#Painkiller

1 messages ยท Page 7 of 1

light palm
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its pkallweapons, see, it is me, proven

vale gust
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pkweapons

light palm
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noone could fake being this wrong

noble beacon
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pklevels๐Ÿ•ฏ๏ธ

light palm
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pkfuckofflol

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๐Ÿ˜„

noble beacon
light palm
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you think this is bad

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hold my egg nog

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what would you do instead there David
something like on death get weapon kills += 1 type thing or something

north kiln
light palm
# north kiln

im gonna add embers emissives to that torch they throw

vale gust
light palm
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and can add light to it when they holding it too now

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can you do += in lua

vale gust
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no

noble beacon
vale gust
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what's this, chatgpt code

noble beacon
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i found this on your pc

vale gust
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the # operator isn't even supported by Painkiller's Lua

noble beacon
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don't worry your secret is safe with me

light palm
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flashlight, barrel light and britishness

noble beacon
# light palm

Why do I observe like 90% of sRGB colorspace in this vid

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what is happening

vale gust
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not even the voice is the same

vale gust
# light palm

you borrowed the psychedelic mode from Serious Sam?

light palm
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might have to turn up the brightness on those explosions just to stir up david ๐Ÿ˜›

noble beacon
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and replace the ambient for britishness

light palm
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haha british commentary

vale gust
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didn't know Adams played Painkiller while driving

noble beacon
light palm
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lmao

noble beacon
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collective mind

vale gust
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I am worrying about it

light palm
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look at my wheel cover

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it will distract you

vale gust
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we have a case of reckless driving and manslaughter through epilepsy

noble beacon
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with handcrafted electrodriver shooting in all directions

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is just how australian people are

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heapsn't

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what the fuck is this

light palm
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they jump on the road

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out of a bush

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straight in front of u

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free diner

noble beacon
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so a valid reason

light palm
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dinner*

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put it in your cook pot

noble beacon
north kiln
light palm
# north kiln Military Base v0.1.6

nice! what did you think of the lighting
Could you send me your rtx.conf file from painkiller/bin folder?
I want to see what fog settings you used ๐Ÿ™‚

light palm
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thanks ๐Ÿ™‚

north kiln
noble beacon
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The new way of updating Remix

odd thicket
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What does this mean

noble beacon
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It's included in x86 zip of dxvk-remix

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so you download only 1 zip instead of 2 and simply unzip it in game's root

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instead of unzipping dxvk-remix in .trex and bridge-remix in root

odd thicket
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Too bad we used a modified runtime anyway, lol

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we get our updates from Xoxor

noble beacon
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if only he had something better than an RTX 2060

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๐Ÿ•ฏ๏ธ

odd thicket
potent cedar
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culling patches have entered the chat:

noble beacon
potent cedar
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are yall gpu limited at all?

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a 2060 should be able to handle remix relatively well

noble beacon
odd thicket
noble beacon
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It's been updating a lot

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a lot of progress since last version

odd thicket
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I will give it a try when I can

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DLSS Transformer my beloved

potent cedar
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github uploads when trol

noble beacon
odd thicket
noble beacon
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(we discussed it some time ago at the very least)

potent cedar
potent cedar
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aint it just a one-time fee?

noble beacon
# odd thicket https://tenor.com/view/painkiller-judas-priest-gif-23153354

Painkiller The Game - promo video!!!

Lyrics:
Rivers of madness,
Are flowing through my veins.
Ain't no forgiveness,
And all I got is pain!
Never surrender,
Never give in.
I'm the defender,
And I'm gonna kill to win!

Looking for shelter,
I've no place to hide.
Evil helter skelter,
You're in for a ride!
Hear the thunder,
Terrorizing zeal.
I am t...

โ–ถ Play video
#

Superior track

odd thicket
potent cedar
odd thicket
potent cedar
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oh

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maybe a bot?

odd thicket
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None of the bots are doing anything right now, the mod bot was last active the 13th

dusk jasper
noble beacon
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P
R๐Ÿ’€ R

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@light palm Hey, any updates you'd like to share before I make another batch of screenies tomorrow?

light palm
noble beacon
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I think I'll pass on your acid trip barrels

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they are worrying

north kiln
noble beacon
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But then there's Prime Matter (Plaion's subsidiary, a part of Embracer Group investment body) that publishes OG Painkiller games

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And Saber is no longer part of Embracer Group since 2024

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@vale gust Oh oracle, lecture us on history why the hell two different investment groups (Embracer and Karch (Saber) both sell Painkiller's IPlesGO

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Hmm
According to Wikipedia, Saber holds about 6.19% of Embracer Group

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That's Painkiller in it (?)
So Saber is the ultimate PK boss

light palm
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this happens when using the new particles pack with the old rtx.conf
The particles and decals are no longer tagged

north kiln
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It may just be a pebble in the lake, but the project deserves to be taken as seriously as Half-Life 2 RTX.

light palm
noble beacon
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When I'm not in ๐Ÿšพ it gets updated

noble beacon
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Whilst @light palm is essentially a solo man most of the time

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keep the expectations in line xdd

north kiln
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something i prefere at painkiller rtx face to hl2 rtx painkiller don't VOMIT his rtx on the face in mode "YOU SEE MY RTX TAKE THIS IN YOUR FACE !!!!" the game at the demo don't have a good balance between light & shadow

noble beacon
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It looks much better now

north kiln
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For hl2 i'm more in waiting of Half-Life 2 remastered collection by Filip Victor i'm in contact but he don't want reveal it right now

north kiln
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i love paralax mapping mochiepoggers

noble beacon
noble beacon
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||same||

north kiln
vale gust
noble beacon
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Painkiller 2025 development has been put to a halt since every single dev went AWOL all of a sudden

noble beacon
vale gust
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They're just corporate ass that only see profits

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what they are doing to Painkiller is insulting

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hand over the server already

robust hollow
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that was a lot of pings, and it does break their rules

if we could please avoid giving people more of a reason to not like us, that'd be nice

noble beacon
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French.

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Quick tempers, slow minds

north kiln
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hey we don't have level in france in painkiller where we can fight zombie yellow jackets screaming "Macron explosion !"

noble beacon
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What the hell is going on in France

north kiln
north kiln
noble beacon
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You guys were into playing with fog lately

dusk jasper
noble beacon
noble beacon
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There's only one game that's called "Painkiller' in store, and it's not even out yet

dusk jasper
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officially there is two, the original and upcoming reboot

noble beacon
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and the lord protector of PK community David hates it lol

dusk jasper
noble beacon
noble beacon
dusk jasper
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when people reference Thief series, i don't think they'll call the original one a "Thief Gold" all the time

noble beacon
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People don't know what Painkiller is

dusk jasper
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and so as Thief

noble beacon
north kiln
north kiln
noble beacon
north kiln
noble beacon
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Shift+G hides particles

light palm
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try hudsize = 0.0000000000000000000000000000000000000000000000000000001

noble beacon
light palm
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what have you done ๐Ÿ˜„

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don't look at shotgun muzzle flash location

noble beacon
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i call it "hell yeah wield"

light palm
noble beacon
light palm
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ADS?

noble beacon
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xdd

light palm
noble beacon
noble beacon
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I was supposed to take screenshots today and what I do now

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This is crazy

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1440p native for funny framerate

noble beacon
light palm
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for the city on water video i put it at 4k ultra and cranked the settings

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was getting very low fps

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but recorded it at low fps and slowed down the game with PGDN

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then sped the video up in resolve

noble beacon
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found myself spending up to 10 seconds to figure out the OG speed๐Ÿซก

north kiln
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I often use them for my Unity project and Blender

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i have use these for the ground the collumn and walls on this artwork they are very details and the choice to all resolution you want. i have use displacement map here for the first time

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And here on the floor and the wall with paralax mapping on a unity map

noble beacon
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#1211706192510844999 message

north kiln
vale gust
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that's a lot of fog in a level where you're supposed to use the sniper

north kiln
vale gust
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@light palm the Lab Commandos' head bowl with red liquid is not visible, please fix

north kiln
north kiln
north kiln
north kiln
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Hellooo
what new things we will have in the next update? mochiewoke

light palm
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per level fog adjustments

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barrels and other explosive things emit light when exploding

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PseudoPolish is implementing playerActionMotorcycle

noble beacon
light palm
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usually i fix so much stuff i cant remember it all

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and just try to remember some things to put in changelog

noble beacon
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Ye changelogs are hard

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Sometimes you do a thing not being sure if it was worth doing and undo it because it's bs and then redo it again forgetting to put it in the changelog

light palm
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just so much small stuff

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fix some lights

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fix some materials

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tweak some parameters

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put in some new stuff

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better textures on the cemetery skeletons in next update

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i got to put in Yosuke's better crosshair and logos

noble beacon
noble beacon
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๐Ÿšพ

noble beacon
light palm
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at the moment im mostly doing a bunch of stuff to understand the codebase better for better future bettering

noble beacon
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Where

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It's gone

light palm
noble beacon
light palm
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put some better glass into military base

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fixed the lights in the barracks there too

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and rotated the skybox into the correct orientation

vale gust
noble beacon
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Gotta love the ear explosion in the beginning

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and Terry Davis's resolution

vale gust
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I already made this mod in 2020 as a warmup

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no Nitro says 15 MB video

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would've sent longer if I had

noble beacon
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now i want to see how it would look with misplaced remix camera

noble beacon
vale gust
dusk jasper
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Mobile Discord surely can't handle those videos

vale gust
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just me dual wielding rocket launchers, nothing of interest

noble beacon
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combined attack of the left electrodriver is scary

noble beacon
vale gust
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I guess I will stash the mod away, too scary for PseudoPolish

noble beacon
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I knew exactly what you would say word by word

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Collective mind

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||give it to me||

vale gust
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I am not releasing it

noble beacon
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i don't feel whole without dual wield in painkiller heaven's got a hitman

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i don't feel a man

vale gust
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grow some balls

noble beacon
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i need it in my life

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for i am not complete without dual wield in painkiller heaven's got a hitam

vale gust
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If I release dual wield, you will be complete and no longer ask for motorcycle?

noble beacon
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Fuck .

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How can you e so cruel

dusk jasper
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That feels more like a shitpost use of AI in your case ๐Ÿ˜‚

noble beacon
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I don't know no AI

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Everything's official

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Leaked design docs

dusk jasper
# noble beacon

Also Garner here looks a bit like Steven Segall back in 90's

dusk jasper
north kiln
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If one of you have a rigged 3d model of Daniel Garder i can do a artwork with Blender for PK RTX

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Even the model of Hell & Damnation his model is good

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i have find Alastor and Death and an ennemie of Asylum level but not Daniel

vale gust
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Daniel Garner from cutscenes is propriety of Digital Amigos

north kiln
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i guess but the 3d model in-game of painkiller Hell & Damnation?

vale gust
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In Huj & Dupa, you find it in SP-Alastor_Cutscene.upk

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found him textured in PKHDGame.upk

noble beacon
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I'll eat a motorcycle if you're from a slavic speaking country

north kiln
# vale gust

he can be export in fbx with materials and armature?

dusk jasper
north kiln
# light palm

ooooooow all enemies and 3d models will be details like this after few updates?

vale gust
#

no

vale gust
noble beacon
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I live in a place infested with polaks

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we share a lot of dupa vocabulary

north kiln
vale gust
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finished

noble beacon
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My country's population tends to get wiped out by some bloody war every century or so and I'll be in the army soon bruh

north kiln
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oh no2214sagecryvalorant

north kiln
light palm
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Glass from HL2RTX, need to double check that It's OK to use this.

north kiln
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@light palm heyooo what is your vision for the final 1.0 version?

light palm
north kiln
light palm
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yep

north kiln
north kiln
north kiln
light palm
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What is urbex ๐Ÿ™ˆ

vale gust
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@light palm how is the Lab Commando going?

light palm
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its a shader afaik

vale gust
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ragebait

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it is now a floating head

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it doesn't even fall when ragdolling

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it is jarring

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xbox just put an opaque bowl

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so do the same

light palm
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i replace whole head area with spongebob

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ez to put a glass sphere there tho

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probly gon do that at some point

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just not gonna be liquid in it

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cool shader for 2004

light palm
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would be cool but i don't see how

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if the original game used an animated mesh it would work

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instead of a shader

vale gust
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well, if raytrace would be implemented straight into the Engine, there would not be shader complaining anymore

light palm
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oh yes there would

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you would have to rewrite them

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let me know when it's done david

vale gust
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I don't see much purpose when there's this

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so, we can't rewrite the existing shaders so they work with RTX Remix?

light palm
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btw david do you want any of this

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if you can get shaders to work using only fixed function dx9 calls then sure

vale gust
light palm
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have you got all the fun_ identified

vale gust
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well, not, a lot of it are just from other libraries than Pain Engine

light palm
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yep

vale gust
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and I don't really have to identify them unless I need to

light palm
#

when are you finished with determining the root cause of the hud scaling issue

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when bloom is disabled

vale gust
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I thought you fixed it

light palm
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It was simply a workaround by hardcoding internal resolution values

vale gust
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So, if we change the resolution from settings, it breaks?

light palm
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i believe so

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yes

vale gust
#

Alright, I will look into it

light palm
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cheers, appreciate it, it's a real doozy

vale gust
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also, I don't even know what this "warp" shader even is, I cant find anything about it on the internet

light palm
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i think it does the heat shimmer effect on the flame thrower

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amongst other things

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you can see it as an option on the particle emitters and effects

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This is the result of using the 2560x1440 "hud fix" and running the game at 1920x1080

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if you do it the other way around, ie. use the 1920x1080 hud fix and run the game at 2560x1440
Then the hud and menu are scaled to be too large to fit in the screen

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I believe it has to do with DXVK

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perhaps it's a bug with DXVK

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i could make an issue on their github

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let me check

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huh
this is with current vanilla dxvk release

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only works "right" when PK is set to run at 640x480

north kiln
light palm
north kiln
noble beacon
#

urban exploration
deciphered

light palm
#

ahhhhhhhhhhhhhhh

vale gust
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does bloom work anymore if you hwclass tnl?

light palm
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no

vale gust
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and the hud scalling happens only when bloom is off?

light palm
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with remix yes, i havent tested recently though

vale gust
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well, I can't enable bloom with current engine

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can you give me one where I can

noble beacon
light palm
#

for testing it's likely a good idea to use a clean PK and just remix

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remix uses an older version of dxvk as a base

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perhaps it would be wise to determine which version is used as remix base, and test with that vanilla dxvk version to see how it behaves

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see if the issue is solely with dxvk or its a dxvk-remix specific issue

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i will test

vale gust
#

debug, debugoptimized, or release

noble beacon
light palm
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release

light palm
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rtx.conf doesn't affect the hud scaling issue

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eliminate variables

noble beacon
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does the game even look coherent without the rtx.conf?

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i never tested

light palm
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yes

vale gust
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wouldn't it be better if I only download dxvk?

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if the hud scalling is caused by dxvk

light palm
#

perhaps. I'm testing

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not sure if its dxvk vanilla or dxvk-remix

#
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              2560
info:      - Height:             1440
info:      - Format:             D3D9Format::A8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           true
info:      - Swap effect:        1
info:  DXVK: Using 16 compiler threads
info:  Device reset
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              1280
info:      - Height:             720
info:      - Format:             D3D9Format::A8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           false
info:      - Swap effect:        1
info:  Setting display mode: 1280x720@0
info:  Setting display mode: 1280x720@0
info:  Presenter: Actual swapchain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Color space:  VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: yes)



info:    Buffer size:  640x480 <---------------------------------------------------------------------------------------------------------



info:    Image count:  3
info:  Device reset
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              1280
info:      - Height:             720
info:      - Format:             D3D9Format::A8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           false
info:      - Swap effect:        1
warn:  Multiple fullscreen windows detected.
#

interesting

vale gust
#

is this on clean PK?

light palm
#

yes

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with vanilla latest dxvk

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looks like PK is using a 640x480 buffer size no matter which resolution you select

vale gust
light palm
#

I believe this is the value I am hardcoding to work around the hud issue

vale gust
#

I think you remember how there are 2 functions in SetRes

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that create window

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I think that's what causes the warning

light palm
#

there is only 1 that needs to be modified to work around the issue

vale gust
#

apply that fix for assert errors and see if the warning still shows

light palm
#

this one

vale gust
#

yes

light palm
#

do you know how to modify engine such that these values are read from config.ini instead of hardcoded?

vale gust
#

I do

light palm
#

it's a bit out of my league

noble beacon
# vale gust I do

Now we can forget about this and bring it up in a month like we always do with this specific thing

vale gust
#

so in what function do you need to read it from config.ini?

#

I'd assume it's here

light palm
#

iVar1 = (**(code )((int **)this + 0xc))(0xf00,0x870,1,0);

vale gust
#

you will break the settings menu if you hardcode it there

light palm
#

it's 640x480 be default

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i already did

vale gust
#

well, unhardcode it

light palm
#

that is what the hud fix is

#

and then?

vale gust
#

you can change the resolution from settings

light palm
#

and the hud is broken

noble beacon
vale gust
#

so instead of modifying it in Init which is easier, you make me modify it in SetRes to break the settings

light palm
#

let me try init

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see if that fixes the hud

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just a sec

light palm
vale gust
#

the settings are calling SetRes

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if you hardcode it in SetRes, the settings's resolution doesn't do anything anymore

light palm
#

i know

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let me check something

vale gust
#

so because the Resolution in config.ini is in an annoying string format it will require some extra Lua

dusk jasper
#

just to waste a space here: that's how i would imagine best looking fixed hud for modern resolutions

vale gust
#

isn't there a setting for HUD size

dusk jasper
#

maybe, but also in "After" HUD is also not stretched by width, that's actually the thing that is actual in "Before" screenshot

noble beacon
#

there's a Shift+G hotkey in the current release that solves any potential issues with the HUD you could imagine

vale gust
#

I am doing it in Init either way, there is not enough free space to add the necessary changes in SetRes

#

if Adams is against changing resolution just make the player crash

light palm
#

changing it in Init does not fix the hud

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only changing it in setres works

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also vanilla dxvk does not cause the hud issue

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so it is dxvk-remix

vale gust
#

what do you mean changing it in Init does not fix it, if Init calls SetRes

light palm
#

i mean it does not fix it, not sure what to tell you

#

the hardcoded 640x480 in setres is causing the issue somehow

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changing it in Init does nothing

vale gust
#

instead of passing hardcoded values

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pass the parameters

light palm
#

explain like I am 5 ๐Ÿ˜„

vale gust
light palm
#

how do I do that?

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Explain like I am a lobotomised rodent ๐Ÿ˜›

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(you don't have to, i could try to figure it out)

vale gust
#

you figure out the rest yourself

light palm
#

thanks for your help David, you're a legend

vale gust
#

reading resolution from config.ini will take some effort, do you still need it?

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@light palm

light palm
#

it would be nice but it's not absolutely necessary right now

vale gust
#

I will implement it in Init, I need like 60 bytes of free space

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so I will have to replace this section with the new code

light palm
#

it might be an easier fix to determine the root cause, however determining the root cause could be difficult

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could possibly also be entirely worked around in LUA

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i found that changing:
local w,h = R3D.ScreenSize()
to
local w,h = 640,480
at all places in the LUA
fixes a lot of the issues, but not all of them

#

quite bizarre

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it probably all boils down to that buffer being 640x480 instead of the actual render resolution

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and some interaction with dxvk-remix and painkiller bloom

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ugh why doesnt this work

vale gust
#

it is a high chance the parameter is still in that register

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so just pass EAX register

light palm
#

push EAX?

vale gust
#

yes

light palm
vale gust
#

yeah, like that

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I think I will have to find the root cause, this fix is too much effort

light palm
#

yep

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the change above does not fix the issue either

vale gust
#

did you test dvxk

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latest version

light palm
#

maybe i did it wrong

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no im testing remix as the issue does not occur in vanilla dxvk

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everything is perfect with dxvk v 1.9.4

vale gust
light palm
vale gust
light palm
#

yes

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presumably

vale gust
#

I have to go, so I will look tomorrow

light palm
light palm
#

it seems that SetRes 640x480 is just a fallback if setting the requested resolution fails

#

so its falling back to that somewhere

light palm
#

i passed in height and width correctly but no difference to the hud scaling issue

#

tried also passing in param 4 and 5 instead of hardcoded 1 and 0 but then the game doesnt launch, with a couldnt init device error

north kiln
#

@light palm hello the v0.1.7 will be in one big file to download or like for the 0.1.6?

north kiln
vale gust
#

I don't know how to hook rtx remix into Painkiller, will have to download the entire thing again

noble beacon
#

you simply extract dxvk-remix x86 action build in Bin

vale gust
#

now I realize I downloaded the x64

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a moment

#

so the best thing to do is to just NOP functions, if after NOPing a function, the hud works properly then it means that the problem is inside the function

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then you NOP things in the function until you find the specific line that causes the problem

noble beacon
#

If everything is black put "d3d9.shaderModel = 0" in dxvk.conf

#

This will also force Bloom off triggering the HUD issue

vale gust
#

I need the Bloom so I can trigger the hud scalling issue

noble beacon
#

It is happening when Bloom is off

#

meaning always when ShaderModel is set to 0

#

meaning always when playing Remix mod

vale gust
#

and how did I do the windowed

#

@noble beacon I need windowed

noble beacon
vale gust
#

the thing I downloaded doesn't have bridge.conf

noble beacon
#

Create it

vale gust
#

well, the no bloom thing doesn't work in windowed, so I will have a problem

noble beacon
vale gust
#

it is

noble beacon
#

And it stays the same even when you change resolution in settings

vale gust
#

yes

noble beacon
#

Shite

#

Well Remix makes it borderless windowed if it is of any help

#

I mean always, without that forceWindowed parameter

vale gust
#

yeah so I already found the function

#

apparently FUN_100a94f0 fixes this issue

#

when I replace it with NOP

#

the hud scales like shit

#

and when I restore it

#

it becomes normal again

#

will have to find what inside it does this

noble beacon
#

PCF just couldn't refrain from putting a pile of beens in FUN_100a94f0

#

๐Ÿ’ค ๐ŸŒ˜

vale gust
#

sleeping is for weak people

noble beacon
#

Good times create weak men

vale gust
#

this is a fresh .dll whose hud works without Bloom

#

the thing is that Bloom is totally removed, but I don't think it is a problem considering you can't even select it

#

I will need some people to test the .dll to see if it has problems

vale gust
#

@light palm when you download it, please message me so I can remove it

light palm
#

wont be able to check it for a bit

north kiln
#

@light palm i'm curious if you can work together on pk rtx the 3d models of the weapons and details on the maps can match perfectly to pkRTX

vale gust
#

We don't have experience in professional 3d modelling

north kiln
#

But that MOTO7 look like to mastered the 3d modeling he can maybe join Binq for the 3d models of weapons and enemies

vale gust
#

somebody was unprepared

noble beacon
#

Just you wait

#

Next time

vale gust
#

this is what you missed because you went to sleep

noble beacon
north kiln
vale gust
#

you can message him, if he wants to join, then that's ok, although I don't know if Pain Engine supports his models

noble beacon
#

Only need to add simple meshes to anchor those models to

#

If we're speaking about some props, that is, don't really know how to make weapons work with all the animations

noble beacon
#

Is there a lore reason it is not possible to build a functional Toolkit more often than it is

noble beacon
#

not the best model but you get the point

#

you can render anything you want and pain engine will never know

vale gust
#

I see you have a disgruntled man in the bathroom shredding the guitar

noble beacon
#

and a motorcycle

#

It is possible to replace the cart in Bridge with the motorcycle model

noble beacon
#

only in this chat you can see

#

things

#

๐Ÿ™

vale gust
#

I also added this, but I remembered that nobody asked for it, so I will keep it for myself

north kiln
noble beacon
noble beacon
north kiln
# noble beacon Initially yes

it's interesting when we explore the files of the game we still have things of concept or things have never be used. it's like Metroid Prime people have discover two canceled bosses and one of the boss present in the final game was suppose to be in another zone.

north kiln
light palm
# north kiln just because i love theses levels

you are good with the fog! if you would like to contribute to project, you could set the fog per level.
Put this in your data directory (as in screenshot) and edit the fog settings in .CLevel file
Would be best to settle on a fixed/set atmospheric configuration in rtx.conf/dxvk.conf first though ๐Ÿ™‚

light palm
light palm
light palm
north kiln
noble beacon
light palm
# vale gust

you bloody legend, i tested a bit, no issues so far! this is a huge breakthrough.
I would be VERY interested to find out what the issue was. I tried removing the bloom enabled checks so that it is always "on" in a few places in view:render, but would crash when loading level. some view transformation only occurring when going through the bloom enabled path?

light palm
#

as long as fog translation or whatever it is called is turned on in remix then these are used by remix

vale gust
light palm
vale gust
#

I assume you also want the windowed thing?

light palm
#

like 100a9dd2

vale gust
#

that very 0x58 at the bottom is what you need

light palm
vale gust
#

who wants windowed, dm me in private

#

I bet PseudoPolish went offline just to think I don't see him

vale gust
#

now I want to VIP request level

#

Old Monastery

#

make it New Monastery

noble beacon
#

I'm going to sleep David

#

a weak man that i am

vale gust
#

what if I post motorcycle patch while you are sleeping

noble beacon
#

Don't make me stand sacred vigil

north kiln
north kiln
# noble beacon Oh some will

i understand why you be cautious and you don't see it with a good eye this new painkiller but in my personal opinion we must give his chance okey it's a spinoff and a try to see if Painkiller still have his public if the game is good and made good sale it's will be the good moment to ask a real big Painkiller 2 a real canon sequel of Battle out of Hell ( fun fact it was the project before painkiller overdose but it have be cancelled )

it's too much early to say if the game will be bad or not but if the game is good but made a commercial fail we will never again see a new painkiller game and that painkiller 2025 will be the very last forever. let's be kind with

noble beacon
#

They would just make a sequel to this new game if it's succeeded

#

Instead of going back to the original concept

vale gust
#

It has nothing to do with Painkiller and will never be welcomed

north kiln
#

it's something we can made them understand right now a Painkiller 2 is certainly not begin yet and if they made one we can remind them what have made the salt of the general ambiance of Painkiller.

noble beacon
vale gust
#

Painkiller is long dead, you have to accept that

noble beacon
#

Make a mod replacing any Painkiller mention with Doom

north kiln
noble beacon
#

They will bring back nothing

#

They will be developing this new concept

vale gust
#

First of all, it says it is an "reimagination" so nothing is brought back

noble beacon
#

Cause it's a right thing to do for business and makes no sense to do otherwise

vale gust
#

Second of all, the creator of original Painkiller himself said that the game has anything to do with Painkiller

#

end of discussions

noble beacon
vale gust
#

I am not going to bring this discussion up to everybody that comes here asking about Painkiller 2025

noble beacon
#

it's personal ain't it lesGO

north kiln
#

i want play at painkiller rtx now bravo

noble beacon
#

circle of hate

#

But then I'd say it is generally received better than the 2025 game xd

vale gust
noble beacon
#

all the more reason for people to shit on remixlesGO

vale gust
#

@light palm I gave you HUD Fix and Windowed, when is 0.1.7 coming?

noble beacon
#

but did you give your love and loyalty

#

your very soul

vale gust
#

I think I am working with modders here, not Satan

noble beacon
#

Please donate your Souls for the sake of this mod's development

north kiln
noble beacon
#

there's a bit of a sentiment towards such thing as "sleeping" around here

north kiln
#

I need my quota of sleep hours, otherwise, it won't go well; I am worse than an old granny

noble beacon
#

same

north kiln
#

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How to get unlimited text on snap-chat :
https://youtu.be/ICCL6rvBvGg

Jackjones compilation :
https://youtu.be/SvosH6MLh88

Hilarious mime :
https://youtu.be/uW-woRf0yfE

Subscribe to My Channel for more videos:
https://www.youtube.com/user/Dannsaye...

old women - 100 year...

โ–ถ Play video
#

Painkiller RTX in 1.0? ๐Ÿค˜

noble beacon
#

ez

vale gust
noble beacon
north kiln
north kiln
dusk jasper
noble beacon
north kiln
#

i have find nothing in the vanilla game and nothing at the rtx 0.1.6 but i will open the eye in the 0.1.7

north kiln
#

@light palm we can have few little screenshots in-game of the 0.1.7 please 3558dance

vale gust
#

looks little to me

noble beacon
vale gust
#

New Monastery let's go

north kiln
#

oh Half-Life 2 RTX demo have be updated with a better balance light & shadow apparently

noble beacon
north kiln
noble beacon
# north kiln

I kinda loved that new bright lighting. Looked fresh and really made some gorgeous displacements stand out

#

but maybe it looks the same now in that regard, idk

north kiln
#

hmm yes it's to much bright i will try it to see

noble beacon
#

Demo release build

#

New Monastery is in danger

#

PBRify doesn't worklesGO

north kiln
north kiln
noble beacon
#

hopefully I won't need it much for monastery rn

noble beacon
#

Someone must fix ingestion time

#

It's painful

#

if you guys wondering what it is like to work with Remix Toolkit, it's "waiting" on average

jolly lichen
#

Did you try upping the process count or whatever they call it? I cant say it made much of a difference with large stuff but on smaller textures it made it a little quicker

noble beacon
#

Am i an expert?lesGO

vale gust
#

expert in doing dumb stuff? yes

noble beacon
vale gust
#

every screenshot you take from now on, you should include a weirdly placed motorcycle in the background

jolly lichen
noble beacon
#

I want to believe so, at least

vale gust
#

wouldn't multi-threading produce worse results than single-threading?

jolly lichen
#

For stuff under 8K it seemed to improve it

#

That and when ingesting multiple items at once

noble beacon
#

Should've fancied myself an expert earlier

robust hollow
vale gust
#

encoding video files using multi-threading produces higher file size than if doing single-threading

noble beacon
vale gust
#

yeah, NVENC produces way higher file size than CPU

vale gust
robust hollow
#

no ๐Ÿ˜›

#

i've been encoding videos for well over a decade now and have never run into that

noble beacon
robust hollow
#

codec, settings, and the tool you're using

#

thread count doesn't matter, other than speeding up the encoding process

vale gust
#

ffmpeg; -threads 1 -c:v libx265 -c:a copy

#

-threads 1 produces smaller file size

robust hollow
#

that's using more than 1 thread still

#

i will test on my end still despite that

robust hollow
#

within margin of error for an encode

#

i'm on ffmpeg 7.1 full

vale gust
#

you are saying the lower size is not from the single threading?

robust hollow
#

right

#

it's likely some other setting changing on your end

#

the thread count changes nothing

vale gust
#

then why is your 1t.mkv smaller by 4KB?

robust hollow
#

i said it's within margin of error lol

#

no two encodes are identical

#

the bitrate ffmpeg chose for the max thread encode was ever so slightly higher

#

if you force a specific bitrate, it'd be identical in size

noble beacon
robust hollow
#

i know he was joking

#

but i'm annoyed ๐Ÿ˜›

noble beacon
#

"Looks like I annoy people too much, goodbye" incoming

vale gust
#

yeah, I can leave the server, no problem

noble beacon
#

Told you

#

Monastery well

#

idk why but this armor pic goes hard...........

vale gust
#

the armor locked up in the basement

noble beacon
#

i almost feel sorry for this armor

noble beacon
noble beacon
vale gust
noble beacon
#

put this folder in Bin/rtx-remix/mods for early accesslesGO

vale gust
# vale gust

this stream of upwards gravel looks out of place

noble beacon
north kiln
noble beacon
#

Also added missing materials and tweaked displacements a bit

vale gust
#

looks better, when are normals gonna get fixed

noble beacon
noble beacon
#

should be without scary fuckin shit now

#

(you never know)

north kiln
#

i'm curious. rtx remix have a tool to upgrade the geometry of an asset or they must be remade from scratch at Blender or Maya and be import at rtx remix?

noble beacon
#

It downgrades the geometry as far as I can tell bruh, cause there's an old bug with missing mesh normals information

#

There's a workaround to fix it, need to export the mesh to Blender and ingest it back into Remix

noble beacon
north kiln
#

the next update will be in one big rar file or in few parts?

noble beacon
#

that's why it is split

#

But hey, it's a completely justified downloads count boostlesGO

vale gust
#

it seems like PseudoPolish has also been replaced

noble beacon
vale gust
#

exactly what a fake PseudoPolish would say

noble beacon
#

You're too smart for your own good wouldn't you say mister

#

||you're next||

vale gust
#

@light palm do you really think there will be like 30 versions until 1.0, or will it be like v0.1.7, v.0.1.8, then straight v1.0

noble beacon
#

do you really think 1.0 will ever come

#

Honestly I was genuinely surprised when they pushed Remix 1.0

#

It sounds too big to me

vale gust
#

well, besides you remastering the levels, what is there to do

noble beacon
#

If it were me i'd never name a piece of software 1.0

#

Like Slender The Eight Pages

#

0.9.7 forever

#

and ever

noble beacon
#

and parkour

vale gust
#

yeah, clearly not gonna release

#

by parkour, do you mean Mirror's Edge parkour

#

Daniel is really good at hiking walls

noble beacon
#

And slide

vale gust
#

what about we add Serious Sam's gravity anomalies

#

upside down rooms, spheres with own gravitational force

noble beacon
#

And speed pickup

vale gust
#

speed and jump boost pickups aren't really that hard to code

#

10 mins

noble beacon
#

Trade system

vale gust
#

am I killing the enemies or am I starting a business with them

noble beacon
#

and building

#

Also make it possible to swim

vale gust
#

swim will also take like 10 mins

noble beacon
#

Steering wheel support

#

Don't forget about making it immersive

#

If you get shot ingame an AK47 starts shooting at you IRL

vale gust
#

I get it, you want to die to a virtual enemy

noble beacon
#

Alastor activates a flamethrower connected to the PC

vale gust
#

what about if I use the Iron WIll tarot card

#

I get invincibility IRL

noble beacon
#

I don't suppose you'll live to get it

#

pkallweapons and pklevels is not allowed

#

All in all you see how much stuff there is to implement until 1,0

vale gust
#

I do no damage runs for living

noble beacon
#

leningrad

vale gust
#

you bunnyhop a lot and they lose accuracy, or actually take cover and wait for them to come

noble beacon
#

you have only 1 try

vale gust
#

I use Iron Will tarot card that I am given at start of BOOH

noble beacon
#

There's one thing worth to mention

#

When you receive fall damage, it breaks your legs

#

so how do you expect to finish Tower

vale gust
#

there are unrealistic spots where you can stay to avoid fall damage

#

but that one is TAS if trying without Tarot Cards

noble beacon
#

It's all physical remember

#

Snowy Bridge funicular ride would be tricky

vale gust
#

you just don't take it

#

walk by foot

noble beacon
#

meaning cross the abyss clutching onto thin cables

#

May God have mercy upon your soul if you dare do All Secrets

vale gust
#

or you get inside the cabin

noble beacon
#

a cube

vale gust
#

what would be the point of transporting a cube from A to B

#

doesn't make sense, must be a cabin

noble beacon
#

cabin is against the rules

#

we won't add cabin

#

What are these crazy fucks even talking about

light palm
light palm
light palm
light palm
light palm
light palm
light palm
#

should make a script for this to do a folder all at once

noble beacon
#

you have a l*fe?๐Ÿคฏ

north kiln
# light palm

it's can be interesting to see some video clip of how you work on thinksmart

noble beacon
north kiln
dusk jasper
#

Little humor time

vale gust
#

everybody has been replaced

#

nobody I recognize is in here anymore

dusk jasper
noble beacon
#

What did you do to our artist

north kiln
noble beacon
# noble beacon New Monastery

P.S. That wall on the left in the first screenshot looks infected with deadly mould because I accidentally applied normal map as a displacement (fixed in the patch I uploaded that day)

How it looks right:

#

so pay attention when making your RTX mods, kidsthinksmart

north kiln
#

i imagine in a future update with new geometry models on maps it's will be crasy

noble beacon
#

a long shot tho
come back in 2035

north kiln
#

for example at the catacomb level for the geometry the idea it's adding rocks assets on the actual map to clothed it? or remade from scratch the map of the catacomb in one big mesh to replace the vanilla map?

#

even at unity asset store you can find a lot of 3d models for free like payable ( unreal store too with a lot of quixel free assets ) you can export their fbx and material to include them on painkiller RTX remix

#

after i have never use rtx remix but i guess you can import 3d model on original maps

noble beacon
#

It's not like PCF or whatever pushed an update adding Motorcycle

north kiln
#

Add a tomb with the name of Duke Nukem 1991-2012 with his pistol on it on it at the cemetary level thinksmart

vale gust
#

Add a tomb of me that says "Died of cringe"

vale gust
#

Hell yeah

noble beacon
#

My vision of Painkiller RTX 1.0

north kiln
#

Pic by pa1ner

noble beacon
north kiln
#

a little glitch at the level "The Dock" when we are in high of the cranes

noble beacon
#

Raise Atmosphere Height

north kiln
#

i'm curious is it technically possible to export the remastered map of Hell & Damnation and import them on painkiller RTX? some of them are nicely remastered and have nice geometry details like the cathedral or the cemetary

noble beacon
#

You'd need to do it on a per asset basis

#

Not the whole map in one go

#

There's no way it would align with the original map if ingested as a single mesh lol

noble beacon
#

We will need a better solution

light palm
#

might make a gh issue to ask if there can be an options so that the atmos height can be tied to the camera/player instead of world

light palm
light palm
light palm
light palm
dusk jasper
#

Anal

light palm
#

oh no ๐Ÿ˜ฆ

dusk jasper
noble beacon
noble beacon
#

There's life ahead of you

#

David's long dead

#

what pk basement does to a man

north kiln
#

better

noble beacon
#

binq pls fix

north kiln
# noble beacon

plus with the parameters you have send me it's fix the glitch but at some levels like "The Castle" it's cause crash

noble beacon
#

Do you have NVIDIA GPU?

#

You could easily encode high quality video if so

north kiln
#

yes but discord limited us to 500mb sadly without that limit i could do that in 1440p 60fps

noble beacon
#

Ah yes

#

Always forgetting

#

I upload videos on YouTube if it exceeds the limit

north kiln
#

i have a youtube channel but it's for my blender animation to have them in 1440p thing blue sky don't allow yet

noble beacon
noble beacon
#

not public ofc

north kiln
#

i can maybe see to made a secondary account to publish painkiller rtx gameplay's in high def

north kiln
#

Out of @light palm who else work on Painkiller RTX project to credits people in the description?

vale gust
#

me

noble beacon
#

me

north kiln
noble beacon
north kiln
noble beacon
north kiln
#

yes for the next i will see if i can fix that with Movavi Studio 2022

#

but it's wierd the video file itself the audio is fully normal

noble beacon
north kiln
#

but when i publish online the sound is shifted i don't know why

noble beacon
#

Perhaps some kind of global audio settings applied in your YouTube Studio (?)

#

I don't really know if it's a thing though

#

like, you used YT's editor some time ago and it's global now for some reason

#

or your OBS settings are weird and youtube doesn't understand it

north kiln
#

no i use the record software of nvidia it's in mp4 format but the file itself when i read it in local the audio is completely normal

north kiln
#

the problem is here but i can't or i don't know how to move the audio track to fix the drift with the youtube editor

#

i think for the next i will pass the file to Movavi Studio and not anymore the brute file in hope it's will fix the problem

noble beacon
#

YouTube editor is ridiculous

north kiln
#

Okey the next is on the Cemetary level i have recorded it in 4k 60fps its have no any shift i will edit it a bit with Movavi Studio in hope youtube will not messed up