#Terrain meshes don't have a UV channel

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vernal pasture
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Heya, I've been trying to get Dawn of War: Definitive Edition running with RTX Remix and got surprisingly far with it except for the terrain rendering. Right now it just refuses to render and capture. I can see some terrain textures and decals in the Game Setup but that's pretty much it. Could it be a shader or just something completely custom to Relics engine?
https://github.com/NVIDIAGameWorks/rtx-remix/issues/902
I tried Remix on previous editions of the game, while the terrain was buggy it actually rendered.

GitHub

Describe the bug Remix fails to render and capture the terrain mesh. How do you reproduce the bug? Install RTX Remix the 64 bit way. Use rtx.conf I attached (rtx.txt - just change to .conf). Start ...

thorn yew
vernal pasture
vernal pasture
vernal pasture
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Terrain mesh found salute

vernal pasture
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there is this one 1x1 px texture that I ignored before and now the terrain renders

vernal pasture
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Terrain meshes don't have a UV channel

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After the terrain was found I started playing with different ways of getting it work. Game uses a ton of decals so the terrain as decals should be the preferred one but I see that all terrain meshes don't have a uv channel. It includes the base terrain mesh and the decals. Any ideas?