Lengthy, but bear with me.
Anyone know if there is a way to hide game lights for editing, rather than hiding the prim for game purposes? The visibility gets saved to _lights.usda. I just want to be able to toggle visibility without the visibility being saved for runtime. Is that possible currently with the Toolkit?
I also just noticed that in runtime "Enable Enhanced Lights" turns on the game lights from the capture, even with "Ignore Game Lights" toggled on for all three. The light I placed in the scene is still visible with "Enable Enhanced Lights" being off.
Is the toggle in runtime reading light prims from remix editor including captured game lights?
Is "Ignore Game Lights" not picking up on 1 or 2 instances that come into view? (Lights are currently not stable hashes in Max Payne).
Any ideas are appreciated.