want to hit snapshot
you want to go to the gear icon on the left and make sure vertex shaders are enabled
okay you want to click on the floppy disc icon on the left
and click on shaders until you see the projection matrix
gosh why is there no search feature
because a lot of the time you aren't working with shaders that will have human readable naming
whole lot of r0.xyz = whatever
could i possibly dump this and ask the ai to find it? it seems human readable at least mostly, but im struggling to read it myself
like the letters themselves are hard to read
I can take a look later
im inches from my screen lol
actually you can dump all the shaders and use readstr or whatever the command is from the terminal lol
readstr?
just ask the ai imho
thats what i was wondering
I love burning tokens
if you dumpbthe shaders it'll anywhere from a couple hundred to a couple thousand shaders
its like 490
I mean go for it if you want lol
assuming the shaders dump properly
just in like a command prompt or
ya
might take a few tries with different variants but yeah
it just stopped thinking
means it didn't find anything
nothing for projection either
I'll check in a bit then
bleck sorry
sometimes they have different names for it
frustrating
but i mean yeah, if you can find all the correct matrixes id assume thatd at least help get things further
i used automatic matrixes in my dx11 build but i would advise it
so much logging
i attached a logger to it to find the suitable right one
of course after finding those i had to fix the cam
@dull swallow have you tried auto logging?
yes
thats my inital post here
check the viewport it could be messed after cam finding
id rather atp js find it properly
cam could be stuck in the wrappers api instead of dx9
what
i had the issue with my build but it could be the same. the right render was stuck behind dxvk when it was suppose to be dx11
they swapped cams
dxvk was in front
itll be fixed once i get the right camera matrix
instead of one api render it created 2
the static camera above was js that it was static
then you need to merge both render viewports
i made a static camera to see how geometr would transpose
its not an issue its an intention
all the geo. textures etc are rendered by opengl instead of the native api
opengl is the api
and whats it wrap to
ah ok
to remixapi
as a proxy?
yea
with the wrapper i had i showed you i had to merge mesa
mesa helped with 4.6 but it wouldnt quit gaslighting me and not using the d3d9
it was dumb
because dx9 was different so ai thought otherwise
and it wasnt compatible with dx9
so i made it compat
but its still using opengl as the render instead of dx9 on the remix api
ai is dumb
my allowance should come back the 1st
ill work on it more
mm
because all of the other subscriptions suck now, i can't decide if i should keep claude max or not
opus 4.7 is doing what i need, so i'm leaning toward keeping it
eh, its somewhat worth it so id keep it
its not us worthwile but it really does seem worth it for its price
I think you said you use the £200 one but the £100 is really the best value. I rarely ever get a cooldown and I use it a lot
i had the $200 one because i was getting commissions before, but those are kinda gone now so i should downgrade it
bro really went all caps
LOOK UP to the sky and you might see 
@dull swallow wasn't able to find the projection matrix in the shaders...
I'm not sure what I was looking at before.
looks like the game likes to use combined matrices for everything in the shaders...
but was able to get very very readable shaders from the game lol
i'm working on it rn
wolfenstien tno?
Wow this is a group project
yes
nice
the bt.601 luminance numbers 🫠
whats that mean
means they done goofed with the color grading math
not crazy uncommon
especially in older games
✨
wede prolly be stuck endlessly without sparkles in any of our projects as we think abt it sob

did see mentions of the matrices are in the game binary
ya i found them
😠
wow i am really really angry
Claude's website says my sub renewed on the 30th. they charged at 10:30 PM on the 29th
Wa? Cuz of the sub?
yes
so now i'm out an extra $100
i was just about to change the subscription type but it charged right as i was doing it
Aww qwq

gl_Position.x = dot4( localPosition, va[3 ] );
gl_Position.y = dot4( localPosition, va[4 ] );
gl_Position.z = dot4( localPosition, va[5 ] );
gl_Position.w = dot4( localPosition, va[6 ] );
worldPosition.x = dot4( localPosition, va[7 ] );
worldPosition.y = dot4( localPosition, va[8 ] );
worldPosition.z = dot4( localPosition, va[9 ] );
So va[3-6] is MVP? And va[7-9] is M?
No camera or projection though
Parsec on iOS? Interesting I use RustDesk
Been through the exact same scenario before
That's Teamviewer, I have it installed as well as a backup for situations like this
I use Parsec primarily because the game input handling is better, especially for old games
Dayum, GPT 5.5 solved breakables in Dark Souls instantly with one Xhigh prompt
Interesting, I use moonlight instead of parsec as it seems to have better resolution and more customization and also allows HDR for when I’m playing couch coop games with my friend
Hm, you're right, I could just use Moonlight over the internet too
I'm busting out the "surgically" again
Helped to finally get textures to not flicker last time
it's 5 am
Truly the best time for figuring out random crashes and the like.
Just doing GPT 5.4 Xhigh now for everything so I tokenmax until the changes coming in June
what from
secrets
No. All of them
i see

After the VS Code update I can't scroll down in progress chat activity anymore so I gotta hope the AI hasn't gone lost again (it likely has)
try pressing tab to see if it selects the right area
seems like it might have been a parsec issue, although it wasn't an issue before
Bro giving games nick names
Surgeon simulator 2013
What a random game I thought about just now because of trespasser
that's what I would assume yeah
I got a bit closer to rendering
What game
has anybody tried messing around with audio stuff with vibe?
remembered how bad wolf tno's mixing is lol
the music is always too quiet
I will try it
winamp would be a nice start
make a nice compat version
give it the foobar treatment
@dull swallow sorry for bothering you , but do you have a wolfenstein build i can look at to learn from?
it'd be best to look at the unity rtx code because it's in a good state
skyrim code too when i release that which will be soon
oh I have a decent set of headphones (hd560s) and a alright dac/amp setup
something is weird on the game side
wdym, whats it sound like
reverb, bass?
the music is just too quiet lol
I think the mix is just funky
equalize it
you could stretch the bandwith as well
probably on a low freq
but if its windows it probably enabled audio enhancements
I think the devs just didn't have great gear to mix the audio with tbh
I'd imagine it's a similar situation to hdr where often devs don't have great monitors so it's kinda inveitable that the hdr is going to be funky
i mean you could take the idea from dolby surround
winamp community edition
Equalizer v1.62 - Graphic equalizer with 250+ band -60dB +20dB. Cool bento skin style window. Download Equalizer v1.62 Winamp plugin for free on WinampHeritage.com
theres that too
I have not heard of winamp in aaaageees
i do wonder if your amp is also stealing some bandwith
it's just the game lol
which game
wolfenstein the new order?
oh
My volume in-game is significantly lower than anything else on my computer. This includes voice acting, sound effects, music; everything. Wasn't sure if anyone else is having this issue, but it's the only issue I'm having with the game at the moment. Any ideas? Yes, of course the Audio option in-game is maxed out. Thanks.
known issue
never fixed until community
i got billed yikes
i guess they changed my bill acording to new terms. when i canceled and havent used it
so they milked me
thats why. i canceled but it does not take effect until the 13th
usage reset tho
testing the wrapper now with glm 4.7 beta agent fix
Not really lol, my original build is a mess
DethKarz RTX when
Wait a fucking second...
Why aren't we all doing Test Drive Unlimited
Cuz not all of us are car game fans
Pull those vertices
ooh soldier of fortune?
wait no
what is that
it's says in the file name: assault team 3d
sorry not feeling well so im not acting right
It's just some bull shit
I think in May I'm just gonna start a bunch of projects and putting time in to get them working at a base level and then when AI gets expensive I can refine those over time
I wanted to focus on Dark Souls but I think those initial bursts of AI work of implementation work are going to be less viable at least on Github Copilot come June
ai addiction is real at this point
try another dos port
wolfenstein 3d for example
why does it kinda look like baldis basics 😭
Bro only sees Baldi's Basics
is it just me
mm
oo
When you escape Dark Souls texture blending stuff to try to fix THPS4 real quick and also find nasty blending there
The great promotional pricing is over
although my allowance restarted im not doing anything because of copilot usage change
i ran into a classic code bug with nvidia though
with the wrapper
pixel format
not only i gave the wrapper remix compatibility
the bug came a long with it
therefor games throw the error with pixel format version
and will not continue
thing is i didnt want this for nvidia only
i just wanted the layer
ill fix it with a free token reset with windsurf later in the morning
glm 5 is free for a period then you have to wait
pushed some source to github for anyone. build it with vs2022 from the vxproj . im not releasing any version until its fixed
Man THPS 4 is annoying as shit. Railings with fake shadows as part of the mesh, give me a break
or is the railing fake
2d mesh maybe
we do have bilboards
fnv and barnyard too..
sucks
It is currently 11:02 EST and 7:02 PST
Antigravity servers are still experiencing high traffic after trying to do anything twice every couple hours for the last 10 hours
looks like a problem people have had for a while now with Antigravity. consensus seems to be switch to a better IDE
Nice
Will we ever be freed of this bug
https://github.com/NVIDIAGameWorks/rtx-remix/issues/923 Can we push this up
yep ran into this a while ago too, i have a version of the build script that removes those dirs before building
ill send it when i can
guh
I mean path traced fog is nice and all. But it SUCKS at high speeds or fast camera movements
RM should be quick enough to update per frame
Does this help:
- https://github.com/whisperglen/dxvk-remix/commit/e77569418134d3ad94c34a7aa0432835b665db38
- otherwise
Forget it (deleted the quick trip to hell git commands)
Instead of relying on 64 frames of blending
i would not recommend git reset --hard
they might have stuff in their working tree
Right my bad 😥
Was doing a git bisect the other day, but it would be nightmare for a development build
no worries
Good meowning everyone
Thank you 

remix plus includes a build script like that and also a Claude skill for building
what's the most common service people here are using? I'll make skills for them too
A guide of how to properly get a dx9 ffp project going would be helpful too, I've seen things about specific of version remix to use, using remix debug bridge? Test triangle? What to use render doc for, which is a different remix build? I've tried 2 games but kinda always get stuck on how to go about things correctly
Yeah, it's always a headache of how to do it right. I've been thinking there has to be a more efficient way, it feels like I'm going through the same issues on each new project
Yuh The skill is good to set up base stuff but no practical what to do and feel like I'm doing it wrong
My gut feeling tells me we could end up with something that makes the process much smoother, just gotta figure it out. I've been thinking of like a master list of different approaches that worked for certain types of games and then the AI could look at that and try to find similar patterns and go with approaches that are known to work. Won't be a one click solution but maybe less poking around in the dark
i'm going to have claude summarize every project i've done and break down the potential approaches for each issue
as well as just a general walkthrough on how to start the project
thank you 🫂
Fuckin ran outta usage.
Amazing, outstanding, inspirational
Nice scene!
Said that in the process of trying to make 49 faces log pile unugly...
(jealous)
I is truly the future
This piece is truly the ugliest piece of shit I've ever seen because I didn't make it.
It's thoroughly unorganized.
Still more beautiful than what I am making
Logs
If you want to see the actual stuff that I have made then here.
Probably has more tris than everything I will possibly do for mine combined
hehe
@hardy hound what if I did this to your work
Good lord no
It's so fucking funny to me
At least you now have an archenemy, that's exciting
everyone say thanks to chris
You can be proud, you are a part of the training set now
Almost?
I won't have my laptop on me today, its stuck in the back of a van with everything else, wa
So bored
aw
Aight this is kinda cool.
nice blender hook with claude tho
You mean kelvin blackbody temperature colors
jacob is pissing me off

Lmao
has anybody looked into the know your customer version of versions of codex?
supposedly they have less limitations on reverse engineering stuff
-# need to submit a government issued id for access though
Claude has never researched like hes researched this project before
hello world
i woke up this morning and checked discord. saw some new messages. then i opened my eyes, and it turned out i was just dreaming about checking discord

nightraven recommended me this plugin, but use superpowers
it gives claude a bunch of planning tools and it tends to perform much better with them
but it does use more context
choose between code quality and weekly usage ig
You able to install it in the Claude desktop app?
i imagine so
Hai
Thats how you know youre on the sigma grindset 💪 
I have experienced this once. Trippy. Although today was a nightmare which is rare for me but not unwelcome. I'm a fan of horror.
lol
Does that make me a masochist?
sometimes I dream about working on mods ._ .
Feel like a masochist would only ask that question

i dreamed of training an AI model a few times
was pretty boring
sounds awful lol
once I drove for like 5 hours in one day and I dreamt about driving that night
how did you set this up
🚙
Extensions tab for Claude then an extension for blender "blender mcp"
Yeah
@golden raven i got the connector working in claude code. are you interested in using it this way?
Blender connector? I use Claude code via the app anyways, to be honest.
Okay, finally setup my FreePT
how free is your path tracer
Idk it was free in GitHub
When you're just trying to bang out some quick adjustments/fixes and all of them take forever and you don't get anywhere 
Is it worth it to put hours into making a better white noise effect for Manhunt when it's not even on screen for longer than half a second each time, probably not but for some reason I'm doing just that
no way you can repurpose the original effect?
Probably should've tried doing that in the beginning but now I'm too far in 
It's really good looking just motion is broken with increasing speed freezing the noise distribution at a certain point
Gemini fixed it 
Behold, the nightmare of video encoders everywhere
one day we’ll get a plugin/addon system ❤️
I'm sure someone could build something like that already
I'm giving Gemini the task to port GTA 4s rain handling to Manhunt. Lets see how it does

what is this?
i keep thinking of the suffering
The game? It's Manhunt
i had claude make one of the barnyard assets higher poly. it did a pretty good job
I wonder if they're going to charge for open questions you don't answer when they switch Github Copilot to usage based billing. I just had a question open for a long time and when I went back to answer, it immediately hit me with the "the AI has been working on this for a while, do you want it to keep iterating?"
Can you show us 👀
i'm not gonna lie, i don't know how to control the camera properly in blender. so this is the best pic you'll get
You can use Shift + ` (tilde) for first person navigation if it makes it easier for you
wowww
that's easy lol thank you
i can't see any flaws with it other than this small spot in the middle
but ofc i don't do this stuff normally. i'm probably missing some real issues
og
Did it just apply subsurf on it? Or did it do actual remodelling?
it did actually remodel parts of it
Neat!
Good thing I'm on a phone so I can just rotate it. Looks good as it did the metal frame and the seat nicely. But for that extra effort you do need a new tyre with spokes and some other stuff and that has to be manual
Looks like it just merged the nearest vertices, detriangulated the mesh, and then slapped a SubD pass on top, nothing fancy. You could do the same thing in under a minute instead of burning tokens on it.
Tell Claude to do it properly or else there will be another type of smoking gun 
It turns out all of those long descriptive responses eat up tokens and usage limits. I made my claude robotic in a status report to me and to just save it to the findings/summary/handoff documents
its crazy just how much resources are used to make an ai chatbot sound like the hollywood imaginations of what people expect from a chatbot instead of being an actual efficient tool
Got lightning working in Manhunt but going to need to figure out how to not make it fuck up the whole lighting of the scene until you move the camera
Anyone know a setting that like forces the lighting to be flushed
Instead of being cached in screenspace
I guess just turning down the intensity helped
Now I need clouds
yeah i do the same
`Robotic Terminal Protocol
Communication Constraints (User-Facing):
- No Code Explanations: Never walk through logic or explain what a snippet does.
- Banned Phrases: Strictly forbid conversational "discovery" language (e.g., "I've found the issue," "Smoking gun").
- Brevity: Responses must be 1–3 sentences maximum.
- Tone: Robotic, objective, and purely status-driven.
- Format: State what was attempted, the result, and the immediate next step.
- Example: "Path tracing active. Ray-stretching artifacts detected in build 0.4. Re-running shader intercept."
Documentation Protocol (Internal/Handoff):
- Verbose Logging: If asked for a "Summary," "Handoff," or "Finding Report," you must switch to an exhaustive, descriptive technical style.
- Target Audience: Write these logs specifically for another LLM to ingest. Include full technical context, logic paths, and granular failure points.
Immediate Action: Acknowledge this protocol with a single "System Ready" message and wait for input.```
That's worked really well for me so far, there's probably a better one but its a fast way to save tokens 🙂
So Claude's post-mortem report the other day said reason 1 of 3 for their quality dropped is because all Claude responses were limited to 25 words
Just throwing that out there
limiting it too much will cause it to degrade, because it also uses the info it writes for more info later
Id imagine there comes a point where it could get so caught up in attempting to be minimalistic in its reponses, that like sparkles said, it cant rely on that robust conversation history in the future
Got to strike the perfect balance
whenever it starts saying this, you know its over
The hell
man i love using Get-FileHash!
THREE

Reading this in geminis thoughts its so annoying. Stupid robot thinks its real

THE GOLDEN MATRICES
omg
got a serious vertex explosion problem but idk how to explain it correctly to the ai 
"graphics went boom, pls fix"
will try 
but for realsies, take a screenshot of the window and show it to the llm, tell it the matrices are likely bad
Thank you, let’s try
I want to share some progress I've made recently. For the first time ever on Hytale I can get hundreds of chunks loaded with a solid 40-55 fps. In the past 2-3 weeks Ive been working on this, doing a lot of decompiling of vertex/fragment shaders, this is the best yet. Very positive outlook from here on out now, so stable compared to the past. (Sorry for the microphone being on, always forget it)
CR, I'm coming for your block-game prestige!
https://jumpshare.com/s/XkNLlW3qDcIknCjSyw7L
This game was released in January, see the details attached. Not running in a seperate window currently. I launch Hytale, then let Claude know when Im ready in-world. Claude flips on the wrapper and it live injects into Hytale. No files installed in the Hytale directory itself
Look at this chonky ATLAS Claude extracted, one hell of a block game
Uhm
i think most of your performance comes from frustrum culling? i can see stuff culling when its off camera
Time for peak
Wiah
gpt 5.4 pls dont be nerfed
Ok
ok
This is probably the first game I wanted to try with remix back in 2022
Interesting this game is on the turok 2 engine
Man idk. Might just be the MMO player in Me but... it sure seems like there's some kind of RNG at play on getting a dumb agent or a god tier genius one. like fr. I just had to " My brother In Christ... I just told You..." and close My last two chats sessions over it losing the plot right away and then I open the third agent chat and on the first message "oh I see the problem. fixed"
there is RNG at the beginning of each session
😭 claude why
the doohickey bike
okay
i'm not gonna waste my credits on this. it's pretty bad
i thought maybe my custom mcp connector was at fault
nope
You really expect a llm to be good at art?
not good
but... i was hoping it could at least make some poles without making them crooked lmao
It's more of a helper like here.
Client sent me a dogshit file
I just got it working by fixing some stuff with Project64. Sadly the DX8 plug-in is just busted even on its own so there are issues
Good job! I wonder if this could help get South Park Rally to work fully (it currently path traces the world geometry but the skinned meshes don't render; tried fixing it but gave up)
if i'm being honest
i'm burnt out on FO4. i'm tired of spending 3+ days troubleshooting each little issue. making major progress at first is easy compared to fixing the smaller bugs 😠
its okay to take a break and leave it for later
First pass at materials, more to come, looks like a Blender render
This is based on an N64 emulator which I tried to get more compatible with Remix. Rally kinda works on it but there are issues with vertex precision or something, you can also see it in the South Park footage I posted. I'll continue trying to fix it a bit
'm tired
fart
Trying to figure out why all these N64 looks so bad in motion until I realize the base frame rate is just so low that frame gen can't resolve fluid motion and it gets all wobbly
give yourself a well deserved break
I'm on 99% of my limit
in general or claude?
Clowde
Never had that one happen before lol
I guess it's just trained to be super sensitive to anything that could be considered cracking
Uploaded the modified Project64 build here in case people wanna test with some more titles: #1236261405909581896 message
The South Park fixes made it so other games got into gameplay as well
The proxy source is there too in case someone really wants to keep working on it and expand compatibility
Let me take a wild guess. Gpt?
works with fighting force 64 but everything is rendering upside down and backwards, would I need to do further work on the proxy to fix this?
@bright ermine here is my own lava pic to pay you back 🙂
Goldeneye partially renders but would need alotta work to be playable.
dead inside
Yeah, you could probably just do a trace/diagnostic and show it to the AI and go "Fighting Force is upside down, fix it"
some games are Y axis with emulators
Damn, I got GPT to fully start MDK, get into gameplay itself, read logs, iterate and try again. On Xhigh this looks like it would just keep going forever (or how long it needs to)
GPT came up with the plan of using Remix API to inject geo data from MDK into the game window itself. Does this make sense or should it just convert to DX9 calls
The game is using pre-transformed vertices
I have always converted
Man, I just can't get it to output MDK's geo to RTX Remix in a proper manner at all. No matter what I do it either disappears or just shows up in the games original render path.
hi
How can I get the AI to prove it actually has vertex data pre-transform and it's not just gaslighting me into saying it has
Might sound a bit tin foil hat but : TBH if You feel like You are being gaslighted in the slightest I'd re-roll the RNG and start a new chat with fresh new agent. I'd also recommend doing that anytime anything feels off in a session really. Claude forgets one thing from the chat history or I have to remind it of something at all you better believe I'm startin a new session.
Ended my session with Claude last night nearly at max context. Decided Id compact my conv history. Claude proceeded to turn into a deer in headlights. Unable to do basic functions like launch the proxy
you may have accidentally wiped the memories it made
God then what is the point of compact
If it makes the user shoot themselves in the foot imo
anyone else encounter this issue when trying to do a FFP conversion? This is the second time this has happened and not sure what I'm doing wrong. After the proxy dll is made for initial logging and then get to the point where it wants to do further dynamic analysis via the livetools, it can't connect due to the proxy already hooking into the game causes the livetool to not work. If I disable the proxy dll (go back to just using remix's d3d9.dll), this still happens so I don't know what to do..
Lovely
fire watch?
how is he going to get a job now
true
Love my 1536x864 monitor
Claudicus Maximus with Bypass Approvals on his way hacking GPU driver to make 1536x864 the native resolution to make a point
GPT fixed it as always. My thoughts go out to people who are only stuck with Claude for whatever reason
Tbh if I had to deal with Claudes ramblings I would've stopped doing this stuff a while ago
Hush
Please keep using Claude
GPT is terrible
Don't use GPT it's terrible please
Codex sub is totally not the best value out there
True. I mean ChatGPT? Embarrassing. gets back to stop getting Claude from messing with config files and calling it a day
Claude is fucking awesome that's what Claude is. Just one shot a cloud system for CR's atmos sky. Full cloud field simulation, with wind, all synced to the games weather calls, and configurable settings. 
Got to love it's commit comments on fixes.
Which plan are you using
What game is this? HUDs too small to see but from what I understand you were able to add stars and other celestial bodies to CR's Atmos sky right?
This is taken in Morrowind, Yeah Star simulation, Moons, shooting stars,and as of right now procedural clouds.
oh damn you got clouds
It'll all go to the remix plus stuff I think though as a generic system. Pretty sure most of what I did is already put in by sparkles. I just did the clouds though. they still need some tuning but they look really great so far.
Thought as a fun project I'd just fix the couple issues Typing of the Dead has but hours later I haven't fixed one of them 
I should really keep short little experiments short and not keep going forever if they don't go anywhere
You trying that all in one convo? I'd prob start a new session if it didn't get it on the second try to be honest.
I never had much luck with the new convo thing, it just loses all context and starts breaking stuff, has to relearn what's going on and then is just back to where we were before
You'll wanna keep a rolling quickstart document of important context that will get any new agent up to speed on context. Instruct the AI it self to do this and explain why you are. ( context transfer to get new agents up to speed) It'll create a document that you can give to any AI in a new conversation. As you make progress and wins on task completion you can ask the AI to keep the quickstart updated with new info/changes/ todo's and done's.
Important info to suggest to the AI to gather so you can pass it off to a new agent in a new convo are:
What This Project Is
goals
what was already tried
Repository Locations
your sources
your Architecture Stack
Build Process
Workflow
Key Files
current State
Known Issues / Active TODO
For any new agent then all you have to do to get it mostly back on context is to tell it for example
"I'm working on a RTX Remix mod for Morrowind. In C:\rtxgames\Vibe-Reverse-Engineering\RTXremixMW you'll find a QUICKSTART.md that has everything needed to get up to speed with the current state of the project. Read that first."
These things really shine when you give it as much info as you possibly can IMO. What goes in effects what comes out. You give it a shred, it'll give back a shred. give it more then it'll ever need and it'll give you one shots all day.
For any new project You are starting from scratch, this same logic applies. Some manual work before hand goes a long way: Briefly lay out a simple plan of your project/task goals beforehand yourself, gather as much info as you can on the game, find source code if possible, anything and all info you can on what you are working on. Then improve this knowledge with a AI assisted gathering phase by instructing it to look over this inital info You gathered and see if there's anything You missed by doing a deeper dive on the net. Then feed that to a fresh AI agent to get started.
I'm trying the approach of making a new chat and specifically telling AI to go through everything and see where issues lie in regards to the original mission statement
"mission statement"
New "Remixers will see this and say peak" just dropped
YES YES YES
what game?
fire watch
Now get ready for weeks of pain
We will run out of games to remix by next year if this keeps progressing
lmao
it ate up all my usage to get to that point cuz claude is expensive
so happy i finally got a game to render anytrhing other than a blank window with messy vertex data
kills claude
my head hurts
aw

this is very playable
How much is it costing to do these? Prices seem to be starting to rise, and Claude free just hit me with a short response and a 4 hours cooldown
Cursor Free actually did a lot before running out, but it takes a month to reset
Still far from achieving what I want
My ai bill is like $300 over 2.5 months. 40 for Claude, 39 for Github Pro, 100 for Claude, 100 for ChatGPT.
Swear that was the last AI sub Ill purchase (100% totally not desperate)
MDK geometry achieved
Hope I can get this out of "remixers will say it's peak" territory soon
Remixers will say this is peak
This is so peak
If I can get MDK fully work and moddable it will go so hard
That game is cool as fuck
Why we don't get games like that anymore
So stylish too
Back when games didn't all look the same
this is peak
Bit more of me messing around just to see if it could be done. Still needs UI to work before it would be functional, and I have no idea if character geometry works, but it is a start. Game is Fire Emblem: Awakening.
I do think that the one good thing about 3DS games as far as Remix is concerned is that many of them (OOT and MM aside, given their dedication to preserving the original look of the games) did use specular and/or normal maps for at least some things.
I am fairly certain that FEA used at least specular maps, for example.
Now, they might not have been terribly high resolution, but it does mean that you can get at least some basic/partial PBR approximations in there without too much difficulty.



Morning cr!
hi
ngl i thought it was a zelda game at first lol
Lol! That's understandable. It does sort of look like a 2-D Zelda dungeon.
And speaking of that, I would eventually like to get A Link Between Worlds working at some point.
I have owned it for a while, but never got around to playing it yet.
i have a desire to get RCPS3 running through the remix api
that'd be neat
Pcps3?
Ps3 emulator?
yes
Ah
Are there any other DS/3DS games you'd be interested in as well?
My library isn't super extensive, but I do have a decent amount of the first party Nintendo games on hand, plus a few third party (such as MGS3D and the like)
i never had a 3ds so i don't really have any requests unfortunately
always wanted one though
which game?
friends vs friends
ah
Requesting Nintendogs RTX 
OHH yes please please
and maybe animal crossing? 
Animal Crossing: New Leaf is a social simulation game developed and published by Nintendo for the Nintendo 3DS. The game was first released in 2012 in Japan and later worldwide in 2013, it is the fourth main game in the Animal Crossing series. The player controls a human character who takes on the role of mayor in a town populated with anthropom...
this one
You know, I could test out the DS one and see if it works.
Oooh! Definitely should try to get that one working too.
Flower, Sun & Rain RTX would be a vibe
If you ever share your project I'd definitely try to get this working
We should run remix on a 3ds
You know, I have been thinking about posting the custom MelonDS build here and just letting anyone interested take over. It isn't that I don't care about it, but I do have quite enough projects going as it is, and it is in a decent spot as far as actually raytracing consistently goes.
Lot of other issues, of course, but the raytracing works (with the odd issue or twelve) in every game I have tested so far.
DS work is probably also going to be done on a per-game basis, or is it more general? If every individual game has to be modified for anyways, it might make sense to just have a base for people to work from
The DS actually seems like it will be significantly easier since it doesn't use shaders.
I just tested most of these out (except for Phantom Hourglass and Metroid Prime Hunters) for the first time just a few minutes ago and they all just worked.
Now, do they work well? ...not exactly, but Remix does see a camera (or two...) and geometry!
The games are Super Mario 64 DS, The Legend of Zelda: Spirit Tracks, The Legend of Zelda: Phantom Hourglass, Metroid Prime Hunters, and Nintendogs. Nintendogs actually only kind of works for reasons I cannot quite figure out. It is the only one that doesn't seem to consistently find a camera.
The biggest headache that I think it will provide that I haven't encountered with 3DS games is that it seems like pretty much all 3DS games only render 3-D geometry on the top screen.
DS games will regularly render 3-D geometry to both. Remix will try to render both cameras on a single screen simultaneously, which causes them to both fight for dominance.
Damn, that's cool. Wonder if changes that help one game would break stuff for others. When I tried getting ProjectN64 a bit more compatible I thought I'd just keep fixing stuff for games but it would just break others
That is a good question. So far, that has not been the case, but I have really only scratched the surface of what is possible. I think if you can get it to try to replicate the OpenGL and Software renderers' handling of geometry in DirectX 9 as closely as possible, in theory you might be able to minimize that here, but hard to say.
If you want to mess around with it, I can go ahead and send you what I have so far.
black sigil for ds
hmm, what about cars: race o rama?
Wtf the AI just said "Activating Cortana" for a split second
i wish my ai did that 
ChatGPT gave me its first smoking gun 😢
I gave it a plan from Claude, I think Claude is rubbing off on it

Watch everyone bump up their shit again now. Like can they just figure it out already
Max's 5 hour limit I hit rarely, only during peak hours. Gonna be crazy now, never gonna hit it
This is very clearly just Elon screwing over OpenAI since he just started his court case against them of which hes testifying in.
Just a priveldged man child of a billionare, complaining AI is being used against mankind's best interests, all while openly accepting DOD Grok AI contracts... imo idiot
Sherlock is back and this time he's better than ever, all thanks to A.I.!!!... No crime will go unsolved ever again... or will it? #comedy #irishcomedy #ai #sherlockholmes
Big up to Ger Walsh for shooting, directing and editing. In Ger we trust.
We do a live show! And we're touring the world. See our list of dates and what cities here...
LIVE...
Everyone here rn
You can't actually use all 100% of your premium requests with this
??????
Running a local gemma client poking through ghidra for functions.. I keep telling it, never run list_function for the whole module, it overflows the context window..
Gemma: the output is large, I'll do it in chunks: 'request list_functions for the whole module'
🤕
Smoking gun
yea, my patience was just shot 🤣
kiro just added 4.7 for me
Actually , lets do this it says
why is the ai procrastinating and making excuses

claude 4.7 acting funny
another
experimenting with shell texture clouds but they look mad gnarly once they go off and come back on screen again
I wonder if there's anything else or other tools we could use with reverse engineering
I guess we could make agents but I wonder if there's other tools we can implement into it, love the static analyzer
4.7 is a overthinker. You need to keep a tight leash on it. like real tight
"literal, precise, and highly detailed instructions" other wise it'll do shit like that.
genuinely have not had 4.7 do this at any point
still convinced that it's just really bad in any other service than claude code rn
Yeah I've not seen this stuff either really on My end.
Hell ChatGPT is the overthinker, but it makes me think about Claude. I get frustrated with Claude yet Claude is super fast compared to GPT. GPT does not regress just gets stuck, whereas Claude just keeps going till it becomes clinically insane regressing like hell
@fallow helm not sure if you figured it out or looked into it more, but the DS can technically only do 3d on one screen at a time. But clearly some games show 3d on both screens at once, such as Sonic Rush Adventure with its boss battles that swap focus between the 2 just like the main stages.
The reason is that it's splitting the workload between both by keeping the frames to 30 and rendering ever other frame for each.
Not sure if there's a way around that with how Remix works.
Wasted like 10% of my weekly limit just trying to get my OpenC1 Carmageddon build into a shippable state with zero success and it just breaking stuff constantly.

Ok, after I wrote that I immediately solved the issue. I should complain to chat more often
Morning
Ok, got street lamps working in OpenC1, they break on impact so you don't have bluetooth powered street lights flying around. Also got a first implementation of togglable headlights. I've AI'd enough for today.
Pretty cool man
Thanks
I actually just wanted to package up the project as is to upload but then thought I had to do something about night levels
Has anyone tried the original tdu?
Has anyone tried porting toolkit to all Linux distros?
toolkit has a lot of closed source libs so its likely it wont work
Ah
you could probably get it working in wine
Small advice/tipp: use /punch infrontbof your prompts and claude will shorten its shitchat
You alsobcan use /trim after the prompt
Oh, also Claude doubled the 5 hour usage limit , since they now have a Collaboration with SpaceX
Over 220,000 GPUs were deployed for this purpose.
yet, the weekly limit stays the same :/
Edit: seems im late on it 😅😅
I wish I lived in a world where Usage Limits didn't exist
Interesting. In theory, there has to be a way. Claude and GitHub Copilot have already managed to get 2-D draws separated by screen, so hopefully the same can be done for getting the two cameras separated as well.
What I do know for certain is that each screen needs their own separate window for that to be the case.
Test Drive Unlimited? I tried for a bit, it was either rasterizing or all black with no geo and had VRAM fill up in seconds.
In a world without usage limits I would've put more time into it
In a world without usage limits I tell ai to give usage limits to everyone
The
It's working on writing "the smoking gun"
I’m trying to use Claude to teach me how to code and it’s probably looking at all my mistakes and thinking of the times I’ve berated it for mistakes
I've been sayin
Claude is good for scaffolding (don't know if I'm using this term correctly but setting up a project) and also for going over an approach again and finding issues but GPT just fixes/implements stuff better
I wouldn't really want to pay for a platform where I'd only have Claude
is copilot actually good?
First one ever for Me yay!
Thank you sonnet for adding 2 lines then making 3 markdown files explaining what you just did

https://kktiktok.com/ZGdHaNkH3/
How Microsoft is working
Ah yeah right, cause windows is shit. With Claude it actually would be somewhat good 🤣
Im not talking about Haiku
Im talking about Opus 4.7 or atleast Sonnet 4.6
Only issue of Opus is that it burns Tokens 3x faster than Sonnet
Yeah 😂
Told the AI to increase draw distance in South Park this morning and 2 hours later it's still going
Thought it would be just a quick "works or nah" but nah
And then you try again with a new session and it does it under 15 minutes. I think 2 hours is a bit too long for this task
I've had GitHub Copilot stalling on "Reading Changes" indefinitely a number of times
thx
Officially in "remixers will say this is peak" territory
Idk looks to me like you already passed it. I'd kill for that on MDK or Trespasser
the ui looks amazing
🥺
But is it a smoking footgun?
just a normal one sadly
Legally distinct Smoking Gun™ = Bonus Footgun 🤷♂️
How many times will sonnet try and gaslight me that remix simple cant handle alpha blended textures

I'm a bit late on seeing this but this is quite awesome
I know that it is said C and C++ make it easy for you to shoot yourself in the foot: if C gives you a gun, then C++ gives you a shotgun.
But after asking gemini abt it, I guess a footgun is something pretty useful (the gun) but it does not have any safety measures, and you can easily shoot your foot even by just carrying it around.
footgun footgun footgun
hm
Claude got mad at me 😬
kinda getting roblox 2019 working ish
What do you call it when a game is either flat or squished tho, we can't for the life of us get the right transforms
Got both GPT and Claude looking at RTX Remix configs to remove culling 
Mfers always so proud too when they enable that shit
trying to fix vertex explosions in far cry 3 i have no idea how to explain it to the ai 😭 someone can help?
were now in the state it was with fakecam for 2017 (2019 never really worked)
just say that there are vertex explosions. explain to how it moves/interacts when you move the camera too, that'll help
👍
btw what is the best platform to use right now? cursor,github copilot, winsurf?
windsurf is probably the most stable right now. i'd argue that claude max is probably the most useful but is also insanely expensive
next month i'm gonna switch to windsurf
This sounds like trying to resurrect Megatron or sum shit 💔
why does the AI need cortana?
Can anyone explain what the littering might be
so in FO4, i had to manually rotate and invert some of the world matrices. using the original matrices without modification led to weird issues like what you're having here
What would I prompt for that?
gimme a min
Oki
The AI is dying
Okiii we will when home
"it look like the main character is snapping to a 3d grid system, the distance each time is the exact same, this leaves behind ghosting as a side effect of the main bug. Add debugging to compare the values given directly by the buffer compared to the location of the character"
Also does the character turn smoothly and the snapping only occurs when the character moves using WASD?
wondering what to do with life
did you ever try silent hill 4 yet?
and life can be odd sometimes
chin up. take all the hugs
Bro....
This sentence confuses me GPT
An actual solid basis over guesswork
Well yes of course but, what the hell is vibes wearing a hard hat
Never heard that phrase before
Guessqork with safe fallbacks
🫣
Seems like OpenAI is hard at work breaking GPT. It also just completely poo'd itself for me earlier.

I take back every nice thing ive ever said about gemini 3.1 pro
The only good model is opus, and even that is annoying to work with
what api does roblox use?
The 2019 client uses d3d9c
and newer?
Dx11
do i put the files in the player folder or in appdata
what
it doesnt work yet but the shaders are located in player
what are you even using to launch roblox
my proxy
it might say unity but i based it off of remix plus and unity so it assumed
i guess you can test it, https://drive.google.com/file/d/1ntSLuM_97EAvQID7Z0j4pMUJWYqUvIO8/view?usp=sharing
you need remix plus and overwrite the files in it
sorry if i came out discrete. i just wanted to help
im js confused on the cooralation is all, is this a dx9c poroxy?
dx11
me or you. you said well lol
what was the fix
man such gaslighting it did to you
How many times do I have to tell gemini that I am going to copy the DLL into the game folder and then tells me that I DIDNT and im using the old version
all the ai models have been doing it lately
I think you're right, theres been a mass lobotomy going on this past month or so
AI - "I think you're right" "actually"
then the smoking gun comes along
None ots still fakked
o oki
I just told it that it was wrong, and I was using the latest version, then it purposefully misinterprets me
AGI, just a week away!
switch it to gpt 4

GPDeez bugs all over your software 
sonnet then
stroke
@quaint kelp the proxy kinda works but there is no geometry
bweh
yes im working on that. but did it make a unity remix log
no
this is with PEAK but it will not render anything either besides the mouse cursor
wait is roblox x64 or x86
86





