#Tux Racer 1.1
25 messages · Page 1 of 1 (latest)
attached lights to light meshes
still not able to get UV Maps working on the terrain
tried to use qindiegl
tried qindiegl with remix (cr fork)
ill try to attach a light to the skybox so the shadows dont follow the camera
since the skybox has stable hashes
it will be also useful to recreate the tux racer weather selection
since the skybox hashes change depending on the weather for some reason
works perfectly fine and fixed the shadows following camera issue
working on making the weather sun light
accidentally messed up the usda file trying to assign material to an specific mesh...
also smooth normals are broken, they show very broken, and on lastest remix action build it just crashes when trying to use smooth normals
and the new tonemapper selector broke tuxs beak and feet color, it went from being yellow to some kind of bright orange
the good thing is that the broken motion vectors (caused by the terrain unstable hashes) is kinda fixed, which made some noise disappear
replaced fountain original ice texture with translucent materials (had to separate the texture of the fountain and ice)
tried tagging terrain textures but it just makes them black
its still very unstable in mountain madness course
also for some reason when opening the project again after making changes in rtx remix toolkit makes the noise disappear leading to perfect results
dont ask why but i plan to make tux realistic since it has stable hashes and his body isnt connected at all
since i dont have any realistic penguin model ready, i will make replacements to restore the original smooth normals of tux
kind of fixed the noise issue by replacing projection matrices with camera proxy, another problem now is ui