#AIM Racing

44 messages ยท Page 1 of 1 (latest)

fossil rune
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replace the two lines referring to the capture in the AIMRacing.usda to the name of a capture you have taken (rename the AIMRacing.usda if needed)

Asset files coming soon, just need to upload

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thats the zipped up skybox and hdri

empty swallow
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it says no access

fossil rune
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oh dang

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hang on

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try now

empty swallow
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worked ๐Ÿ™‚

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lol still not showing up for me

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did you modify the runtime settings at all?

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oooo it's working

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it looks so much better lol

fossil rune
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i don't think i modified anything in the runtime except for ignoring the original skyplane texture and turning off freecam

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ahhh nice

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just to find a good anchor ๐Ÿ˜„

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possibly could attach the same skysphere to both of the 2 sides of the terrain mesh

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would probably have to do that for every map though

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not hard just a tad tedious

empty swallow
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got it set up on all of the mountains ๐Ÿ™‚

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and yeah it's not that hard, just takes a while

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just need to figure out why distant terrain turns white during gameplay (and why all terrain is textureless in the toolkit)

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better example

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wall looks nice, ground looks terrible lol

fossil rune
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opening a capture in omniverses usd composer can help see what is happening, sometimes there are multiple meshes in the same place with different materials etc

empty swallow
empty swallow
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it's really fucked still

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kiiinda

fossil rune
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hey thats not bad

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seems that for a lot of meshes when the geometry hash changes it gets the wrong texture and shows up white in the runtime

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might be able to tweak the hash rules for more stable geo hashes perhaps

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or they are getting the same hash as other meshes or something

fossil rune
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ahh dang

empty swallow
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what seems to happen is that it has multiple LODs and it's swapping them out. it's actually stable within the changed hashes, it's not random each time

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so if we could disable culling and force higher LOD quality, it'd be solid. not sure how though

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i also found in the game logs that it's trying to activate a vertex shader for the terrain but it's failing