Hi, I'm trying to get RTX Remix to run on Lineage 2 Chronicle 1, it uses an early version of Unreal Engine 2 with DirectX 8 renderer.
I'm trying with the latest Remix 0.6.0 release, but no luck, I get a D3DERR_DEVICELOST error from Unreal Engine (see attached image).
What I have tested and tried:
- d3d8to9 included wrapper works fine alone.
- Other wrappers such as dxwrapper, ENBSeries, DXVK standalone, etc. works fine alone.
- Other versions of remix.
- Build from source.
- Set resolution to 640x480 (same as initial buffer) at game
Option.inias the engine error appears to be related to a resolution change after initialization.
No luck, any ideas?
I don't see much relevant information from logs.
L2.log generated by Unreal Engine 2.
...
Log: Opened viewport
Log: Enter SetRes: 640x480 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Init: D3D Driver: Local Device Memory = 3145728 KBytes
Init: D3D Driver: Nonlocal Device Memory = 1048512 KBytes
Log: Enter SetRes: 2560x1080 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Init: CreateDevice failed (D3DERR_DEVICELOST)
...
L2_d3d9.log generated by VXDK Remix.
...
[20:26:51.444] info: D3D9DeviceEx::ResetSwapChain:
[20:26:51.444] info: Requested Presentation Parameters
[20:26:51.444] info: - Width: 2560
[20:26:51.444] info: - Height: 1080
[20:26:51.444] info: - Format: D3D9Format::X8R8G8B8
[20:26:51.444] info: - Auto Depth Stencil: true
[20:26:51.444] info: ^ Format: D3D9Format::D24S8
[20:26:51.444] info: - Windowed: true
[20:26:51.447] info: Presenter: Actual swap chain properties:
[20:26:51.447] info: Format: VK_FORMAT_R8G8B8A8_UNORM
[20:26:51.447] info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
[20:26:51.447] info: Buffer size: 640x480
[20:26:51.447] info: Image count: 3
[20:26:51.447] info: Exclusive FS: 2
--- END OF FILE ---
NvRemixBridge.log from .trex folder.
...
[20:26:45.495] info: Initializing D3D9...
[20:26:45.495] info: Message channel MessageChannelServer established.
[20:26:45.650] info: D3D9 interface object creation succeeded!
[20:26:45.652] info: Loaded D3D9 from C:\L2\L2C1\System\.trex\d3d9.dll
[20:26:45.652] info: Version of d3d9 loaded is DXVK
[20:26:45.652] info: Feature version parity confirmed!
[20:26:45.652] info: Sync request received, sending ACK response...
[20:26:45.652] info: Done! Now waiting for client to consume the response...
[20:26:45.652] info: Handshake completed! Now waiting for incoming commands...
[20:26:45.667] info: D3D9 Module destroyed.
[20:26:49.248] info: Server side D3D9 Device created successfully!
--- END OF FILE ---