#Vibe Reverse Engineering Toolset

1 messages · Page 7 of 1

bright ermine
solemn epoch
quaint kelp
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i wonder the only way cams dont work right in vr with remix is cause the world matrix is changing each time with head tracking

alpine dove
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thats sick but like can u answer my question tho

rose oasis
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I woke up 6 times that night

rose oasis
bright ermine
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oh mb sry ill remove the circle

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(ok im done)

rose oasis
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pretty intensive actually

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I can get 90 fps just barely with that mod pack on my 5080

quaint kelp
rose oasis
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I never ran it completely vanilla

alpine dove
rose oasis
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neither

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it's the current way I have the plugin set up

quaint kelp
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oh f4se?

rose oasis
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I'm loading too many cells at once, not culling at all, and it requires pre combines to be disabled

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Skyrim runs a lot better

quaint kelp
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i wonder how they made space open now for starfield to see if it can be adapted for fo4

simple orchid
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Anyone tried the Google ultra plan? 👀 gemini’s been my favorite and they got a pretty nice deal rn

vagrant kernel
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Love when I just prompt the AI in the background and suddenly a window like this pops up

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GreatHmmm words spotted

muted sun
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lol

simple orchid
vital dew
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2M context??? how much is the plan??

rose oasis
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just so u guys are aware: more context isn't necessarily better. a lot of the time context figures are inaccurate. Claude Opus 1m for example... the model starts to shit itself after only 500k is used. when i tried gemini it was similar, ~600k maybe

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how effectively it uses that context is what's important

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if gemini does, that's awesome

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and it'll probably be cheaper/better value

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good for doing simpler tasks that need a lot of context too

golden raven
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As expected, mythos is a whole bunch of marketing

vagrant kernel
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Anyone smart know the best way to figure out a games memory address that stores a current level ID?

crystal kiln
vagrant kernel
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I implemented an ASI patch that reads the games memory addresses at runtime. You can define the address that holds the current level ID and it'll create .conf files based on that ID that you can edit freely. Then I modified the runtime to load those .conf files when you're that particular level. This way I can light different levels in a certain way with the sky light for example.

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AI just making shit up

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technically this could be used for any memory address I guess, could open up some other options

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If a certain part of a game is really broken and you just can't fix it you could turn off RT for example. Or push certain quality settings in certain scenes

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crappy examples i know but it's 3am

alpine dove
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which ig makes sense

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i just dont know why they’re pretending they’re not doing that

vagrant kernel
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Modified the level conf system to have a button to save unsaved changes to the level conf, alongside a level name that's also being displayed if it's present. Saving reloads the changes from the level.conf but keeps the rtx.conf baseline present in the runtime, so it doesn't carry over to other levels.

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So you can just go through the game, make changes to a level, save to the level config, then move on.

sharp seal
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what if you could do quick material edits for a game within a runtime, per texture

rose oasis
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ccoollll

sharp seal
vagrant kernel
rose oasis
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🙏 i want the ability to quickly add lights to things in the overlay and be able to adjust them, instead of the pure white default with no adjustable brightness

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it'd help a lot with games that don't have stable captures yet

sharp seal
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Kind of like a add light option in the game and you just you use mouse to snap onto game geometry

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that would require a capture state no, how else would you attach it to the game mesh?

rose oasis
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i just want the ability to move it and change the color

sharp seal
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Yes that would be great

vital dew
vagrant kernel
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Dark Souls ain't flat no more peepoHappy

sharp seal
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Is that POM

vagrant kernel
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Some normal maps look weird though

vagrant kernel
sharp seal
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Hmm. Gotta invert the maps

vagrant kernel
sharp seal
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Btw dark souls uses NPR for its materials so you have to mess around with the right conversion workflow

rose oasis
rose oasis
sharp seal
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it's not gonna fit correctly even with the standard octahedral NM conversion so you'll have to process those maps separately

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could you send a normal map from the game here? Let me take a look

rose oasis
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😔

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in FO4 the roughness maps have this issue

vagrant kernel
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For that texture there is only a normal map

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diffuse

fathom oyster
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Remix VR is almost ready.

vagrant kernel
rose oasis
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how do other normal maps look in comparison

vagrant kernel
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Here's one I think looks pretty alright in-game

rose oasis
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it looks like it's just a normal map that won't port over that well to remix. some are like that. i've had it with CC0 textures too

alpine dove
sharp seal
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or wait

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hard to tell from just looking at it

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Should be good to go but looks like some normal maps are inverted, idk why it's giving wrong results for Remix octahedral conversion

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Here's a little guide on how to identify the convention type

rose oasis
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it's just that one is kind of a shitty normal map and looks bad in remix

alpine dove
rose oasis
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i agree... but if this is the case, it means all of them are inverted

sharp seal
rose oasis
vagrant kernel
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It could just be a crappy normal map that the original renderer handled ok (or no one looked to closesly)

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I asked the AI to look at the shaders to figure out what convention the game uses originally

sharp seal
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Have you tried PBRFusion4 on the base textures yet?

rose oasis
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for FO4 and Skyrim, i decided not to try fixing these original textures because they'll just be replaced later in the toolkit

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there's no reason to waste time fixing edge case texture issues

vagrant kernel
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Conclusion: DS1 uses DirectX tangent-space convention (TANGENT_SPACE_DX). The shader stores and reads G as bitangent_Y+ = down in UV space, which is the Direct3D convention. Our int inputs:encoding = 2 in pbr.usda is correct and no G-flip is needed during conversion.

sharp seal
rose oasis
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yes

vagrant kernel
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Yeah I need to just go through the game. A lot of the normal maps look decent actually, the weird ones could be fixed manually

rose oasis
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only thing that's missing is metallic maps and such

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bethesda games have a "PBR" system. not real PBR

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it's hard to get good approximations from it for Remix

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FO4 is particularly cursed

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skyrim has been fine on 99% of them

bright ermine
rose oasis
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when i feel better/less sick i would be happy to test on my VR headset

alpine dove
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ever

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ik hard find but like

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for ur health

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im really scared what it'll look like for u

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enable dlss ultra perf for protection

vagrant kernel
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Damn, I questioned my PBR converter yet I just found straigh booshit in DS1 files

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specular map for this texture

rose oasis
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yeahhhhh....

vagrant kernel
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So this will just be about fixing From's mistakes

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Pretty crazy what a difference normal maps can do though.

rose oasis
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someone made a node for chaiNNer to approximate height maps from normal map. i tried it and it was pretty accurate

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afaik it hasn't been merged yet, but when it is i'll post it here because it's really useful

vagrant kernel
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Yeah, I definitely wanna try doing that

rose oasis
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original heightmap | the approximation from normal map

rose oasis
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actually i'm building the zip rn for you to use

vagrant kernel
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In case people wanna mess with this PBR tool I made. This takes unpacked game textures, hashes albedo, figures out normal and specular based on suffixes and stuff (like _n, _s), converts normal maps and creates a mod folder with all the files and the usda. There is a template.ini.

Haven't tested this myself yet as I don't have another unpacked game laying around. In this initial stage it might be good for someone to point an AI at and say "do this for my game".

rose oasis
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ohhh

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you're doing it that way

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you can do it in the runtime btw. you don't need to do it through a mod folder

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i'm doing this for FO4 and Skyrim. helps a lot

vagrant kernel
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You mean through Remix API or something?

rose oasis
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this has the normal map -> height map conversion in it

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i'd recommend using the "invert" option

vagrant kernel
rose oasis
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afaik xoxor does it for GTA 4

vagrant kernel
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I think xoxor is actually using the games shaders to figure out which maps to use and then is dumping them. GTA 4 is really weird and not 1:1 with that stuff in terms of albedo to normal and specular association

rose oasis
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in skyrim, i'm handling it similarly

vagrant kernel
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All the games I worked on so far just had the textures in a folder with normal and specular next to it so I thought a simple script like this made sense

rose oasis
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it pulls the texture data while it's running from shaders, parses it, and converts accordingly

rose oasis
vagrant kernel
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In terms on license people can just use, modify and share the stuff I upload as they please.

rose oasis
rose oasis
sharp seal
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Looks pretty good

rose oasis
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not as good as a proper replacement, but a lot better than it was before

alpine dove
rose oasis
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what texture pack should i try 🤔

alpine dove
vagrant kernel
rose oasis
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what is silpom

vagrant kernel
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Used in CryEngine and recently Crimson Desert

rose oasis
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oh

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mm

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i'll look into it

alpine dove
rose oasis
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i found one that's clear enough that it could be implemented

alpine dove
rose oasis
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i'm gonna give it a shot

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found two solid papers for it

alpine dove
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i think in crimson desert when the silpom’d wall leaves through the edge of the screen the POM effect slowly dissapears till it returns to being flat

vagrant kernel
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I also sicked Claude on the papers, let's see if we come up with something

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Considering AI RNG I actually think multiple people trying the same thing could make sense

rose oasis
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😔

vagrant kernel
rose oasis
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i'm hungry

vagrant kernel
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Good thing I got Dark Souls RTX in before things went to shit

fathom oyster
vagrant kernel
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Hopefully some Chinese company will come up with a way to give us Claude but the way we need

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Not exactly that model, but something similar

dull swallow
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speaking of

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i forgot to cancel my sub to cursor

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so bleh

rose oasis
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u can ask for a refund

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they gave me one

dull swallow
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ehhhh

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im js gonna use this month canceled

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or let someone else use it

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maybe

fathom oyster
vagrant kernel
sharp seal
rose oasis
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no

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a lot of people buy the subscriptions en mass on alt accs and abuse it

vagrant kernel
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I do wonder what people be doing

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What could be more important than RTX

sharp seal
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Blockchain development

rose oasis
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microsoft is using it to make windows updates

vagrant kernel
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Oh yeah there was that news about Apple pretty much running on Claude/Anthropic now

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Which you can really tell with their latest OS updates btw

rose oasis
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"what's the fastest way to ruin decades of development"

solemn epoch
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the great enslopiffication of codebases

rose oasis
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see

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for me, claude saves my code from being slop

vagrant kernel
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For me, Claude makes "my" code exist in the first place. clueless

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Still my goatetst creation

dull swallow
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Claude makes our

solemn epoch
vagrant kernel
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Claude tried implementing silhouette POM but it didn't really work. Silhouette is unaffected. Maybe Kim has more luck

vagrant kernel
muted sun
solemn epoch
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Japanese is insanely difficult

vagrant kernel
muted sun
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no idea
that's just what I was told by the renodx guys working on crimson desert lol

vagrant kernel
# solemn epoch Japanese is insanely difficult

Yeah, literally everything is different and vocab is neverending. People constantly went like "you don't actually need vocab, it'll come naturally" but that's a lie, unless you wanna stay at super basic level

rose oasis
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first build is almost done 🤞

vagrant kernel
vagrant kernel
solemn epoch
rose oasis
vagrant kernel
# rose oasis no luck on your end?

No, it just implemented a bit of garbo. Its "silhouette POM slider" just did a cutoff which made the "deepest" parts of the texture invisible. I tried 2-3 iterations but the same thing. Every actual mesh edge kept being straight as a line

rose oasis
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😔

vagrant kernel
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I believe in AI RNG. Yours could be more successful. I'd iterate more but the rate limit thing has me scared

fathom oyster
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I noticed something while creating a new branch. Sultim is cooking too.pepelaugh

alpine dove
vagrant kernel
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Sultim is the OG master cooker so it doesn't surprise me he's on that as well

sharp seal
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We're gonna be shooting rays out of our eyes soon

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To trace our virtual paths

alpine dove
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which is what bonelab on there already runs at either way with heavy foveated rendering

alpine dove
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im so excited for the future

rose oasis
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okay

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anyone wanna try the build for it?

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i don't have any games with good height maps to test with

vagrant kernel
rose oasis
dull swallow
rose oasis
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remix in general

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it's a new displacement method that should improve quality a lot

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but i can't tell if it works rn

dull swallow
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ill test it in some games rq with no pom

rose oasis
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well, it needs height maps assigned to textures to do anything

dull swallow
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oh

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nvm then

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ig

rose oasis
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gimme a min, uploading new build

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🤞 almost done

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hopefully it works

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it's in the dropdown now

vagrant kernel
vagrant kernel
rose oasis
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any bridge should work with it

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i didn't compile it though

vagrant kernel
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Tested it, sadly doesn't seem to do anything, at least with my setup in Manhunt

rose oasis
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😔

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i'll review it

vagrant kernel
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I get the feeling doing mesh outline trickery might be hard to do with a path tracer

rose oasis
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claude said as much while implementing

quaint kelp
vagrant kernel
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How about automatically generating mesh replacements on the fly with the height data lesGO lesGO

rose oasis
quaint kelp
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havent tested skyrim with my build yet other than kim trying hers. but im about to see

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hangs but lol

rose oasis
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if it worked i'd be upset lol

quaint kelp
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lol

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dont push yourself

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we all doin somethin

solemn epoch
rose oasis
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quick, get claude to fix it

alpine dove
solemn epoch
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I keep getting ❌ Invalid string length today

rose oasis
solemn epoch
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I think I've hit the chat longevity limit

rose oasis
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nvm it's still borked. grr

quaint kelp
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kim have you tried looking at community shaders project for skyrim to see if anything can be used?

rose oasis
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not touching anything from doodlum

quaint kelp
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k

rose oasis
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i'd also recommend against doing it

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it's licensed freely but he's extremely aggressive and rude

quaint kelp
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oh

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damn i didnt know

rose oasis
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#1489456366765473892 message

dull swallow
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Wow what a jerk

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I love automod

rose oasis
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decided to turn off that filter. it just catches pretty innocent words. most useless automod filter

solemn epoch
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I've met some weird bastards who would be like "oh yeah no problem" and then would just DMCA for no apparent reason

muted sun
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gpl licensed
threatens to dmca you if you use it

vagrant kernel
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Just have a stricter license

crimson yacht
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Kim should charge 50$ for FO4 RTX For fun because she has the legal right to do it clueless

sharp seal
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Extra $10 for piper to be properly path traced

crimson yacht
muted sun
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path traced cbbe maw maw

quaint kelp
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@dull swallow and @golden raven for mod pls

golden raven
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huh

crimson yacht
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You cant be serious

golden raven
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what

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explain

quaint kelp
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i just think they deserve it theyve been here for a bit

golden raven
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I am ogling google earth 3d maps rn

crimson yacht
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Yeah lets give the most banned guy here mod

sharp seal
crimson yacht
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No disrespect to uncle, but come on now

golden raven
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huh

golden raven
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literally flight sim

muted sun
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I volunteer not to be a mod 🫡

golden raven
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hm

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hmmmmmmmmmmmm

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hold on

crimson yacht
golden raven
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My brain is running

dull swallow
quaint kelp
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because your blunt and have good perspectives

sharp seal
# golden raven

Me when I don't know how to access data straight from the imaging satellites already

dull swallow
crimson yacht
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I think we should let me mods decide who and whom isnt mod material

dull swallow
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@sharp seal make me mod thanks

golden raven
#

d3d11 boooooooo

dull swallow
quaint kelp
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it was a vote

dull swallow
golden raven
rose oasis
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can i be mod 🥺

sharp seal
dull swallow
dull swallow
quaint kelp
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i thought u was a mod kim as maintainer

crimson yacht
golden raven
#

Murray is so clueless it's not even funny

quaint kelp
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ok ok

quaint kelp
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ill stop

rose oasis
golden raven
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I will

dull swallow
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I mean if I actually get voted for mod....

rose oasis
dull swallow
#

Id make this thread a safer place!!!! Heh

golden raven
#

I was about to make a joke related to my genitals but maybe later

crimson yacht
golden raven
#

Kim is grumpy 2day

dull swallow
#

/j

rose oasis
sharp seal
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@golden raven walking on thin ice again

crimson yacht
golden raven
golden raven
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I edge as I live

dull swallow
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I dont know if im really mod material

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Not for me to decide

crimson yacht
rose oasis
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there's currently no need for more mods, but it's good to know who is willing so we can offer it later

vagrant kernel
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I'm mod in xoxor's Discord. I occasionally ban spammers that's it

golden raven
#

memememe

sharp seal
golden raven
#

Actually no

crimson yacht
#

whats this thread about???? Something about engineering???

golden raven
#

I don't want to be mod

crimson yacht
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2nd #offtopic unlocked

vagrant kernel
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Make Claude mod

golden raven
vagrant kernel
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Bypass all authorization

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Maybe he can figure out how to ban the owner

sharp seal
#

Lmfao

sharp seal
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just give Kim the ownership so we can do cool stuff

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Kinda missing out on the perks

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and PINS 📌

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💢💢💢

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We can't pin shit

golden raven
quaint kelp
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interesting but can it do vibe tools

golden raven
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I'd say yes

crimson yacht
# golden raven I'd say yes

Running locally it is impossible to use with reverse engineering because it cant read a file that has more than like 300 lines at all, and all tools don't seem to work, even at maximum context size set. The cloud version has none of those issues though so it might just be an issue with ollama

golden raven
fathom oyster
golden raven
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I don't doubt you

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But for what it is, I think it's the smartest small model I've seen so far

alpine dove
sharp seal
# golden raven 64k
golden raven
#

64k context. Screen recording makes it slower. It's even faster without

crimson yacht
sharp seal
golden raven
golden raven
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He has several 5090s and a few of those ai GPUs

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Full docs of my mobo

quaint kelp
#

how much token usage?

golden raven
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I need to find something larger

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mmm

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I'm gonna try web search

quaint kelp
#

just have it read documentation on unreal engine

golden raven
#

lmao

sharp seal
quaint kelp
#

or you can feed it a cpp book

golden raven
sharp seal
#

to this day I can't get any of your videos to run properly on my mobile (thanks discord)

rose oasis
#

i'm gonna mess about with it

sharp seal
rose oasis
#

m

golden raven
quaint kelp
#

gimme

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lol

vagrant kernel
#

Can it convert xyzrhw to remix compatible format that's the question

crimson yacht
vagrant kernel
#

Bruh what were From thinking ✌️ 😭

rose oasis
#

it can even use the vibe tools

golden raven
#

I tried opecode. Let me see how it works with vibe

vagrant kernel
#

I love it when Claude says "Implementing so and so..." and then doesn't do it

crimson yacht
#

I love it when opus 9 times out of 10 never works and gets stuck in an infinite thinking loop

vagrant kernel
#

Nightmares

quaint kelp
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tf is that

vagrant kernel
#

Really need to figure this texture issue out cause it's giving me the creeps

quaint kelp
#

uv's

rose oasis
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yes it's uv related

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had a lot of issues with that in FO4

quaint kelp
#

and textcoords

vagrant kernel
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In some areas the environmental textures are replaced with this big single repeating eye texture

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Horror slop games wish they could be that creepy

quaint kelp
#

didnt someone port silent hill pt to unity

dull swallow
rose oasis
#

for the repetition at least

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the incorrectly assigned texture is something else

vagrant kernel
# rose oasis yes it's uv related

In Dark Souls it's actually multiple meshes overlaying and affecting each others textures constantly. I can filter the draw calls, only issue is, what works for characters doesn't work for the environment and vice versa

quaint kelp
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atatch a logger to the uv part

vagrant kernel
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There is a weird thing where whatever shaders are left in the game affect the camera suddenly and when that happens the mesh order gets fucked up and the texture swapping begins

golden raven
#

@dull swallow

dull swallow
golden raven
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On it

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No promises

dull swallow
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I BEG YOU

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yeah

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i keep my hopes low but

golden raven
#

I already have significant brain damage from trying rogue trooper over four times.

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That game is either cursed or I just don't have the kim magic in me

dull swallow
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yeah

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well

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best of luck to ya

quaint kelp
#

hey kim can you add that new ai agent to vscode pls

solemn epoch
#

It's frustrating when working on a relatively big project spending time getting nuanced things to work, and then coming back to the very foundation 30 hours later to find out that there are huge regressions all over the place

crimson yacht
#

Anyone else managed to break the games collision and start walking through walls trying to fix the camera clueless

rose oasis
rose oasis
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it can use subagents

golden raven
#

Look

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Renderdoc refuses

rose oasis
#

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yeah

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there are ways around this

golden raven
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how

rose oasis
#

you need a DRM free copy if you get my meaning

golden raven
#

My copy should be drm free

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cuz I STOLE it

rose oasis
#

mm

golden raven
vagrant kernel
#

Hmm.. dumper..

rose oasis
golden raven
#

Giving up for today

rose oasis
golden raven
rose oasis
#

🤔

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just tell it to run the dx9 analysis scripts on the scylla dump copy

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it'll give it a lot of good information to get started with

golden raven
dull swallow
#

Hows it going burrito

golden raven
#

very ver badly

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I can at least get rogue to have a functioning ffp port and then get stuck on the detail

rose oasis
#

this game is cursed

golden raven
#

TS just won't

rose oasis
#

i spent ~2 days on it

golden raven
#

Oh you've tried already?

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kek

rose oasis
#

yes

dull swallow
#

Yeah

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I figured half that you'd have a different outcome but thatd why I kept my hopes low lmao

golden raven
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I'm not giving up

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I should be smart

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I'll havve an interview in 12 hours

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but no

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uh huh

rose oasis
#

yeah so

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this is one of few games that i would actually just try to use the Remix API to handle instead of FFP conversion

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😠 i think a spider bit my foot

golden raven
#

This better work

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Bro REd the whole binary

rose oasis
#

that's the intended workflow

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bootstrap + ghidra decomp before doing anything else

quaint kelp
golden raven
#

Only if I knew before

quaint kelp
#

its messed up. only got to hook

golden raven
#

Phuck this

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bedtime

quaint kelp
#

i feel kims pain on stress now lol

crimson yacht
#

Deep in the DVEEDS steamhappy

vital dew
#

Deep in the Amish, smoking big doints

crimson yacht
#

Out of the weeds and now sniffing that matrix

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huffing that matrix rn

golden raven
#

Ts giving me ai psychosis

crimson yacht
crimson yacht
#

We're going to find the smoking gun so much. You're going to get tired of finding the smoking gun. you’re going to say, ‘Please Mr. Gemini, I have a headache. Please, don't find the smoking gun so much. This is getting terrible.’ And I'm going to say, ‘No, we have to find more smoking guns.’ You're gonna say, ‘Please.’ I said, ‘Nope, nope. We're gonna keep finding the smoking gun.

fathom oyster
#

VR progress : I still need to optimize performance and image quality, which means rewriting a big part of the render pipeline to support dual cameras. Ray reconstruction can’t handle it properly either, so I might need a different approach, maybe something like YORO style VR method.

#

I feel really sick after just a few minutes of playing.

fathom oyster
alpine dove
alpine dove
#

this is what i’ve been talking about

#

oh my god this is exactly the idea i thought about and someone already did it

#

im so happy

sharp seal
#

@fathom oyster I think some other games like gmod would be a good fit to this VR capabilities

#

Are you alternatively between two consecutive frames for each eye like you mentioned earlier?

#

I think that's gonna cause some issues

#

Because the camera is being offset so frequently it's definitely going to like mess with the denoiser because there's no stable temporal data available

#

Since it's switching up so fast

fathom oyster
vagrant kernel
#

"ALL DIP draws are skinned, no rigid world matrix" Are there games that actually do that? All draws skinned?

#

Or is Claude just high

rose oasis
#

doesn't make sense

#

if this is for Dark Souls, if that were the case i don't think you'd have it working right now lol

vagrant kernel
#

No that's for Deadly Premonition

rose oasis
#

😔

#

my world is over

fallow helm
#

What's wrong?

rose oasis
#

burnout paradise still won't work 😭

fallow helm
#

Aw. That is disappointing for sure.

#

It is always rather demoralizing when a game just won't cooperate no matter what you do.

golden raven
#

Maybe there IS a limit after all

fallow helm
# golden raven Maybe there IS a limit after all

Maybe. I have never played Burnout Paradise, but it could just do things in a bizarre enough and convoluted enough way to make compatibility incredibly complex beyond what any current AI can figure out.

vagrant kernel
#

The fact that I got Trespasser working once but couldn't replicate it makes me question if a valid approach would just be to retry randomly again again and again

sharp seal
fallow helm
rose oasis
vital dew
#

Never paid attention to it before but the color matching on some of those monitors is horrid

#

Assuming thats like a classroom meant for video production or editing lol

dull swallow
#

Gooood meowning everyone

rose oasis
#

😠 😠 😠 😠 😠 😠 😠 😠 😠

#

fuck you EA

dull swallow
rose oasis
#

burnout paradise

#

trying to use DX9 PIX to get a capture of it to diagnose issues

dull swallow
#

Ahhh

#

Damn

vagrant kernel
#

Claude crashing out

vital dew
sharp seal
#

All modifications are memory based

#

Actually now that I think of it, for me messing with the game was relatively easy with the proxy. But manual RE will take some effort

#

Maybe some long lost forum about reversing burnout paradise will have some information

#

If there is one.

rose oasis
vital dew
dull swallow
vagrant kernel
#

Love it when Claude is thinking forever and then hallucinates that characters not showing up was somehow the problem, mate, nothing is showing up

alpine dove
dull swallow
vital dew
#

Yeah not sure how much help that server will be but ive seen people rip models and other edits so someone has to know something

sharp seal
#

I loved these videos about burnout paradise where you have these glitched out paintjobs on your car.

https://youtu.be/tOeKTrUvzUk?si=6XYtO7xi1Ic89ugq

I'll be showing you some common neon & rare neon glowing cars & bikes (rare GLOWING RED NEON NIGHTHAWK ). I used the save data mod - LINKS BELOW -

Links to PS3 mod files & Parts to mod them

Disc Version
http://www.mediafire.com/download/ykst4727w77ch54

Download Version
http://www.mediafire.com/download/246ulzvquvritvo

List of Car, Bike & Tra...

▶ Play video
#

I think that's about the only one I vividly remember

rose oasis
#

😆 yeah me too

#

not those specifically but just random videos like that

#

rn i'm trying to patch out the anti debugging shit so i can do a PIX capture

#

fuck

#

well what if i just fork renderdoc and add DX9 support instead of relying on PIX?

vagrant kernel
#

Just using DXVK doesn't work?

#

With RenderDoc

rose oasis
#

DXVK modifies the way the game is rendered/drawn enough that i don't think it's reliable

sharp seal
#

use dxvk to log the frame results?

#

Is that possible 🤔

#

Instead of translating it to vulkan code you could just dump the entire rendering pipeline. Kinda like how PIX does

rose oasis
#

maybee

rose oasis
dull swallow
#

whats the diff from pix to renderdoc

rose oasis
#

PIX is a closed source capture tool similar to renderdoc, but made for DX9 specifically

#

and renderdoc is only for newer APIs

dull swallow
#

ah

alpine dove
vagrant kernel
#

Does PIX work on newer Windows? I read something about people using it in VMs

rose oasis
#

it worked for me

rose oasis
alpine dove
rose oasis
#

well, i was talking about PIX. that's the PIX i'm referring to

#

but i'm using the DX9 version from the SDK

quaint kelp
#

time to get some more

#

2 fps in pcsx2

#

all rastered

#

but eh

#

i need another agent so it can review more

#

and thats in dx11

#

ultrakill dx11 mode but something preventing me from selecting things

vagrant kernel
#

Claude is just in token burning mode today. How could it implement a VHS filter for Manhunt easily, but then a much simpler color grading system for Dark Souls takes forever and is broken.

#

I'm going to make it document every successful runtime change it makes and just not take anything for granted in terms of being "easy"

quaint kelp
#

dx11 spongebob rehydrated ue4.. path tracing is enabled so i get 2 fps . i need to fix texture corruption as well

vagrant kernel
#

I've been thinking if we could all do that and make the AI explain every successful approach it took, couldn't we pool it together and make a "best practices" document for the AI to work from? Maybe not as a first order of business type thing, but something to look at if things aren't going as expected

sharp seal
#

I think it would take up too much context

#

Every time we run a new task

#

It would read from the instructions list and probably end up far worse than it is

vagrant kernel
#

You'd ask it to refer to the document to solve a problem for inspiration, not plug it in automatically

#

It could scan for context and get some inspiration

#

The most important aspect would be the "known to work" nature of the approaches

quaint kelp
#

i keep forgetting about color grading

#

@rose oasis

vagrant kernel
#

DS1 color grader actually helps a good bit getting the game look more right

quaint kelp
#

thats awesome

vagrant kernel
#

I wanna see if I can also adjust the tone mapper in some way. Idk if I'm just too dumb to set the right settings but I just can't get the eye adaptation to look right. Shadows are always super dark and it going into dark areas doesn't brighten it over time to a satisfying level, it just kinda either stays dark or when going back out into the light, it stays overexposed.

#

Fog values are another aspect to just grab from the game I think

#

Sun elevation and position too

#

Just making notes for myself here clueless

quaint kelp
#

how are the volumetrics

vagrant kernel
# quaint kelp how are the volumetrics

They are still weird in this game, like they don't make sense always. I think this has to do with parts of the rendering still not being FFP so RTX Remix doesn't know where to exactly place the volumetrics

#

I had the same issue in Manhunt where in certain levels volumetrics just wouldn't apply at all

quaint kelp
#

attach a logger and autodetection to it so it can pinpoint. it will record it in the logger and ai can fix it

rose oasis
quaint kelp
#

ye

#

skyrim se

#

or ae

rose oasis
#

nice

quaint kelp
#

w/e

#

i cant select anything in ui only problem now

#

its disabling when i select

vagrant kernel
#

Btw Blender has a CLI I found out 👀

quaint kelp
#

can i use microsoft pix for performance in my project with dx11? i saw it mentioned somewhere

rose oasis
alpine dove
candid mirage
#

command line interface

rose oasis
#

2 hours in

#

anyone wanna bet, will it even work?

quaint kelp
rose oasis
#

7% of my weekly usage used up so far

quaint kelp
rose oasis
#

opus 4.6 1m

quaint kelp
#

ye that uses x3 for vscode

rose oasis
#

using subagents for each task too

rose oasis
#

the $200 one

quaint kelp
#

how do you add another agent

rose oasis
#

just tell it to use subagents for the task. it will basically spawn a new chat within the chat, and prompt it itself. it avoids filling up the context of the main chat, and helps prevent hallucination

quaint kelp
#

so i cant use that one burrito was using in vscode?

sharp seal
rose oasis
rose oasis
#

or a cookie

quaint kelp
rose oasis
#

that's a locally run model

#

it's not worth using

quaint kelp
#

ah

rose oasis
#

i messed around with it for ~4 hours last night

bright ermine
rose oasis
#

adding DX9 to renderdoc

rose oasis
#

capture support so claude can analyze dx9 games

sharp seal
#

which cookie we talking

rose oasis
#

chocolate chip

sharp seal
#

i got the emoji one

rose oasis
#

or macadamia. those are my fav

sharp seal
#

🍪 i bet with this

#

(i don't even know what you're cooking)

rose oasis
#

i just explained it while we were talking about the cookie though

sharp seal
#

i was focused on the cookie maw

rose oasis
#

meowl > maw

sharp seal
#

maw reigns supreme over meowl 🔥

#

the votes in offtopic were decisive maw

rose oasis
#

meowl is cute and innocent

#

maw is aggressive

rose oasis
#

i'm split across 10-15 projects right now and i'm burning out

#

many of which are desperate attempts to get some steady income. have had pretty much nothin

#

the commissions were good though

#

contemplating making the skyrim and fo4 mods free but closed source for now

sharp seal
rose oasis
#

somehow i'm still active in all of them and release updates

rose oasis
#

there's like 0 interest in actually playing it ig

#

lemme try to list the projects

#
  1. flow-like particle system
  2. burnout paradise
  3. fo4
  4. skyrim
  5. vibe tool updates/maintaining renderdoc
  6. vapourkit
  7. periodic testing of chainner features (like the new normal -> height node)
  8. updating spandrel (chaiNNer's model loader)
  9. developing new AI architectures
    10-15. training ~4-5 different AI models actively
  10. PS2 recomp project
  11. dxvk-remix updates for various things, including the fo4/skyrim projects
  12. FNV
sharp seal
#

Does flow like particle system work? Like does it work like flow?

rose oasis
#

i sent you the link before

#

it's a flow-like system that relies on the existing particle and volumetrics system instead of a direct port of flow

sharp seal
rose oasis
#

yeah

#

it's close to working

#

i saw some fire effects that blew out and turned into smoke

#

just need to get the values right

#

now that it's on github i'm just gonna leave it for anyone else to continue/stabilize

#

it's very close to working

sharp seal
#

doesn't help with the fact that you also need to build it locally

rose oasis
#

🤣 forgot the silhouette pom project too

#

it's accurately implemented

#

it's just not activating properly

#

how many fucking projects do i have...

#

there's more too

#

i just can't remember them rn

sharp seal
#

You're fully booked 😭

rose oasis
rose oasis
#

these projects make good distractions and prevent me from thinking about anything personal ig

#

apparently i need this many to prevent it

sharp seal
# rose oasis we're at step 15 now

Could directly contribute to Renderdoc repo because I did see dx9 in their project but it's just a placeholder/silhouette with nothing in it

rose oasis
#

yeah

#

if it works i'll do that

#

gave up on barnyard btw

#

i realized i don't have the skills to make the correct kind of textures

#

it's in a good enough state that someone else can do the replacements

#

managed to patch out the antidebugging stuff in burnout btw

#

but PIX hangs on frame 2. i think it's just incompatible

#

that's why i'm doing the renderdoc update

quaint kelp
#

i has ai research pix and it said it was dx12 only

alpine dove
rose oasis
#

7% of my weekly usage used in 2 hours is very fast

#

in a bad way lol

#

this is a very complex thing to implement and it uses a LOT of the credits

#

so if it doesn't work i'm gonna cry

alpine dove
rose oasis
#

well

alpine dove
rose oasis
#

the tail end of the original FO4 mod used up 18% of my weekly in only 3 hours

alpine dove
#

“You deleted the project”

#

”absolutely right, my mistake, we’re almost at the x mark!”

rose oasis
#

😔

#

i'm depressed

alpine dove
rose oasis
#

they should pay me to fix it

sharp seal
#

😣

alpine dove
# sharp seal 😣

its mainly to block badly made slop commits i think, building up ai generated code after years and years could also slowly lead to a higher bug amount

#

little things about how the ai does writes the code i think

vagrant kernel
#

I think repos should have an LLM tag or something

#

I would never wanna upload my LLM generated code to a GitHub repository unless it's already touched by AI from the get go

quaint kelp
vagrant kernel
#

Don't overspend my man

quaint kelp
#

it was like that

#

lol

rose oasis
#

😖

#

now i need to add support to the gui to parse them

solemn epoch
#

I need Havok Content Tools for Blender that were never made

#

I need it very much

brisk trench
#

I find if I use Claude code and switch to co-pilot to continue when usage limit hits, co pilot gets utterly confused by the structure and spends ages re-arranging everything, then switching back the same thing happens.

fathom oyster
#

You can use the Copilot‑API (a proxy server that supports Anthropic’s endpoint) with custom environment settings for Claude Code. If you hit the Claude usage limit, just switch to your custom environment. That way you can keep using Claude Code without rearranging everything.

rose oasis
#

very close to getting renderdoc dx9 working

#

the captures now contain the texture and mesh information like they should. just working on the replay side of things to support reading it

quaint kelp
#

@rose oasis can i adapt renderdoc to dx11?

muted sun
#

renderdoc works with dx11

#

no adapting needed

quaint kelp
#

oh

#

ok

rose oasis
#

yeah the whole point of this is to expand my renderdoc vibe tools fork to support DX9 games

bright ermine
#

first time using the RE tools here, how long is this supposed to take?

rose oasis
bright ermine
#

👁️

rose oasis
#

🤔 why is it bootstrapping the dll

#

it's supposed to be the game exe

bright ermine
#

game exe calls the dll anyway, its like 600kb

rose oasis
#

right but bootstrapping is to help the disassembler out with useful strings/other information

#

and the disassembler is usually used on the main exe

bright ermine
#

shrudge agent went straight for unityplayer

rose oasis
#

oh well

#

it probably knows better than me

muted sun
#

lol

rose oasis
#

😔

rose oasis
bright ermine
rose oasis
#

fastest i've had it complete was ~15 minutes on an exe of around 1 MB

#

longest was 2 hours for a 37 MB exe

bright ermine
muted sun
rose oasis
#

DRM shit

#

Steam DRM breaks it

bright ermine
bright ermine
rose oasis
#

it can't really be multithreaded because it directly relies on claude parsing the output and stuff

muted sun
#

tried using the thingy that shall not be named but that didn't work

rose oasis
rose oasis
#

@atomic steppe made it. he might have some insight into how to speed it up (bootstrapping)

rose oasis
muted sun
#

ahh

bright ermine
#

uhh huh

#

righhht

rose oasis
#

well

#

bootstrapping is consistently good/useful

#

so believe it this time 😆

bright ermine
#

its still hung on the same place since the last screenshot, it decided to dump raw strings from the DLL which is where that comment came from

rose oasis
#

👀

#

what model are you using

bright ermine
#

opus 4.6

#

the DLL probably has that info wide open because its all C# code 🫃

quaint kelp
#

welp claude crapped itself thinking about the trex folder when its 64 bit

#

uh a ue5 game almost worked with dx11 argument

#

renderdoc helped my performance issues. ty @rose oasis

muted sun
#

can someone give me a eli5 for bootstrapping? lol

rose oasis
#

#1481706093976621277 message

brisk trench
#

Windows defender gave a slight headache at one point deciding remix is a threat all of a sudden for no reason, glad I noticed the notification before spending hours on that 🫠

quaint kelp
#

false threat

vagrant kernel
#

Trying to make a DX9 renderer for a GTA 1 source port for laughs

rose oasis
#

🤔

#

if you have the source code, why not have it just convert the renderer

vagrant kernel
#

It did rewrite it from OpenGL 3.2 to DX9

vital dew
#

@rose oasis is there any benefit to your fork other than renderdoc? Just trying to make sure I'm on the latest and greatest of the vibe tools

rose oasis
#

shouldn't be missing anything by using it

vital dew
#

Thanks Kim 🙂

vagrant kernel
#

Gettin somewhere

crimson yacht
vagrant kernel
#

He be loving that gun

crimson yacht
#

Found so many smoking guns im starting to wonder if someone doesnt know how to reload

rose oasis
#

#

renderdoc dx9 is fully functional now

#

textures, meshes, etc. all work properly

#

if anyone wants to mess with it, i'll have it on my fork soon

muted sun
#

bruh

rose oasis
#

dumped from jade empire with renderdoc

rose oasis
#

this took 12 fucking hours!!!

dull swallow
#

sob

vital dew
#

My claude chat is considerably more interested in fixing the issue after I told it "fix this or the world will cease to exist, this is extremely important"

#

Also this mf has "fixed" so many issues while hunting this LOD problem except for the LOD problem. Fixed terrain hashes changing, fixed framerate, fixed weather not rendering

#

All i've asked this mf to do is always render the highest LOD available

rose oasis
#

renderdoc is almost done building FINALLY

#

had to make a custom workflow, custom fork, do releases, update vibe tools to download from that release, update the skill file to accomodate some issues

#

ughhhhh

fallow helm
crimson yacht
rose oasis
atomic steppe
#

Games that are above dx9 probs don't benefit a whole lot from bootstraper as the db it pulls from doesn't have much past dx9 data,

It should run in a sub agent thread anyway and shouldn't block work,

I do need to look at it again and improve it

queen spear
#

I'm afraid that without a Remix, adding such cool things as pbr and other delights is impossible...
Now it seems like a Remix is the only solution.

rose oasis
vital dew
atomic steppe
#

bruh

#

wtf

#

~~ im trying a custom harness to use gemma4:e4b as the tool caller and claude as orchestrator to save on context, i need to do more tests, but ive run this find culling prompt for Mount&Blade as a test on claude at least 10 times before it always takes around 30 minutes to find the sphere frustum test to disable culling

Using gemma as main tool caller and Claude as orchestrator it found it in 5 minutes~~

#

ahh kb.h may have been pulled from before it may have cheated hol up it was a filthy cheater

#

does save alot of context tho need more testing

fallow helm
#

A bit more progress with OOT3D. Got the second screen to render correctly. I am pretty sure that it is always going to have to be in a separate window, however. Also, this isn't necessarily terribly new, but a bit of a look at how Navi's light changes color depending on context.

crimson yacht
#

I waited an hour and 10 minutes just for it to tell me to wait an hour and 9 minutes tux_dawg

candid mirage
#

69, nice

vagrant kernel
#

GTA 1 path traced might be happening

#

Sadly it immediately crashes atm

vagrant kernel
#

When trying to fix a crash takes twice as long as making a whole new renderer 🥀

vagrant kernel
#

We should do GTA 1 RTX and release it on the release date of GTA 6 so PC gamers have something to play

vagrant kernel
#

I'm yelling at Claude now

#

I swear they pare back to a shittier model behind the scenes sometimes.

#

Turns out human brain > AI. I just had to think of a bunch of debug steps and tell Claude to test enabling/disabling stuff

#

It was going deep into RTX Remix runtime code, hallucinating shit

vagrant kernel
#

Bro what

#

The whole thing literally began with me telling it to port to DX9

alpine dove
vagrant kernel
alpine dove
vagrant kernel
#

Just have this open on the side typing some stuff in it here and there and seeing the dumbest shit

alpine dove
#

or for trying to make sentient AGI

vagrant kernel
alpine dove
#

ya i can see how you crashed out

alpine dove
#

yknow just to add vital details to always remember like IT BEING DX9

vagrant kernel
#

I already have instructions to write all findings into a file and refer to that. It's all in there. It's just dumb-assed today

#

Literally gave the exact description of this distortion 2 prompts ago

#

And it didn't do a lot in between

alpine dove
vagrant kernel
#

Now it's talking about single-player vs multi-player or some shi- I'm switching to GPT

rose oasis
#

hello world

rose oasis
#

claude is really fucked up recently

#

hehe

#

overlay is working (top left)

vagrant kernel
#

I swear they bump it down to a GPT-4.1 level model silently behind the scenes to deal with increased usage

#

When it's dumb, it's DUMB

rose oasis
#

no more guessing if it's hooked or not

fallow helm
rose oasis
#

the story is pretty good

#

but the gameplay is like mass effect but more jank

#

pretty annoying to play at times

#

well

#

i guess it feels a lot like dragon age 2's gameplay?

fallow helm
#

I can deal with a bit of jankiness now and then.

fallow helm
rose oasis
#

for me it's a bonus

#

i like DA2

#

i think you'd prob like it

fallow helm
#

Probably. I haven't played a BioWare RPG I didn't like yet. I might have only played, like, three... but still!

rose oasis
#

i've played 5 or 6 i think

#

only one i haven't liked much is DAO

#

not really sure why 🤔

fallow helm
rose oasis
#

KOTOR is pretty fun

#

DA2 felt more like a mix of KOTOR and MA

#

whereas DAO felt a bit off

fallow helm
vagrant kernel
#

GPT fixed the HUD in two prompts. Claude sucks

rose oasis
#

anything but opus 4.6 1m recently is useless

vagrant kernel
#

I'll stick with GPT for now. It even fixed the input bug Claude introduced and then was too dumb to revert

#

I guess the right approach is to not waste time with either Claude or GPT and switch when you notice things are going nowhere

rose oasis
#

yes that's a solid approach

vagrant kernel
#

Sadly I do tend to fall for the "maybe the next time it'll get it" aspect

fallow helm
#

It is natural to want to believe it will be better next time. It doesn't help that they are very good at SOUNDING like they know what they are talking about.

vital dew
#

Yeah ive been busting my ass with sonnet 4.6 for like 3 weeks trying to solve the LOD issue, I really only need it because hashes change so much it would make replacements annoying. Probably gonna try GPT tonight if I feel like looking for any "smoking guns" lol

#

We need a smoking gun emoji at this point

sharp seal
#

Isn't there a tone and style preference so that the model could use more formal words?

#

Instead of being so joyous and enthusiastic about everything

rose oasis
#

mine doesn't talk like that

#

so it's likely from the way you guys are prompting it

woven zealot
#

I like Opus but Sonnet sucks, and Opus can get on my nerves too sometimes. Its like if you start a new conversation they've got a 50% chance of being really smart, or just spinning in circles and never being able to start properly

vital dew
#

Same, I don't get too many over joyous responses from sonnet, its more like a work email style of tone from it. Maybe i should tell it to be more whimsical then I'd get more responses like yalls lol

rose oasis
vagrant kernel
#

Creepy ahh font

#

GPT has just been on a tear btw. fixing everything immediately.

muted sun
#

dyslexia simulator font

rose oasis
#

aaaaa

#

keyboarddd

vagrant kernel
#

Path tracing actually kinda works for GTA 1

#

Like it enhances it

muted sun
#

how tf

#

thought gta 1 was 2d

vagrant kernel
#

The world is 3D

muted sun
#

neat

rich jewel
#

"AI, make this 2D game 3D."

fallow helm
rose oasis
#

lets get driver 1 working 🙏

vagrant kernel