#PBRFusion 3.0 (legacy)
1034 messages · Page 2 of 2 (latest)
I wonder if it would be possible to make some kind of curvature generation, and use it with some sort of automated substance designer style thing
Time passes and the mistakes are still the same
and why did I spend 40 gigabytes on the disk?
is this hardware really so bad that I can't process a 1k texture?
I bought it after the rx470D just a year and a half ago....
And judging by the shit that's going on in my life right now, I'm unlikely to be able to buy anything new this year....

PBRGen Just got a big Update (In Public Beta now), with a new workflow utilizing nano banana for higher quality materials and PBRFusion4.
Still fully seamless and up to 4k generation
Disclaimer: I do have equity in this company
Some examples of new materials below
Would love to hear feedback on the new update! Try here for free https://pbrgen.aixpoly.com/?utm_source=dc1
I will be releasing PBRFusion4 publicly next weekend 🙂
@here
nano banana pro creates some insane diffuse maps
amazing work, excited for pbrfusion 4
do they cite you as a major credit for their tools yet?
paid
Check out the results from McGillacutty's work combined with NightRaven's height model, the ambient lit surface in the background looks delicious IMO
Wow that height map looks so fucking amazing
who’s work?
also looks insane, is this pbrfusion 3?
PEAKKKK
Where pbr fusion 4?
where pbr fusion 4
next weekend
mm
This weekend
It's me! Using Flux2 Klein to generate a photorealistic image from the OG texture, Krita for the tweaks and composition, InstaMAT for the Albedo and Rough, and PBRfusion for the Depth and Normal.