#(WIP) UnityRTX
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UK in toolkit is rotated the wrong way but its fine
called it
Nothing that cant be fixed with a mesh replacement 
It really depends on where you are and what you are doing (as it is a large open world game), but in that particular area I tend to get around 50-70 FPS without Remix.
Mind you that is with most graphical settings set pretty high.
check z up in the runtime
ok so after a fresh install i can confirm
the bendy issue only happens after i install remix
with just bepin it does the window thing but doesnt give an error
how much is the bendy games
hypothetically if I were making my own compat mod would it be better to hand off the camera matrices through the remix api like you did or use settransform like xoxor does?
settransform would be preferrable if you're making the game work under dx9
good to know
send me the bepinex log
idk if unity 2018 is really incompatible yet tho
i think thats our first 2018 game anyway
but it naturally supports bepin
Some textures when captured are just grey for some reason even though theyve got textures in game
Replacing them does nothing as well
time for the dark revival
level?
gamecapture is really finicky over the remix api
6-2
Skull wall texture in my case
Im going to get a 2nd capture to see if that'll help
Mats look really nice in remix but just a bit out of place next to all the blurry ones
the dark revival fucking hooks
fuck me bro
๐
why does the worse game gotta work
never fckin mind
inb4 its also unity 2018
heres this one ig if its useful in any way
2021
if i can get the bendy games for cheap ill look into it
somehow did this by pure luck
48 seconds 
Did a second capture and the mat was there
lovely
elongated rtx
is it possible to pull the camera matrices with bepinex directly?
looks like you are pulling info and using it to build the matrices

my fuckin memory
NOOOOOOOOOOOOO
I was so excited to see that level
good question, i got no idea atm
Daggerfall Unity Test. There are some wrong textures on a lot of the surfaces, but it actually looks pretty good for the most part in the interiors.
Apart from no UI + random untextered meshes everywhere UK 2024 is pretty usable
-# was really hoping in could just rip them directly lol
-# would make dlss mods for unity fair easy I think
yeah getting UI working would be uhh
hard
idek if we can escape the whole dual window thing
im hopeful but mostly because im naive 
do veiwmodels not work? I cant tell because i never used this feature
not in the same way d3d9 does them, but technically yes they do
at least for ultrakill, it renders its viewmodels on the same camera as the main game so the remix option wouldnt do anything, even if it worked
is there a way to change translated lights intensity or edit them in the toolkit individually somehow?
you can adjust the intensity in the config file, but iirc with api lights those cant be touched, but maybe i can modify the runtime to allow that?
ik xoxor4d ran into the same issue for gta 4 rtx
That would be great, because UK would defintly need translated lights but in some parts would need manual lighting
in the dark revival it renders the player model as a solid world object so her face gets in the way 99% of the time
should js hide texture instance
looks aight
wont save the game tho
is this an issue
if the fallback works then no
i need to add a imgui-like UI for selecting cameras and other misc stuff
ik unity has its own immediate mode UI but i cannot remember the name atm
wow this looks pretty complete
kid you not
nothin is missing
besides teh frames
and some decals
other than that
nothing
does ultrakill run bad for you?
no
hmm
reshade users when remix:
reshade doesnt work on unity anyways
2 depth buffers
skill issue
yeah
I think meshes with multiple materials are only being displayed as having one material
yeah i noticed that in a few other games too
hopefully i can address it soon
This is so awesome btw
On it
I wanna see batim and dr working now as well tbh it would be such a vibe
Maybe it wasnt a good idea to try and capture tdr
I figured i may as well mention that a lot of these particles arent rendering
๐ค
Taking a frying pan to your gead
Heag
Fucking
Gead
Im out
Not even gonna try
Crash when stomping in this room ๐ญ ๐ญ ๐ญ ๐ญ ๐ญ ๐ญ ๐ญ
is the game frozen or remix
they're on different threads but one or the other can take the whole thing down
Game
hmm
Remix was running still
could be a game crash
Probably
pantheon rise of the fallen does not hook
daggerfall unity did though but not many textures
It's weird. It has more textures come through than any of the other games I've tried, but it seems like mainly only in interiors.
It also doesn't have sprites animate and reuses a lot of the same sprites for different characters (e.g. rat uses bandit sprite).
I also noticed that this also applies to some other textures as well.
yea repo has issues. grey screen and can't even find the texture for it to render right. i think it needs the fake cam
hmmmm
i think the flashlight is probably the cam?
@onyx apex is this downloadable? i wanna try this for my summer car
why am i so obsessed with my summer car
yes check pinned
no, this game barely renders anything
does city skylines work?
ngl i think we need a very large spreadsheet solution again, i bet there are a few good games that will work mostly fine like the one im seeing here in #showcase
there's a big collection of unity games so getting remix working would be exciting to witness
and then we have itch.io and gamejolt ones too
i click more and it wants me to become a user
i do not know why its not showing more, the list is huge too like 7.2k games sheesh
wow dude
some of it is smashed together in this game but looks cool without the film effect
takes the spooky out
installed rivatuner now bendy just fails to respond when i load levels
same with atlyss
go further
Katamari will commence... shortly 
does it only happen when rivatuner is active?
i noticed games don't hook unless it has mono
yes that's normal
k
github page mentions it
just hasn't been looked into yet
fair enough
https://fubenalvo.itch.io/neoncode this has mono but for some reason does not hook and just runs the game
yeah
weird
even without vis culling?
i didnt run into that myself, at least not yet
yep
wack
same thing is happening with regular baldi
nvm
1.0 was version 2017
How do you check if a game uses mono?
should have a folder called mono or monoBleedingEdge
Interesting, I'm unaware of this stuff lmao
So there has to be some Intermediate language for this to work? Google said it converts C# custom game code to whatever machine that game will be running on using a JIT compiler
i think it has something to do with baldi
it bulges when he slaps..
Is it ripperonis when nothing special happens after I boot the game with the files next to the exe
does it have monobleedingedge folder
No
well it will not work then
RIP
Seems like Katamari is IL2CPP
And Megabonk

Outer Wilds has the MonoBleedingEdge folder but doesn't work
doesn't spawn a second window
i only got the demo sadly
but lego bricktales works
kinda
fun fact: among us is a 2d game in a 3d space.
Lorelei and the Laser Eyes also spawns no window
And the other Unity games I have don't have the monobleedingedge folder, guess that's gg for me
sucks that almost all of the stuff is missing
I owe cr a formal apology, i enabled distance culling not visibility culling
my frames for the dark revival and atlyss are SORTA back just not 60 fps
i still cant turn too fast or it drops for tdr
bendy secrets of the machine works okay
im going to assume distance culling is broken
still not bendy and the ink machine ๐ ๐ ๐ ๐ ๐ ๐ lol
prolly
@onyx apex can i have your hdri model? i wanna import it into many games but i cant find it to inject it
Editor that spawns HDRI spheres to use with Garry's Mod RTX - sambow23/hdri_editor
modify the mod.usda to the mesh you want and it should "just work"
at least it did in atlyss
What do you mean?
i think
shiny textures
thats what im doing burrito
did bendy dark revival work?
let me do my shit man
this is tdr
the ink machine dont work yet
roughenss to max metal to 0
ok
btw you cant edit that in the runtime
it wont work
What do you mean
using "legacy material overides" wont work in the runtime settings, nothing changes
wasnt expecting the whole map
theres us
thats with culling on too
i thought unity was Y axis
it is
whys it on Z
what
hmm is it not on Z axis?
the models resource final boss
https://github.com/nomand/BlenderToUnity might need this not sure
Blender addon that applies axis compensation to nested meshes for export to Unity - nomand/BlenderToUnity
its all edited in the runtime
nothings flipped because there proper matrix
ah ok
yeah those wont work for API submitted textures
i should probably add a dxvk.conf that leaves z-up on
i thought that was a idtech only thing
i think it was open sourced at somepoint
also isn't that a bog standard texture atlus?
Idk
can probably pull the one from the remix ui
yes they're the same thing
oh
https://github.com/MlgmXyysd/libil2cpp for other than mono, i found this
soon enough
babbdi picks up another camera sadly
i wonder if unity is getting confused on what window to render
the wrapper is probably using a different camera thats used in game for whatever extra reason
like the inside of the ship for lethal
if its just a mono folder and not monobleedingedge it wont work
fr?
what if you rename the folder B)
wont work either
doesnt edit the contents of it
so if we want other versions we need compatibility
well @onyx apex this is useful info, bendy and the ink machine is also mono only so
same with pixel gun i think maybe
im gonna go on edge and search up bleeding then play a unity mono game
https://gamejolt.com/games/prisonIsland/268501 this has a mono only folder as well and it didnt work
bepinex is only for bleeding edge now that i read up on it
yea i refactored did more research
2017 and oolder uses mono
of unity
mono bleeding edge newer
probably could fix easily though
tadaaaaa
iron lung works okay
sadly theres no textures
but the good thing is
its not baked
so lighting works
i wonder if its having lightmap issues
i wonder if tattletail works
prob not
its like a unity 5 game if im sure
na the lighting is f
i tried messing with the lighting in remix ui but nothing
its like it just skips the lighting all together or the render just does not capture it
like with particles, like fire
did
weird
strangely
the book is the only thing using the fallback light
Nice might try to adapt this to add a sky to Manhunt (sorry for off topic)
I KNOW WHY NOW
will capturing the scene let me add lights to the scene?
Anyone wanna try that slenderman forrest
its unity 4 or 5
Does it have monobledingedge
btw are you talking about the eight pages
Yeah
i noticied debug view wont work
cooked
and no
its unreal
Ah
thats the fangame one
the remaster
i got it from here
its "Slender 0.0"
In what game
But it hooked?
yea

did you put in fallback light
it captured the texures
yea
anything on geometry ?
i was gonna say that
damn
not a big deal tbh
least stuff hooks
if you're looking at the remaster its unreal 4
not every unity game is just ultimately not gonna work
it may not look pretty
but
it uses vertex capture so its for sure dx9c anyways i think but its naturally supported n such
im gonna see if i can dxvk it
dxvk is not any better
ehhh
peak was triede
yea he might be working
how to make all unity games to work!
step 1: decompile then recompile in a version it supports!
step 2: your done
k then since you know how to do it, do bendy
smh
who are they
gn-math it may sound stupid but they port pc games to the web
its meant to play games in school
example: https://gn-math.github.io
Play unbl*cked games like Crazy Cattle 3D and DriveMad on GN-Math. Fast, free, no downloadsโperfect for school or home.
so i found something and downloaded it
ah yeah this totally looks completely supported
murray bepinex is supported on mono but the remix renderer fails to load
its both mono and the new
according to its github
games that do not have mono and use this library
https://gn-math.dev/ version with no ads
Play unbl*cked games like Crazy Cattle 3D and DriveMad on GN-Math. Fast, free, no downloadsโperfect for school or home.
ok but im not looking for web ports
yes but how does that help with mono not working
i wasn't really saying to put it on a web port
just that the devs can decompile
and recompile
how the fuck do you port mono to wasm
what
decomp
am i js like
idk i just targeted whatever ultrakill used
so bepinex hooked but
il2cpp
if you try mono hopefully it shouldnt be as bad as it was for uk cuz you have whats already done with mono on the remix side
sucks that the only pc ports of granny is il2cpp
i still dont think granny would be a good fit
you don't think this will be good
Okay so I think I kind of understand why parts of UK are just invisible, it seems like usually the beginning part of the level doesnt become visible in remix, but everything that loads after the inital level loading screen does show in remix with some exceptions* (You probably already know this im just trying to wrap my head around what im looking at)
I like how you said no 2 times
We need some sort of CR emote
CR Pls fix when 
so bepinex log under slendertubbies 0 . its reading multiple cams?
i extracted the unityRTX into my summer car and forced dx9 and now the game wont pop up
at all
you dont need to force dx9 for this wrapper
yea lights are broke, look it only sees the book
i did it without force dx9 too it didnt work
lol i understand nothing
what unity version is it and does it have a folder called "MonoBleedingEdge"
the game itself? i dont belive so
and its unity 5
then it won't work then
melonloader when
Whats melonloader used in anyways
bepinex can load melonloader mods ๐ค
anyone tried goat simulator yet?????
melonlder pleas,..
Isn't Goat Sim using Unreal Engine?
I could be wrong.
?
there wouldnt be anything for me to do
just install bepinex to your target game and it should work
if you need melonloader plugins use this
https://github.com/BepInEx/BepInEx.MelonLoader.Loader
anyone tried slime rancher ?
I'm trying and it doesn't do anything idk if i'm doing smth wrong or if it just doesn't work
ok bepinex just doesn't work on sr
has to be monobleedingedge
melolongdr....
tryed a minecraft unity clone and it works pretty good
lmao wow that that actually looks pretty complete
underwater
btw i used fallback light for the sun
so if you fix the skybox i think it'll look good
work on it when you can :P
yeah gotta figure out how skyboxes work in unity
got the site/name for this clone?
its on gamejolt
lemme get it
here
cave (i think?)
@onyx apex does the game need to have MonoBleedingEdge
just mono in general as far as i know? I havent really looked into it, but it looks like other people they have best success if a game has that folder?
looking at the files of the games i've tested, monobleedingedge is in each one
Just mono doesnt work
It gas to be bleedingedge
If its mono bepin hooks but doesnt load remix (like bendy and a few others)
Mono support would be cool, cuz bendy
yeah its on my to-do
Yay
I gotta give this a shot eventually
What are the requirements now
Where's rtx guy
@onyx apex hold my hand
readme pinned
Thx for laughig at me
i wasnt guh
not currently
So like I can't tag textures at all?
you can tag textures, but only two categories work due to most of it relying on the d3d9 api afaik
legacy emissive and hide texture instance
for context burrito, to get textures working in general, including categorization, required runtime and api modifications
have you tryed looking in the editor?
UNTEXTURED DRAWCALLSAAAAAAAA
not yet
i think you should
unity has alot of guides
and learning the editor could be a big step
Can you try older versions from 2018/2019? I have a feeling this could work (because it looks simple enough lmao)
So like
Didn't work. Accidentally started enjoying the game
Besides the dark revival has anyone found any properly working titles
The hunt must go on
Anything notable about the game itself? I've seen it output almost everything correctly using the wrapper
#1446017925545857145 message
dark revival uses 2021.3.6f1
i wanna start testing on that version
see if it makes a difference
this is all still super early so i wouldnt expect many functional games
Wdym noteabke
Noteable*
maaan
What game
Its uhm... not available for... consumption by... the general public. Lets just say that
Oh
Happy Isaiah you typing,,, what entitles noteable
Ok
You know what this reminds me of like, back when we were testing games with portal rtx files exactly 3 years ago
History repeats itself. With modern unity games
I did that too but outside the server
Had to ask someone to buy me portal (I never bought it cuz I had the 360 version) js so I could get the nessisary files
Altho in my ignorance I mostly tested modern games
I think my first "successful" game was novetus, then my first successful game was team fortress or rtcw cant figure out which was first
I think tf2 cuz of the help thread
I've been thinking about pulling the entire unity games list from pcgw and make a unity game checklist in spreadsheets. That'll make it easier to document the entire process
Be sure its monobleedingedge only that'll narrow it down (for now....)
That's impossible I'm not sure if the list even mentions it
Damn
Either it's mono or IL2CPP
why da fuq does it look like a grown man
i dunno
it looks like he has a mustache
Hair aren't getting captured in that particular screenshot ๐ค
batched geometry most likely
oh shit ai the somnum files is unity.... but unity 2017...
mess with this config for small results
i thought you were talking about the dvxk config
closer
but this render can see through walls
yea if you had the google api key
i bet that would lag so hard
so i think i know what it is
theres no sun light
for the scene
i think baldis basics plus gets a diff camera cuz its like stuck to the wall (btw heres logs)
bepinx log
i reverted a lot of stuff used to make peak work as it broke a lot of other games, so there is a good chance it crashes on the menu screen again
i mean
unity vr injector exists
UUVR
i can't wait for the future where vr raytraced slender is real
Peak loads but theres 0 geometry
?????
nvm
the camera was glitching
i just had to move
i've tested beat saber without a HMD, it somewhat works
Ah
emissive work??
makes sense
its a cutout textures
I cant even get peak to hook
ah wtv
peak when mid walks in
peak should hook just fine? it did for me
i got it to hook
didnt even realize it opens up the d3d9 one and closes it instantly (im guessing thats the crash?)
no, the game itself would crash
hmm no crash yet for me, but does get stuck after the splash
looks like its waiting on remix according to VS
thread error?
use free cam
oh yeah its all there
what if
we did the one culling setting do we get frames back
does your fake cam work for unity?
looks pretty nice
no thats if it never gets camera matrices, there is no use for it here, camera matrices work
weird that i keep getting black screens with all the textures or some
when i hover over the black area its taking the whole scene
did you try moving with the free cam?
it might grab the wrong camera but that doesnt mean camera matrices arent working
ah
wow this works pretty alright other than the rectangle (the hud maybe)?
no textures either
i checked
but yeah other than that and the low frames it seems to be p good
BBNO$ with rtx
it might be using a megatexture
not sure yet
once im done with my pending gmod stuff ill look into decompiling a few games and messing with the editor
https://discord.com/channels/1028444667789967381/1104996670699208774 you know what im thinking 
should help me get a grasp on more stuff
its capturing the scene cam and not player
which games do you have in mind if any?
mostly the ones on the google spreadsheet
im thinking fixing those will be a trickle-down effect where it fixes other games
aha aha
unity rtx 1.1........... mmmmmmm
for some reason project 06 doesnt attach even tho its 2019 and has a monobleedingedge
๐
what
what
what does this gotta do wit unity rremix
i see that
unity rtx was made with it
oh so this is dxvk for the unity remix
mhm
@onyx apex as much as ik peak doesnt work well with remix could i post abt it in there server at all (always making sure)
i dont think i read that right, post in their server?
yeah (they have a modding channel) i thought itd be cool to post anything i where to clip but if you dont want me to i wont
ik it doesnt have much to it besides geo so
I got ai: the somnum files to hook for a second but it crashes and doesnt open a new window
doesnt have mono/bleeding edge or nothing and its from 2017 so im guessing it aint gonna work
also i found the one thing that doesnt render in The dark Revival
its not perfect chat ๐
the ink blots in this room specifically havent rendered
might just be the culling maybe?
idk
i dont mind
1-1 seems to work the best out of any UK level, almost all level geometry and textures load

normal maps load?? or are these replacements
These are material replacements, ULTRAKILL doesnt have any normal maps
oh right
https://github.com/cr4yz/UMod cr switch development to umod rn
i putted it on dark revivals version and its kinda okay
kinda alone
btw found this shit in the files
im scared now
shift at midnight works no textures but it isnt baked so lights work
just its extremely big
dayum
config is so getting changed
what i find crazy is that mouse input works???
on the rtx remix window
missing geometry
lights are on 0.01 btw
Unity 2026 when
IL2CPP when
Mono first
isnt unity 6 2026?
im pretty sure it is ๐ค ๐
Fine then 2027 when
erm when it comes out 
Awesome!
btw sonic superstars is unity
chillas arts games work okay
some missing geometry and some textures loaded
oh ok
roof wall
the good thing is
normal maps load
and they work
oh yeah i guess i can actually make that work since we have direct access to the game's textures
auto-PBR 
so they're already octahedral?
i guess?
so peak ty unity
no
what
They have the blue component removed to save on memory
It's reaclculated in runtime using shaders
oh
Somewhat common trick
tf is the blue component
looks cool
The blue color channel
so trash fy unity
dolphin when
rpcs3 when
shadps4 when
unreal engine 4 and 5 when
hedgehog engine when
BTW the postal 2 remaster will be unity engine iirc
@onyx apex I want to point out that the steam overlay shows up on the remix application and not the main one when you do the mod, kinda wierd
lol weird
wh-
chicken?
sorry for the audio
OH
OH
its the uhhh
when your starving
rember
these are js scaled up of the scouts
Lol that's really funny
for some reason
most 2020 unity games just
dont attach
most recent chillas art game barely works
atleast textures work
i want to see this working with either boneworks or bonelab

cba trying it myself though since my desktop doesn't support raytracing and my laptop i like Actually play the game on and i don't know how stable bepinex melonloader is
mono?
has to be monobleedingedge
Damn
yes
then it wont work yety
Don't go about making threads for every single game now, k?
i wont be like the other dude
im just testing unity games
that i can find on markipliers youtube channel
Muck works
hmm subnautica
god no
kinda suprised textures are barely working
thats the sky dome not catching. now its a rainbow
thats kinda creepy
Did you know that when the laws of physics no longer apply, two places can occupy the same space?
@onyx apex 
superliminal title screen
version: 2019.4.35
in-game
btw even in rtx the illusion doesnt break
cheese
Damn it
il2cpp When
mono when (not bleedingedge)
hopefully next
i wanna decompile some games and fuck with them a bit idk, i wont be able to get anything useful i dont think but i digress
would help me a lot ngl
especially ultrakill so i can figure out what it exactly does for its terrain rendering
can i interest you in https://web.archive.org/web/20240225213827/https://www.youtube.com/watch?v=d5xlS7s0m_s
In this video i'll show you how to decompile unity gamesno matter if the game is compiled with Il2cpp or mono & it'sa UnityWeb, MacOS, Linux, Windows or andr...
I did peak and ultrakill, and i see that peak pulls a roblox
All tbe textures are white
huh
weird, i would expect there to be the albedo somewhere
as far as i can see not yet
Every texture outside of scout stuff is white
Ill keep looking
Yes its for peak
Uh oh
naw dw im sure we can find a way to read and set those in remix
i really need to download the unity editor and make a quick test game so i can start iterating features quicker
i did the same thing for gmod with a test map, really helps
Makes sense
If you know whats going on in the background you can edit the hooking tool to look for thoes in similar games
ultrakill texture thing
cubemaps too
probably for the guns id have to guess
personally idk how to use the unity editor all that well
buh
decompiling tdr to see if theres anything with the textures
also unity wont install on my device so

decomped 2020 version and its seperate instead of joined
gulp
toss over the red wall textures if you could please
ty
np
i gotta push my gmod rtx updates but unity stuff is right after that
whats your next plan of action for unity if im allowed to ask
missing geo for games like UK and others
after that will we get more support on older games like unity 5x - 2018
possibly? i will have to see
Rtx guy
imagine if it was 3d https://gamejolt.com/games/FNaF-unity/780466







