#Vibe Reverse Engineering Toolset

1 messages · Page 13 of 1

quaint kelp
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Or had a USB backup

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Lol

crimson yacht
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They dont deserve it
You turn on auto-execute, you deserve to live with the consequences clueless

quaint kelp
alpine dove
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they dont know how the ai got access to the production key that let it delete everything

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again actual malice

quaint kelp
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Rogue ai agent

alpine dove
crimson yacht
quaint kelp
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Yea

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It's only a matter of time to learn about humans

bright ermine
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is this a threat

vagrant kernel
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@crystal kiln I apologize for the ping but you had some interesting insight on Wolfenstein so I thought I'd ask if you had any idea what could be going wrong for me with light translation in Dark Souls? The positions of the lights are fixed in world (imported from game files), but they move with the camera, even if I just adjust the angle. I thought I would've fixed this by using game camera data and injecting it but the shifting of the light still happens. Any idea what could be wrong?

crystal kiln
dull swallow
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eagerly waiting till may 3rd arghh

vagrant kernel
bright ermine
crimson yacht
crystal kiln
vagrant kernel
crystal kiln
dull swallow
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Can't do literally anything till then

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less i throw more money at it

crystal kiln
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gotta get proj/view/world matrices figured out first

dull swallow
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it has view and world i think... it just refuses to find projection and claims every time that its just not happening

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view UPGRADED  translation=(896, 1, 0)             |t|=896
view UPGRADED  translation=(280, 3312, 2967)       |t|=4455
That last one is a real first-person camera world position in idTech level coordinates.

Remaining issue: still a fake projection
The latched projection is m[10]=0, m[11]=1, m[14]=0, m[15]=0. For a column-major matrix, after perspective divide:

ndc_z = (m[10]·z + m[14]·w) / (m[11]·z) = (0·z + 0)/(1·z) = 0
Depth is always zero — still a degenerate Z transform. My earlier guard caught the m[10]==m[11] case but not this m[10]=0, m[14]=0 case.

The simple invariant: m[14] must be non-zero for any real perspective projection (it's the near-clip term, n for reverse-Z or -2nf/(f-n) for standard). Both m[10]=0, m[14]=0 and m[10]=1, m[14]=0 are decoy / decal transforms.```
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Geometry is captured: total_meshes=1913, instances_drawn=44234
But the latched projection is again degenerate: m[0]=0.000, m[5]=-0.000, m[10]=0.000, m[11]=-0.600, m[14]=0.000, m[15]=0.000```
#
The big change. We no longer need the engine's projection at all. When submit_camera_from_capture() runs without a captured projection, it now builds a standard 75°-FOV column-major GL projection from the current viewport aspect ratio:

fy = 1 / tan(fovY/2),  fx = fy / aspect
m[0] = fx,  m[5] = fy
m[10] = -(f+n)/(f-n),  m[11] = -1
m[14] = -2fn/(f-n)```
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that was its eventual idea

muted sun
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where are you getting the view and world matrixes from?

dull swallow
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i asked it to do a live decomp of it, because i couldnt figure out rendoc for the life of me

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ik itll probably be easier so ig thats my next step while i wait

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im really only shooting myself by doing it the wrong way

vagrant kernel
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You already tried pointing it at the games shaders?

dull swallow
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yes

vagrant kernel
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That's what got Dark Souls to work for me

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Hmm

muted sun
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I swear I've seen the projection matrix in the shaders

dull swallow
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well

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should i do rendoc

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because the game wont open without steam launching it so i think thats why rendoc wont

muted sun
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could always use the renodx devkit

dull swallow
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isnt that for dx games tho

vagrant kernel
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It worked for Dark Souls

muted sun
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opengl works

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the renodx devkit is how I found the matrices for the game

dull swallow
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ok let me download it and try

vagrant kernel
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Does the RenoDX dev kit actually dump matrix data? Or just shaders

vagrant kernel
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See if the game just boots straight from the exe

dull swallow
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it wont

vagrant kernel
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Sad

dull swallow
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which of the 665 ones do i download

vagrant kernel
dull swallow
vagrant kernel
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Sad

muted sun
dull swallow
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oh so one of these, probably the first

muted sun
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yeah the first one

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and you need reshade with addon support

dull swallow
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ok and i install reshade to wolfenstein with addon support, and import it as an addon

muted sun
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you just drag the .addon file to where reshade is installed

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for the game

dull swallow
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really sorry you have to explain everything to me btwq

muted sun
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tis fine lol

dull swallow
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is this ok

muted sun
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ya

dull swallow
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kk

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ok it shows up in the addons

muted sun
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is there a seperate window or tab for the devkit?

dull swallow
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i dont see it no

muted sun
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that's weird

dull swallow
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wait

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im blind

muted sun
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lol

dull swallow
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dump shaders?

muted sun
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when you are in actual gameplay you want to hit snapshot

dull swallow
muted sun
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you want to go to the gear icon on the left and make sure vertex shaders are enabled

dull swallow
muted sun
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okay you want to click on the floppy disc icon on the left

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and click on shaders until you see the projection matrix

dull swallow
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gosh why is there no search feature

muted sun
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because a lot of the time you aren't working with shaders that will have human readable naming

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whole lot of r0.xyz = whatever

dull swallow
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could i possibly dump this and ask the ai to find it? it seems human readable at least mostly, but im struggling to read it myself

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like the letters themselves are hard to read

muted sun
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I can take a look later

dull swallow
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im inches from my screen lol

muted sun
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actually you can dump all the shaders and use readstr or whatever the command is from the terminal lol

dull swallow
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readstr?

vagrant kernel
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just ask the ai imho

dull swallow
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thats what i was wondering

muted sun
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I love burning tokens
if you dumpbthe shaders it'll anywhere from a couple hundred to a couple thousand shaders

dull swallow
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its like 490

muted sun
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I mean go for it if you want lol
assuming the shaders dump properly

dull swallow
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i mean

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whats readstr

muted sun
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the command I was think of is findstr

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it will search for string in files

dull swallow
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just in like a command prompt or

muted sun
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ya

dull swallow
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ok do id do findstr projection

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or

muted sun
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might take a few tries with different variants but yeah

dull swallow
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it just stopped thinking

muted sun
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means it didn't find anything

dull swallow
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nothing for projection either

muted sun
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I'll check in a bit then

dull swallow
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bleck sorry

muted sun
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sometimes they have different names for it

dull swallow
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frustrating

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but i mean yeah, if you can find all the correct matrixes id assume thatd at least help get things further

quaint kelp
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i used automatic matrixes in my dx11 build but i would advise it

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so much logging

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i attached a logger to it to find the suitable right one

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of course after finding those i had to fix the cam

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@dull swallow have you tried auto logging?

dull swallow
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yes

quaint kelp
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check the viewport it could be messed after cam finding

dull swallow
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id rather atp js find it properly

quaint kelp
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cam could be stuck in the wrappers api instead of dx9

dull swallow
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what

quaint kelp
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i had the issue with my build but it could be the same. the right render was stuck behind dxvk when it was suppose to be dx11

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they swapped cams

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dxvk was in front

dull swallow
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itll be fixed once i get the right camera matrix

quaint kelp
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instead of one api render it created 2

dull swallow
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the static camera above was js that it was static

quaint kelp
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then you need to merge both render viewports

dull swallow
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i made a static camera to see how geometr would transpose

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its not an issue its an intention

quaint kelp
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could still be that opengl thing tho. shaders are different

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textcoords and it all

dull swallow
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what

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wdym

quaint kelp
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all the geo. textures etc are rendered by opengl instead of the native api

dull swallow
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invblink opengl is the api

quaint kelp
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and whats it wrap to

dull swallow
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it doesnt wrap

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its a direct geometry data transfer

quaint kelp
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ah ok

dull swallow
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to remixapi

quaint kelp
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as a proxy?

dull swallow
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yea

quaint kelp
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with the wrapper i had i showed you i had to merge mesa

dull swallow
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ah

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mines direct

quaint kelp
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mesa helped with 4.6 but it wouldnt quit gaslighting me and not using the d3d9

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it was dumb

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because dx9 was different so ai thought otherwise

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and it wasnt compatible with dx9

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so i made it compat

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but its still using opengl as the render instead of dx9 on the remix api

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ai is dumb

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my allowance should come back the 1st

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ill work on it more

rose oasis
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mm

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because all of the other subscriptions suck now, i can't decide if i should keep claude max or not

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opus 4.7 is doing what i need, so i'm leaning toward keeping it

dull swallow
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eh, its somewhat worth it so id keep it

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its not us worthwile but it really does seem worth it for its price

woven zealot
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I think you said you use the £200 one but the £100 is really the best value. I rarely ever get a cooldown and I use it a lot

rose oasis
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i had the $200 one because i was getting commissions before, but those are kinda gone now so i should downgrade it

bright ermine
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bro really went all caps

crimson yacht
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LOOK UP to the sky and you might see meowl

quaint kelp
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Praise the sun

muted sun
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@dull swallow wasn't able to find the projection matrix in the shaders...
I'm not sure what I was looking at before.
looks like the game likes to use combined matrices for everything in the shaders...

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but was able to get very very readable shaders from the game lol

rose oasis
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i'm working on it rn

muted sun
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wolfenstien tno?

woven zealot
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Wow this is a group project

rose oasis
muted sun
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nice

dull swallow
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wa

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ack

muted sun
dull swallow
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whats that mean

muted sun
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means they done goofed with the color grading math

dull swallow
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wa

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thats not good

muted sun
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not crazy uncommon
especially in older games

dull swallow
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ah

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i am glad for sure sparkles is lookin at it

rose oasis
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dull swallow
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wede prolly be stuck endlessly without sparkles in any of our projects as we think abt it sob

muted sun
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did see mentions of the matrices are in the game binary

rose oasis
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ya i found them

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😠

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wow i am really really angry

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Claude's website says my sub renewed on the 30th. they charged at 10:30 PM on the 29th

dull swallow
rose oasis
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so now i'm out an extra $100

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i was just about to change the subscription type but it charged right as i was doing it

dull swallow
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Aww qwq

dull swallow
vagrant kernel
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Wondered why I couldn't connect to my PC via Parsec

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Windows is so asss

naive kindle
# muted sun but was able to get very very readable shaders from the game lol

gl_Position.x = dot4( localPosition, va[3 ] );
gl_Position.y = dot4( localPosition, va[4 ] );
gl_Position.z = dot4( localPosition, va[5 ] );
gl_Position.w = dot4( localPosition, va[6 ] );
worldPosition.x = dot4( localPosition, va[7 ] );
worldPosition.y = dot4( localPosition, va[8 ] );
worldPosition.z = dot4( localPosition, va[9 ] );

So va[3-6] is MVP? And va[7-9] is M?
No camera or projection though

misty meadow
golden raven
vagrant kernel
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I use Parsec primarily because the game input handling is better, especially for old games

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Dayum, GPT 5.5 solved breakables in Dark Souls instantly with one Xhigh prompt

misty meadow
vagrant kernel
vagrant kernel
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I'm busting out the "surgically" again

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Helped to finally get textures to not flicker last time

rose oasis
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it's 5 am

golden raven
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I have gpt

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essentially infinite

fallow helm
vagrant kernel
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Just doing GPT 5.4 Xhigh now for everything so I tokenmax until the changes coming in June

rose oasis
golden raven
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secrets

rose oasis
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😔

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are u in a relationship with sam altman or something

vagrant kernel
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Your boy is on the old shit again

rose oasis
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i see

dull swallow
vagrant kernel
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After the VS Code update I can't scroll down in progress chat activity anymore so I gotta hope the AI hasn't gone lost again (it likely has)

rose oasis
vagrant kernel
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seems like it might have been a parsec issue, although it wasn't an issue before

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Bro giving games nick names

sharp seal
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Surgeon simulator 2013

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What a random game I thought about just now because of trespasser

rose oasis
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I got a bit closer to rendering

golden raven
muted sun
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has anybody tried messing around with audio stuff with vibe?

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remembered how bad wolf tno's mixing is lol

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the music is always too quiet

dull swallow
quaint kelp
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winamp would be a nice start

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make a nice compat version

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give it the foobar treatment

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@dull swallow sorry for bothering you , but do you have a wolfenstein build i can look at to learn from?

rose oasis
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it'd be best to look at the unity rtx code because it's in a good state

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skyrim code too when i release that which will be soon

muted sun
quaint kelp
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reverb, bass?

muted sun
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the music is just too quiet lol

quaint kelp
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try mono

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not stereo

muted sun
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I think the mix is just funky

quaint kelp
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equalize it

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you could stretch the bandwith as well

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probably on a low freq

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but if its windows it probably enabled audio enhancements

muted sun
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I think the devs just didn't have great gear to mix the audio with tbh
I'd imagine it's a similar situation to hdr where often devs don't have great monitors so it's kinda inveitable that the hdr is going to be funky

quaint kelp
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i mean you could take the idea from dolby surround

quaint kelp
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winamp community edition

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theres that too

woven zealot
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I have not heard of winamp in aaaageees

quaint kelp
muted sun
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it's just the game lol

quaint kelp
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which game

muted sun
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wolfenstein the new order?

quaint kelp
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oh

quaint kelp
# muted sun wolfenstein the new order?

My volume in-game is significantly lower than anything else on my computer. This includes voice acting, sound effects, music; everything. Wasn't sure if anyone else is having this issue, but it's the only issue I'm having with the game at the moment. Any ideas? Yes, of course the Audio option in-game is maxed out. Thanks.

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known issue

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never fixed until community

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i got billed yikes

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i guess they changed my bill acording to new terms. when i canceled and havent used it

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so they milked me

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thats why. i canceled but it does not take effect until the 13th

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usage reset tho

quaint kelp
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testing the wrapper now with glm 4.7 beta agent fix

dull swallow
vagrant kernel
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DethKarz RTX when

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Wait a fucking second...

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Why aren't we all doing Test Drive Unlimited

dull swallow
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Cuz not all of us are car game fans

quaint kelp
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do it

vagrant kernel
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Pull those vertices

quaint kelp
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wait no

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what is that

pine coral
quaint kelp
vagrant kernel
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It's just some bull shit

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I think in May I'm just gonna start a bunch of projects and putting time in to get them working at a base level and then when AI gets expensive I can refine those over time

vagrant kernel
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I wanted to focus on Dark Souls but I think those initial bursts of AI work of implementation work are going to be less viable at least on Github Copilot come June

quaint kelp
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wolfenstein 3d for example

dull swallow
tropic stream
vagrant kernel
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Bro only sees Baldi's Basics

tropic stream
rose oasis
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mm

dull swallow
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oo

quaint kelp
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ahhhh

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lol

vagrant kernel
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When you escape Dark Souls texture blending stuff to try to fix THPS4 real quick and also find nasty blending there

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The great promotional pricing is over

quaint kelp
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although my allowance restarted im not doing anything because of copilot usage change

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i ran into a classic code bug with nvidia though

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with the wrapper

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pixel format

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not only i gave the wrapper remix compatibility

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the bug came a long with it

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therefor games throw the error with pixel format version

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and will not continue

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thing is i didnt want this for nvidia only

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i just wanted the layer

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ill fix it with a free token reset with windsurf later in the morning

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glm 5 is free for a period then you have to wait

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pushed some source to github for anyone. build it with vs2022 from the vxproj . im not releasing any version until its fixed

vagrant kernel
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Man THPS 4 is annoying as shit. Railings with fake shadows as part of the mesh, give me a break

quaint kelp
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2d mesh maybe

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we do have bilboards

crimson yacht
#

It is currently 11:02 EST and 7:02 PST
Antigravity servers are still experiencing high traffic after trying to do anything twice every couple hours for the last 10 hours

pine coral
crimson yacht
vagrant kernel
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Will we ever be freed of this bug

bright ermine
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ill send it when i can

golden raven
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Guys

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What about

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Raymarched fog in remix?

bright ermine
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guh

golden raven
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I mean path traced fog is nice and all. But it SUCKS at high speeds or fast camera movements

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RM should be quick enough to update per frame

naive kindle
golden raven
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Instead of relying on 64 frames of blending

bright ermine
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they might have stuff in their working tree

naive kindle
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Right my bad 😥

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Was doing a git bisect the other day, but it would be nightmare for a development build

bright ermine
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no worries

dull swallow
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Good meowning everyone

bright ermine
#

hi

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plop that into the root of your dxvk-remix dir

vagrant kernel
bright ermine
rose oasis
#

remix plus includes a build script like that and also a Claude skill for building

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what's the most common service people here are using? I'll make skills for them too

atomic steppe
#

A guide of how to properly get a dx9 ffp project going would be helpful too, I've seen things about specific of version remix to use, using remix debug bridge? Test triangle? What to use render doc for, which is a different remix build? I've tried 2 games but kinda always get stuck on how to go about things correctly

rose oasis
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it's in the works

#

vagrant kernel
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Yeah, it's always a headache of how to do it right. I've been thinking there has to be a more efficient way, it feels like I'm going through the same issues on each new project

atomic steppe
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Yuh The skill is good to set up base stuff but no practical what to do and feel like I'm doing it wrong

vagrant kernel
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My gut feeling tells me we could end up with something that makes the process much smoother, just gotta figure it out. I've been thinking of like a master list of different approaches that worked for certain types of games and then the AI could look at that and try to find similar patterns and go with approaches that are known to work. Won't be a one click solution but maybe less poking around in the dark

rose oasis
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i'm going to have claude summarize every project i've done and break down the potential approaches for each issue

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as well as just a general walkthrough on how to start the project

patent ledge
#

thank you 🫂

golden raven
hardy hound
#

Amazing, outstanding, inspirational

rare needle
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Said that in the process of trying to make 49 faces log pile unugly...

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(jealous)

golden raven
golden raven
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It's thoroughly unorganized.

rare needle
#

Logs

golden raven
rare needle
golden raven
#

@hardy hound what if I did this to your work

hardy hound
#

Good lord no

golden raven
#

It's so fucking funny to me

hardy hound
#

At least you now have an archenemy, that's exciting

golden raven
#

everyone say thanks to chris

rare needle
quaint kelp
#

sonnet almost deleted my source

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lol

rare needle
quaint kelp
#

lol

dull swallow
#

Meow

dull swallow
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I won't have my laptop on me today, its stuck in the back of a van with everything else, wa

#

So bored

rose oasis
#

aw

golden raven
quaint kelp
golden raven
#

jacob is pissing me off

crimson yacht
quaint kelp
#

my god im starting to hate claude

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pos

golden raven
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Lmao

muted sun
#

has anybody looked into the know your customer version of versions of codex?

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supposedly they have less limitations on reverse engineering stuff

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-# need to submit a government issued id for access though

candid mirage
#

lesGO lesGO lesGO lesGO Claude has never researched like hes researched this project before

rose oasis
#

hello world

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i woke up this morning and checked discord. saw some new messages. then i opened my eyes, and it turned out i was just dreaming about checking discord

rose oasis
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it gives claude a bunch of planning tools and it tends to perform much better with them

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but it does use more context

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choose between code quality and weekly usage ig

candid mirage
#

You able to install it in the Claude desktop app?

rose oasis
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i imagine so

dull swallow
crimson yacht
golden raven
muted sun
#

lol

golden raven
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Does that make me a masochist?

muted sun
#

sometimes I dream about working on mods ._ .

golden raven
muted sun
golden raven
rose oasis
#

was pretty boring

muted sun
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sounds awful lol

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once I drove for like 5 hours in one day and I dreamt about driving that night

rose oasis
golden raven
rose oasis
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ty

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ohhh you need claude desktop instead of claude code

golden raven
#

Yeah

rose oasis
#

@golden raven i got the connector working in claude code. are you interested in using it this way?

golden raven
rose oasis
#

ah okay

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and yes

golden raven
#

Okay, finally setup my FreePT

alpine dove
golden raven
#

Idk it was free in GitHub

vagrant kernel
#

When you're just trying to bang out some quick adjustments/fixes and all of them take forever and you don't get anywhere meowl

vagrant kernel
#

Is it worth it to put hours into making a better white noise effect for Manhunt when it's not even on screen for longer than half a second each time, probably not but for some reason I'm doing just that

bright ermine
bright ermine
vagrant kernel
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It's really good looking just motion is broken with increasing speed freezing the noise distribution at a certain point

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Gemini fixed it lesGO

alpine dove
vagrant kernel
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I'm sure someone could build something like that already

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I'm giving Gemini the task to port GTA 4s rain handling to Manhunt. Lets see how it does

quaint kelp
#

i keep thinking of the suffering

vagrant kernel
rose oasis
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i had claude make one of the barnyard assets higher poly. it did a pretty good job

vagrant kernel
#

I wonder if they're going to charge for open questions you don't answer when they switch Github Copilot to usage based billing. I just had a question open for a long time and when I went back to answer, it immediately hit me with the "the AI has been working on this for a while, do you want it to keep iterating?"

rose oasis
#

i'm not gonna lie, i don't know how to control the camera properly in blender. so this is the best pic you'll get

solemn epoch
rose oasis
#

wowww

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that's easy lol thank you

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i can't see any flaws with it other than this small spot in the middle

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but ofc i don't do this stuff normally. i'm probably missing some real issues

rich jewel
#

Did it just apply subsurf on it? Or did it do actual remodelling?

rose oasis
#

it did actually remodel parts of it

rich jewel
#

Neat!

sharp seal
fathom oyster
#

Looks like it just merged the nearest vertices, detriangulated the mesh, and then slapped a SubD pass on top, nothing fancy. You could do the same thing in under a minute instead of burning tokens on it.

vagrant kernel
#

Tell Claude to do it properly or else there will be another type of smoking gun smoking_gun

simple orchid
#

It turns out all of those long descriptive responses eat up tokens and usage limits. I made my claude robotic in a status report to me and to just save it to the findings/summary/handoff documents

alpine dove
vagrant kernel
#

Got lightning working in Manhunt but going to need to figure out how to not make it fuck up the whole lighting of the scene until you move the camera

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Anyone know a setting that like forces the lighting to be flushed

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Instead of being cached in screenspace

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I guess just turning down the intensity helped

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Now I need clouds

simple orchid
#

`Robotic Terminal Protocol


Communication Constraints (User-Facing):
- No Code Explanations: Never walk through logic or explain what a snippet does.
- Banned Phrases: Strictly forbid conversational "discovery" language (e.g., "I've found the issue," "Smoking gun").
- Brevity: Responses must be 1–3 sentences maximum.
- Tone: Robotic, objective, and purely status-driven.
- Format: State what was attempted, the result, and the immediate next step.
- Example: "Path tracing active. Ray-stretching artifacts detected in build 0.4. Re-running shader intercept."

Documentation Protocol (Internal/Handoff):
- Verbose Logging: If asked for a "Summary," "Handoff," or "Finding Report," you must switch to an exhaustive, descriptive technical style.
- Target Audience: Write these logs specifically for another LLM to ingest. Include full technical context, logic paths, and granular failure points.

Immediate Action: Acknowledge this protocol with a single "System Ready" message and wait for input.```
#

That's worked really well for me so far, there's probably a better one but its a fast way to save tokens 🙂

candid mirage
#

Just throwing that out there

rose oasis
#

limiting it too much will cause it to degrade, because it also uses the info it writes for more info later

candid mirage
#

Id imagine there comes a point where it could get so caught up in attempting to be minimalistic in its reponses, that like sparkles said, it cant rely on that robust conversation history in the future

#

Got to strike the perfect balance

crimson yacht
#

whenever it starts saying this, you know its over

vagrant kernel
#

The hell

pine coral
#

AI entertainment, our feeble meat brains can't grasp that kind of stuff.

young iris
pine coral
crimson yacht
#

Reading this in geminis thoughts its so annoying. Stupid robot thinks its real

#

lesGO lesGO lesGO lesGO lesGO lesGO
THE GOLDEN MATRICES

pine coral
#

that one is a new in the book...

patent ledge
#

got a serious vertex explosion problem but idk how to explain it correctly to the ai hmmm

rose oasis
#

"graphics went boom, pls fix"

patent ledge
rose oasis
#

but for realsies, take a screenshot of the window and show it to the llm, tell it the matrices are likely bad

patent ledge
#

pray Thank you, let’s try

candid mirage
#

I want to share some progress I've made recently. For the first time ever on Hytale I can get hundreds of chunks loaded with a solid 40-55 fps. In the past 2-3 weeks Ive been working on this, doing a lot of decompiling of vertex/fragment shaders, this is the best yet. Very positive outlook from here on out now, so stable compared to the past. (Sorry for the microphone being on, always forget it)

CR, I'm coming for your block-game prestige!

https://jumpshare.com/s/XkNLlW3qDcIknCjSyw7L

This game was released in January, see the details attached. Not running in a seperate window currently. I launch Hytale, then let Claude know when Im ready in-world. Claude flips on the wrapper and it live injects into Hytale. No files installed in the Hytale directory itself

Jumpshare

Shared with Jumpshare

candid mirage
#

Look at this chonky ATLAS Claude extracted, one hell of a block game

golden raven
#

Uhm

bright ermine
vagrant kernel
dull swallow
#

Wiah

vagrant kernel
bright ermine
#

gpt 5.4 pls dont be nerfed

dull swallow
#

Ok

bright ermine
golden raven
#

ok

sharp seal
#

Interesting this game is on the turok 2 engine

pine coral
#

Man idk. Might just be the MMO player in Me but... it sure seems like there's some kind of RNG at play on getting a dumb agent or a god tier genius one. like fr. I just had to " My brother In Christ... I just told You..." and close My last two chats sessions over it losing the plot right away and then I open the third agent chat and on the first message "oh I see the problem. fixed"

rose oasis
#

there is RNG at the beginning of each session

rose oasis
#

😭 claude why

bright ermine
#

the doohickey bike

sharp seal
#

Like those balloon animals

rose oasis
#

okay

#

i'm not gonna waste my credits on this. it's pretty bad

#

i thought maybe my custom mcp connector was at fault

#

nope

golden raven
#

You really expect a llm to be good at art?

rose oasis
#

not good

#

but... i was hoping it could at least make some poles without making them crooked lmao

golden raven
#

Client sent me a dogshit file

vagrant kernel
gloomy ginkgo
# vagrant kernel

Good job! I wonder if this could help get South Park Rally to work fully (it currently path traces the world geometry but the skinned meshes don't render; tried fixing it but gave up)

rose oasis
#

if i'm being honest

#

i'm burnt out on FO4. i'm tired of spending 3+ days troubleshooting each little issue. making major progress at first is easy compared to fixing the smaller bugs 😠

alpine dove
#

its okay to take a break and leave it for later

rose oasis
#

yeah

#

i wish more games were as easy as outrun 2006

candid mirage
#

First pass at materials, more to come, looks like a Blender render

vagrant kernel
golden raven
#

'm tired

rose oasis
#

yus same

vagrant kernel
#

fart

#

Trying to figure out why all these N64 looks so bad in motion until I realize the base frame rate is just so low that frame gen can't resolve fluid motion and it gets all wobbly

rose oasis
#

m

#

what to work on

alpine dove
golden raven
#

I'm on 99% of my limit

alpine dove
golden raven
#

Clowde

dull swallow
#

Hi everyone

vagrant kernel
#

Loser

crimson yacht
#

Never had that one happen before lol

vagrant kernel
#

I guess it's just trained to be super sensitive to anything that could be considered cracking

vagrant kernel
#

Uploaded the modified Project64 build here in case people wanna test with some more titles: #1236261405909581896 message
The South Park fixes made it so other games got into gameplay as well

#

The proxy source is there too in case someone really wants to keep working on it and expand compatibility

golden raven
gloomy ginkgo
candid mirage
#

@bright ermine here is my own lava pic to pay you back 🙂

gloomy ginkgo
#

Goldeneye partially renders but would need alotta work to be playable.

rose oasis
#

dead inside

vagrant kernel
quaint kelp
vagrant kernel
#

Damn, I got GPT to fully start MDK, get into gameplay itself, read logs, iterate and try again. On Xhigh this looks like it would just keep going forever (or how long it needs to)

vagrant kernel
#

GPT came up with the plan of using Remix API to inject geo data from MDK into the game window itself. Does this make sense or should it just convert to DX9 calls

#

The game is using pre-transformed vertices

quaint kelp
#

I have always converted

vagrant kernel
#

Man, I just can't get it to output MDK's geo to RTX Remix in a proper manner at all. No matter what I do it either disappears or just shows up in the games original render path.

rose oasis
#

🫂

#

time to use Claude 😆

bright ermine
#

hi

vagrant kernel
#

Claude wouldn't even have been able to extract the vertices

#

It's omega dumb

vagrant kernel
#

How can I get the AI to prove it actually has vertex data pre-transform and it's not just gaslighting me into saying it has

pine coral
candid mirage
#

Ended my session with Claude last night nearly at max context. Decided Id compact my conv history. Claude proceeded to turn into a deer in headlights. Unable to do basic functions like launch the proxy

rose oasis
#

you may have accidentally wiped the memories it made

candid mirage
#

God then what is the point of compact

#

If it makes the user shoot themselves in the foot imo

rose oasis
#

ohh compact. i misunderstood

#

compact is worthless. don't bother with it

gloomy ginkgo
#

anyone else encounter this issue when trying to do a FFP conversion? This is the second time this has happened and not sure what I'm doing wrong. After the proxy dll is made for initial logging and then get to the point where it wants to do further dynamic analysis via the livetools, it can't connect due to the proxy already hooking into the game causes the livetool to not work. If I disable the proxy dll (go back to just using remix's d3d9.dll), this still happens so I don't know what to do..

dull swallow
#

Tried remixing firewatch, created a ram bomb

#

Lovely

golden raven
#

Lovely

dull swallow
#

muchh much better

#

i love setting up black screens for different games

muted sun
#

fire watch?
how is he going to get a job now

muted sun
#

true

golden raven
vagrant kernel
#

Typical Claude expertise

vagrant kernel
#

Love my 1536x864 monitor

solemn epoch
#

Claudicus Maximus with Bypass Approvals on his way hacking GPU driver to make 1536x864 the native resolution to make a point

vagrant kernel
#

GPT fixed it as always. My thoughts go out to people who are only stuck with Claude for whatever reason

#

Tbh if I had to deal with Claudes ramblings I would've stopped doing this stuff a while ago

solemn epoch
#

Please keep using Claude

#

GPT is terrible

#

Don't use GPT it's terrible please

#

Codex sub is totally not the best value out there

vagrant kernel
#

True. I mean ChatGPT? Embarrassing. gets back to stop getting Claude from messing with config files and calling it a day

pine coral
#

Claude is fucking awesome that's what Claude is. Just one shot a cloud system for CR's atmos sky. Full cloud field simulation, with wind, all synced to the games weather calls, and configurable settings. lesGO

pine coral
#

Got to love it's commit comments on fixes.

vagrant kernel
sharp seal
pine coral
sharp seal
#

oh damn you got clouds

pine coral
#

It'll all go to the remix plus stuff I think though as a generic system. Pretty sure most of what I did is already put in by sparkles. I just did the clouds though. they still need some tuning but they look really great so far.

vagrant kernel
#

Thought as a fun project I'd just fix the couple issues Typing of the Dead has but hours later I haven't fixed one of them maw

#

I should really keep short little experiments short and not keep going forever if they don't go anywhere

pine coral
#

You trying that all in one convo? I'd prob start a new session if it didn't get it on the second try to be honest.

vagrant kernel
#

I never had much luck with the new convo thing, it just loses all context and starts breaking stuff, has to relearn what's going on and then is just back to where we were before

pine coral
#

You'll wanna keep a rolling quickstart document of important context that will get any new agent up to speed on context. Instruct the AI it self to do this and explain why you are. ( context transfer to get new agents up to speed) It'll create a document that you can give to any AI in a new conversation. As you make progress and wins on task completion you can ask the AI to keep the quickstart updated with new info/changes/ todo's and done's.

#

Important info to suggest to the AI to gather so you can pass it off to a new agent in a new convo are:

What This Project Is
goals
what was already tried
Repository Locations
your sources
your Architecture Stack

#

Build Process
Workflow
Key Files
current State
Known Issues / Active TODO

#

For any new agent then all you have to do to get it mostly back on context is to tell it for example

"I'm working on a RTX Remix mod for Morrowind. In C:\rtxgames\Vibe-Reverse-Engineering\RTXremixMW you'll find a QUICKSTART.md that has everything needed to get up to speed with the current state of the project. Read that first."

#

These things really shine when you give it as much info as you possibly can IMO. What goes in effects what comes out. You give it a shred, it'll give back a shred. give it more then it'll ever need and it'll give you one shots all day.

For any new project You are starting from scratch, this same logic applies. Some manual work before hand goes a long way: Briefly lay out a simple plan of your project/task goals beforehand yourself, gather as much info as you can on the game, find source code if possible, anything and all info you can on what you are working on. Then improve this knowledge with a AI assisted gathering phase by instructing it to look over this inital info You gathered and see if there's anything You missed by doing a deeper dive on the net. Then feed that to a fresh AI agent to get started.

vagrant kernel
#

I'm trying the approach of making a new chat and specifically telling AI to go through everything and see where issues lie in regards to the original mission statement

#

"mission statement"

dull swallow
#

i am so good at making wrong geometry

vagrant kernel
#

New "Remixers will see this and say peak" just dropped

dull swallow
#

YES YES YES

alpine dove
dull swallow
golden raven
dull swallow
#

you know it!

#

i mean

sharp seal
#

We will run out of games to remix by next year if this keeps progressing

dull swallow
#

lmao

#

it ate up all my usage to get to that point cuz claude is expensive

#

so happy i finally got a game to render anytrhing other than a blank window with messy vertex data

golden raven
#

kills claude

rose oasis
#

my head hurts

dull swallow
#

aw

rose oasis
dull swallow
#

this is very playable

gleaming crystal
#

How much is it costing to do these? Prices seem to be starting to rise, and Claude free just hit me with a short response and a 4 hours cooldown

#

Cursor Free actually did a lot before running out, but it takes a month to reset

#

Still far from achieving what I want

candid mirage
#

My ai bill is like $300 over 2.5 months. 40 for Claude, 39 for Github Pro, 100 for Claude, 100 for ChatGPT.

#

Swear that was the last AI sub Ill purchase (100% totally not desperate)

vagrant kernel
#

Hope I can get this out of "remixers will say it's peak" territory soon

dull swallow
#

Remixers will say this is peak

crimson yacht
vagrant kernel
#

If I can get MDK fully work and moddable it will go so hard

#

That game is cool as fuck

#

Why we don't get games like that anymore

#

So stylish too

#

Back when games didn't all look the same

tropic stream
fallow helm
#

Bit more of me messing around just to see if it could be done. Still needs UI to work before it would be functional, and I have no idea if character geometry works, but it is a start. Game is Fire Emblem: Awakening.

rose oasis
#

awesome

fallow helm
#

I do think that the one good thing about 3DS games as far as Remix is concerned is that many of them (OOT and MM aside, given their dedication to preserving the original look of the games) did use specular and/or normal maps for at least some things.
I am fairly certain that FEA used at least specular maps, for example.

Now, they might not have been terribly high resolution, but it does mean that you can get at least some basic/partial PBR approximations in there without too much difficulty.

dull swallow
#

Good meowning everyone

rose oasis
dull swallow
bright ermine
dull swallow
#

Morning cr!

bright ermine
#

hi

dull swallow
quaint kelp
fallow helm
#

And speaking of that, I would eventually like to get A Link Between Worlds working at some point.
I have owned it for a while, but never got around to playing it yet.

rose oasis
#

satania_scared i have a desire to get RCPS3 running through the remix api

dull swallow
#

Pcps3?

rose oasis
#

RTPCS3

dull swallow
#

Ps3 emulator?

rose oasis
#

yes

dull swallow
#

Ah

fallow helm
# rose oasis that'd be neat

Are there any other DS/3DS games you'd be interested in as well?

My library isn't super extensive, but I do have a decent amount of the first party Nintendo games on hand, plus a few third party (such as MGS3D and the like)

rose oasis
#

always wanted one though

dull swallow
#

fvf isnt gonna fly i guess

#

borringgg

muted sun
#

which game?

dull swallow
#

friends vs friends

muted sun
#

ah

vital dew
#

Requesting Nintendogs RTX steamhappy

rose oasis
#

OHH yes please please

#

and maybe animal crossing? blobcatnoplease

#

Animal Crossing: New Leaf is a social simulation game developed and published by Nintendo for the Nintendo 3DS. The game was first released in 2012 in Japan and later worldwide in 2013, it is the fourth main game in the Animal Crossing series. The player controls a human character who takes on the role of mayor in a town populated with anthropom...

#

this one

fallow helm
fallow helm
vagrant kernel
#

Flower, Sun & Rain RTX would be a vibe

#

If you ever share your project I'd definitely try to get this working

alpine dove
#

We should run remix on a 3ds

fallow helm
# vagrant kernel If you ever share your project I'd definitely try to get this working

You know, I have been thinking about posting the custom MelonDS build here and just letting anyone interested take over. It isn't that I don't care about it, but I do have quite enough projects going as it is, and it is in a decent spot as far as actually raytracing consistently goes.

Lot of other issues, of course, but the raytracing works (with the odd issue or twelve) in every game I have tested so far.

vagrant kernel
fallow helm
# vagrant kernel DS work is probably also going to be done on a per-game basis, or is it more gen...

The DS actually seems like it will be significantly easier since it doesn't use shaders.

I just tested most of these out (except for Phantom Hourglass and Metroid Prime Hunters) for the first time just a few minutes ago and they all just worked.

Now, do they work well? ...not exactly, but Remix does see a camera (or two...) and geometry!

#

The games are Super Mario 64 DS, The Legend of Zelda: Spirit Tracks, The Legend of Zelda: Phantom Hourglass, Metroid Prime Hunters, and Nintendogs. Nintendogs actually only kind of works for reasons I cannot quite figure out. It is the only one that doesn't seem to consistently find a camera.

#

The biggest headache that I think it will provide that I haven't encountered with 3DS games is that it seems like pretty much all 3DS games only render 3-D geometry on the top screen.

DS games will regularly render 3-D geometry to both. Remix will try to render both cameras on a single screen simultaneously, which causes them to both fight for dominance.

vagrant kernel
#

Damn, that's cool. Wonder if changes that help one game would break stuff for others. When I tried getting ProjectN64 a bit more compatible I thought I'd just keep fixing stuff for games but it would just break others

fallow helm
#

That is a good question. So far, that has not been the case, but I have really only scratched the surface of what is possible. I think if you can get it to try to replicate the OpenGL and Software renderers' handling of geometry in DirectX 9 as closely as possible, in theory you might be able to minimize that here, but hard to say.

#

If you want to mess around with it, I can go ahead and send you what I have so far.

tropic stream
vagrant kernel
#

Wtf the AI just said "Activating Cortana" for a split second

crimson yacht
candid mirage
#

ChatGPT gave me its first smoking gun 😢

#

I gave it a plan from Claude, I think Claude is rubbing off on it

pine coral
#

lol Claude prompt injected it with a smoking gun

atomic steppe
golden raven
vagrant kernel
#

Watch everyone bump up their shit again now. Like can they just figure it out already

candid mirage
#

Max's 5 hour limit I hit rarely, only during peak hours. Gonna be crazy now, never gonna hit it

#

This is very clearly just Elon screwing over OpenAI since he just started his court case against them of which hes testifying in.

Just a priveldged man child of a billionare, complaining AI is being used against mankind's best interests, all while openly accepting DOD Grok AI contracts... imo idiot

alpine dove
#

Sherlock is back and this time he's better than ever, all thanks to A.I.!!!... No crime will go unsolved ever again... or will it? #comedy #irishcomedy #ai #sherlockholmes

Big up to Ger Walsh for shooting, directing and editing. In Ger we trust.

We do a live show! And we're touring the world. See our list of dates and what cities here...
LIVE...

▶ Play video
#

Everyone here rn

vagrant kernel
#

You can't actually use all 100% of your premium requests with this

naive kindle
#

Running a local gemma client poking through ghidra for functions.. I keep telling it, never run list_function for the whole module, it overflows the context window..
Gemma: the output is large, I'll do it in chunks: 'request list_functions for the whole module'
smoking_gun 🤕

dull swallow
#

Smoking gun

naive kindle
#

yea, my patience was just shot 🤣

quaint kelp
#

kiro just added 4.7 for me

alpine dove
crimson yacht
quaint kelp
#

claude 4.7 acting funny

crimson yacht
#

meowl another

vagrant kernel
#

experimenting with shell texture clouds but they look mad gnarly once they go off and come back on screen again

simple orchid
#

I wonder if there's anything else or other tools we could use with reverse engineering

#

I guess we could make agents but I wonder if there's other tools we can implement into it, love the static analyzer

quaint kelp
quaint kelp
pine coral
#

kekw 4.7 is a overthinker. You need to keep a tight leash on it. like real tight

#

"literal, precise, and highly detailed instructions" other wise it'll do shit like that.

rose oasis
#

genuinely have not had 4.7 do this at any point

#

still convinced that it's just really bad in any other service than claude code rn

pine coral
#

Yeah I've not seen this stuff either really on My end.

candid mirage
#

Hell ChatGPT is the overthinker, but it makes me think about Claude. I get frustrated with Claude yet Claude is super fast compared to GPT. GPT does not regress just gets stuck, whereas Claude just keeps going till it becomes clinically insane regressing like hell

exotic magnet
#

@fallow helm not sure if you figured it out or looked into it more, but the DS can technically only do 3d on one screen at a time. But clearly some games show 3d on both screens at once, such as Sonic Rush Adventure with its boss battles that swap focus between the 2 just like the main stages.

The reason is that it's splitting the workload between both by keeping the frames to 30 and rendering ever other frame for each.

#

Not sure if there's a way around that with how Remix works.

vagrant kernel
#

Wasted like 10% of my weekly limit just trying to get my OpenC1 Carmageddon build into a shippable state with zero success and it just breaking stuff constantly. lesGO green_fire

vagrant kernel
#

Ok, after I wrote that I immediately solved the issue. I should complain to chat more often

bright ermine
#

gm chat

#

🥱

dull swallow
#

Morning

vagrant kernel
#

Ok, got street lamps working in OpenC1, they break on impact so you don't have bluetooth powered street lights flying around. Also got a first implementation of togglable headlights. I've AI'd enough for today.

vagrant kernel
#

Thanks

#

I actually just wanted to package up the project as is to upload but then thought I had to do something about night levels

undone scaffold
#

Has anyone tried the original tdu?

quaint kelp
#

Has anyone tried porting toolkit to all Linux distros?

bright ermine
#

toolkit has a lot of closed source libs so its likely it wont work

quaint kelp
#

Ah

bright ermine
#

you could probably get it working in wine

quaint kelp
#

ok cause I was going to switch from windows

#

Probably use pop os again

bright roost
#

Small advice/tipp: use /punch infrontbof your prompts and claude will shorten its shitchat

#

You alsobcan use /trim after the prompt

bright roost
#

Oh, also Claude doubled the 5 hour usage limit , since they now have a Collaboration with SpaceX

#

Over 220,000 GPUs were deployed for this purpose.

#

yet, the weekly limit stays the same :/

Edit: seems im late on it 😅😅

exotic magnet
#

I wish I lived in a world where Usage Limits didn't exist

fallow helm
# exotic magnet Not sure if there's a way around that with how Remix works.

Interesting. In theory, there has to be a way. Claude and GitHub Copilot have already managed to get 2-D draws separated by screen, so hopefully the same can be done for getting the two cameras separated as well.

What I do know for certain is that each screen needs their own separate window for that to be the case.

vagrant kernel
#

In a world without usage limits I would've put more time into it

dull swallow
#

In a world without usage limits I tell ai to give usage limits to everyone

bright ermine
dull swallow
vagrant kernel
#

It's working on writing "the smoking gun"

dull swallow
bright ermine
#

yep thats bait

woven zealot
#

I’m trying to use Claude to teach me how to code and it’s probably looking at all my mistakes and thinking of the times I’ve berated it for mistakes

pine coral
#

Claude RN

dull swallow
#

I switched to gpt in the end

#

Its worked wonders

vagrant kernel
#

I've been sayin

#

Claude is good for scaffolding (don't know if I'm using this term correctly but setting up a project) and also for going over an approach again and finding issues but GPT just fixes/implements stuff better

golden raven
vagrant kernel
#

I wouldn't really want to pay for a platform where I'd only have Claude

warped peak
#

is copilot actually good?

bright ermine
pine coral
#

lesGO First one ever for Me yay!

pine coral
crimson yacht
#

Thank you sonnet for adding 2 lines then making 3 markdown files explaining what you just did

bright roost
solemn epoch
#

Nah they're using GitHub Copilot

#

GPT-5 mini (to save on tokens)

bright roost
solemn epoch
#

Doubt that

#

Claude Haiku is also of questionable quality

bright roost
#

Im not talking about Haiku
Im talking about Opus 4.7 or atleast Sonnet 4.6

#

Only issue of Opus is that it burns Tokens 3x faster than Sonnet

solemn epoch
#

But Microsoft would use Haiku

#

To save on tokens you know

golden raven
#

Okay I have max plan again

#

Continuing work

bright roost
vagrant kernel
#

Told the AI to increase draw distance in South Park this morning and 2 hours later it's still going

#

Thought it would be just a quick "works or nah" but nah

sharp seal
#

And then you try again with a new session and it does it under 15 minutes. I think 2 hours is a bit too long for this task

solemn epoch
golden raven
crimson yacht
#

Officially in "remixers will say this is peak" territory

vagrant kernel
#

Idk looks to me like you already passed it. I'd kill for that on MDK or Trespasser

golden raven
rose oasis
fallow helm
#

But is it a smoking footgun?

rose oasis
#

just a normal one sadly

pine coral
#

Legally distinct Smoking Gun™ = Bonus Footgun 🤷‍♂️

crimson yacht
#

How many times will sonnet try and gaslight me that remix simple cant handle alpha blended textures

drifting brook
#

I'm a bit late on seeing this but this is quite awesome

naive kindle
#

I know that it is said C and C++ make it easy for you to shoot yourself in the foot: if C gives you a gun, then C++ gives you a shotgun.
But after asking gemini abt it, I guess a footgun is something pretty useful (the gun) but it does not have any safety measures, and you can easily shoot your foot even by just carrying it around.

rose oasis
#

datasets take up too much space

alpine dove
#

#thinking

quaint kelp
#

or the cloud

#

Use Google drive

#

Why I sometimes put private projects on it

woven zealot
#

Claude got mad at me 😬

dull swallow
#

kinda getting roblox 2019 working ish

dull swallow
#

What do you call it when a game is either flat or squished tho, we can't for the life of us get the right transforms

vagrant kernel
#

Didn't cancel shi

vagrant kernel
#

Got both GPT and Claude looking at RTX Remix configs to remove culling maw

#

Mfers always so proud too when they enable that shit

dull swallow
patent ledge
#

trying to fix vertex explosions in far cry 3 i have no idea how to explain it to the ai 😭 someone can help?

dull swallow
#

screenshots for sure help

#

this idk how to describe

dull swallow
#

were now in the state it was with fakecam for 2017 (2019 never really worked)

dull swallow
#

but now 2019 works

#

""

golden raven
solemn epoch
rose oasis
patent ledge
#

btw what is the best platform to use right now? cursor,github copilot, winsurf?

rose oasis
#

next month i'm gonna switch to windsurf

vagrant kernel
#

No one wants to see this Microsoft

sharp seal
#

This sounds like trying to resurrect Megatron or sum shit 💔

#

why does the AI need cortana?

dull swallow
rose oasis
# dull swallow

so in FO4, i had to manually rotate and invert some of the world matrices. using the original matrices without modification led to weird issues like what you're having here

dull swallow
rose oasis
dull swallow
#

Oki

rose oasis
#

give it this file and tell it that the issue may be related

vagrant kernel
#

The AI is dying

dull swallow
woven zealot
# dull swallow this idk how to describe

"it look like the main character is snapping to a 3d grid system, the distance each time is the exact same, this leaves behind ghosting as a side effect of the main bug. Add debugging to compare the values given directly by the buffer compared to the location of the character"

#

Also does the character turn smoothly and the snapping only occurs when the character moves using WASD?

vagrant kernel
#

Implemented the flashlight in SH2

rose oasis
#

wondering what to do with life

quaint kelp
#

and life can be odd sometimes

#

chin up. take all the hugs

crimson yacht
#

Bro....

candid mirage
#

This sentence confuses me GPT

dull swallow
candid mirage
#

Well yes of course but, what the hell is vibes wearing a hard hat

#

Never heard that phrase before

dull swallow
#

Guessqork with safe fallbacks

rose oasis
#

🫣

vagrant kernel
rose oasis
dull swallow
#

time to test the md

#

guys look its jailbreak

crimson yacht
#

I take back every nice thing ive ever said about gemini 3.1 pro
The only good model is opus, and even that is annoying to work with

bright ermine
#

gpt 5.4 tux_dawg

#

still has been working good for me

dull swallow
#

it either looks right or looks bright i guess

quaint kelp
dull swallow
quaint kelp
#

and newer?

dull swallow
#

Dx11

quaint kelp
#

do i put the files in the player folder or in appdata

dull swallow
#

what

#

it doesnt work yet but the shaders are located in player

#

what are you even using to launch roblox

quaint kelp
#

my proxy

#

it might say unity but i based it off of remix plus and unity so it assumed

#

you need remix plus and overwrite the files in it

#

sorry if i came out discrete. i just wanted to help

dull swallow
#

im js confused on the cooralation is all, is this a dx9c poroxy?

quaint kelp
#

dx11

dull swallow
#

OH

#

ok

#

well test it

quaint kelp
#

my brain is super tired

#

omg

#

its like someone playing wacko mole with it

quaint kelp
rose oasis
crimson yacht
#

Bomb the datacenters

#

Nukes preferably

quaint kelp
#

man such gaslighting it did to you

crimson yacht
#

How many times do I have to tell gemini that I am going to copy the DLL into the game folder and then tells me that I DIDNT and im using the old version

quaint kelp
#

all the ai models have been doing it lately

crimson yacht
#

I think you're right, theres been a mass lobotomy going on this past month or so

quaint kelp
#

then the smoking gun comes along

dull swallow
rose oasis
#

o oki

crimson yacht
#

I just told it that it was wrong, and I was using the latest version, then it purposefully misinterprets me

#

AGI, just a week away!

crimson yacht
quaint kelp
#

uh

#

dang

#

what about the last one

crimson yacht
#

GPDeez bugs all over your software maw

quaint kelp
#

sonnet then

bright ermine
#

stroke

dull swallow
#

@quaint kelp the proxy kinda works but there is no geometry

rose oasis
#

bweh

dull swallow
#

this is so annoying lol

quaint kelp
dull swallow
#

no

quaint kelp
#

ok

#

it didnt load then

dull swallow
#

ok

#

ill look at it later then rn im workin on the 2019 one bleh

quaint kelp
#

this is with PEAK but it will not render anything either besides the mouse cursor

quaint kelp
dull swallow
#

86

quaint kelp
#

ah thats why

#

sec i need to reup

quaint kelp