#(WIP) UnityRTX
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so this is the revamp im assuming
yea i downloaded the build before that
weird
oh oops
naw its fine, but we still have the same issue
wait no we dont
i guess just the cyber whatever its called was broke
hold on
fuck π£οΈ
i love how each podium has a unique hash, if we are to replace textures will have to manually replace each one in each level lol
at least the skulls are singular
yea weird that they are even different
Prolly wont be an issue in the main levels
maybe it would be possible to get these working by intercepting them, but this would have to be per-game and the last thing i want to do is per-game stuff rn
hey cr after some direct x testing, will you be messing with any opengl?
Tbh I dont think (in its use case here) its much of an importance anyways (not to mention its not teh goal game anyways)
Oh nooo my jiggle physics game ruined 



so with the current setup with two screens after all done how do you make it one screen
two windows open same time has to be doing something with performance
it doesnt really
its still the same behavior as remix with normal d3d9 games, it has to intercept the drawcalls of the original renderer
as for fixing the dual screen, we'd need a way to composite the remix output onto the d3d11 renderer while keeping the HUD
i imagine it wont be easy
it will not be easy. remix does not even have d3d11 built into the source
the wrapper would handle it, not remix
wouldnt opengl fair better for unity and not direct x
the API doesnt matter here at all
ah
i know its something else but tf is this? https://github.com/EnesKeremAYDIN/GeForgeNowDX11toDX9
PowerShell script to adjust DirectX settings from DirectX 11 to DirectX 9, improving compatibility with certain applications or older systems within the GeForce Now environment. - EnesKeremAYDIN/Ge...
i think its just forcing dx9 as the max supported API on the system?
this wouldnt do anything for remix
ah ok
im curious on which youll find harder, the dual window thing or textures?
dual windows prob
they would have to put the render in one window
not only that
the remix ui
yesh
has this been tested outside of unity cr
mhm mhm
it only works in unity
its a plugin for a unity mod loader
confused what that's even doing tbh
needs to be marked as legacy emissives prob
gotta fix the registration so they show up in Categorize Textures
Neat
bruh
YAY
Bruh?
damn cant mark anything
Whaa
bruh (positive)
Cr just... does things
He just wakes up and decides the modern unity games should work
:3
Yeah
wow did they literally fucking import the bsp from TSP from source
LMFAO
this is insane tho
Coulda guessed that tbh
yeah but its just funny seeing it in a unity game
there is some issues with it assigning texturs to the wrong objects, also i still cant mark anything even tho the categories show up
need a few more runtime modifications
Crazy how well they did the projector effect
it does not update btw, i got lucky with that sc
Ah yeah
Daymn we got textures
Does atlyss textures work too or is this a per game thing your doing
Neat



What im noticing between atlyss and ultrakill is that they use something to sharpen the images for sure, as both turn out sorta blurry in remix from what I can tell
they are using nearest sampling
remix is bilinear
can prob added a runtime option for that
isnt wallpaper engine unity

ok nvm
Renders in a window anyway
you mean how it is with the fake camera stuff?
yea
i dont think we'll ever run into that because we intercept everything before the final output
i think unity uses Y instead of Z
although a force on Y axis could be a nice addition to the remix ui
cr in the year 9070: unreal engine 340 is now supported with rtx remix β€οΈ
Thanks reddit
why is it so hard to get texture categories working wtf lmao
the remix api definitely is not designed for this
fucking FINALLY
the only categories that work is legacy emissive and hide texture instance
i think the rest depend on d3d9
What will that say for particle textures and whatnot
Decals etc
Hiw will thoes be handled? (Not that there's much decals)
not sure yet, but it'll probably require the same work as the texture categories and texture upload
building your own remix atp fo sho
hopefully re-usable for similar projects
Yeah
selecting in the viewport now works fucking finally
time to ignore those trigger textures in the stanley parable
should i make a thread for uk to blabber there abt it over here (and leave it as a placeholder)
js wanna get a plan list out of the way (on the non unity fixing side)
-# wanted to make sure so that i wasnt jumping the gun here
oof
beat saber still got barely anything
thats rough
i think BS uses entirely gpu instanced geo
the walls work π€
yeah try
whar
oooh
no different lmao
holy shit why didnt i try this sooner
this is gonna be the definitive GPU killer for remix
okkkkk unpopular opinion from me but i prefered the first over the second
but sotf is unity?
yeah
i like both equally
whats that, diff version of unitys render pipeline?
nah
it means the game uses native C++ libs instead of .net
my plugin doesnt target those games atm as its a lot harder to make it work there
why would you even try getting a VR game working
π
why not
I guess I shoulda figured cuz of the last 3 letterΓ
Letters
Going to raytrace you next
This js a threat
Im going to deoptimize your steam deck
Im doing it to every single game you play, and nothing will fix it
+parry
I've updated most of the game entries in the compat list to reflect current status
I didnt even know repo was unity lol
Now that's a capture file name to my liking
ok so meshes are all over the place, thats a regression for sure
but hey the textures show in blender
the context of this office scene makes this sound like im on a kill list lmfao
ok so replacements dont work yet, lemme see if i can fix that
lately posted despite the gabdeg mention of capture file name
that is so weird its like the rotation is off
not even just the rotation, everything is exploded lmao
its weird because it looks perfectly fine in remix, might be a blender toolkit bug for all i know
do you have to use blender tho?
yes im a amd user
does zbrush load USD scenes?
the issue is that the blender toolkit itself is an addon for blender i made to actually load remix-specific captures
i assume its only for models, not scenes
one way to find out
if you baked it into a single one, which would defeat the purpose of a scene
ah
im going to assume for now that its a bug with capturing since i know source engine captures work fine in the blender toolkit
wai i js realize but in the captures the textures sorta mess up, cuz they grey areas dont cimbine and it just tiles (unless thats something you mentioned b4 and im js stupid)
they dont in the runtime either
@autumn holly 
wwww
now add hdri sky and
dream game
i was about to try that
i think i fixed mesh replacements so this should work now?
I have some ultrakill mats if you want them for testing 
im guessing best bet for grass is replacements too
awesome, though i probably cant make much use of them right now with how little it renders currently
and i thought fixing texture replacements was hard

daily reminder the remix api was not built to support replacements in general π
I mean remix api is basically different from rtx remix sorta in the intentions
yea
why is 2024 UK so freaky
i thought it would be at least a little better than the latest version π
Shrug

well sorta
it likes to re-use the wall texture for some reason
not sure why
just ultrakill 2024 does this, not other games
Weird
monkey
Ominous
coordinate space stuff is still fucked but lets see if i can fix that rq
mesh replacements are official
blender toolkit fucked me over and added a manual -180 rotation which is why it was in the ether
i guess the last thing to test is lights?
i hope to god these just work
Cr on their hands and knees
Well that's some dedication
naw 2025 latest
Your telling me
Still cant belive how ts started
"erm cr can u see if bepinex works with remix"
"sure :3"
idek if thats how that actualyl went
pls correct me
but this was literally on a fucking whim
"Ultrakill rtx when"
"Ok so I saw this plugin for Ultrakill"
"The fuck, it works for most unity games"
Hm
Well in my case I do wanna say dont overwhelm yourself with UK
If it gets too much take a break and focus on any other game
naw UK is the perfect game to fix cuz other unity games share its issues
also its really easy to boot into
i can get into cyber grind in like 3 secs from boot
Aight
Whats next on the agenda then for ultrakill, the geometry issues that remain? The miss tiled textures?
yeah both are top priority
well mostly the missing geo issues
its probably going to be the hardest to figure out
not really
Oh
i would prefer if the modern version worked
2024 is nice to test other stuff but i dont think its fair to ask people to downgrade their games
This is true
also need to figure out missing textures on skinned meshes
thats another universal issue
so wouldnt this wrapper make it another option for model ripping for unity? π€ /s
speaking of, i wonder if gpu skinned meshes is possible
Aka stable meshes?
yea so you can replace gabriel in UK with like 2B from nier or some shit idfk
yea i def want to see if its possible
only issue that my blender toolkit addon doesnt have any handling for skeletons but i guess just seeing the skeleton usd files show up in the capture folder is enough 
ideally ill just get that working in the blender toolkit first before working on it via the plugin
Wait whats the noun here get what working before working on what via the plugin, bones, and gpu skinned meshes?
Sorry its nearly 1 my brain functions less
guh
(Also simultaneously tryna fallow smthn so its ready un the morning)
eastern time zone?
me when cst
Only the very best test images
Lmao
I js had another brainwave
Isnt fire watch unity btw
Smthn I plan on testing p sure hdri would go hard there
CR, I hope you realize that the server is going to get flooded with people asking about dx11 games because of this, right?
π
Make a new chart
lets keep it a secret for a lil longer π€
@nyle-
Lmao
I still think someone on the remix team could help with some of the issues you have
idk about that anymore, most of the runtime issues are solved
just gotta start learning to RE unity games so i can fix these geo issues
im already extremely lucky bepinex can do what it can do
would the unity source code be helpful in anyway?
(:


I only know about it because we sometimes look at it for renodx stuff lol
So possibly Breakthrough moment? A good Find?

unreal is source available too
i think this would have some good resources for UE as well
yeah they probably have a way to get the camera matrices
Praying that the blam or bang engine is source avaliable
Wtv its called i cant rember
-# it isn't
Aw

yeah it can do most of the important stuff, but it lacks polish and some advanced features
also its entire philosophy of creating and editing mods is different from the toolkit which is sorta bad
long story short it needs a biig refactor
honestly the workflow looks nicer than the toolkit
though I have basically no experience with blender or the toolkit
the official toolkit keeps the mod in ram and actively parses it so you can undo anything you touch, even reverting any changes
meanwhile the blender toolkit can only create and edit mod files for the blender project you're working in, and any change has to be exported. to undo, you have to manually remove the block from the mod.usda file yourself
or just overwrite the change (much easier, its what im basically doing when im spawning lights in the vid)
ahhhh
it works fine for me which is why i havent given it that much attention recently, but i know a lot of people want it to work like the nvidia toolkit which is 100% the right thing to do
i hope i stop distracting myself with new and existing projects and finally make it better lmao
Damn, woke up to some of the greatest cooking in Remix history
Culling is prob still gonna be a thing to fix per game right
not so far, atylss no longer culls for whatever reason
This is the one low quality game I dont see needing remix
Half its identity is that it looks like a mobile game
basically was
before it got a pc port
it was mobile
Could someone please try bullet force, it's free on steam and I think it's unity too
(Another mobile game)
???
***WHAT IS IT***
Bullet Force is an upcoming first-person shooter. Jump aboard a new multiplayer experience, prepare your arms and ready your weapons. Grab your friends and experience a true war like experience. Select from over 6 weapons (and counting) and drive vehicles including an MRAP and a military tank. Not only this, but youβ¦
Coming soon
It's out
Yeah it's built primarily for mobile so we could be looking at OpenGL ES stuff
π¬
We tried pixel gun 3ds port and another one but it didnt even hook
Ngl though I just want to see what it would look like if it "sort of works"
btw if you guys need unity explorer i use rai pal https://github.com/Raicuparta/rai-pal (doesnt use melonloader uses bepinx)
unity + unreal engine mod loader
mostly for vr tho
would still work with the wrapper but I've had issues with mobile games not even loading bepinex
not so sure what's special about those unity builds but ill give that game a shot when i can
really want to see that wrapper code at some point :p
yeah dw its coming out soon, i think its functional enough
you know its probably going to be a mess, vibecoding moment
ποΈ (there is barely anything rendered π€ )
Wow such frames
so im going to try to publish the repo and a initial build within a few hours
i need a few testers i can allow to edit the google docs sheet
you know im down and ready
I'll check the Katamaris but I haven't checked yet if I have more feasible unity games
i have a good solid ammount of unity games to test
I am interested to see if Valheim and 7 Days to Die work, and to what extent if so.
realizing now i only own like 3 unity games
i think most of the games i own are unity lmao
I have a whole bunch
"up down up down!" -CoryxKenshin
WHICH IS GONNA BE ME WHEN TESTING STARTS

btw
i have baldis basics plus
so i might try that
Superhot is unity which i think is the only other 3d unity game I have that has more than 10 steam sales 
superhot could look really good I think
improved rtx logo
2010s xbox looking rtx
chillas arts rtx
i should design an uk remix logo
REALISM IS DEAD
RT CORES ARE FUEL
VRAM IS FULL
frames are dead*
this is mine
can be improved

ironically the vram load is pretty good on the unity games i have tested thus far π€
The one good line in there and it isnt even real
So I've kind of been glancing at things now and then. What's working and what ain't?
Also I realize Peak is incredibly unoptimized even without rtx. I'll be surprised if it doesn't run like shit. If it does work in the first place that is
Like I often get under 60 frames on the second and third maps.
I don't get it? Do I get gutted and transplanted into a suitcase?
I don't
i couldnt get past the main menu because of driver crashes βΊοΈ
meshes that arent batched or gpu instanced (refer to the compat list), lights that arent baked, and textures (still buggy on skinned meshes)
tl;dr quite a lot of games you test will probably will be missing something
stanley parable and atlyss are the only exceptions, they're mostly complete
That's pretty far. It'd be interesting to see how superliminal behaves
so like baldi's basics plus will have like no characters or somethin
or no walls
also all replacement types work except skinned meshes as i havent looked into it
bruh
everyone waiting for the github:
Even with all those bugs, I'll still have it. Remember remix when it wasn't open source and portal rtx just released? Of course not. You weren't here for that.
i was, just not on the server lmao
i was trying to use the portal rtx runtime on other games
I specifically signed up for the rtx remix open source release mail list. I got my email 8 months late...
as soon as it comes out im testing it
Same
also bendy
In don't think superliminal uses baked lighting.
im testing bendy
what unity version is bendy
whatever the steam version is on
I was going to say that first but I got distracted writing the message about baked lighting so I win.
ok but my name is an acronym so i win
Damn... okay.
Damn, in 3 days I've been on this server for 3 years
i notice even some non-baked lights dont work, at least in stanley parable, this plugin expects games to use the usual unity components so if they do anything bespoke its not gonna work until per-game fixes are introduced
I don't think the old bendy uses unity 2022 because it... released before... 2022.
Yeah. I think I deleted all the bendy games I had so time to redownload.
Uhhhh. What other unity games do we have...
yall if you need to check the engine pls use pcgamingwiki π₯
fire watch
Preferably. Some physics showcases.
im curious on fire watch because it was made in 2016
daggerfall unity
or realeased on 2016
definitely gonna be a older unity version
no idea if bepinex will inject
Ooh. Raft.
i forgot about raft
damn
also if the game uses IL2CPP it wont work either, and that can be any unity version
I wanan see Daggerfall path traced with the flat sprites casting RT shadows
this plugin is only made for mono-based games but i believe the majority are?
unless you can make a voxel sprite mod for the billboards
Why does Bepinex have pedo bear as its logo
https://www.nexusmods.com/daggerfallunity/mods/268 theres this though
hoping it does hook tho as imagine this in real time
Oh yeah, MiSide!
oh god,,,
so after the unity thing gets done and final version, are you gonna try later unreal engine games like unreal 3 ?
that mid as hell game
https://www.dfworkshop.net/wp-content/uploads/2023/12/image-12.png This could go hard with path tracing
Fuck yeah
his bald head will gleam
its a walrus
Gotta make PBR maps for the sprites
iirc
ngl slide in the woods rtx would be kinda fire
wasnt there a unity siren head game on itch io
ye
upside down cup
murray nothing with the unity remix is upside down
you gave me a idea

but he can be
you mean the one that youtubers played that like
had not much going for it?
or the good one
thats the youtuber one
lemme test this rq ποΈ
this one
where is cool mita
ngl
wont benefit from remix, at all
Siren Head is very real. And quite possibly standing right outside your window. But in other news you probably should never go camping because he's coming for you. And when he's coming for you... he will find you. And he will mock you. And then he will eat you...
EDITED BY βΊ LIXIAN https://www.youtube.com/user/LixianTV
Play The Game βΊ htt...
if this one was unity then id give it a maybe
its less harsh
i have a vendetta against that game
why its peak
well at first i just did not care, but then my friend became mega weird abt the characters and me seeing it js makes me wanna punch the thing
damn
https://xavaltir.itch.io/loz-windwaker just a fan game, not fully the game but ye
who
Just to be clear, the lag you sometimes see is in the video only since the cheat is streamproof so I had to use an untraditional capture method. It's in the video only and wasn't present for me while playing.
YES THIS STILL WORKS!
Hex Client Discord Server Link:
https://discord.gg/hDTgc7VWUv
Hex Client Website: https://hexclient.com
Purchase l...
https://youtu.be/YR9BHPn8h8Y?si=e-0NNlDbv4jW4c7Z I randomly found this video I watched in 2019
YES G-DASH WAS SUPPOSED TO BE TODAY. lol Hexagon Force is giving me some trouble -- I got you guys tomorrow. TONIGHT, we are going to play NIGHTTIME VISITOR!
Join The Samurai βΊ http://bit.ly/1vKSGtU
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Facebook βΊ https://www.facebook.com/CoryxKenshin
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please tekk ne youve heard of leatherface
nice
creepy in the dark ngl
ragghh
minus the emissives, this bouta be fire
I wanna know what my pistol mat looks like in game 
show me your pistol mat
matt
im curious, are the textures glowing?
normals?
the least polished material I have but it is shiny (too shiny)
ill put them in game if you want
whichever is most finished
looks almost like the pistol from duke nukem forever
This is a slightly older version in gmodrtx
thats kinda cool ngl
would deff be cool to polish out some and add to the mod
cant you add a reflection to the barrel?
you may have to rework it if the gun is different tho idk if the texture wrap is the same
UV Should be the same as I ripped it directly from the game but who knows tbh
oh hm
aight
once released we shall see
slide me the textures in dms if you dont mind
gl
I check this every 10 mins to see progress 
Whatever cr touches inevitably becomes a shitposting channel
He has this... aura that attracts a very specific gang
i will take that as a compliment βΊοΈ
ultrakilling rtx
Cr attracts the "yeah you see that car? Lets smash it with hammers ok" gang
seems to be running pretty well too damn...
yeah
uh oh
btw the base game isnt running at 30, afterburner is lying lmao
i dont even see that overlay in my actual game
oh nvm i was looking at a different thumbnail
Literally no geometry to render anyways
yeah exactly lmao\
lets try atylss π€
its very hit-or-miss per game, atlyss will sometimes run good, sometimes horribly like now
is it known why atlyss is suffering so much?
nope
i havent done any profiling on the plugin side to figure out what it is
but its not remix thats for sure
damn
i will try to figure out sometime soon but i just wanna get an initial release out so people can test
yeah
it's interesting
the frametime graph is flat a lot of the time
almost looks like it's being accidently capped
there shouldnt be
i do notice if i alt-tab sometimes the fps goes way up and then goes down again so it could be to message pumping on the remix window maybe?
but ultrakill and other unity games dont have this issue tho
at least as far as i know
ok i take this back, stanley parable is running about the same fps as atlyss
guh
rip
idk, do yall want me to halt on pushing this out and figure out the perf issue or just push it
find the issue
to be honest it depends on when you plan on pushing
if you plan on pushing now, push now and while it pushes find the issue, but if you plan on pusing later just hold if off a bit
i meant to push like 2 hours ago until i fixed skinned mesh textures lmao
RELEASE THE~~ LIST~~ REMIX
is it possible to push and being able a person to post logs?
i dont have any kind of perf logging atm
id push first then
fair enough
alpha incoming
FUCK
I love being called into work for the 3284328943892439th time because my coworker calls off only 30 minutes before its time to clock in for the 3284328943892439th time
Cr was assassinated by the us government for finding the cure to cancer
These things take time but they also take transparency π€
/s
If im taking a guess cr is tryna figure out the performance issue (which is still a good idea so even if they dont push its fine, win win on either front)
the unity assasins got to him
This is true
Aight
lovely frame times
Be lookin good
maybe?
All im gonna say is bow we have a step up on rtgi, they may have game performance but we have unity! /s

btw the game he was playing was in unity version 5.3.5
which means the game will hook with rtx remix
using -force-d3d9
I just realized, this is the only way to add Pathtracing to Unity games
Since even modern Unity lacks such features
Thank goodness it exists then huh
Wait I dont have game pass anymore I cant test superliminal
Gamep Ass
unity 5 supposedly
my summer car is unity 4 i belive
never mind youre right
but would it still work and fix the camera flipped ?
well
with the new wrapper
it should work mostly normally
thats what this is all abt
js gotta wait for cr to push
its only a little over halfway through the day π
btw people have already tried this game
works
cr:
y'all are so mean π₯
I'm still at work so nothing has been done yet
more than js kinda
please my summer car I need this..... your graphics kinda need rtx...
fun fact: family guy online was a unity game.
Can you even play family guy online anymore
C# is a modders dream I think
This is true
Cautiously watching this channel before I go to.work like the fnaf 1 camera system
lmao
i got something to take care of personally for a bit, but i have a lot of free time tonight so im most likely going to push the wrapper as-is
im not sure how the rest of my week is going to look so i'd rather have it out there now than making yall wait
I got 30 minutes before work so ill likely be testing games when I get home
i will probably be asleep but go ahead and @ me like crazy if issues show up
Aight
I'm in bed
goodnight burrito
where is the repro?
tonight
Tonight π
π€ Nerd you can read properly what a nerd
omw to speedrun UnityRTX release
You got this
refactoring some shit before the push
ποΈ
i had a regression when getting peak to work by moving a lot of the remix api calls to the main unity thread to prevent crashes, but this caused a lot of performance issues so i have moved everything back to the seperate remix render thread, i can fix peak later
need to fix textures but once that's done ill push this
Woo hoo
Will that be a tonight thing or tmrw thing
Okok
I wonder what the ratio of cats to actual posts is in here π€
btw if your game doesnt make horrible use of it, enable vis culling
this is what really boosts fps
stantley parable isnt too bad with it
How bad is the culling when enabled
stantley parable is fine in like the first 5 rooms and then for some reason just completely fucks up lmao
risk of rain 2 seemed to be fine, i barely noticed anything
it will definitely vary game-to-game
Aight
βΊοΈ
Wooo
looks like the 2nd level doesnt fuck up culling
QAIT
Ik your tryna push build n all
But fire watch is in the references scene
The open world game one
guh
I need to test this when home (cuz i have my doubts abt actual fire watch(
fire watch?
how is he going to get a job now?
He fills in big bens shifts now
wood fired pizza? how's pizza gonna get a job now???
why would wood do that???
Fire watch? How'd he afford it?
the frametimes are still kinda ass in most games but wow atlyss is FAR better with vis checks
i dont notice any culling either
ok nvm depending on the angle the camera is at, skinned meshes go bye bye
anyways time to get a release out, im satisifed enough π€
Booting up my pc hope im still early
Right on time
YEAHHHHHHHHHHHHH
RAGGHHHHHHHHH

Resisting the fucking urge to spa. Spongebob screaming gif rn




cr can we spam
in chat pls
aw
im lazy and didnt change the banner for the remix build so its gonna say gmod rtx
lmao
be warned

yea uhh make your game windowed and a smaller resolution, otherwise you will be fighting the remix window lmao
bendy
did you open the game twice?
no
the remix window shouldnt count as a 2nd instance, at least i never ran into that
might be seperate issue?
Insta crash upon capture in UK 
I tried on tutorial but im going to try somewhere else to confirm it wasnt a fluke
hmm no crash for me so far
Yeah happened again for me
Maybe because my game was paused?
Ill also try an older UK version see if that might be it
nah it shouldnt matter, remix runs on its own thread
yeah i literally cant get bendy to fix itself
im using the latest build with the public release of the plugin
it wont even open another window
or wait does it go into plugins? or does the stuff go next to the exe
everything in the archive goes next to the exe
can you send the log located here? and also the remix log? I tried a clean install of the game and the plugin and i still cant reproduce it
I will
evil game
i can reproduce the crash in UK 2024 for some reason, hopefully an easy fix
looks to be remix related
lmao
@midnight forum Can we pin this? 
Valheim test. It does pick up some of the game lights, but in a weird way. Torches spawn a light that does not move with it or despawn even when the torch itself is put away.
yeah light support is super basic
fixed the capture crash, re-uploading the release file, also updated the remix banner
It's still cool that it can be done at all. This does have remarkable potential.
yeah it should definitely improve over time
Pathologic 3 Demo Test.
hmm similar flickering skinned mesh issue as ror2
wow the textures look alot better than what ive seen b4
the frames still kinda mid tho oh well that can wait
turn on visculling in the config file
i did
weird, how much fps are you getting?
huh???
cpu bottleneck maybe?
i doubt it but thats still way off from what im getting
even with vis culling off
https://github.com/sambow23/UnityRTX/releases/tag/v0.1
btw i updated the release @quaint grail
Initial release
Includes the required remix, bepinex, and UnityRTX wrapper plugin
expect issues, this is nowhere near complete
try it now with UK
Trying with 2024 first because theres actual geometry to capture
theres no way
It worked and didnt crash
unless an i9 is now trash
lemme install it rq
7 Days to Die test. Visibility culling was disabled in the first video and enabled in the second.
what is with discord these days and videos not playing
Uvs are screwed lol
I thought it was just me! It's so annoying.





