#Painkiller
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pkweapons
noone could fake being this wrong
pklevels๐ฏ๏ธ

you think this is bad
hold my egg nog
what would you do instead there David
something like on death get weapon kills += 1 type thing or something
im gonna add embers emissives to that torch they throw
something else, but for beginning Game.NrKills[type] = Game.NrKills[type] + 1
no
what's this, chatgpt code
i found this on your pc
the # operator isn't even supported by Painkiller's Lua
don't worry your secret is safe with me
Why do I observe like 90% of sRGB colorspace in this vid
what is happening
not even the voice is the same
you borrowed the psychedelic mode from Serious Sam?
might have to turn up the brightness on those explosions just to stir up david ๐
and replace the ambient for britishness
haha british commentary
didn't know Adams played Painkiller while driving
"i wouldn't worry about it"
collective mind
I am worrying about it
we have a case of reckless driving and manslaughter through epilepsy
with handcrafted electrodriver shooting in all directions
is just how australian people are
heapsn't
1. Extreme heatwaves
2. Deadly wildlife
3. Venomous snakes
4. Poisonous spiders
5. Aggressive sharks
6. Crocodile attacks
7. Jellyfish stings
8. Bushfires
9. Droughts
10. Floods
11. Cyclones
12. Remote deserts
13. Limited freshwater
14. High UV radiation
15. Skin cancer rates
16. Isolation from world
17. Long travel distances
18. Expensive fligh...
what the fuck is this
so a valid reason
I thought they collide with each other like tectonic plates causing cataclysms
Military Base v0.1.6
nice! what did you think of the lighting
Could you send me your rtx.conf file from painkiller/bin folder?
I want to see what fog settings you used ๐
yes sure! hold on
here we go
thanks ๐
you welcome glad to help a bit. it's with these customs i have obtain that result
It means you don't need to download bridge-remix action build
It's included in x86 zip of dxvk-remix
then/now
so you download only 1 zip instead of 2 and simply unzip it in game's root
instead of unzipping dxvk-remix in .trex and bridge-remix in root
cool
Too bad we used a modified runtime anyway, lol
we get our updates from Xoxor
we have our own Xoxor of sorts
if only he had something better than an RTX 2060
๐ฏ๏ธ
Surly Painkiller runs well enough on a 2060?
pain

I would expect it to perform similarly to my RX 7600
Have you tried Painkiller on your 5060 Ti?
It's been updating a lot
a lot of progress since last version
Not yet, it's a pain to download updates from moddb 
I will give it a try when I can
DLSS Transformer my beloved
Kill the pain
github uploads when 
Binq Adams actually wants to make a github repo
Steam uploads when
Honestly just using Steam to push updates is awesome, and you don't need your game verified to share it with people beforehand
(we discussed it some time ago at the very least)
i guess, but it costs money initially
aint it just a one-time fee?
Painkiller The Game - promo video!!!
Lyrics:
Rivers of madness,
Are flowing through my veins.
Ain't no forgiveness,
And all I got is pain!
Never surrender,
Never give in.
I'm the defender,
And I'm gonna kill to win!
Looking for shelter,
I've no place to hide.
Evil helter skelter,
You're in for a ride!
Hear the thunder,
Terrorizing zeal.
I am t...
Superior track
totally don't have 3 games registered right now (One non remix related)
is that non-remix game the one that keeps showing a bunch of unreads on the official NS server that we cant see? ๐
No, I have no idea what's causing that, our hidden channels are inactive

None of the bots are doing anything right now, the mod bot was last active the 13th
P
R๐ R

@light palm Hey, any updates you'd like to share before I make another batch of screenies tomorrow?
flashlight and barrels if you want those
In hope 3D realm will love the project and made it come at steam
Saber Interactive, really. 3D Realm is only a name of Saber's publishing subsidiary
But then there's Prime Matter (Plaion's subsidiary, a part of Embracer Group investment body) that publishes OG Painkiller games
And Saber is no longer part of Embracer Group since 2024
@vale gust Oh oracle, lecture us on history why the hell two different investment groups (Embracer and Karch (Saber) both sell Painkiller's IP
Hmm
According to Wikipedia, Saber holds about 6.19% of Embracer Group
That's Painkiller in it (?)
So Saber is the ultimate PK boss
this happens when using the new particles pack with the old rtx.conf
The particles and decals are no longer tagged
It may just be a pebble in the lake, but the project deserves to be taken as seriously as Half-Life 2 RTX.
If you started this, you may send this link as well lol
https://drive.google.com/drive/folders/1RQlSwGk13DGZ8Z6i1akjtcxfW_ZLmDgx?usp=sharing
you can put this in your painkiller bin folder to fix the particles and decals
oh? what is it?
Promotion screenshots folder that gets updated
When I'm not in ๐พ it gets updated
To be honest it makes me blush when you compare this to HL2RTX ๐
Orbifold Studio has a whole team of VERY talented people that remake practically the whole game. They always post brand new handmade assets on their socials
Whilst @light palm is essentially a solo man most of the time
keep the expectations in line xdd
something i prefere at painkiller rtx face to hl2 rtx painkiller don't VOMIT his rtx on the face in mode "YOU SEE MY RTX TAKE THIS IN YOUR FACE !!!!" the game at the demo don't have a good balance between light & shadow
It was a tonemapper issue
It looks much better now
For hl2 i'm more in waiting of Half-Life 2 remastered collection by Filip Victor i'm in contact but he don't want reveal it right now
i love paralax mapping 
Are you in love with rocks in Cemetery level?
i would love rub them
The rocks i mean
what server is this? I have some unresolved business with them
massacre rampage mass killing
Painkiller 2025 development has been put to a halt since every single dev went AWOL all of a sudden

They're just corporate ass that only see profits
what they are doing to Painkiller is insulting
hand over the server already
that was a lot of pings, and it does break their rules
if we could please avoid giving people more of a reason to not like us, that'd be nice
yes okey i have remove my post
hey we don't have level in france in painkiller where we can fight zombie yellow jackets screaming "Macron explosion !"
meh we walking on the head in france
also, why you call it Painkiller Black Edition RTX in there? and not just Painkiller RTX or better yet Painkiller RTX Remixed? i'm just wondering
It's always nice to see a dxvk-remix post in https://discord.com/channels/1028444667789967381/1268697626828738693
To avoid confusion with other games, I'd say
There's only one game that's called "Painkiller' in store, and it's not even out yet
officially there is two, the original and upcoming reboot
and the lord protector of PK community David hates it lol
Black Edition is just a name of complete edition, there was Gold Edition, don't forget it
and so am i
What's your volumetric settings for this?
When people look for the game in stores there's been confusion
when people reference Thief series, i don't think they'll call the original one a "Thief Gold" all the time

these just put that file on the bin folder of painkiller
Because Painkiller RTX is a big mod for the Black Edition with the original game AND the extention Battle out of hell. the both game in one package
I was gonna use it on another mod
Leningrad v0.1.6
huhh...
try hudsize = 0.0000000000000000000000000000000000000000000000000000001
hell yeah
i call it "hell yeah wield"
i enjoy watching these
ADS?
that looks non-default to me
I was supposed to take screenshots today and what I do now
This is crazy
1440p native for funny framerate
this is cool ๐
for the city on water video i put it at 4k ultra and cranked the settings
was getting very low fps
but recorded it at low fps and slowed down the game with PGDN
then sped the video up in resolve
Perhaps you should add console logging when pressing PGUP/PGDN displaying current speed modifier
found myself spending up to 10 seconds to figure out the OG speed๐ซก
DLC
that's unironically genius approach
heyoooo if you looking for more pbr material these webside are full of them and very various https://ambientcg.com/
I often use them for my Unity project and Blender
i have use these for the ground the collumn and walls on this artwork they are very details and the choice to all resolution you want. i have use displacement map here for the first time
And here on the floor and the wall with paralax mapping on a unity map
Most of the good quality materials you see in Painkiller RTX are from Polyhaven
#1211706192510844999 message
The Labs v0.1.6
that's a lot of fog in a level where you're supposed to use the sniper
yes i have put the values to much high for that level
@light palm the Lab Commandos' head bowl with red liquid is not visible, please fix
Prison Tarot Challenge
Asylum Tarot challenge
Hellooo
what new things we will have in the next update? 
per level fog adjustments
barrels and other explosive things emit light when exploding
PseudoPolish is implementing playerActionMotorcycle
Don't forget about Dual wielding and beer
usually i fix so much stuff i cant remember it all
and just try to remember some things to put in changelog
Ye changelogs are hard
Sometimes you do a thing not being sure if it was worth doing and undo it because it's bs and then redo it again forgetting to put it in the changelog
just so much small stuff
fix some lights
fix some materials
tweak some parameters
put in some new stuff
better textures on the cemetery skeletons in next update
i got to put in Yosuke's better crosshair and logos
Is it possible to put it as a new one to choose from
๐พ
these guys are not rough enough
at the moment im mostly doing a bunch of stuff to understand the codebase better for better future bettering
in a better order
I'd say the 2nd is the most physically accurate while being faithful to the original
yeah
put some better glass into military base
fixed the lights in the barracks there too
and rotated the skybox into the correct orientation
YES
Gotta love the ear explosion in the beginning
and Terry Davis's resolution
I already made this mod in 2020 as a warmup
no Nitro says 15 MB video
would've sent longer if I had
now i want to see how it would look with misplaced remix camera
.
Mobile Discord surely can't handle those videos
just me dual wielding rocket launchers, nothing of interest
Silent Hill 3 - Original Soundtrack
- Never Forgive Me, Never Forget Me
Artist: Akira Yamaoka (2003)
I guess I will stash the mod away, too scary for PseudoPolish
I am not releasing it
i don't feel whole without dual wield in painkiller heaven's got a hitman
i don't feel a man
grow some balls
i need it in my life
for i am not complete without dual wield in painkiller heaven's got a hitam
If I release dual wield, you will be complete and no longer ask for motorcycle?
That feels more like a shitpost use of AI in your case ๐
Also Garner here looks a bit like Steven Segall back in 90's
thanks for an idea
If one of you have a rigged 3d model of Daniel Garder i can do a artwork with Blender for PK RTX
Even the model of Hell & Damnation his model is good
i have find Alastor and Death and an ennemie of Asylum level but not Daniel
Daniel Garner from cutscenes is propriety of Digital Amigos
i guess but the 3d model in-game of painkiller Hell & Damnation?
In Huj & Dupa, you find it in SP-Alastor_Cutscene.upk
found him textured in PKHDGame.upk
Who told you about Huj & Dupa thing?
I'll eat a motorcycle if you're from a slavic speaking country
#1313627595815911448 message that might be enough
yeah.
ooooooow all enemies and 3d models will be details like this after few updates?
no
That's the plan
Painkiller is infested with polaks, not that hard to hear new words
How you imagine it when he will be in final 1.0?
finished
Ask Adams, I'm not sure if I'll live to see it ๐
My country's population tends to get wiped out by some bloody war every century or so and I'll be in the army soon bruh
oh no
Some updates
Glass from HL2RTX, need to double check that It's OK to use this.
Cozy
@light palm heyooo what is your vision for the final 1.0 version?
It's Painkiller with path tracing ๐
Yes i guess but i mean for exemple do you planify to add some geometric dรฉtails to the maps? Like more rocks to the catacombs some fiolages details etc
yep
the new skybox and the new light is very nice
POV when you want made urbex in a cemetery at night
What is urbex ๐
@light palm how is the Lab Commando going?
not gonna fix
its a shader afaik
ragebait
it is now a floating head
it doesn't even fall when ragdolling
it is jarring
xbox just put an opaque bowl
so do the same
i replace whole head area with spongebob
ez to put a glass sphere there tho
probly gon do that at some point
just not gonna be liquid in it
cool shader for 2004
would be cool but i don't see how
if the original game used an animated mesh it would work
instead of a shader
well, if raytrace would be implemented straight into the Engine, there would not be shader complaining anymore
I don't see much purpose when there's this
so, we can't rewrite the existing shaders so they work with RTX Remix?
btw david do you want any of this
if you can get shaders to work using only fixed function dx9 calls then sure
I think it may conflict with my existing one, so I can't really use it
have you got all the fun_ identified
well, not, a lot of it are just from other libraries than Pain Engine
yep
and I don't really have to identify them unless I need to
when are you finished with determining the root cause of the hud scaling issue
when bloom is disabled
I thought you fixed it
It was simply a workaround by hardcoding internal resolution values
So, if we change the resolution from settings, it breaks?
Alright, I will look into it
cheers, appreciate it, it's a real doozy
also, I don't even know what this "warp" shader even is, I cant find anything about it on the internet
i think it does the heat shimmer effect on the flame thrower
amongst other things
you can see it as an option on the particle emitters and effects
This is the result of using the 2560x1440 "hud fix" and running the game at 1920x1080
if you do it the other way around, ie. use the 1920x1080 hud fix and run the game at 2560x1440
Then the hud and menu are scaled to be too large to fit in the screen
I believe it has to do with DXVK
perhaps it's a bug with DXVK
i could make an issue on their github
let me check
huh
this is with current vanilla dxvk release
only works "right" when PK is set to run at 640x480
exploration of abandoned place
french word?
English
urban exploration
deciphered
ahhhhhhhhhhhhhhh
does bloom work anymore if you hwclass tnl?
no
old issue but still open, possibly relevant
https://github.com/doitsujin/dxvk/issues/3762
and the hud scalling happens only when bloom is off?
with remix yes, i havent tested recently though
delete "d3d9.shaderModel = 0" string from dxvk.conf
for testing it's likely a good idea to use a clean PK and just remix
x86 release from here
https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/14800883741
remix uses an older version of dxvk as a base
perhaps it would be wise to determine which version is used as remix base, and test with that vanilla dxvk version to see how it behaves
see if the issue is solely with dxvk or its a dxvk-remix specific issue
i will test
debug, debugoptimized, or release
He won't know what's wrong and what's not without the configured rtx.conf
release
doesn't matter for this issue
rtx.conf doesn't affect the hud scaling issue
eliminate variables
yes
perhaps. I'm testing
not sure if its dxvk vanilla or dxvk-remix
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 2560
info: - Height: 1440
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: true
info: ^ Format: D3D9Format::D24S8
info: - Windowed: true
info: - Swap effect: 1
info: DXVK: Using 16 compiler threads
info: Device reset
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1280
info: - Height: 720
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: true
info: ^ Format: D3D9Format::D24S8
info: - Windowed: false
info: - Swap effect: 1
info: Setting display mode: 1280x720@0
info: Setting display mode: 1280x720@0
info: Presenter: Actual swapchain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: yes)
info: Buffer size: 640x480 <---------------------------------------------------------------------------------------------------------
info: Image count: 3
info: Device reset
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1280
info: - Height: 720
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: true
info: ^ Format: D3D9Format::D24S8
info: - Windowed: false
info: - Swap effect: 1
warn: Multiple fullscreen windows detected.
interesting
is this on clean PK?
yes
with vanilla latest dxvk
looks like PK is using a 640x480 buffer size no matter which resolution you select
I believe this is the value I am hardcoding to work around the hud issue
I think you remember how there are 2 functions in SetRes
that create window
I think that's what causes the warning
there is only 1 that needs to be modified to work around the issue
apply that fix for assert errors and see if the warning still shows
this one
yes
do you know how to modify engine such that these values are read from config.ini instead of hardcoded?
I do
it's a bit out of my league
just for info apparently this is the dxvk vanilla which dxvk-remix is built on:
https://github.com/doitsujin/dxvk/releases/tag/v1.9.4
Now we can forget about this and bring it up in a month like we always do with this specific thing
#1313627595815911448 message
iVar1 = (**(code )((int **)this + 0xc))(0xf00,0x870,1,0);
you will break the settings menu if you hardcode it there
well, unhardcode it
you can change the resolution from settings
and the hud is broken
||mods pin||
so instead of modifying it in Init which is easier, you make me modify it in SetRes to break the settings
just from interest how does it break the settings?
the settings are calling SetRes
if you hardcode it in SetRes, the settings's resolution doesn't do anything anymore
so because the Resolution in config.ini is in an annoying string format it will require some extra Lua
just to waste a space here: that's how i would imagine best looking fixed hud for modern resolutions
isn't there a setting for HUD size
maybe, but also in "After" HUD is also not stretched by width, that's actually the thing that is actual in "Before" screenshot
compare
there's a Shift+G hotkey in the current release that solves any potential issues with the HUD you could imagine
I am doing it in Init either way, there is not enough free space to add the necessary changes in SetRes
if Adams is against changing resolution just make the player crash
changing it in Init does not fix the hud
only changing it in setres works
also vanilla dxvk does not cause the hud issue
so it is dxvk-remix
what do you mean changing it in Init does not fix it, if Init calls SetRes
i mean it does not fix it, not sure what to tell you
the hardcoded 640x480 in setres is causing the issue somehow
changing it in Init does nothing
explain like I am 5 ๐
how do I do that?
Explain like I am a lobotomised rodent ๐
(you don't have to, i could try to figure it out)
thanks for your help David, you're a legend
reading resolution from config.ini will take some effort, do you still need it?
@light palm
it would be nice but it's not absolutely necessary right now
I will implement it in Init, I need like 60 bytes of free space
so I will have to replace this section with the new code
it might be an easier fix to determine the root cause, however determining the root cause could be difficult
could possibly also be entirely worked around in LUA
i found that changing:
local w,h = R3D.ScreenSize()
to
local w,h = 640,480
at all places in the LUA
fixes a lot of the issues, but not all of them
quite bizarre
it probably all boils down to that buffer being 640x480 instead of the actual render resolution
and some interaction with dxvk-remix and painkiller bloom
ugh why doesnt this work
push EAX?
yes
yeah, like that
I think I will have to find the root cause, this fix is too much effort
maybe i did it wrong
no im testing remix as the issue does not occur in vanilla dxvk
everything is perfect with dxvk v 1.9.4
you managed to pass param_3, but param_2 is fucked
thought so
so it is a remix problem?
I have to go, so I will look tomorrow
is it possible that bloom is resizing that buffer from 640x480 to the render resolution
it seems that SetRes 640x480 is just a fallback if setting the requested resolution fails
so its falling back to that somewhere
i passed in height and width correctly but no difference to the hud scaling issue
tried also passing in param 4 and 5 instead of hardcoded 1 and 0 but then the game doesnt launch, with a couldnt init device error
@light palm hello the v0.1.7 will be in one big file to download or like for the 0.1.6?
Tarrot challenge
Trainstation
Do not collect any soul
I don't know how to hook rtx remix into Painkiller, will have to download the entire thing again
No you won't
you simply extract dxvk-remix x86 action build in Bin
now I realize I downloaded the x64
a moment
so the best thing to do is to just NOP functions, if after NOPing a function, the hud works properly then it means that the problem is inside the function
then you NOP things in the function until you find the specific line that causes the problem
If everything is black put "d3d9.shaderModel = 0" in dxvk.conf
This will also force Bloom off triggering the HUD issue
I need the Bloom so I can trigger the hud scalling issue
It is happening when Bloom is off
meaning always when ShaderModel is set to 0
meaning always when playing Remix mod
set client.forceWindowed = True in Bin\trex\bridge.conf
the thing I downloaded doesn't have bridge.conf
Create it
well, the no bloom thing doesn't work in windowed, so I will have a problem
What do you mean?
is the window 640x480?
it is
And it stays the same even when you change resolution in settings
yes
Shite
Well Remix makes it borderless windowed if it is of any help
I mean always, without that forceWindowed parameter
yeah so I already found the function
apparently FUN_100a94f0 fixes this issue
when I replace it with NOP
the hud scales like shit
and when I restore it
it becomes normal again
will have to find what inside it does this
sleeping is for weak people
Good times create weak men
this is a fresh .dll whose hud works without Bloom
the thing is that Bloom is totally removed, but I don't think it is a problem considering you can't even select it
I will need some people to test the .dll to see if it has problems
@light palm when you download it, please message me so I can remove it
done ๐+
wont be able to check it for a bit
@light palm i'm curious if you can work together on pk rtx the 3d models of the weapons and details on the maps can match perfectly to pkRTX
Test demonstration of environmental layout, SFX, VFX, and items. Demonstrated in the updated Cemetery level.
Painkiller: Revamped - Fan remake project in development in Unreal Engine 5
Original game: Painkiller (2004) Developed by People Can Fly
Join the Painkiller: Revamped Discord Server to see more in depth progress and discuss with the com...
We don't have experience in professional 3d modelling
But that MOTO7 look like to mastered the 3d modeling he can maybe join Binq for the 3d models of weapons and enemies
Arse dupa huj bydลo
somebody was unprepared
whao that person have made a nice 3d model of the shotgun maybe he will be okey to share his work for the project painkiller rtx
you can message him, if he wants to join, then that's ok, although I don't know if Pain Engine supports his models
We can use Remix renderer to render high poly models
Only need to add simple meshes to anchor those models to
If we're speaking about some props, that is, don't really know how to make weapons work with all the animations
Is there a lore reason it is not possible to build a functional Toolkit more often than it is
@vale gust
https://youtu.be/U_4xm2AqAok
not the best model but you get the point
you can render anything you want and pain engine will never know
I see you have a disgruntled man in the bathroom shredding the guitar
and a motorcycle
It is possible to replace the cart in Bridge with the motorcycle model

I also added this, but I remembered that nobody asked for it, so I will keep it for myself
A motorcycle was planify in the game?
You're the only person on earth who knows how to debug the game anyhow, so
Initially yes
it's interesting when we explore the files of the game we still have things of concept or things have never be used. it's like Metroid Prime people have discover two canceled bosses and one of the boss present in the final game was suppose to be in another zone.
just because i love theses levels
you are good with the fog! if you would like to contribute to project, you could set the fog per level.
Put this in your data directory (as in screenshot) and edit the fog settings in .CLevel file
Would be best to settle on a fixed/set atmospheric configuration in rtx.conf/dxvk.conf first though ๐
i have had some challenges too. at the mo im using the one from the nvapp
that would be awesome, i will ask if they would like to contribute!
im not mastered rtx remix tool sadly
I'm not really keen on installing malware on my pc
you bloody legend, i tested a bit, no issues so far! this is a huge breakthrough.
I would be VERY interested to find out what the issue was. I tried removing the bloom enabled checks so that it is always "on" in a few places in view:render, but would crash when loading level. some view transformation only occurring when going through the bloom enabled path?
nothing to do with rtx remix tool. It's just setting the fog parameters in the original painkiller files
as long as fog translation or whatever it is called is turned on in remix then these are used by remix
apparently, there is a function inside the Bloom that calibrates the HUD, it is a bit hard to explain what it is from names like FUN_42069, but you just call only that from the entire Bloom thing and it is fixed
i spent ages poking around in there, renamed a bunch of stuff but didnt quite beat you to it
I assume you also want the windowed thing?
like 100a9dd2
that very 0x58 at the bottom is what you need
yes of course! this would be massive for ppl playing stock painkiller as well, as a lot of people have trouble with alt tabbing etc
who wants windowed, dm me in private
I bet PseudoPolish went offline just to think I don't see him
filthy peasants
what if I post motorcycle patch while you are sleeping
Don't make me stand sacred vigil
why they show so short gameplay sequence of the new painkiller they can show a bit more we will not bite them
Oh some will

i understand why you be cautious and you don't see it with a good eye this new painkiller but in my personal opinion we must give his chance okey it's a spinoff and a try to see if Painkiller still have his public if the game is good and made good sale it's will be the good moment to ask a real big Painkiller 2 a real canon sequel of Battle out of Hell ( fun fact it was the project before painkiller overdose but it have be cancelled )
it's too much early to say if the game will be bad or not but if the game is good but made a commercial fail we will never again see a new painkiller game and that painkiller 2025 will be the very last forever. let's be kind with
The thing is, I can't really see how this game's sales could tell the publisher if the OG Painkiller IP still has audience or not. It's completely different game
They would just make a sequel to this new game if it's succeeded
Instead of going back to the original concept
This was not even a Painkiller game to begin with, it was just a Doom clone game until the publishers bought Painkiller's rights to name it like that.
It has nothing to do with Painkiller and will never be welcomed
it's something we can made them understand right now a Painkiller 2 is certainly not begin yet and if they made one we can remind them what have made the salt of the general ambiance of Painkiller.
Unless it plays somewhat good and you can pretend it's not named the way it named lol
Painkiller is long dead, you have to accept that
Make a mod replacing any Painkiller mention with Doom
It's not dead yet they made a try to see if it's worth it to bring it back.
PLUS the modders with a fan remake of unreal engine 5 and @light palm with the RTX Remix project can maybe one day became official and publish at steam
They're not checking if it's worth to bring it back
They will bring back nothing
They will be developing this new concept
First of all, it says it is an "reimagination" so nothing is brought back
Cause it's a right thing to do for business and makes no sense to do otherwise
Second of all, the creator of original Painkiller himself said that the game has anything to do with Painkiller
end of discussions
It's not like after Doom 2016 they were like "Ah yes, let's go back to Doom 3 style now"
I am not going to bring this discussion up to everybody that comes here asking about Painkiller 2025
it's personal ain't it 
i want play at painkiller rtx now bravo
And everyone outside this thread hates it

circle of hate
But then I'd say it is generally received better than the 2025 game xd
they do? give names
we don't want blood on our hands
all the more reason for people to shit on remix
@light palm I gave you HUD Fix and Windowed, when is 0.1.7 coming?
I think I am working with modders here, not Satan
Please donate your Souls for the sake of this mod's development
I have play a bit like a shit
for my defense i have go to bed pretty late
there's a bit of a sentiment towards such thing as "sleeping" around here
I need my quota of sleep hours, otherwise, it won't go well; I am worse than an old granny
WATCH THE FULL VIDEO HERE ( PART 2 ) : https://youtu.be/z1afAkhBAy8
How to get unlimited text on snap-chat :
https://youtu.be/ICCL6rvBvGg
Jackjones compilation :
https://youtu.be/SvosH6MLh88
Hilarious mime :
https://youtu.be/uW-woRf0yfE
Subscribe to My Channel for more videos:
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old women - 100 year...
Painkiller RTX in 1.0? ๐ค
*in this pic
https://youtu.be/t2EHG-1zFmE?si=wXs1Nl-meMz5d9kf havok is back
Change environments dynamically using Havok Physics!
By using Havok Physics Particles and full rigid bodies you can dynamically change any environment, block paths, open new areas for players, or destroy the world! Dynamic destruction and huge numbers of physically simulating bodies can add depth and intensity to any level.
This is a small leve...
Have I fulfilled your request?
https://youtu.be/VTkKkabNlSk
it's can be funny to hide a all levels a tiny motorcycle like easter egg
hahaha, absolutely, the funniest part about Doom 4 (2016) is that it at least felt a bit like old Dooms, like Doom 1 and 2, just more high energetic and bloodier, keeping all same enemies, all same guns, even Doom themes, it was there
meanwhile PAINkiller 2025: brings couple of weapons
what makes you think the game is not full of motorcycles already

i have find nothing in the vanilla game and nothing at the rtx 0.1.6 but i will open the eye in the 0.1.7
@light palm we can have few little screenshots in-game of the 0.1.7 please 
looks little to me
New Monastery let's go
oh Half-Life 2 RTX demo have be updated with a better balance light & shadow apparently
Yes
#1313627595815911448 message
yes the previous one they have release a new one today
I kinda loved that new bright lighting. Looked fresh and really made some gorgeous displacements stand out
but maybe it looks the same now in that regard, idk
hmm yes it's to much bright i will try it to see
These screenshots are of 18th March 2025
Demo release build
New Monastery is in danger
PBRify doesn't work
It's less agressive than the previous version
for hl2 rtx demo?
PBRify is a tool that uses pretrained models to upscale textures and generate normal/roughness/height maps
hopefully I won't need it much for monastery rn
Someone must fix ingestion time
It's painful
if you guys wondering what it is like to work with Remix Toolkit, it's "waiting" on average
Did you try upping the process count or whatever they call it? I cant say it made much of a difference with large stuff but on smaller textures it made it a little quicker
Not really. It says "Change this only if you're an expert" lol
Am i an expert?
expert in doing dumb stuff? yes
every screenshot you take from now on, you should include a weirdly placed motorcycle in the background
I think you're an expert lol, but try upping this to like 8 or however high it goes and see if it makes a difference
Yeah it does seem to improve things
I want to believe so, at least

wouldn't multi-threading produce worse results than single-threading?
For stuff under 8K it seemed to improve it
That and when ingesting multiple items at once
Yes, it's good
Should've fancied myself an expert earlier
why would it?
1 thread means only one core on your CPU is doing the work. using multiple threads means you can process multiple inputs at once
encoding video files using multi-threading produces higher file size than if doing single-threading
normal people encode videos on GPU

no?
yeah, NVENC produces way higher file size than CPU
yes
no ๐
i've been encoding videos for well over a decade now and have never run into that
Codec is what's important
AV1 produces more efficient result than H.264 (?)
codec, settings, and the tool you're using
thread count doesn't matter, other than speeding up the encoding process
output size is identical for me
1 thread
max threads
within margin of error for an encode
i'm on ffmpeg 7.1 full
you are saying the lower size is not from the single threading?
right
it's likely some other setting changing on your end
the thread count changes nothing
then why is your 1t.mkv smaller by 4KB?
i said it's within margin of error lol
no two encodes are identical
the bitrate ffmpeg chose for the max thread encode was ever so slightly higher
if you force a specific bitrate, it'd be identical in size
You're yet to get used to these japes
"Looks like I annoy people too much, goodbye" incoming
yeah, I can leave the server, no problem
the armor locked up in the basement
@light palm
PBRified Monastery
P.S. It suffers from the same terrain issue as Castle did, hence the white floor in one place, so fixify plz
https://drive.google.com/drive/folders/1VXJxwrZbh6Cq9jBSvnFtWgNFm0qdEwJs?usp=sharing
put this folder in Bin/rtx-remix/mods for early access
Gotta hide it under a motorcycle
WHAO VERY NICE
Changed terrain material
Also added missing materials and tweaked displacements a bit
looks better, when are normals gonna get fixed
Ask Remix gods
Until then there's smooth normals pack
https://www.moddb.com/mods/painkiller-rtx-remix/downloads/painkiller-rtx-v016-smooth-meshes-pack
updated
should be without scary fuckin shit now
(you never know)

i'm curious. rtx remix have a tool to upgrade the geometry of an asset or they must be remade from scratch at Blender or Maya and be import at rtx remix?
Latter
It downgrades the geometry as far as I can tell bruh, cause there's an old bug with missing mesh normals information
There's a workaround to fix it, need to export the mesh to Blender and ingest it back into Remix
Easy to do, it's a matter of click via REST API, but space heavy
the next update will be in one big rar file or in few parts?
It is barely possible to upload it in single file on ModDB
that's why it is split
But hey, it's a completely justified downloads count boost
it seems like PseudoPolish has also been replaced
Fear not, just got a new haircut is all
exactly what a fake PseudoPolish would say
@light palm do you really think there will be like 30 versions until 1.0, or will it be like v0.1.7, v.0.1.8, then straight v1.0
do you really think 1.0 will ever come
Honestly I was genuinely surprised when they pushed Remix 1.0
It sounds too big to me
well, besides you remastering the levels, what is there to do
If it were me i'd never name a piece of software 1.0
Like Slender The Eight Pages
0.9.7 forever
and ever
traffic system
and parkour
yeah, clearly not gonna release
by parkour, do you mean Mirror's Edge parkour
Daniel is really good at hiking walls
Yes we need wall run
And slide
what about we add Serious Sam's gravity anomalies
upside down rooms, spheres with own gravitational force
And speed pickup
Pops simulation
Trade system
am I killing the enemies or am I starting a business with them
swim will also take like 10 mins
Steering wheel support
Don't forget about making it immersive
If you get shot ingame an AK47 starts shooting at you IRL
I get it, you want to die to a virtual enemy
Alastor activates a flamethrower connected to the PC
I don't suppose you'll live to get it
pkallweapons and pklevels is not allowed
All in all you see how much stuff there is to implement until 1,0
what you mean, I can sniff an in-game zone and immediately tell you what level is
I do no damage runs for living
how do you fight those who shoot with laser
leningrad
you bunnyhop a lot and they lose accuracy, or actually take cover and wait for them to come
you have only 1 try
I use Iron Will tarot card that I am given at start of BOOH
There's one thing worth to mention
When you receive fall damage, it breaks your legs
so how do you expect to finish Tower
there are unrealistic spots where you can stay to avoid fall damage
but that one is TAS if trying without Tarot Cards
meaning cross the abyss clutching onto thin cables
May God have mercy upon your soul if you dare do All Secrets
or you get inside the cabin
what would be the point of transporting a cube from A to B
doesn't make sense, must be a cabin
cabin is against the rules
we won't add cabin
What are these crazy fucks even talking about
When it's ready ๐ Seriously speaking at least a month if not more
I would love to try to get it to look like this!
Sometimes helps, seems to help when ingesting multiple things at once, but have to be careful with memory usage, especially vram when ingesting textures
Awesome! I'll get it in there
Hard to say, most of the remaining work is ahead of us, really need artists for materials and models
Side tip you can get better PBR material results when upscaling existing textures like this
Because the original textures have shadows baked in, those aren't optimal for PBR
1)Get Krita
2)Put ur upscaled texture in
3)Duplicate layer
On the duplicated layer:
4)Filter>Adjust>Desaturate
5)Filter>Adjust>Invert
6)Change blend mode to Soft Light (Photoshop)
should make a script for this to do a folder all at once
It would seem your PhD is more important to you than our conputer games here
you have a l*fe?๐คฏ
it's can be interesting to see some video clip of how you work on 
You feel stupid when you try to record how you work
don't say that it's interesting i do sometime i like that
Little humor time
What do you mean?
again a little cemetary but in better image quality
P.S. That wall on the left in the first screenshot looks infected with deadly mould because I accidentally applied normal map as a displacement (fixed in the patch I uploaded that day)
How it looks right:
so pay attention when making your RTX mods, kids
much better indeed
i imagine in a future update with new geometry models on maps it's will be crasy
Yeah, we can easily export any mesh we want to Blender/Maya adding 999999 polygons to it and put it back
a long shot tho
come back in 2035
for example at the catacomb level for the geometry the idea it's adding rocks assets on the actual map to clothed it? or remade from scratch the map of the catacomb in one big mesh to replace the vanilla map?
at sketchfab you can find a lot of free assets in fbx or obj to add details https://sketchfab.com/3d-models/catacombs-of-paris-skulls-04be93a128fc47e19eb41b448f63baa6
Use Sketchfab to publish, share and embed interactive 3D files. Discover and download thousands of 3D models from games, cultural heritage, architecture, design and more.
even at unity asset store you can find a lot of 3d models for free like payable ( unreal store too with a lot of quixel free assets ) you can export their fbx and material to include them on painkiller RTX remix
after i have never use rtx remix but i guess you can import 3d model on original maps
Yes you can put in anything you want
It's not like PCF or whatever pushed an update adding Motorcycle

Add a tomb with the name of Duke Nukem 1991-2012 with his pistol on it on it at the cemetary level 
Add a tomb of me that says "Died of cringe"
Hell yeah
Hell Yeah Simulator
https://youtu.be/G7KBswCmzWA?t=68
"HELL YEAH Simulator" is a megabased game for REAL MEN only!!!
thou shalt never touch grass
Developer's page: exeizm.itch.io/hell-yeah-simulator
My vision of Painkiller RTX 1.0
Pic by pa1ner
By ChatGPT
damn i have think it was a render at blender! https://youtube.com/shorts/RG_IaDVgpSs?si=cuWLIra3e0998TQE
Homer swears. The Simpsons season 6 episode 25. Fullscreen version: https://youtu.be/-7qfHMZqS2w
a little glitch at the level "The Dock" when we are in high of the cranes
Dock RTX gameplay
Yeah
Raise Atmosphere Height
i'm curious is it technically possible to export the remastered map of Hell & Damnation and import them on painkiller RTX? some of them are nicely remastered and have nice geometry details like the cathedral or the cemetary
You'd need to do it on a per asset basis
Not the whole map in one go
There's no way it would align with the original map if ingested as a single mesh lol
Actually, raising this is not physically accurate
We will need a better solution
were considering editing the maps to lower the maps instead but its a pain in the neck
might make a gh issue to ask if there can be an options so that the atmos height can be tied to the camera/player instead of world
PK is life
would love to, time constrained though
this is MUCH better!
what does it saaaaay ๐ช
Anal
oh no ๐ฆ
I want a grave of my own
Doctor of Philosophy doesn't know Cyrillic script

What a dire thing to say
There's life ahead of you
David's long dead
what pk basement does to a man
plus with the parameters you have send me it's fix the glitch but at some levels like "The Castle" it's cause crash
The Castle v0.1.6
Do you have NVIDIA GPU?
You could easily encode high quality video if so
yes but discord limited us to 500mb sadly without that limit i could do that in 1440p 60fps
i have a youtube channel but it's for my blender animation to have them in 1440p thing blue sky don't allow yet
It's actually much more practical to store such material outside of closed Discord server
i have a billion of access by link vids
not public ofc
i can maybe see to made a secondary account to publish painkiller rtx gameplay's in high def
Out of @light palm who else work on Painkiller RTX project to credits people in the description?
available at Moddb
Project still in WORK IN PROGRESS some glitches can be expected
Need a Nvidia Geforce RTX gpu minimum RTX 3070 to be comfy and a original copy of Painkiller Black Edition
People behind the project
BinqAdams
Project still in developpment more updates and improvement will come in the future stay tune
me
me
here
wanted dead or alive
available at Moddb
Project still in WORK IN PROGRESS some glitches can be expected
Need a Nvidia Geforce RTX gpu minimum RTX 3070 to be comfy and a original copy of Painkiller Black Edition
People behind the project
BinqAdams
XDavidXtreme
PseudoPolish
Project still in progress more updates and improvement will come in the future stay tune
I think your audio track is shifted
yes for the next i will see if i can fix that with Movavi Studio 2022
but it's wierd the video file itself the audio is fully normal

but when i publish online the sound is shifted i don't know why
Perhaps some kind of global audio settings applied in your YouTube Studio (?)
I don't really know if it's a thing though
like, you used YT's editor some time ago and it's global now for some reason
or your OBS settings are weird and youtube doesn't understand it
no i use the record software of nvidia it's in mp4 format but the file itself when i read it in local the audio is completely normal
the problem is here but i can't or i don't know how to move the audio track to fix the drift with the youtube editor
i think for the next i will pass the file to Movavi Studio and not anymore the brute file in hope it's will fix the problem
Yeah it's not possible
YouTube editor is ridiculous
Okey the next is on the Cemetary level i have recorded it in 4k 60fps its have no any shift i will edit it a bit with Movavi Studio in hope youtube will not messed up

