#Tux Racer 1.1

25 messages · Page 1 of 1 (latest)

polar pecan
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works, terrain is very unstable, normal geometry like tux model has stable geometry hashes, i had to use titaniumgl

polar pecan
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attached lights to light meshes

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still not able to get UV Maps working on the terrain

polar pecan
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tried to use qindiegl

polar pecan
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tried qindiegl with remix (cr fork)

polar pecan
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ill try to attach a light to the skybox so the shadows dont follow the camera

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since the skybox has stable hashes

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it will be also useful to recreate the tux racer weather selection

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since the skybox hashes change depending on the weather for some reason

polar pecan
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works perfectly fine and fixed the shadows following camera issue

polar pecan
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working on making the weather sun light

polar pecan
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accidentally messed up the usda file trying to assign material to an specific mesh...

polar pecan
polar pecan
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manually upscaled an texture

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left is upscaled, right is original

polar pecan
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also smooth normals are broken, they show very broken, and on lastest remix action build it just crashes when trying to use smooth normals

polar pecan
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and the new tonemapper selector broke tuxs beak and feet color, it went from being yellow to some kind of bright orange

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the good thing is that the broken motion vectors (caused by the terrain unstable hashes) is kinda fixed, which made some noise disappear

polar pecan
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replaced fountain original ice texture with translucent materials (had to separate the texture of the fountain and ice)

polar pecan
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tried tagging terrain textures but it just makes them black

polar pecan
polar pecan
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also for some reason when opening the project again after making changes in rtx remix toolkit makes the noise disappear leading to perfect results

polar pecan
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dont ask why but i plan to make tux realistic since it has stable hashes and his body isnt connected at all

polar pecan
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since i dont have any realistic penguin model ready, i will make replacements to restore the original smooth normals of tux

polar pecan
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kind of fixed the noise issue by replacing projection matrices with camera proxy, another problem now is ui