#Baldis Basics Classic (dx9 port)

423 messages Β· Page 1 of 1 (latest)

naive tide
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its in raster

spring lichen
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btw where is the dx9 port? i am curious

naive tide
naive tide
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yeah, unity never works cos its mostly shaders haha

solid remnant
spring lichen
solid remnant
spring lichen
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Ah yeah

solid remnant
naive tide
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But it still didnt work

solid remnant
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so maybe if someone could build baldis basics in that version

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it will probably work

spring lichen
naive tide
solid remnant
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it says nothing about unity 4 guys

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nothing about unity 4, 3, 2, 1

naive tide
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Because if it mentioned unity 4, then it wouldnt work

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It says "Does the game run on unity 5?" then going into "Wont Work"

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So thats why im porting it to unity 4

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I did a bit of work

solid remnant
spring lichen
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hey can you port draw a stickman epic 2 to unity 4

solid remnant
spring lichen
spring lichen
naive tide
spring lichen
naive tide
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Ok it takes a long time to port due to all of the complicated stuff so dont expect it to be soon

spring lichen
naive tide
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Maybe you should mess with the settings in the remix developer menu

spring lichen
naive tide
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strange

maybe you should try poking around with the settings, or maybe asking in the chats here.

spring lichen
naive tide
naive tide
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strange

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Im not sure

spring lichen
naive tide
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AHA

is it fixed-function or shaders?

spring lichen
naive tide
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Oh ok thats probably why it doesnt work then

There are 2 ways to render a game. Fixed Function and Shaders!

Unity 5 almost always uses shaders, but remix NEEDS fixed function

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so very few unity games use fixed function

spring lichen
naive tide
spring lichen
naive tide
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thats not why

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thats normal

spring lichen
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ok

spring lichen
# naive tide thats normal

what about wolfram its a remake of wolfenstein on volatale engine or whatever it called you should go to my wolfram rtx remix project to see the video of it

naive tide
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i really dont know

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is it dx9 fixed function?

spring lichen
naive tide
naive tide
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did you put an opengl to dx9 wrapper in?

naive tide
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i see you put an opengl wrapper in

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What version of opengl is it?

let me look it up rq

spring lichen
naive tide
naive tide
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hmm ok

naive tide
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but usually opengl wrappers just dont work

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try poking around with settings

spring lichen
naive tide
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are you certain it uses dx9 or just has it as an option to?

spring lichen
# naive tide are you certain it uses dx9 or just has it as an option to?

no options also the this is the SYSTEM REQUIREMENTS:
OS *: XP/Vista/Windows 7/Windows 8
PROCESSOR: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
MEMORY: 1.5 GB RAM
GRAPHICS: DirectX 9.0c compatible
STORAGE: 300 MB available space
SOUND CARD: DirectX 9.0c compatible sound card

naive tide
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hmm yeah, thats definetely using shaders.

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Yeah so it uses dx9.0c, but remix struggles HARD with tht

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but there is 1 way to possibly make it work

spring lichen
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oh yeah it likely a 2d game theres no depth in 1

naive tide
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oh well you cant remix 2d games

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but 3d games, you can remix

spring lichen
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i know

spring lichen
naive tide
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hmm

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We could make lava and portals work rather easily

spring lichen
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the remix bug is on every game

naive tide
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Hmm

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Maybe try uninstalling and reinstalling remix

spring lichen
spring lichen
naive tide
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oh yes, i love half-life

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ok let me check

spring lichen
naive tide
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k i messaged there

naive tide
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So

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I decided i probably shouldnt port it since that would be HOURS of pain

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so im going to make a patch

spring lichen
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did u use wrapper

naive tide
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what wrapper

spring lichen
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baldi isnt hooking

naive tide
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Are you using the windows xp version provided

spring lichen
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yes

naive tide
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AHA

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ok i see why

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It needs to be set to dx9 mode

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So its a simple setting

spring lichen
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ok

naive tide
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It defaults to dx11 if not told to

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Let me just find where dat setting is

spring lichen
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its not in menu?

naive tide
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No

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nah its in the actual exe

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we have to add a little parameter to it

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Let me just find what that is

spring lichen
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oh -dx9

naive tide
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Close

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but not exactly

spring lichen
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wait

naive tide
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let me find what it is exactly

spring lichen
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-force

naive tide
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Im pretty sure its -force-dx9

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yep

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Actually

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I got ahold of the source code for that a few months ago

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And i made a version dedicated for remix

solid remnant
naive tide
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It didnt work but it got closer

solid remnant
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-d3d9 -force-d3d9

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in cmd

naive tide
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yeah it works

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But i actually made my own version if it dedicated for working with remix, imma send it over

solid remnant
naive tide
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Also, in community-contributions, they linked a version of remix modified to have extended shader support: i might try that

spring lichen
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yeah

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thats my idea on how 2 fix it

solid remnant
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the textures arent fixed

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but

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the fake camera

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does attach

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and ray trace

naive tide
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AH! well with my modified version, the textures DO LOAD

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so let me test that then

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cos i modified the xp version

solid remnant
naive tide
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SO let me check the extended shader support thingy then

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If this works i will dance

solid remnant
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we finally dont need to play that unreal engine knockoff

spring lichen
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baldi lost his house

naive tide
solid remnant
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"oh. hi... welcome to my dump :("

spring lichen
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and made them all float

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and is night

solid remnant
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if this works we wont need

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this

naive tide
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finally

solid remnant
spring lichen
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that doesnt even use rtx i hate seeing "PACMAN RTX" in spanish without real rtx

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thanks to the fake cameras i even got shadow warrior reboot to kinda work but its all black but ray traces

naive tide
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Ok no raytracing yet, but i will try fake camera

solid remnant
naive tide
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OH MY GOD IT WORKED

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IT RAY TRACED

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I DID IT

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WE DID IT

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I WILL SEND SS

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IT SO GREEN BUT IT WORKED

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AHAHAHHAA

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GOOD JOB GANG

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now lets actually GET ray tracing

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well, remixing

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i meant remix

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we are already ray tracing

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and i mean lets enhance it

solid remnant
naive tide
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dlss ultra perf turned it purple

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BUT IT WORKED

solid remnant
spring lichen
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werid dlss doesnt change colors only upscale

solid remnant
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also it actually looks scary

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the black fog

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the glitched baldi

spring lichen
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why is baldi lit up

solid remnant
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ui thing

naive tide
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Fallback light probably

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Yeah baldi is a sprite

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Unlit in the actual game

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Fallback light is why its foggy and colourful

spring lichen
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can i have modded version

spring lichen
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this is all i got

naive tide
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Ah

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You didnt use my patch

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I'll send you it

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I forgot to

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I edited the port to work

spring lichen
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oh

solid remnant
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the people looking for good rtx remix projects to use just seeing baldi's basics for the first result

spring lichen
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haha

solid remnant
spring lichen
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lol

naive tide
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ahh how do i change the front picture of this post

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I want people to see the new

spring lichen
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copy image as linkhttps://cdn.discordapp.com/attachments/1333896568449007739/1423397151031034008/image.png?ex=68e02966&is=68ded7e6&hm=e29cfa671cbc9a5aa9633e09281461e2d122225a621f31e77a24f2981751e5df&

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paste link in text

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like that

naive tide
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strange: i edited the highest up post to use dat

spring lichen
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you deleted the top message

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so now you cant :/

naive tide
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Oh no, is it too late lol

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Aaaargh oh well

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Do we create a second post and delete this one to make it work or do we just deal with no thumbnail

spring lichen
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hm

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try adding a period to the messahe

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message

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if that doesnt work then its just a deal with it ts

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where download

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yeah

naive tide
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Ok im sending right now

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Its too big for discord so gimme a moment to upload it to mega.nz lmao

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Its the only place i can think of in the nick of time

solid remnant
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or mediafire

spring lichen
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mega is annoying

naive tide
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Ok its uploading to mediafire right now

solid remnant
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πŸ‘

naive tide
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Once we all have it downloaded, lets create and collab on a remix project eh

naive tide
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Ah

solid remnant
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im just getting this

naive tide
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I know that error

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Did the remix screen at all pop up?

solid remnant
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yes

naive tide
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Ok good

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So

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Press alt-x, go into developer settings, then go into Game Setup

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Go into Parameter Tuning

solid remnant
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mhm

naive tide
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Open up Shader Support (Experimental) and toggle Enable Vertex Capture

solid remnant
naive tide
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Oh

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Hmm

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I wonder whats causing that

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wait

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Are you in windowed or fullscreen

solid remnant
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what

naive tide
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Try windowed

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If that doesnt work then i have 1 more idea

solid remnant
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that worked

naive tide
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tadaaa

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now all you have to do is alt+x, then turn on the camera

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the special camera thingy i forgot the name of

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Fun fact: Using it in the menu causes it to ray trace the menu

solid remnant
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walls are just black

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maybe thats just the lighting tho

spring lichen
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i setup the steam page

solid remnant
spring lichen
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jk

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its not a real steam page

solid remnant
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i know

spring lichen
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oh

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how

solid remnant
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it says it at the bottom

spring lichen
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oh yeah

naive tide
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Lmao

naive tide
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Hmm

solid remnant
naive tide
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That black screen glitch happened to me too, but then i just turned it off and on again and it worked

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THe game i mean

solid remnant
naive tide
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Yep

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TUrn it off and on again

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Now re-activate the game and it might work

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If not i'll check why

solid remnant
naive tide
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The game

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Quit the game then play it again

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DId that fix it or not?

solid remnant
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then still no

naive tide
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Hmm

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Strange, i had the same issue, but i fixed it in a way i forgot

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let me check

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I'll send you my rtx.conf lets see if that works

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Creepy

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I just got the same issue

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It only happened twice

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before

solid remnant
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i fixed it

naive tide
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Yayies

solid remnant
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i had to turn on the fake camera in the menu

naive tide
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Ahhh that'd do it

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Yeah

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Now i think we should create the actual remix project in the remix editor tomorrow (its late for me in my timezone)

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And anyways i have homework and school n stuff

solid remnant
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its not capturing

naive tide
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Really?

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How strange

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Let me try

solid remnant
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OH WAIT

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it did

naive tide
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Tadaaaa

solid remnant
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it just took long

naive tide
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Yeah it'd do that haha

spring lichen
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howd you manage to get the mouse to move away in tthe first place

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mine is locked

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likely in setting

naive tide
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Bit of a bad way to fix it but its all i could figure out

spring lichen
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now start remix app and make new project i wont cause nvida STILL hasent fixed Error in 'pxrInternal_v0_22__pxrReserved__::UsdStage::'

solid remnant
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the only other thing we need to fix is actually moving the camera

solid remnant
naive tide
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even left or right?

solid remnant
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no

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just cannot move it

naive tide
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How strange. I can.

Make sure ur not in the remix menu

spring lichen
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be sure to turn up your sensitivity in options

spring lichen
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if you can still move but not the mouse

solid remnant
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oh

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that worked

naive tide
solid remnant
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uh oh

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the geometry hash

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is changing

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thats bad

naive tide
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Aaaah

solid remnant
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but

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its only when the player moves

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or moves the camera

naive tide
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Strange

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Im really not sure

solid remnant
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its a game only thing i think

spring lichen
naive tide
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yep

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With fallback light set to sphere

spring lichen
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do you know how to fix Error in 'pxrInternal_v0_22__pxrReserved__::UsdStage::'

spring lichen
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to fix it

naive tide
naive tide
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THE ONLY WAY I FOUND

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was to go back into an older version of remix and open it there

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I did find 1 other way but its mega annoying

spring lichen
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you need to put the game files out of evil downloads

naive tide
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ANyways i have to go now so i will explain tomorrow

spring lichen
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wait

naive tide
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hm?

spring lichen
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you can use newest just dont have baldi in downloads

solid remnant
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my way is that i open the created file before, set everything up manually and open up the capture

spring lichen
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and

naive tide
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ok

solid remnant
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i opened up my usd capture and i kinda forgot unity renders stuff the old way like

spring lichen
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does anyone else have the bug where it lags in file exploer

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in remix

solid remnant
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no

spring lichen
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but normal doesnt lag

spring lichen
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i have a 3050

solid remnant
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off topic but does anyone have a file explorer bug where it just stops doing stuff and puts a black highlight

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on the thing you tryed to open

spring lichen
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only CHANGING DIRECTIONS and freezes

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so i have to wait a year or two for it to fix itself

solid remnant
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its nice we have a developer for this

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b-b i think? she/he has a tag for it

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also b-b the baba is you is fire

spring lichen
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and a tag for what

solid remnant
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developer

naive tide
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I have a 4070 super and it works with me!

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How strange it doesnt with all you

solid remnant
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doing good

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all i gotta do is find out how to get the full map

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i was thinking of using unity explorer but idk if that works in 5.0.0

solid remnant
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i think i found out why the geometry hashes change

solid remnant
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using blender to see what it this rtx remix project was finished

naive tide
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We could probably add stuff like normal maps and emmissives but yeah

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looks good

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lmao

spring lichen
# solid remnant

now get some random metal brick.png and metal brickn.png and metal brickdepth.png and Please don’t forget to include metal brickm. png and metal brickr. png. or else you will be fired one package of chocolate cake mix, one can of prepared coconut pecan frosting, three-quarters cup of chocolate, four large eggs, one cup of semi-sweet chocolate, and one and two-thirds cups of granulated sugar, along with two cups of all-purpose flour. Don't forget garnishes like fish-shaped crackers, fish-shaped candies, and pull and peel licorice. Other ingredients listed include one cup of lemon juice, egg yolks, sugar, and rhubarb, as well as various resins and injectors for other uses. deodorizing and preserving putrid tissue.

rustic plover
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culling is bad in this game

spring lichen
spring lichen
spring lichen
solid remnant
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guys

spring lichen
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maybe

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would help more but i got my own game now

solid remnant
naive tide
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Guys

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What do you think we should go for:

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Full realistic textures for the entire game

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OR

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Add pbr to the pixelated textures

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Im leaning towards pbr pixel but idc

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I believe we should create a new thread due to how bad this looks with no front picture!

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#1426477543497924668

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i'll close this one sooner or later.