#Vibe Reverse Engineering Toolset

1 messages Β· Page 10 of 1

sharp seal
vagrant kernel
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My weird experiments make the rounds

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First comment has almost 10 likes and it's decrying RTX Remix requiring you to have an online account to use

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People are so fucking stupid

quaint kelp
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lol

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just delete it cause its false

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the comment

vagrant kernel
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Imagine making shit up in your smooth brain and then getting angry at it

pine coral
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Never mind AI hallucinations. Smooth brain hallucinations is the real detriment to society.

vagrant kernel
pine coral
quaint kelp
dull swallow
vagrant kernel
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When I say "but don't worry about that for now" and it gets put on the to-do list waht

candid mirage
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To do then not now 🧠

dull swallow
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textures really dont want to texture no matter what the ai tries

vagrant kernel
dull swallow
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i think tt games js hates ppl

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i might try again for dx11 titles now that i have this knowledge

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but this game is going nowhere

vagrant kernel
# dull swallow

When you try to ignore one of the busted textures, does it disappear entirely or is there potentially another layer beneath?

dull swallow
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dissapear

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everything dissapears

vagrant kernel
dull swallow
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texture picker has some textures for characters, then the purple textures, and yes i ingore one texture and it all goes poof

vagrant kernel
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Hmm, the shaders should give info about whats going on with texturing in this game. The AI said they're compiled into the exe? Tell it to pull the shader data and look what might explain this texturing behavior and to fix it so more individual textures show up.

dull swallow
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trust me this game needs rtx

dull swallow
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Ok a different priority than 0

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Changing priority causes the game to not boot anymore

sharp seal
dull swallow
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lole

dull swallow
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its all screen space

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js saying it cuz i have access to modding tools esc items

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[10:49:27.838] ===== MafiaRemix log opened =====
[10:49:27.839] MafiaRemix attach into pid=14836
[10:49:27.841] dxgi_proxy: real dxgi.dll loaded at 00007FFD712B0000
[10:49:27.847] MafiaRemix init thread start
[10:49:27.848] hooks: MinHook initialized
[10:49:27.849] MafiaRemix init thread done
[10:49:28.069] hooks: MinHook uninitialized

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at least the dll hooks

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so far

alpine dove
dull swallow
alpine dove
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67

rose oasis
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something that can be done with these tools btw

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the game has TAA so it already has jitter and motion blur

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it shouldn't be too hard to do it

golden raven
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guh

pine coral
rose oasis
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okay

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for realsies though i'm gonna use Luma and try to integrate DLSS into that game

sharp seal
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Can you use that to add DLSS to games that doesn't really have support for it? Like some old games

rose oasis
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luma requires DX11 sadly

sharp seal
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Before upscalers were a thing

rose oasis
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and dlss requires 64 bit. i tried adding DLSS through luma into burnout paradise remaster but the 64 bit limitation stopped it

sharp seal
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Not like optiscaler that swaps out upscalers

sharp seal
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I'm surprised

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🀨

rose oasis
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this is hell. ofc it's 32 bit

sharp seal
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I wanted to add dlss to battlefield 3. It has dx11 support

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do not ask me why it would need dlss

muted sun
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just adding dlaa support is pretty easy

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you just need the motion vectors, depth, and jitters

solemn epoch
sharp seal
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(I hope I said that right)

muted sun
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you need the projection matrix or the jitter array

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if a game uses smaa t2x you can usually find the jitter array pretty easy

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smaa t2x usually uses (0.25 -0.25 -0.25 0.25) for the jitters so you can just use cheat engine to find that

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and replace it with halton

sharp seal
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Sounds interesting

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what if a game doesn't have support for TAA, such that there is no jitter array

muted sun
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you just apply the jitter to the projection matrix

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the big limiting factor here is the game's motion vectors

rose oasis
alpine dove
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ah ok thx

sharp seal
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wow

rose oasis
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yeah i tested it

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it's really good

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@muted sun inspired me to try luma mods with his work on dying light 1 using the vibe tools

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btw guys... terrain and LODs work properly now in skyrim

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an unfortunate downside to the map working: it quickly fills up VRAM

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a positive: oncei implement the custom culling, it shouldn't be a problem anymore (when the map is closed, it won't render anymore)

alpine dove
brisk trench
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Wow GTA1 looks amazing in RTX! @vagrant kernel On a serious note would be cool to see it looking like Chinatown wars PSP

rose oasis
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i always found that to be a really impressive game

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it looks so much like gta 4

brisk trench
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I was blown away at the start where it shows a police chase and the dynamic lights from the sirens on the buildings, on a freaking PSP!

muted sun
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oh and you need the dlss dll too lol

woven zealot
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You know its serious when the AI is actually worried about you πŸ˜‚ "Want me to dig into the fanout w2v path, or take a break? This has been an 8-hour session and you're understandably fried. Saving the current state as a checkpoint (menu works, geometry transforms correct, only fanout-camera wiring left) is a real milestone, not a regression." I didnt even say anything concerning 😭

rose oasis
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is this 4.7?

woven zealot
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Yup

rose oasis
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it's very caring compared to other models lol

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it does a good job of knowing when to start a new session too

woven zealot
woven zealot
rose oasis
vagrant kernel
woven zealot
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The mentioning of bones just gives me ptsd from trying to implement them πŸ˜‚

rose oasis
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fuckin

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fallout 4...

golden raven
rose oasis
golden raven
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Human suffering

rose oasis
candid mirage
golden raven
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I want to see it in motion

rose oasis
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sorry, i deleted that branch lol

golden raven
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guh

rose oasis
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FNV is so nice in comparison

candid mirage
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Burrito thats a fair rep of what itd look like

golden raven
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yeag

fallow helm
# rose oasis

And I thought OOT3D was bad... Now THOSE are some proper eldritch horrors!

sharp seal
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Man made horrors beyond comprehension

vagrant kernel
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Dark Souls looked similar but I did a RTX Remix capture and then it mostly fixed it

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Still one bone is lifted for some reason

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But I found bones in the files so I'll prob just point the AI at that

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Still, bigger issues with Dark Souls than skinning

quaint kelp
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oops caps

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sorry

rose oasis
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πŸ˜†

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i was thinkin about it

quaint kelp
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too lazy to change what i typed

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and then i type

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lol

dull swallow
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Mostly js want to steal the map from the captures/customizable rtx

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I guess i could like

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Try halo reach myself a bit to see if I can actually do it before you try

rose oasis
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we r working on dlss for it now. but u would just wanna make a dumping utility with vibe tools instead of gettin remix workin in dis game

brisk trench
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I wish I could figure out how to get JPOG high quality terrain working instead of forcing the high quality sky in 🫠

rose oasis
brisk trench
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I've tried everything

rose oasis
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😭 claude just said footgun

rose oasis
brisk trench
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Don't suppose someone could have a quick crack at it

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Remix detects the baked texture for HQ terrain

dull swallow
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hopefully this is all useful

vagrant kernel
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Mmhh, awesome VS code just randomly prompted me to save my workspace which I did and now upon reopening the chat session is gone 😍

dull swallow
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damn

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unfortunate

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green fire react

vagrant kernel
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I've closed and opened the program many times

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Why does it randomly ask to save the workspace now and then delete the thing I had saved prior

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Ass program

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program of ass

dull swallow
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- dxvk-remix-gmod - this is a customized version of remix that has UI and skinning support through the Remix API; which well be using to convert geometry for remix api
- game folder
- project folder
-shader source folder, containing shader hlsl code for stuff like weather, constatns and registers, in the fx format
- halo reaches assembly tool

ask questions if you are unsure, do not assume the answer, create a progress sheet after every milestone```
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should i specify halo reach is ran via a dll?

rose oasis
atomic steppe
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petition for new role named

prompstitute

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πŸ™‚

dull swallow
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dont want that role

dull swallow
rose oasis
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please analyze the contents of these folders to determine the level of control we can have over the game engine. the end goal: find stable points in the game's renderer to pull the final rendered output, so we can pass this to RTX Remix through the API SDK. that will come later, we just need the initial setup right now.

folders:
- game folder
- project folder
- halo reaches assembly tool

ask questions if you are unsure, do not assume the answer. with each major discovery, log this in a document```
dull swallow
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tyty

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it detected both dx11/12 and dx9 stuff in reach.dll sob

muted sun
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could you show me what it said?

dull swallow
muted sun
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MCC ships both DX11 and DX12 renderer backends, user-selectable.

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that's wrong lol

dull swallow
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is it js dx11

muted sun
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from my understanding it's all dx11 but the backend is dx11 written like dx9 if that makes sense

dull swallow
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yeah

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makes sense

vagrant kernel
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Did Claude generate that

dull swallow
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yeah

vagrant kernel
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No wonder it's wrong then clueless

dull swallow
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im having it read the shader code

dull swallow
muted sun
dull swallow
muted sun
dull swallow
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hmmm

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wish me luck on this btw

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pls

muted sun
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luck wished

dull swallow
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im probably not gonna be able to do it

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but its worth a shot

muted sun
dull swallow
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DX11 confirmed, no DX12. Grepping the entire HLSL tree turned up only DX_VERSION == 9 and DX_VERSION == 11 branches β€” zero DX12. The DX12 strings we saw earlier in MCC-Win64-Shipping.exe belong to MCC's shell/other titles, not Reach. Your question #1 is fully resolved β€” we target ID3D11Device / ID3D11DeviceContext.

rose oasis
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πŸ˜–

dull swallow
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Reach is a deferred renderer with named entry points. hlsl_entry_points.fx enumerates every pass: albedo (G-buffer), static_*, dynamic_light, shadow_generate/apply, single_pass_*, water_*, active_camo, imposter_*. The albedo entry is exactly where Remix wants to intercept β€” it's pure surface material data before any lighting.

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Material vocabulary is fully named. templated/albedo.fx + templated/bump_mapping.fx give us deterministic sampler names (base_map = albedo, bump_map = normal, detail_map*, change_color_map, color_mask_map, wrinkle_normal) and constants (albedo_color*, *_change_color, specular_coefficient, roughness, specular_power). Maps near-1:1 to remixapi_MaterialInfoOpaqueEXT.

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BRDF catalog is enumerable. templated/materials/ lists cook_torrance, two_lobe_phong, single_lobe_phong, diffuse_only, glass, hair, skin, organism, foliage, sh_glossy, material_model_none β€” each becomes one rule in the translator.

rose oasis
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hey

dull swallow
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sorry if thats spam

rose oasis
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wen u paste things from claude, put

around it

dull swallow
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im js seperating them so i can listen to each one without having to listen to the full thing

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ok

rose oasis
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it will do this

dull swallow
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Vertex formats are enumerated with input layouts. hlsl_vertex_types.fx has 20+ named structs (s_world_vertex, s_rigid_vertex, s_skinned_vertex, s_decorator_vertex, s_particle_model_vertex, etc.) with numeric IDs that align with Assembly's rmt2/mode tag enums. We know what to unpack and what to skip (HUD, screen quads, debug).

rose oasis
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makes it more legible

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for me at least

dull swallow
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Lights and post-process are cleanly identifiable. lights/* gives us the light list β†’ forward as remixapi_LightInfo*EXT. postprocess/ (FXAA, SSAO, HDAO, DOF, bloom, final_composite_*) is the boundary where we stop capturing and let Remix do the compositing.

muted sun
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Reach being deferred sounds right
It was one of the first games to ship TAA

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-# no MCC doesn't have the TAA sadly

rose oasis
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well

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first TAA ever = scarily bad TAA

dull swallow
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(a) verify whether the shipped MCC PS blobs retain reflection info (quick static check β€” a few dozen KB of extracted shader blobs), which decides the online-reflect vs offline-DB path, or
(b) dive into templated/self_illumination.fx + water/ + effects/ to close out the emissive and special-case material questions before we touch any code.
Let me know which you'd like, or if you'd rather skip to scaffolding the proxy DLL project.```
muted sun
dull swallow
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Cursor js reset my monthly to "finish off my work"

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A

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too bad i cancled and deleted the app lol

dull swallow
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Minimal injection POC first β€” a dxgi proxy that only hooks Present and writes "hello from Reach" to a log file, to confirm the EAC-disabled launch actually loads our DLL and nothing explodes. Smallest possible live validation.

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claud still is funny sometimes

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thats its master plan

vagrant kernel
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Can't have shit on the internet

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Thinking of just using AI to write a tool that automatically backups VS Code chat sessions to a folder in the background

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I had AI look through the saved chat logs and it actually just nuked my MDK session entirely. The rest is there, even old stuff I never even saved. VS Code really just said "I'ma nuke this shit in particulary randomly now"

dull swallow
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host process: ...mcc-win64-shipping.exe β†’ we're loaded inside the actual render process, not the launcher.
proxy path: ...MCC\Binaries\Win64\dxgi.dll β†’ loader picked up our DLL over the system one.
real dxgi: C:\Windows\System32\dxgi.dll β†’ system fallback resolved cleanly.
DXGI first call: CreateDXGIFactory1 at +453 ms β†’ MCC's DX11 init actually routed through us.
Clean detach at shutdown β†’ no crashes, no hangs.```
crimson yacht
dull swallow
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what

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let him extend the smoke

vagrant kernel
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Bro is toking up

crimson yacht
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Fake smoke extention maw

dull swallow
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reach reach

crimson yacht
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wait youre doing MCC??????? lesGO

dull swallow
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im doing halo reach

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specifically

crimson yacht
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Someone should do halo 4 to make it not look so ugly steamhappy

dull swallow
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shrug

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i js wan halo reach

dull swallow
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hm ell that as fast

rose oasis
rose oasis
dull swallow
rose oasis
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very good

dull swallow
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Do you think youd be able to take it from here while I wait for my stuff to reset? Using the findings to get the "basic" work of rendering/textures done then when my stuff resets (im honestly gonna keep with this one i really like its stuff) ill do the more advanced esc stuff with my credits (such as pbr conversion) ? If so would i need to provide anything else after work?

rose oasis
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πŸ«‚

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if we have enough credit at the end of the week, yus we would love to. rn we just need to make sure that skyrim gets into a good state

dull swallow
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Stopping point for us before credits ran out was that it asked us to make the remix rendering window the only window to render w/inputs

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Before remix api even hooked

rose oasis
dull swallow
vagrant kernel
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Why does GPT only wanna go address by address today never finding shit

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MDK was all like this and now that I lost that chat session I'm trying Trespasser again and it's the same "that didn't yield any results. lets try this" forever and weird phrasings making it seem like not finding anything is good actually

rose oasis
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is anyone else depressed because they don't have lasagna

dull swallow
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We cant really eat much gluten

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But thats us for cheesecake

rose oasis
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we're gluten intolerant too

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or celiac. unsure which

quaint kelp
fathom oyster
sharp seal
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Please try hl2 rtx with vr mod πŸ₯Ί

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That would be insanely good looking

solemn epoch
#

I wonder if the existing Half-Life 2 VR mod could be integrated into this

fallow helm
bright ermine
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hl2vr relies on dxvk-native so probably not

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you could probably get it working via an api wrapper

quaint kelp
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why not try a native vr game like half life alyx

muted sun
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:pain:

sharp seal
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this modification from Henry could give rise to the first RTX Remix VR mods

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have we ever even had path tracing and VR done before?

solemn epoch
# sharp seal have we ever even had path tracing and VR done before?

Well I had Hardware Lumen enabled here πŸ˜„
https://youtu.be/_GHq8GbexHI

This is neither a playable game nor an ongoing project. Everything you see in this video was assembled in Unreal Engine 5 over the course of one sleepless night. It is the product of my curiosity about what so very familiar Painkiller locations would look like in VR. I want to believe that this inspires someone with the skills to create the real...

β–Ά Play video
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The tremor in the weapon is due to low framerate (controller position updates are scarce)

dull swallow
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good morning everyone!

rose oasis
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morninn

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the last 3 days, we have had a total of 12 hours of sleep!!

dull swallow
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aaaaaaaaa

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qwq

brisk trench
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Where the hell did my post go

dull swallow
vagrant kernel
brisk trench
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Wow I must have been really tired

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lol

vagrant kernel
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I know that feel

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GPT also seems kinda lobotomized for these past two days

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Basic shit is like pulling teeth sometimes

dull swallow
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Yeah its cgpt no wonder its dumb

vagrant kernel
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Now everyone is dumb

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Rip vibe reverse engineering

dull swallow
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Im excited for mafia dlss

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!!!

vagrant kernel
#

Guess I'm going back to Claude. Maybe Claude's dumb is less dumb than GPT's current dumb

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I asked it to look at plain text shader files to fix terrain rendering and what it put in just broke the camera

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Smells like complete garbage code to me

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Nowhere near where it should've been

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I don't wanna let these dumb ahh's touch Dark Souls

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Where is our savior Chinese company that just launches Claude but good. They can have all my data

rose oasis
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glm 5.1 basically

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anyway you should have a private github repo to back up your dark souls work

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that's what i do for all of my projects

rose oasis
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found the TAA shader and depth buffers and everything DLSS needs

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just trying to get it running

dull swallow
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Yay

alpine dove
rose oasis
alpine dove
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a better pick could be boneworks i think

vagrant kernel
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Coolness is also when the site doesn't even load when you're trying to look at your current limits

candid mirage
rose oasis
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use kiro ig

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when my sub runs out i'm gonna try that

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has opus 4.7 1m

sharp seal
candid mirage
dull swallow
rose oasis
#

windsurf right? windsurf is good

dull swallow
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Yeah

rose oasis
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but kiro seems better for the usage allowance

dull swallow
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Ah

crimson yacht
#

Google antigravity seems pretty good, they also give you 5tb total of storage lol

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26CAD is about 20USD

vagrant kernel
rose oasis
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opus 4.7 1m is 2.2x

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so ~450 opus messeges per month

dull swallow
quaint kelp
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sorry language

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i has the monies. subbing to kiro rn

vagrant kernel
#

Does kiro have session limits

rose oasis
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you should read their docs

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✨ waow

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don't you guys just love it when your heart starts hurting and lasts for ~30 minutes

quaint kelp
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i dont see kiro app having a selection for opus in kiro app

vagrant kernel
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Murray if you could report on any limits you run into that would be appreciated

quaint kelp
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just that updating the kiroapp did not list no models it said it has now on what sparkles posted

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just has sonnet and haiku

rose oasis
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did y ou look at the availability area in the docs

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that's why i linked it

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Currently available in us-east-1 (N. Virginia) and eu-central-1 (Frankfurt) with cross-region inference, rolling out to a subset of AWS IAM Identity Center users with broader availability to follow. Support for Google, GitHub, and AWS Builder ID sign-in is coming soon.
for opus 4.7
u might have to use a VPN rn to access it

quaint kelp
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im in central us

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welp no opus for me

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east coast grats

rose oasis
#

πŸ«‚

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sorry

quaint kelp
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wasted 40 bucks

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lol

rose oasis
#

try to get a refund, or use a vpn

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vpn should work fine

quaint kelp
#

is there a free vpn

rose oasis
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protonvpn bt it won't let you select east usa sadly. hmmm

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@dull swallow ✨

dull swallow
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wpah

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woah

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fg next /j

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im still half tempted to try to add rt to this game but halo first

rose oasis
#

it took 15% of my weekly credits just to get DLAA in here

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with opus 4.7

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don't try remix in it please πŸ™

dull swallow
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sob

quaint kelp
#

just instead of remix just ask for pt instead

quaint kelp
dull swallow
#

yes

vagrant kernel
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should get in on this before everyone else does

quaint kelp
#

proton only does netherlands, usa and japan for free

sharp seal
#

If Puredark made a DLSS mod like that it would be locked behind a paid sub.

rose oasis
#

i git cloned the luma framework, the wiki, and provided it the game folder. it built an initial test version for me to run, which dumped the shaders. then it analyzed the shaders to try to find the TAA one. it ended up not being able to without a lot of help and external information (thankfully someone had actually made a TAA removal patch and it helped here)

quaint kelp
#

sometimes you have to be forward with opus 4.7 i had to say no back to it

vagrant kernel
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I'm constantly saying no to the AI

sharp seal
crimson yacht
#

Getting alot of "extremely revealing"
I can smell the smoke coming meowl

sharp seal
quaint kelp
#

opus 4.6 got added with no vpn

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lol

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is it me or is opus 4.6 acting right in kiro and not vscode

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kiro is more affordable so thats a plus

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got pro for 40

vagrant kernel
#

Does 4.7 1m cost more tokens

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Than non 1m

quaint kelp
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4.7 isnt out for me. east coast and eu only for now

rose oasis
quaint kelp
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@rose oasis any eta for other parts of the us?

rose oasis
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all i know is what's on that docs page

crimson yacht
vagrant kernel
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Literally seeing that I'm connected to Frankfurt AWS in resource manager but no 4.7 πŸ‘Ž

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Don't even get 4.6 1m

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Whatever might as well try 4.6 in Kiro to see if it behaves better than VS Code

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They have their weird "trial" thing of 500 credits for free if you sign up

fathom oyster
#

Kiro’s best feature in my opinion is the spec driven planning mode and the Kiro Powers system.

crimson yacht
#

Verified authentic βœ… Smoking gun

brisk trench
woven zealot
#

Claudes got jokes. I was trying to debug why my gun isnt appearing 🀣

atomic steppe
#

Bouta put in claude.md

If you found the smoking gun, you didn't

rose oasis
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actually

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tell it that only chatgpt finds smoking guns, and that claude is better than that

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maybe it'll find concrete footguns now

vagrant kernel
#

Kiro is definitely guzzling tokens. 50 credits gone after 2 prompts which definitely wouldn't cost as much in VS Code

vagrant kernel
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And Claude is still poo even there

rose oasis
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i'm only using it through claude code

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disappointing thati t's not good on kiro either

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on claude code it's been nothing but perfect

crimson yacht
#

The Smoking Gun is a revolutionary generative diagnostic tool developed by the artificial intelligence Claude in Early 2026. Originally conceptualized as a "truth-verification engine," the system was designed to instantly detect logical fallacies and data hallucinations by visualizing "vapor trails" of inconsistent information within large language models. The invention marked the first time an AI successfully identified and self-corrected a systemic "hallucination leak," leading the tech industry to adopt the moniker "Smoking Gun" for its ability to provide irrefutable, real-time evidence of a prompt’s factual integrity.

bright ermine
#

I’m thrilled to share that I’ve successfully identified a key strategic insight that will be a total game-changer for our team! πŸš€ This smoking gun is going to provide immense leverage as we continue to drive impactful results and scale our mission. πŸ“ˆ #Strategy #Innovation #ProblemSolving #GrowthMindset

vagrant kernel
#

130 credits in 3 prompts for it to not even set the window name

quaint kelp
#

i only used 223 and i did alot of prompts

vagrant kernel
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They are probably much stingier than VS Code when it comes to how much work a prompt is doing

rose oasis
#

😭 i just poked myself in the eye

golden raven
#

Burrito has acquired twenty dollars worth of Claudette

vagrant kernel
#

Straight lying

fallow helm
#

I would like to know which versions of RTX Remix it is using!

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Sure would have saved a lot of time to have these mythical pre-transformed vertex handling builds.

rose oasis
#

😭

bright ermine
quaint kelp
#

well i fixed a small portion of the performance issues with vram but im still using way too much cpu

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anybody know of anything with cpu bottlenecks

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this project is stressing me out. i shouldve thought it through before i started it

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lol

pine coral
#

pfft. lol I'd let it try what it wants just to see what kind of BS it comes up with, lol.

rose oasis
#

πŸ˜–

#

dlaa in mafia is working technically but it's not refining detail as much as it should

rose oasis
#

well

#

i'll dm you a video if that's alright

quaint kelp
#

geeze i might have to take a week or two. this is really stressing, its taking a toll

vagrant kernel
quaint kelp
#

what is that

vagrant kernel
#

Trespasser

crimson yacht
#

Anyone tried full game decompilation with these tools yet?

rose oasis
#

unless it's maybe a very simple game from the 1990s

#

i spent 40% of my weekly credits on the $200 claude max plan trying to get a PS2 game statically recompiled

#

it worked, kinda. but it ran into a hard block and well... i had to abandon it

golden raven
#

Is it just me or is Claude remarkably stupid today?

rose oasis
#

just u

golden raven
#

Weird

#

I blame the pro plan

rose oasis
#

probably

#

i've had it do insane levels of refactoring in dxvk-remix and it's been fine

rose oasis
#

it worked first try

#

all in one chat

dull swallow
#

@rose oasisyou think i could try the dlss for mafia or is it not yet fully ready?

rose oasis
#

it's kinda not that good

dull swallow
#

ah

rose oasis
#

like

#

it's an improvement but not as much as you'd hope

dull swallow
#

ahh okay

#

trust me this game needs rtx maw

crimson yacht
atomic steppe
rose oasis
solemn epoch
#

There are so many pages that it takes forever for the .chm to compile πŸ’€

rose oasis
#

oh yeah with a pdb i'm sure it could happen

dull swallow
#

Gm all

bright ermine
#

opus 4.7 my wretched but sometimes necessary

woven zealot
golden raven
#

O shit, right

#

So I'm good even with twenty dollars.

dull swallow
#

Ok guys while I'm at dont break ai thanks ill be back in 10 ish hours

#

⁰

vagrant kernel
#

If the camera position is stuck at 0,0,0 even when moving through the game, what does that usually point towards?

#

I feel like the whole world view transform chain or whatever is still wrong in dark souls although visually it's looking fine

sharp seal
#

Usually if you have an identity matrix as your view matrix or the camera pos stuck at origin (0, 0, 0) then the game (or remix) assumed the camera as fixed

solemn epoch
#

Native laptop touchpad support in PainEditor

#

Feels good to make it possible for the good old tools to work on modern hardware

crimson yacht
#

Been waiting for 5 minutes maw

solemn epoch
rose oasis
#

hello

#

sometimes i wonder: what if i was a giraffe?

golden raven
dull swallow
#

Hey guys hi hello

bright ermine
#

hi

crimson yacht
#

Dumb ChatGPT asking to compress my log file into a .zip because its too large and cant read it kekw

vital dew
#

Has anyone had the issue of not being able to click around in the F4 ImGui menu thats adapted from Xoxor's menu?

rose oasis
#

some games refuse to allow it to work

#

unsure why

crimson yacht
#

I think this is the most mad ive ever been at an LLM. Whoever coded GPT5 should be ashamed
This is also the most tired ive ever been trying to work with an LLM

atomic steppe
#

i think i started using claude when it was like v2? ive never liked chatgpt and claudes always been bounds ahead imo

vital dew
# rose oasis unsure why

I told Opus 4.7 I couldn't click on the menu and it said thios

"ImGui input blocked β€” likely because TimeShift uses DirectInput exclusive mode for mouse/keyboard, bypassing WndProc. There's a dinput_hook module already in the shared code that's commented out in comp.cpp β€” I just need to enable it."

It worked after it made the change

vagrant kernel
#

GPT has just crunched through issues Claude has been stuck on so many times for me and I don't think the opposite has ever been true, maybe once or twice

#

I use Claude for basic things or when I have to crunch through a bunch of stuff because it does more on a single prompt

#

The optimum is to use both and switch when one is being dumb

solemn epoch
sharp seal
solemn epoch
#

I tried to restore the whole chunk of function that was ripped out of the game by the devs.
There was a warp effect in Painkiller when you shoot in Demon Mode. It was deleted from the code in Resurrection

#

The engine is virtually the same

#

flashing images

#

This is the farthest I made it

#

It should distort the image. It flickers instead which means that it actually found the correct path where the code should be, but there was simply no way to put it back

solemn epoch
#

They deleted all the parameters required for transform

vagrant kernel
#

Claude lie number 102: Saying Silent Hill 2 has pre rendered backgrounds

#

This your guy?

#

GPT would never

solemn epoch
#

They deleted the calls that were supposed to get values required for the effect and hardcoded a billion variables that do nothing and are always static instead

#

It's in Engine.dll/View::RenderDemonFXWorld for those interested. This could be a fine example of restoring cut content in games running on similar tech

sharp seal
#

restoring cut content based on AI reconstruction of the code? that would open up a lot of cool features for games in general

vagrant kernel
#

Spider man meme ahh

dull swallow
#

Woah

rose oasis
#

like

#

it shouldn't be better than opus lol

#

sonnet, sure

dull swallow
#

Gm all!

rose oasis
#

πŸŒ…

dull swallow
#

Hru sparkles

quaint kelp
#

kiro is almost done doing an updated gldirect on my end

vital dew
#

This is likely a question asked already, but what is the process exactly for doing FFP conversion? I started work on TimeShift last night and just want to confirm im moving in the right direction. So far ive prompted it for FFP conversion and its enabled the F4 menu but between fake camera and such im only getting mixed results. What's the quick rundown on doing the conversion?

vagrant kernel
# vital dew This is likely a question asked already, but what is the process exactly for doi...

I've had successes with letting it analyze game shader files (might have to extract game archives for those) and exe analysis.
Other than that, do traces and diagnostic captures in the F4 menu and give it to the AI.
Ask it to adjust logging so there is a log with all relevant data written during gameplay and ask it to look at that. (With that approach it's also important to tell it what's actually going on in the log, like 2D menu first, loading screen etc)

#

Try describing what's going wrong in-game as best you can

#

For some reason FFP'd games love getting weird names from Nvidia Shadowplay like ιΈ―βž±θ€€

vital dew
#

Aaahhh so thats what it meant by asking for traces, I thought it was doing that on its own
Thanks man I appreciate it 🫑

vagrant kernel
brisk trench
#

Ughh I just can't get the JPOG baked terrain texture to work

#

It's driving me crazy

rose oasis
#

you probably need to modify the shader

#

had to do that for empire at war

#

FFP proxies can only do so much

brisk trench
#

Any advice on getting AI to do that properly? because I keep going in circles

rose oasis
#

have claude make a tool to dump and repack the shaders first

#

find where they're at, dump, then make a repacker

#

then use a new chat and tell it to dump the shaders and fix the terrain one

brisk trench
#

Game has these

rose oasis
#

interesting

#

well that looks like the right thing

#

tell it to do it

#

you should install the dx9 sdk first. it comes with tools to disassemble shader files, claude looks for it first thing

brisk trench
#

Dump them with scylla right?

rose oasis
#

no that's different

#

it will need to reverse engineer the file format for shaders and make a utility to dump them, then it will need to use tools from the dx9 sdk to disassemble the shaders so it can modify them

brisk trench
#

Thanks I'll try that, hopefully I'll find the smoking gun

vital dew
#

I had some issues installing the DX SDK from June 2010, kept erroring out towards the end of the install and would fail, I downloaded it straight from Microsoft if im not mistaken

brisk trench
#

Ye same it's still installed anyway

#

On google I found it's something to do with it trying to install an old vc redist

vagrant kernel
#

Bro putting in the devils geometry (XYZRHW)

bright ermine
#

there is a good chance within a few months, ill be able to vibecode entirely locally holy shit. First try

I tried this on a more optimized setup by manually compiling llama.cpp with cuda on archlinux and im getting around 93 t/s

#

ill try more serious tests when i get home that actually fill the context

bright ermine
#

πŸš„

#

remix dev will be insane with better local models

fathom oyster
rose oasis
#

i tried extensively

#

even fully using all 64 GB RAM i have + 16 GB VRAM i wasn't able to fit a competent enough model in for remix stuff

#

BUT it can do a lot of other stuff very well

rose oasis
fathom oyster
fathom oyster
alpine dove
alpine dove
#

which papers to be exact?

#

god cant wait how this will look when you fix it up to look correct this first step is awesome

alpine dove
#

πŸ‘€πŸ‘€ @rare needle

#

1spp for the next decade

rare needle
alpine dove
rare needle
#

Also wonder what is MNEE Caustics

rose oasis
fathom oyster
# alpine dove which papers to be exact?

ReSTIR BDPT (open‑source), I’m trying to implement caustics. Might take a few days since Ollama Cloud GLM 5.1 has been pretty slow recently.
https://research.nvidia.com/labs/rtr/publication/hedstrom2025restir/
Also looking at Blender’s MNEE shadow caustics, and another resampling paper… but I forgot which one.

NVIDIA Real-Time Graphics Research

Recent spatiotemporal resampling algorithms (ReSTIR) accelerate real-time path tracing by reusing samples between pixels and frames. However, existing methods are limited by the sampling quality of path tracing, making them inefficient for scenes with caustics and hard-to-reach lights. We develop a ReSTIR variant incorporating bidirectional path...

alpine dove
rare needle
rose oasis
#

that perf hit is pretty big rn

#

curious if it can be improved without sacrificing quality too much

alpine dove
woven zealot
alpine dove
#

im sure it’ll still help tho

woven zealot
#

This is a totally different guy who took the first stage of the paper which helped and implemented that with a whole host more optimisations. What he has done is insane

fathom oyster
# rose oasis that perf hit is pretty big rn

It depends on the scene. When the scene is full of metal surfaces, like the Portal RTX indoor environment, performance drops. But in Half Life 2 RTX’s open areas, the performance is almost the same. Metal rendering is inherently heavy in 3D rendering, so that’s expected.

bright ermine
vagrant kernel
rose oasis
#

i don't think i posted it here, but this is the fork i'm maintaining for dxvk-remix:
#1475609256949452972 message

CR is added as a contributor already. the whole fork is designed to be very easy to rebase with the upstream nvidia repo while having extra features

if anyone develops new stuff for Remix and doesn't plan on PRing it to the main repo, it'd be awesome to have it in this one

fathom oyster
fathom oyster
crimson yacht
#

Getting work done tux_dawg

alpine dove
fathom oyster
fathom oyster
dull swallow
#

I wonder what tone mapping reach uses

#

Or ig

fathom oyster
dull swallow
#

Is tonemapping like dx9? Where games follow a specific one

#

Or is it more customized

rose oasis
crimson yacht
#

This is not fake I promise

muted sun
vagrant kernel
vagrant kernel
#

This is what we pay for

rose oasis
dull swallow
#

Music career

rose oasis
muted sun
dull swallow
#

I js assumed there was some standard

#

Oh

muted sun
vagrant kernel
#

Do tone mappers do eye adaptation and stuff. I need something better for Dark Souls 1 than RTX Remix has

tropic stream
rose oasis
#

build will be ready in a few

dull swallow
#

Yay

rose oasis
#

βž•

rose oasis
#

it has CR's atmosphere sky thing + the API compat required for unityrtx, skyrim, fallout, and betart (mc)

#

and more tonemappers

release notes go into more detail

muted sun
#

it's easy to implement and "just works"

tropic stream
rose oasis
#

murray's? it wouldn't be compatible

tropic stream
vagrant kernel
rose oasis
#

alongside open source release of the Skyrim mod (it's way ahead of the FO4 codebase now) i'm gonna make a guide on how to get games working with the API stuff. it won't translate to all games, but it'd be a good start

having template code for it won't be particularly useful because it varies so much per game

crimson yacht
#

Testing my remix fork in Portal RTX

tropic stream
crimson yacht
muted sun
crimson yacht
#

Definitely not the right game for it tho

tropic stream
#

cel shading is good with outlines

rose oasis
#

i just don't know it well enough to do it without some guidance there

vagrant kernel
#

Dayum

crimson yacht
rose oasis
vagrant kernel
#

New signups paused for Pro, Pro+, and Student, Tighter usage limits for individual plans, Opus models removed from Pro

alpine dove
muted sun
vagrant kernel
#

Just quickly reverted my Pro+ cancellation, rofl kekw

crimson yacht
#

This is kind of dreadful but it does look a bit better in SA2

rose oasis
alpine dove
dull swallow
#

Looks like a comic book intro to a 3d movie

crimson yacht
#

Cube looks nice, the walls and floors I do not like

tropic stream
muted sun
rose oasis
#

okay maybe this is a bit too much for me

muted sun
#

lol

rose oasis
#

like

#

πŸ˜–

#

if you're willing to keep answering stupid questions from me, i will follow through

#

but i don't wanna try it without that because it'll be a disaster. and i also don't want to bother you (unless you're willing lol)

quaint kelp
muted sun
vagrant kernel
#

bro thinks I'll make the effort to understand this

quaint kelp
#

almost out of kiro tokens

vagrant kernel
#

Getting math lessons from AI

quaint kelp
#

tell it to solve Einstein's equation

muted sun
rose oasis
#

if you don't actually care about what it's saying, tell it at the beginning of the chat not to even bother because it wastes tokens

quaint kelp
#

ah

rose oasis
#

i want a generalized one (even if it's pretty basic) at the beginning that i can adapt and expand as i need to

muted sun
#

well how can you know the needs of a generalized system without attempting to get one game working first?

rose oasis
#

that's why i'm bothering you 😭

vagrant kernel
#
Ed Zitron's Where's Your Ed At

Executive Summary:

  • Internal documents reveal that Microsoft plans to temporarily suspend individual account signups to its GitHub Copilot coding product, as it transitions from requests (single interactions with Copilot) towards token-based billing.
  • The documents reveal that the weekly cost of running Github Copilot has doubled since ...
#

No more AI working forever for just $0.04

crimson yacht
crimson yacht
#

Kiro free trial pretty good so far

#

I love sonnet telling me "We've completed WEEK 1 of WEEK 8" and then I have to tell it "okay its next week lets continue" 3 seconds later

vital dew
#

So uh how do I explain this to the AI

fathom oyster
bright ermine
crimson yacht
golden raven
dull swallow
#

For the halo reach stuff it told me it'd be a 3 month plan tree

#

For js the analysis

#

It finished 4 milestones in a few hours

crimson yacht
vagrant kernel
#

Btw. don't use Kiro if you have the expectation of a working system for refunds

#

You'll just be asked to contact AWS support and be given the runaround

rose oasis
#

πŸ˜–

vagrant kernel
#

Also the Opus party is over

#

Love the upgrade button although I'm on the highest plan

sharp seal
#

Opus 4.6 is discontinued or disabled probably

rose oasis
#

no

#

they removed all of the opus models from Pro now

#

idk why 4.7 shows up for you still

vagrant kernel
#

Anyways I never found Opus that crazy compared to Sonnet at least for my tasks

sharp seal
#

Is this change affecting pro plus too?

vagrant kernel
#

I think pro doesn't get opus at all anymore

solemn epoch
sharp seal
#

4.6 opus is already lobotomized so I doubt there's ever a need for it

rose oasis
#

well

#

the problem is that 4.6 was only 3 credits

#

4.7 is 7.5x credits per message in comparison

#

it's really fuckin expensive

sharp seal
#

Atp just use a mix of sonnet 4.6 and gpt 5.4

I think it'll work better

rose oasis
#

ya. and opus once in a while for really hard tasks

#

but this is still really shitty and now there are no good subscriptions tbh

#

maybe except ollama cloud with glm 5.1

vagrant kernel
#

GPT still works better for me 80% of the time

#

As long as they don't take that away from me I'm good

rose oasis
#

i'm very inclined to think that this comes down to usage and prompting methods

#

you have to change it a lot between models for each one to perform well

sharp seal
#

Can you switch models while in a chat with a different model? Like how does that work, wouldn't that affect how models see context?

rose oasis
#

you can, but it's not great to do

vagrant kernel
rose oasis
#

what i usually do is just ask for a prompt for the next chat summarizing the issues, then start a new chat and change models

crimson yacht
#

Sonnet always talking about time constraints that it just completely makes up

vagrant kernel
#

Anyone ever had it say something "now it's just a question if it's a 3 month or a 2 year project"

#

I usually was like "hell nah" but what if it could do it quicker

rose oasis
#

✨

#

builds are done finally (had a lot of troubleshooting to do)

crimson yacht
brisk trench
#

I'm curious how cursed you can get the AI to talk by talking to it in a messed up way

vagrant kernel
#

I should call mine a lousy old git

crimson yacht
#

ALWAYS insult your ai

brisk trench
#

I've called the AI the C word a few times

sharp seal
#

Does it perceive insults the same way as we do? Or are they just wasting tokens for a bunch of profound words

brisk trench
#

It usually just says the same thing but with different words

#

So if you talk British to it, it might say "I've found the hot knife" instead of smoking gun who knows

rose oasis
#

like it'll make one or two short comments about it

#

if you ask it to talk a certain way it will

sharp seal
#

Well that's interesting. But I think it'll only keep these instructions for current chats. Might need to change the tone and style globally like with claude

rose oasis
#

copilot has a memory type system you can use too

#

at the very least, it can be maintained automatically for the workspace

#

any new chats in that workspace will use it

vagrant kernel
#

I want to get the AI to say "that's not a knoife"

vagrant kernel
#

Seems like my precious GPT is getting hammered now with the Copilot changes. Constant freezing and stopping

hardy hound
brisk trench
#

I've got my own language, it's called Welsh

vagrant kernel
#

You do not be needing to read that one brocacho

candid mirage
#

Claude so dang expensive now they might as well just come up with an Enterprise plan, cuase companies will be the only ones who can afford it at this rate

#

Nevermind they already have one lol

vital dew
#

Opus 4.7 seems to be doing decent work with TimeShift FFP, im kinda giving it the wheel since I cant really determine whats going on, finally got it to a point where I can see objects at certain angles but they rotate clockwise around the camera depending on the view. Still lots of vertex explosions thats dragging performance down immensely

#

Also when doing FFP, should I be using fake camera or is that counter productive to the process? Seems i can only get results if i enable fake cam

alpine dove
vital dew
#

I'd say its marginally the same, granted I used sonnet 4.6 a lot, I can't really tell much of a difference. If things dont progress ill give it to GPT 5.4 high and see what happens

hardy hound
#

How much are you guys spending on this stuff?

golden raven
hardy hound
#

Adds up don't it

golden raven
hardy hound
#

The little payments really add up. Β£5 here, Β£10 there

vital dew
#

I was doing good on the $10 copilot plan but upped to the $40 plan for a little more head room, not sure I even need the pro plan

vagrant kernel
dull swallow
#

I spent 20 this month thats abt it

vagrant kernel
#

Which is ok considering I've been doing this stuff daily and never really holding back

#

Now that I've done a bunch of experiments I think I'll be more focused with my work

hardy hound
#

Yea no need to justify it or anything man. You do you. Just the way the payment system works I can see it might get out of hand fast

vagrant kernel
#

Well, on Github you can just set budgets. I set what I was comfortable with and then just worked with that

#

Ofc you gotta have restraint to not just increase the budget constantly

vital dew
#

Yeah really the only time you hear things "get out of hand" with these sorts of pay as you go things is if someone leaks their API key and some Russian puts a ton of usage on it. Most people here likely use the per month subscriptions, some use the more expesnive plans

golden raven
#

Beamng is being fuckig stupid

quaint kelp
#

Is there no Kiro mobile app?

#

Not home

golden raven
#

πŸ«₯

golden raven
#

I found it

rose oasis
golden raven
rose oasis
#

πŸ€”

#

which build of remix are you using

golden raven
rose oasis
#

yeah

#

so

#

you can't use mainline Remix for this stuff

#

the input issues should be fixed with this one

rose oasis
#

why does it feel like no one cares about the fork 😭

if that is the case i'll just put my time into something else

rose oasis
#

alright. game specific issue then

#

but you need to use this fork for the rest of the features/functions of it

bright ermine
#

the people who would use this fork is already assumed that they have engine level access to their game

rose oasis
#

it's not meant to just be for the API stuff...

#

i tried to make that clear

#

i'm already working on adding a new auto exposure system and stuff too

#

it's basically meant to be Remix but with more features or better defaults

bright ermine
#

i assume you've already advertised it to people who would use it?

rose oasis
#

posted it around the server wherever it made sense to

#

basically if no one's gonna use it then there's no point in me maintaining it. given that it has features people have been wanting for quite a while (or they're planned), i expected better reception

bright ermine
#

most of the users here are probably going to be content with the baseline features. I maintain my fork solely because it has things I want, i dont expect other people to use it. I don't really get your issue with reception

rose oasis
#

a lot of the time when i do things here, it's to try to address common complaints in the community. it's not just for me. if i'm being honest i rarely do things just for me

#

and no it's not just this fork that's the problem. it's a lot of things

#

so i'm leaning toward just not trying anymore with any of this stuff

bright ermine
golden raven
#

Fixed the input thig

candid mirage
#

Like CR said its a really niche topic, lack technical knowledge or money for AI to do the work

#

Remix in itself in regards to developing a mod for a game is already hella niche

rose oasis
#

this isn't about RE tasks. it's about a fork of Remix with more features in general

bright ermine
rose oasis
#

i don't think anyone realizes just how much i maintain that we actually RELY on
the remix downloader is part of something i do for this community but i don't really care about myself. i don't even use it

#

the docs too in #remix-beginners-guide

#

like

#

whatever i'm just really fuckin done with everything

vital dew
#

I'm interested in the fork just haven't had the time to switch to it, it'll really only come in handy once most of the game issues i run into get flushed out on my end

golden raven
bright ermine
rose oasis
#

no

#

at most, maybe just appreciation for it all because it's tiring and takes up a lot of my time tbh

#

but it's mostly ignored

#

all i want is to see it used

bright ermine
#

ok but who is exactly ignoring you? All of the active people here have praised you for what you've done, but it's another thing to expect them to do anything with it after that

#

it's there if they need it

#

if not, then whatever

#

that's their problem

candid mirage
#

I get the vibe that you got my current vibe, get frustrated over a project not working perhaps. Makes me step back and really think where do I use Remix outside of one specific difficult project. Its not all rainbows and butterflies πŸ™

#

Im kinda done with Remix currently /rant over

rose oasis
#

i don't think this is unreasonable either

#

i am explicitly told "we want X" and then no one fucking uses it

#

i put 3 weeks into FNV because so many people wanted it

golden raven
#

I'm making quick progress now

golden raven
bright ermine
#

That's why I try to focus on projects I care about

golden raven
golden raven
rose oasis
#

if i'm being honest, i don't really have any specific projects that i care about directly. i mainly care about projects through my care for this community. so that's what makes it difficult for me

#

like my work on Skyrim? establishes a good baseline for very complex games for the API, and i can turn it into some documentation on how to do it

i don't even like Skyrim 😭

#

i'm interested in the end result and what it'll lead to others doing

#

bleh

bright ermine
golden raven
#

definitely

rose oasis
#

it sounds worse than it actually is

#

i worded it pretty poorly

#

FO4 is what i'm interested in mainly. skyrim work will benefit that project so that's part of why i'm doing it. i can make documentation based on it still which will help others and won't be too hard, basically just a bonus

#

remix fork was required for either of these projects to happen so that's partially why i started that

#

it all connects to each other

#

i'm just upset from a lot of things rn. irl too. it feels like nothing is working out, so feeling like none of my work on here was going to be used either just added to that feeling

bright ermine
#

dont worry betart and unity will be using it steamhappy

rose oasis
# bright ermine yeah uhh that's not healthy

and um. i just wanna elaborate a bit. i'm partially disabled and also live in a kinda dangerous area so... i just can't go out much because of that. so i'm pretty much forced to do stuff online. and i love helping others, so it just kinda all ties into that

rose oasis
#

... and my PR was the only one left out of the community contributions on the 1.4.2 release notes

bright ermine
#

man i wouldnt even get started about nvidia

quaint kelp
fathom oyster
# rose oasis and um. i just wanna elaborate a bit. i'm partially disabled and also live in a ...

Honestly, I feel like expecting people to meet your expectations will only exhaust you. It’s better to step back and focus on what you genuinely enjoy.
And if something becomes frustrating, it’s okay to put it down for a while (I do that all the time 😏 , it’s not giving up, just taking a break) and move to something lighter.
Take it easy. Life is long, and this community and Remix are just a small part of it.

quaint kelp
#

Ssds aren't low price rn

#

And some games I don't want to uninstall

#

Now you get why I felt I wasn't getting much testers. Instead they told or asked why I was doing it

#

Degrading really

#

And not to mention it's because of pick this or that

#

Let's flame someones work and dictation because they didn't do it

#

No testers besides 2 people and the majority flaming

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One reason I quit with the dx11 project

#

No respect

golden raven
pine coral
#

I never been that much into FNV def not enough to do much with remix with it like Morrowind . I tried the mod though. Fallout 4 I'll prob def try to do something and remix. Skyrim prob as well.

golden raven
alpine dove
golden raven
#

Think it's gonna run out before I finish

quaint kelp
alpine dove
atomic steppe
rose oasis
#

has a lot of fixes for API support for MC/Unity/FO4/Skyrim and whoever else wants to attempt it

#

but also CR's hilliare atmopshere, extra tonemappers, and was built in such a way that pulling the latest changes from Nvidia is really easy

#

when restir pt enhanced is release i'm gonna integrate it too

golden raven
candid mirage
#

xorxor knows best, only work on what you have interest in. And ONLY work on a project you know someone personally or yourself will actively Remix. This is the Remix discord not moddb! Should pursue the opinions of those who wish to use the toolkit

rose oasis
rose oasis
#

then yeah definitely

bright ermine
#

ngl im pretty sure this VRET toolset has killed off any interest for xoxor4d to work on any future remix projects

quaint kelp
#

[15:53:27.733] err: DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
[15:53:27.733] err: DxvkDevice: waitForIdle: Operation failed
[15:53:27.733] err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST

rose oasis
bright ermine
#

ah i must've missed that

rose oasis
quaint kelp
rose oasis
#

wonder if it's an intel specific bug

quaint kelp
#

note i have a intel arc b580

rose oasis
#

afaik no one tested the FFP proxies on intel

quaint kelp
#

need for all gpus not just nvidia

#

just a compat issue

#

intel works fine with remix

rose oasis
#

it works on AMD just fine

quaint kelp
#

just a dxvk bug

#

its a bug they didnt pursue

bright ermine
quaint kelp
rose oasis
rose oasis
#

and not yet

quaint kelp
#

i mean they did add xess but i dont think anything else has been added for intel

rose oasis
#

a lot of it is that intel didn't really cooperate with making Remix better/more compatible afaik

#

AMD did

quaint kelp
#

i guess a remix fork for intel is in order at some point

#

be hard but yea stress

#

amd might have but it does not mean the community can help instead of intel doing it

candid mirage
#

What is the AI comp tool he speaks of?

crimson yacht
#

Youre in it meowl

candid mirage
#

I didnt want to assume

#

This tool pales in comparison to the effort and quality he puts forth. (Not dissing on Kims or Nights efforts here) And with how Opus 4.6 was lobotomized and now how expensive 4.7 is to use, I dont think we are replacing xorxor anytime soon πŸ˜„

alpine dove
rose oasis
#

i assume they're kinda swarmed already rn so i didn't wanna bother them

#

i will have claude take a look at the paper at least and mess around with it

alpine dove
rose oasis
#

work distracts me from my thoughts

#

but

#

this is fun work anyway πŸ™‚

#

thank u catblobhugpink

quaint kelp
#

@rose oasis i forgot to config my remix ui before clicking new game ill do that in a bit and let you know

rose oasis
#

@fathom oyster is your restir pt public yet?

#

i know it's not complete but i'd like to use it as a base for something

fathom oyster
quaint kelp
#

theres no reflections is there

fathom oyster
rose oasis
#

otherwise i've gotta port it over too πŸ˜†

fathom oyster
quaint kelp
#

walk up to it and check

#

place a light in toolkit for the rest

fathom oyster
quaint kelp
#

lets hope it works

quaint kelp
fathom oyster
fathom oyster
# vagrant kernel Caustics? <:lesGO:1345528588635607131>

Don’t expect it to render good quality during motion, I’m using an accumulate approach to add the caustics (similar to the reuse method in ReSTIR). Maybe ReSTIR BDPT can handle caustics fast and accurately, which is why I want to add it.

quaint kelp
#

omg wrapper works

rose oasis
#

✨

fathom oyster
quaint kelp
#

but quake 4 ran with it

vagrant kernel
#

Master prompter at work

quaint kelp
#

@rose oasis read what that wrapper is lol opengl 1.0 to 4.6

#

with mesa

crimson yacht