#Painkiller

1 messages ยท Page 6 of 1

vale gust
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I don't like hooking

light palm
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me either but you gotta do what you gotta d

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o

vale gust
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for what reason you need hooking

noble beacon
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To change stuff in real time

vale gust
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don't you already have Alt+X

noble beacon
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Otherwise everything you mod is static or sorts

noble beacon
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You change it once manually

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Remix API changes things dynamically

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For example, if we need different volumetrics settings for different levels

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As of now every level has the same volumetrics preset

light palm
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oh
"The main constraint is that Remix API is 64-bit only, which means that the game also must be built for 64-bit."

vale gust
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so it doesn't work for Painkiller

noble beacon
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Porno๐Ÿ’€

light palm
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doesnt look promising

noble beacon
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we don't have enough david tokens in the whole world to make a 64bit painkiller.exe

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๐Ÿซก

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Assault the PCF office and steal the source code

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or wherever it is hiding now

light palm
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huh... mine's different

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derp ofc it is

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u changed it lol

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is this basically saying if height or width over 2048, throw error?

light palm
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nice thing about llms are you can use them to do work for you
or, if you want to learn, use it as a tutor to ask questions
(if ur happy that ur tutor might go into idiot mode occasionally)

light palm
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because no high res screens allowed

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probably some reason for it

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apparenly a lot of projects are crashing now, because startups used llms to get apps off the ground

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and now theyre screwed once things start getting real, cos you arent familiar with the code and its wacky

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ie pareto principle bites you in the ass

vale gust
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to prevent an infinite loop I think

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and they just set the value low thinking 4k won't be a thing

light palm
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ah tru

vale gust
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but now it is like 2 billion pixels, so it will work even on 128k resolution

light palm
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future proof

potent cedar
light palm
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unless you use it only as a tutor

noble beacon
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I wonder why there's no such feature as to apply different rtx.conf in the Alt+X menu. That would mean that at least some of the things that Remix API does are possible for 32-bit applications (?)

Like, when you want to load some specific level with some specific features to it (ie volumetrics), you choose "level rtx.conf" to load

potent cedar
noble beacon
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Cumbersome and not user friendly, but

light palm
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just find a 5gb code cave and put remix in there

noble beacon
potent cedar
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yeah makes sense to me, xoxor4d did this with p2-rtx and i think l4d2-rtx

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he also got the API working with 32-bit apps

noble beacon
potent cedar
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#1259520234105339974 message

light palm
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thanks for the heads up CR, hope reignited

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i love how the remix api readme is a broken link

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how's this @noble beacon

noble beacon
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The ล is not consistent but maybe that's how it is in the original carving

light palm
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original

noble beacon
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Yeah I see now

light palm
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side by side

noble beacon
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It's good

light palm
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ogorki kurwa kilbasa, all the polish i know

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bloody good kilbasa in krakw

noble beacon
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ลin

light palm
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then what does W sound like ๐Ÿ˜ฉ

noble beacon
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V

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as in Vault

light palm
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then what does V sound like

noble beacon
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There's no V in polish

light palm
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what is it against V

noble beacon
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W

light palm
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what is W's problem

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all that mucking around to get rid of V

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Wictory

noble beacon
light palm
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is it called ลindows 10

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or just said as Vindows

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V is less writing and less ink

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more efficient

noble beacon
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I believe it is pronounced ลindoล‚s

light palm
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good name for a linux based windows clone

noble beacon
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In Russian they call it Vindous indeed

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for the lack of W sound

light palm
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Hmm use for painkiller portals debug?
#1289195427119501424 message

noble beacon
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Do a simple test, like fallback light mentioned on Github

light palm
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its a way off getting that to work, needs some serious implementation

noble beacon
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I believe you don't have to come up with some crazy implementation to make the fallback light turn on and off, it's a mere sample

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It would be useful to know that it does something

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and then in like 30 years maybe we could use itlesGO

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It's only a timer with no connection to the application mechanics if I understand correctly

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(could be wrong bruh)

light palm
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thing is you need to get the game to send those signals to remix

light palm
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Hey mister Xtreme, do you know if its possible to fix broken character meshes in painengine/maya? for example, this enemy.
Looks fine in the original game, but the mesh itself is inside out on one side so it renders incorrectly in remix.

noble beacon
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I can imagine what a head scratcher all these Remix issues are for the original game's modder when it kinda exposes all the weird underlying stuff that just works with shaders

vale gust
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How does it look in Remix

light palm
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one side is black

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same issue in a few places

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mostly on level meshes though which i know how to fix in 3d software

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just havent done anything with skinned meshes through painEd/maya etc. though, thought i'd ask first

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for example on castle there is a fireplace which is black

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on cemetery in the room where the one screaming witch is which has an ammo crate in it, the ground under the fire is black

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the hands on the statue in the big shiny room are black

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(on atrium)

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removing some shadows from textures for better pbr

light palm
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not perfect but should be an improvement

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those gravestones you wanted ๐Ÿ˜›

noble beacon
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Yeah I did indeed

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They are kinda amusing to me, cause you find a lot of polish gravestones where I'm from

vale gust
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you select the inverted faces and go to Mesh Display -> Reverse and have this option on

light palm
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yeah its cool for static meshes

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but is there anything special you have to do for skinned meshes?

vale gust
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no

light palm
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aight awesome ๐Ÿ™‚

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cheers

noble beacon
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I almost forgot how beautiful Cemetery is

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this is top tier stuff

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Feels good to be able to use my PC again lesGO

vale gust
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you use the phone as monitor?

noble beacon
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Thank god no๐Ÿ™ ๐Ÿ™ ๐Ÿ™

light palm
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nice! how is it?

noble beacon
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They didn't break itlesGO

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And 165hz is great

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The only thing is my table is too short so I'm sitting very close to the screen

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makes me want to shove it like 10m away xdd

light palm
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rotate table 90 degrees

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๐Ÿ˜›

noble beacon
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I'd destroy my fucking house

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it's not a table per se, it's a large cabinet with a working space

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This looks hilarious

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gamer chair

light palm
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is that ANOTHER FLOOFER

noble beacon
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There's too many of them

light palm
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that is the floofiest floof i have ever seen

noble beacon
light palm
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depends lol

noble beacon
light palm
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if its a floofer, bring it on

noble beacon
light palm
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eeeeeeeeew lol

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wat dafuq is dat

noble beacon
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Shit happens

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quite literally

light palm
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skidmark in the bath is better than skidmark not in the bath

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is that patrycia?

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patryks girlfriend

noble beacon
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nice cock

light palm
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looks a lot like a cat to me

noble beacon
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We call her Adeline

light palm
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i bet she doesn't get too cold in winter

noble beacon
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Actually she does, she doesn't have a fur like the cat for example

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It's all thin hair

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so we got a little jacket

noble beacon
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game "try and pick the most dangerous file infested with the most horrible viruses ever"

vale gust
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plot twist, it is "Engine.dll"

noble beacon
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Spot on

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You ought to claim your reward now (the file)

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only i would get banned from the server

robust hollow
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i'm watching

noble beacon
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@light palm You might find this useful

light palm
robust hollow
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oo nice

light palm
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i read words, and did the thing the words said

robust hollow
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one of the hardest things to do

light palm
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ikr

odd thicket
vale gust
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the ship with bad normals looks spicy

light palm
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its minecraft ship

vale gust
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what's with that red light, is the generator melting

light palm
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just dont look at it

vale gust
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what about the "you are not supposed to see this" secret

noble beacon
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Real

light palm
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shhhhh

noble beacon
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My day ruined

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Make a 3D remake

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it's as easy as ingesting text from Blender into the toolkit

dusk jasper
dusk jasper
# noble beacon

whispering
(you still have opportunity to change David's name to mine)

noble beacon
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You probably too since eastern european brainrot should be familiar to you

vale gust
dusk jasper
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you saying it like i should know how much percent it should be semi-transparent

vale gust
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like this one

dusk jasper
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31%, got it

dusk jasper
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the one that's brighter is full white crosshair

vale gust
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hell yeah, now it is usable

pallid saffron
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will the HUD be upscaled / reimagined? it sticks out so out of place in all those remixed screenshots ๐Ÿ˜„

noble beacon
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It looks wrecked because I didn't take time to recompile game's hardcoded resolution after plugging in new monitor

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Normally it looks like this

light palm
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Need blender PK plugins,

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AD stuff too expensive

vale gust
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I don't like Blender

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and I know there is already one for .mpk

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and Maya's coding is so compatible, I can compile it even for Maya 4.5 which released like 25 years ago

noble beacon
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david when blender

light palm
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@vale gust can I put .pkmdl files into Data/Models and they will be used, or do I have to pack them?

vale gust
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you have to pack them

light palm
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aight cheers

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all enemies shall now shine with the brightness of 1000 suns

pallid saffron
noble beacon
vale gust
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no

light palm
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would be cool to make our own

light palm
# vale gust you have to pack them

In swamp, I want the bubble and tentacles to have standard textures instead of shader
I tried editing the pkmdl and applying texture, modifying lua files, but no luck
any hints on how to achieve this

vale gust
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In the .lua there are functions that apply the shader, remove them

light palm
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hmm icommented those out, no change
even when i extracted all the .pak files and moved the .pak files elsewhere

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so that i know its using my changed files

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it's this stuff applying the shader?

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maybe gotta change the mesh name

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probably that

noble beacon
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The first texture shown in the vid but it's absent in Levels/C6L1_Orphanage so I don't know it's name (pulled from Remix Captures)

light palm
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yeah its a strange one i think its something to do with opacity micromap in newer remix runtime

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if you enable and disable that the problem disappears

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disable and enable

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turn off and on again

noble beacon
dusk jasper
dusk jasper
dusk jasper
dusk jasper
vale gust
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you assumed that they know how to make a functional health bar

noble beacon
noble beacon
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Totally not hitting random buttons

noble beacon
vale gust
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or copying it from Fear Factor

noble beacon
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Don't you like the good old tradition

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Ctrl+C other's work

vale gust
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what Painkiller 2025 did to Doom

dusk jasper
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don't remind me of that...

noble beacon
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Otherwise the whole thing would seem like a joke

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Literally nothing from PK

vale gust
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that was basically "change the homework so it is not the same"

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and the only change

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and think the teacher won't notice it

noble beacon
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ChatGPT "Rephrase this article"

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Work done

vale gust
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I am still baffled how they are calling that "Purgatory" while it literally looks like stereotypical Hell

noble beacon
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It looks like abstract Doom floating ruins all over again

vale gust
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yeah, as if you couldn't do parkour or other Doom movement in a liminal city

noble beacon
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i can almost imagine the Doom Eternal platforming

noble beacon
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Purgatory environments are supposed to be familiar

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it's like the very core of the IP

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base

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๐Ÿซก

vale gust
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and the Tarot cards also scrapped

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now they are just renamed perk cards

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borrowed from Back 4 Blood, Dead Island 2, a lot more games

dusk jasper
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guys, i found new Painkiller screenshot

vale gust
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unironically, looks more like Painkiller than the real one just because of the gun

dusk jasper
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new one also brings some of classic guns, so its even

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literally what new PK have from PK itself is a name and some of guns, that's it

vale gust
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it also has souls that you go through them apparently

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I don't even think they work, it would be funny if they scrap it

dusk jasper
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okay, a name, some of guns, souls catch

noble beacon
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Remember this?

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It was a good day

vale gust
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It seems like Painkiller is not the only one, Turok: Origins is same thing

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apparently it even is 3rd person instead of 1st

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I do believe Saber had an entirely different game in production and just bought Turok's IP

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so they can name it Turok

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same thing here, we made a Doom game, let's see what IP we can buy

noble beacon
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It is more than possible

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I can't really get off the top of my head, but there have absolutely been similar cases

vale gust
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if that's the case, it is incredibly insulting

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not only they stripped the possibility of an actual Painkiller game, they are also abusing Painkiller's name

noble beacon
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And it's literally called "Painkiller"

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Not Painkiller cndospelenfcbciwpwmw2endrnd or something

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What a blow

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The only hope is that it's not a bad game at least

vale gust
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what does that solve

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we don't get anything from that either way

noble beacon
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Well maybe that way the IP won't be buried forever as cursed

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Maybe we'll get a remake at some point

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proper remake

vale gust
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it is better if it fails, maybe it forces them to sell the IP

dusk jasper
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after Origins, i'm sure people will praise that 2008 game

vale gust
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but for "Turok: Origins" they didn't have the balls to call it "Turok"

noble beacon
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No success since BooH

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20 years of misery

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perhaps some chinese conglomerate like Tencent will buy it and we'll get a multiplayer focused Painkiller game with malware

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Like Delta Force (2025)

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Fuck I love Delta Force Black Hawk Down

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I was excited to learn that this game features remade campaign of Black Hawk Down only to get disappointed over the freakin viruses

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only i have the right to put viruses in my favourite games

noble beacon
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Get a PC ASAP and get to work !!!!!!

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Somehow I believe that if David worked on the mod personally he'd be like "what the fuck have you been doing all this time" and fixes everything in a day

vale gust
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Painkiller had a legacy of good performance, this mod ain't keeping it

noble beacon
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The issue will resolve itself soon

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Next Gen arrives in like 2 years so

vale gust
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next gen will drop 32 bit application support

noble beacon
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We'll see

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It can't be all for nothing lol

jolly lichen
noble beacon
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Imagine a game based off the fucking Postal movie

vale gust
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what's the Postal movie about

noble beacon
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The film's final shot features George W. Bush and bin Laden skipping through a field together, hand-in-hand. As mushroom clouds explode on the horizon, bin Laden laughs and says, "Georgie, I think this is the beginning of a beautiful friendship". At that moment, all of the nuclear missiles hit, and the country, and possibly the world is destroyed.

dusk jasper
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the movie is awesome

noble beacon
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Painkiller myths and legends

light palm
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Patryk ๐Ÿ˜„

noble beacon
pallid saffron
noble beacon
light palm
noble beacon
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Actually I loved this one, it's special colour made perfect sense

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How it illuminated secret areas like something holy and of high value

light palm
noble beacon
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YEE

light palm
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yeah i liked the blue better too, gonna change it back

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i thought the red green would look blue

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but that didnt work

noble beacon
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definitely not lol

vale gust
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good thing you fixed it, the blue light confused me and it was not immersive

noble beacon
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Aight nvm

vale gust
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are you aware that red and green makes yellow, not even blue

noble beacon
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it's purgatory

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and megahealth

vale gust
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are you trying to turn the original Painkiller into Doom as well

noble beacon
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Yes this is our intent you've been fooled

noble beacon
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Poopeater

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๐Ÿซก

light palm
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That's Adelia

noble beacon
noble beacon
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You're right either way btw

light palm
#

Floofer

noble beacon
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Sigma gallery

light palm
#

Mod works for you? fingers crossed

noble beacon
light palm
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wireless keyboard

noble beacon
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will check soon

noble beacon
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Heaps good๐Ÿ‘

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Fresh game install + Painkiller RTX v0.1.6 Base

vale gust
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now we don't have glass as well

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a man can't have anything in this game

noble beacon
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@light palm what kind of poopeater you made me download

light palm
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bit strange, maybe theres something in the chapters thats also needed

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shouldnt have been

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did I put the files in the wrong place

noble beacon
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Why does Base have Loonypark textures

light palm
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fak i did put them in the wrong place

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wait

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that makes no sense i tested

noble beacon
light palm
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lol i didnt even put the chapter 1 textures in there

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good job, me

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ez to fix i just change instructions ๐Ÿ˜›

noble beacon
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Loonypark works hey

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Win

light palm
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from "base includes chapter 1" to download that pack yo

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yeah not fully

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but somewhat

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the chapter 1 textures will have to come in the chapter 1 pack

vale gust
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skill issue

noble beacon
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usual drill

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you can't have skill without issue

light palm
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there should be a couple of chapter packs up already

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chapter 4 pack up in a few mins

noble beacon
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A different kind of malware in each

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Why don't we stop sending viruses to each other

robust hollow
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what is it with you guys and viruses

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some kind of fetish?

noble beacon
light palm
noble beacon
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and i have to download it and test it

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(don't worry guys it's completely safe it only targets my specific serial numbers to explode)

light palm
#

thats some james bond stuff right there

noble beacon
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and get a new monitor

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I like how it's "๐Ÿ’€ "

light palm
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yep ๐Ÿ˜›

noble beacon
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Deadly files

light palm
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so much new stuff in this release

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asylum looks better

noble beacon
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I don't see "Adjusted Coins lighting" in the changelog

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It should be like "Removed Herobrine" every patch

light palm
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heheh

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made the flames torches more moving on Atrium

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better materials on the boss guy in Cathedral

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some lighting improvements on opera

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and fixed some lighting on town

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swamp bubbles are improved, swamp still looks bad though, needs work

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factory lights should be better

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the displacement values are a bit messed up though. long story

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military base much better lighting

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the boss guy on ruins got better materials

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palace and babel better lighting

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tried to make the rtx skin better on alastor on Tower

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city on water and docks should have animated water

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that weird fence with hole in it should be fixed, i think it was displacement values

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dead city still slow to load

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stone pit much improved

noble beacon
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that's all very good, but how many assignments you've completed since v015

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should include PhD changes in changelogs

light palm
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working on my remix phd

noble beacon
#

@vale gust

vale gust
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fictional gun casually floating near the knee

noble beacon
#

it's purgatory

noble beacon
#

It appears to me David you must add a BMX as well

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and cool bunnyhop

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Bonus gold for wheelie

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A better version

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to clear your any remaining doubts

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leaked design document

vale gust
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how does he drive the motorcycle with his leg amputated

noble beacon
#

so i had to amputate everything with it

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nvm he doesn't even need a leg to drive

vale gust
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yeah sure I can add a motorcycle and amputate Daniel's leg at the same time

noble beacon
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it's WASD anyway

light palm
noble beacon
#

HOLY SHIT HE ADDED IT

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๐Ÿคฏ

vale gust
#

did the Painkiller turn into a mace

noble beacon
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AI was a mistake

light palm
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now the blood stains are more reflective and the dark area in the hood less reflective

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now with 50% more disgusting

vale gust
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So what you are telling me is that you added specular maps

light palm
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but hand crafted

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now if i can figure out this SSS stuff, things could start looking REALLY good

vale gust
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pkmdl already supported normals with specular maps

light palm
#

i think there may be issues with using it if the models are not closed though

vale gust
light palm
#

Subsurface Scattering

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do you know if it's possible to modify the skinned meshes David?

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to add polygons to close any "holes"

vale gust
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you sound like you never touched skinned meshes

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skinned meshes just have influences per vertex

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nothing more than regular meshes

light palm
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have not touched them yet no

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sounds like we could do a lot with them, if they're editable through painengine

light palm
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i heard something on one of the painkiller forums that noone knew how to put in a new monster

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something about missing conversion tools or something

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yeah i know how to do skinning and animation

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i just didnt try yet

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on painkiller

vale gust
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they are talking how you need Havok Content Tools to create .hke

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and that's proprietary to Microsoft

light palm
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ahhhhh that's what it was

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so what does that mean that you cant create .hke

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cant make ragdolls or something?

vale gust
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.hke is collision and ragdoll

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just delete the .hke files from your models folder and see

light palm
#

ok so you can modify existing skinned meshes as long as it uses the same collision and ragdoll as existing?

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just not give stuff extra limbs or whatever that have collision and ragdoll?

vale gust
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do not change mesh's name or joints' name, this also include adding or removing more of them

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but you can add vertices to the meshes

light palm
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as long as you make sure those vertices are skinned properly too

vale gust
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yeah, you have to set their influences to the respective joint

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just look at the neighbouring vertices and copy them

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and Pain Engine has a limit of 4 influences per vertex so don't do more

noble beacon
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I don't think it's intended

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Happens to souls too

vale gust
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turn off DLSS

noble beacon
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So it's not caused by the Ray Reconstruction

noble beacon
#

Nice touch that you made a faithful flashlight, that preview version you sent before was too bright

light palm
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yeah i tweaked it to make more accurate

noble beacon
#

Abandoned Factory seems overly bright, it's totally different time of day

light palm
light palm
#

actually..

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that works in tandem with Legacy fog remapping

noble beacon
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Alastor is great, only that he looks covered in shit sometimespointlaugh

light palm
#

this is just with fog changes

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it's a pain because each level is at a different "height" in world space, which affects how the atmosphere height affects the scene

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also if i have done a capture, trying to balance the lighting in the toolkit is heavily based on the fog settings at the time of capture

noble beacon
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Also an old thing, but still worth to mention. In Cathedral only Eastern windows cast shadows, cause that's where the sun is

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you would expect some shadows from the western side too

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i guesskekw

noble beacon
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I couldn't find no indirect shadows setting

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Only Translucent one

light palm
#

there is an indirect translucent thing

noble beacon
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doesn't seem to change anything here

light palm
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likely as there isnt much light coming through them

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you could change the
float inputs:thin_wall_thickness = 1
lines in
PKRTX_C1L4_Cathedral_Materials.usda
to a lower value like 0.1

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that lets more light through

noble beacon
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fuck .

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we won't mention this

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All levels work with all chapters combined

noble beacon
noble beacon
light palm
#

probably yea

vale gust
#

your map may crash if you move zones and portals too far away from 0,0,0

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portals have a 0.00001 tolerance so if you move it away, you lose floating point precision and risk crashing

light palm
#

want to move it closer to 0,0,0

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for example on swamp

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ground is way above 0,0,0

vale gust
#

also, when you are moving objects, I do not recommend moving them like that

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because you are moving the transform and because of floating point precision problems, portals will throw some errors in Pain Editor

#

you have to select faces mode and move it like that

#

about every PCF level has this problem as well

#

that's how delicate portals are

light palm
#

i see that. all meshes have origin at 0 basically

vale gust
#

yeah, mpk overrwrites the transform to 0

#

if you move it, you may lose precision when exporting

noble beacon
#

how do i turn off Portal occlusion in The Last of Us 2

vale gust
light palm
#

Fixed basically all of the particle effects, it is a huge improvement. Feels like performance is better as well, not sure on that.
Many of the particle textures were tga or bmp files, or malformed dds files with inconsistent coloring or alpha, causing a variety of issues.
Give it a try, I have not tested everything, but I like it so far!

vale gust
#

how more exactly you fixed it

light palm
noble beacon
light palm
# vale gust how more exactly you fixed it

for example, this texture has grey all the way to the edges in the rgb channels, which was causing hard and overbright edges on particles in remix.
also was in tga format which is not as easy for GPUs to handle.

#

Here is the corrected version:

#

the electro gun looks way better, and a lot of effects that use this particle.
I also put in place a fix for the overbright blood particles, i think it looks a lot better. There are still issues with it though!

light palm
noble beacon
#

So you made up that cool story to sneak your rtx.conf with Ignored particles in

#

hence the performance uplift

light palm
#

lol just noticed this

#

what language is that

#

and why is my gimp in that language

#

Channels were like this

#

basically duplicated the alpha channel to the RGB channels and then adjusted the color using curves after re-combining

#

ends up looking like this

#

then saved out as BC3 dds format, many were in BC2 format before which had uninterpolated alpha. That looked a bit like this:

vale gust
#

so you are telling me you increased the file size by double

light palm
#

meant to look like this

light palm
noble beacon
#

Looked bad indeed

light palm
#

i want to keep the rain though

#

still a LOT better than it was

vale gust
#

did you fart in Atrium Complex

#

what does the fart mechanic help with

light palm
#

Could be a good mechanic to implement, repels enemies?

#

the electro particle looks a lot better. also on alastor2

noble beacon
#

smudgy mold

light palm
#

Mister Polish you are our defacto screenshotter, where are our new screenshots? I'll even fix lighting on factory

#

you have best GPU lol

noble beacon
#

I'm in ๐Ÿšพ

light palm
#

thin client laptop mount on wall

#

no excuses

noble beacon
#

Or a "toilet" button from South Park

#

To summon it

light palm
light palm
#

factory in toolkit looks a tad less bright than in game

#

i think i know whats going on

#

i think the fog translation, which changes the fog settings in game based on how the level has it set, isnt applied in toolkit

wet shuttle
#

crazy stuff

#

most impressive rtx project so far

noble beacon
light palm
#

I honestly dont know how to match the lighting exactly though without deleting all of the background scenery or something

#

some of the particles werent tagged in the last rtx.conf
Here's one optimised for screenshots, it has accumulation mode enabled and camera jitter for accumulation antialiasing

noble beacon
#

1st chapter
will be updating

#

Cemetery is a banger, looks like an actual finished projectlesGO

light palm
#

NIIIIIIIIIIIIICE

noble beacon
#

could be included in the base filethinksmart

light palm
#

it zipped up REALLY well, i thought something went wrong

#

extracts to 8.5 gb

#

unless something DID go wrong ๐Ÿ˜„

#

to be fair, most of the files contain the same repeated text, so lots of opportunities for compression

#

i want to try that RTX zip thingo that hl2rtx used

noble beacon
#

david mustn't know

light palm
#

rofl

#

those cemetery screenshots look MAD

#

i already fixed the shitty moon though ๐Ÿ˜„

noble beacon
#

you'd always expect some heavily WIP material from Remix mods

#

and then you have this

light palm
#

this IS heavily WIP ๐Ÿ˜„

#

we havent even put in any replacement assets or proper materials really

noble beacon
#

i know but it looks nuts

light palm
#

we can easily swap out all of the meshes with much better ones

#

and put in plants and stuff

#

anything we want

noble beacon
#

Cemetery is a very good environment for showcase

#

swag

light palm
#

sure is!

#

we need to stash some easter eggs ( NO NSFW MISTER )

light palm
#

like jensen jacket or something

noble beacon
#

patryk everywhere

light palm
#

that, would be possible ๐Ÿ™‚

#

gotta 3d scan patryk

#

you can turn this up if you need more samples

#

are you using the screenshot conf ?

noble beacon
noble beacon
light palm
#

i turned on some other super secret quality settings in the screenshot conf

#

trust me bruh

#

turn this on for FPS boost

#

(not FPS boost ๐Ÿ˜„ )

#

oh shit the models pack breaks the animated water

#

kinda cool accumulating frames on the fountain to get that soft water look

noble beacon
#

How do I CHANGE WELCOME TO RTX MESSAGE

light palm
#

ez

noble beacon
#

I wanted to change it to "patryk peepee poopoo" and say "Ah yes that's what kind of rtx.conf you've given me"

#

๐Ÿ˜ญ

light palm
#

rtx.gui.hudMessageAnimatedDotDurationMilliseconds
int 1000
A duration in milliseconds between each dot in the animated dot sequence for HUD messages. Must be greater than 0.
These dots help indicate progress is happening to the user with a bit of animation which can be configured to animate at whatever speed is desired.

#

best option

#

rtx.hideSplashMessage
bool False
A flag to disable the splash message indicating how to use Remix from appearing when the application starts.
When set to true this message will be hidden, otherwise it will be displayed on every launch.

#

rtx.splashMessageDisplayTimeSeconds
int 20
The amount of time in seconds to display the Remix splash message for.

#

rtx.welcomeMessage
string
Display a message to the user on startup, leave empty if no message is to be displayed.

noble beacon
#

But how to change the message in the upper left corner

light palm
noble beacon
#

lame

#

see how you do it

#

@potent cedar Hey CR, I think I've seen a custom "Welcome to RTX Remix" message in your Garry's Mod. Could you please tell us how to do a similar thing?

noble beacon
#

Thank youlesGO

noble beacon
#

Also check out the screenies if interested, this pack will be getting updated

noble beacon
light palm
#

Correct

vale gust
#

this looks so bad

odd thicket
#

Can't wait to revisit Painkiller RTX on my RTX 5060 TI

noble beacon
noble beacon
noble beacon
#

Doesn't change my opinion

vale gust
#

which part of it is it good:

  • the fact the aim was way off and it still got pinned
  • the stake disappearing when it hits it
  • it going into T-Pose as soon as it gets pinned
  • Ragodll glitching into the wall
noble beacon
#

See that's stuff I enjoy, goofy jank, I understand why it's not enjoyable to others but I find it funny

noble beacon
pallid saffron
#

Wait already 4 chapters done?

#

Actually what is chapter 6, the expansion?

light palm
light palm
dusk jasper
light palm
noble beacon
vale gust
#

are scrapped levels included as well?

noble beacon
#

Unexpected Painkiller Redemption RTX

vale gust
#

is the A00_Test.dat map from 1.1 PL and 1.15 specifically included as well?

noble beacon
#

PlayerActionMotorcycle will be included

north kiln
north kiln
noble beacon
north kiln
#

Ha ha the original Painkiller is one of the games of my heart when i have learn the existence of Painkiller RTX project in addition of Painkiller 2025 i have flip in the air

#

And Painkiller RTX made impressive progress i love discovered the updates when they are release and at level like The Palace the cathedral or Atrium the balance of lights & shadow are perfect at the v0.1.6

noble beacon
#

we discussed it

#

long story short, everyone hated it

north kiln
#

Painkiller 2025 will probably not have the vide of the original game but compare Ressurection or Redemption the game look pretty okey. and i think The devs want do careful and see if the IP have still his public before decide to made a real Painkiller 2 or not.

The succes of Painkiller 2025 will decide of the future of the franchise. in my opinion it deserve his chance

noble beacon
#

We don't get Painkiller either way

#

The problem is, this new game is missing the point

#

OG Painkiller was all about familiar liminal spaces you roam in the Purgatory

#

The new one is all abstract Doom floating ruins

#

the very core is lost

north kiln
noble beacon
#

Yet even Hell was a front line frozen in time

north kiln
#

yes it's something i have find pretty original all conflict of human history frozen to the war of 100 years to the atomic bomb all frozen in a same place

#

After it's was probably one of the many levels we will have. we will see in mean time when the game will be here.

noble beacon
north kiln
north kiln
dusk jasper
dusk jasper
# dusk jasper

The image above is AI generation guys, was testing fields, wanted to look how Daniel Garner could look like in pose from 2005's Constantine movie poster, not gonna lie, i like result

north kiln
light palm
#

it's sometimes safer to type values in (if possible) to the remix dev options than to drag the sliders for some reason

noble beacon
#

I think it's due to some sliders not being scaled properly

#

You're supposed to change a value by a margin, but when you touch the slider it sets it to 349823489023904 or something

#

Also some buttons just crash the 0.1.6 packaged runtime, like that Volumetrics Apply button in the vid

#

same goes for the NRC dropdown

light palm
noble beacon
#

You've probably updated the Runtime since 0.1.6

#

let me check the latest one

light palm
#

that could be the case

light palm
#

or maybe framerate dependence

north kiln
light palm
#

generally what I do is keep an "untouched" painkiller install
and then copy that folder to install mods onto

#

the base install is only about 3 gigs

#

if there is more than 1 folder in painkiller/bin/rtx-remix/mods
then you have a problem. There should be only 1 folder there, called "pkrtx" iirc

noble beacon
#

Did you install the Hotfix driver by any chance?

light palm
#

im on 576.02

noble beacon
#

Same

#

You sure it works on your machine? ๐Ÿ˜„

light palm
#

oh yeah

#

its a known bug in remix

#

if you hit apply when* the top option is selected

#

it will crash

#

if you actually select an option, like heavy fog

#

it doesnt crash

noble beacon
#

Yeah

north kiln
noble beacon
#

doesn't work on any machine

noble beacon
#

someone's ChatGPT commit

light palm
#

oh yeah and actually clicking that NRC drop down does crash for me as well

#

so actually doesnt work on my machine

noble beacon
light palm
#

9999999999999999999 health or something

vale gust
light palm
#

what you dont have to kill the nemos?

vale gust
#

you don't have to kill them

light palm
#

i thought you had to jump up into a corner and autohotkey ctrl for 3 weeks

vale gust
#

you can jump in a corner and let him take damage from Painkiller's beam

light palm
#

brick on keyboard

#

oh wait dont need

noble beacon
#

noob

light palm
#

/facepalm

#

i noticed some people seems quite negative about this mod

#

particularly other painkiller modders

vale gust
#

what mod?

light palm
#

~~all ~~ one of them ๐Ÿคฃ

noble beacon
vale gust
#

well, don't have much to comment, if the mod crashes, then it gets people annoyed

#

especially when you make "unofficial patch" and the game crashes because of it

light palm
#

i just find it amusing, if there is some commenter who is particularly negative

#

you can almost always track them back to some other painkiller modding community ๐Ÿคฃ

#

no idea why tbh

north kiln
light palm
#

feature!

noble beacon
vale gust
#

the real annoying thing is me looking at other PK modder's code

#

it is mostly garbage

light palm
#

only pro senior software engineers can mod painkiller

#

or else

noble beacon
#

The problem is people usually don't have a clue what Remix is

vale gust
#

and this was written this month

light palm
#

not caring about optimisation.. generally optimisation is done after things are working

#

get it working with simple approach first

noble beacon
#

It is what it is

light palm
#

sure, if you already know a more optimal simple approach, go for it

vale gust
robust hollow
#

and yet it makes little difference

light palm
light palm
#

great way to build a modding community kekw

noble beacon
light palm
#

be insular and hostile

noble beacon
#

It will change in time

vale gust
# light palm be insular and hostile

There was a guy that said that 4GB patch was used by "oligophrenics", 2 months latter he added it into his mod because it kept crashing without it

light palm
#

whats an oligofrens lol

#

do i even wanna know

vale gust
light palm
#

i wouldnt mind trying to readd it

noble beacon
#

I've read the whole thread on PKRC

#

It's madness

vale gust
#

lol

light palm
#

ahh "subnormal mental development"

vale gust
#

and claim they know the engine

noble beacon
light palm
#

i would instead advocate for encouraging others to get involved, particulary beginner modders

#

everyone has to start somewhere

noble beacon
#

This case could be studied

#

Write a PhD

vale gust
#

damn, they can't bypass the pictures

light palm
#

yeah that oligophrenic word was something i hadnt heard before

#

kudos for vocab, not for sentiment

vale gust
#

now we can use oligophren instead of r word

light palm
#

not a phrase i tend to need

light palm
noble beacon
#

(don't mind the "old" part)

#

rename it to rtx.conf

light palm
#

Did i post the updated particles ?

#

i think i did

noble beacon
#

But it is also optimized for screenshots

light palm
#

enable reference mode volumetrics in that one?

#

1 fps ๐Ÿ˜„

noble beacon
#

Many settings do not save

light palm
#

i've been putting things in dxvk.conf

noble beacon
#

Yeah it's the way

light palm
#

makes it easier, then ppl can just delete their rtx.conf if they want to reset settings

noble beacon
#

Put rtx.enableVsync=0 in dxvk.conf to disable annoying Vsync if it troubles you every launch

light palm
#

i use vsync because variable refresh rate

vale gust
#

vsync slows down loading time

noble beacon
#

or is it happening with Remix Vsync?

vale gust
#

I don't know if it happens with Remix VSync, I know it happens with VSync

noble beacon
#

is it framerate dependent or the ingame Vsync option specifically is wrecked?

#

don't think i can observe any difference in loading times using Remix's Vsync option (165hz)

noble beacon
north kiln
#

question. in the rtx remix option we have an option to made less or more intense the volumetrics directly ingame?

noble beacon
#

and some other

noble beacon
#

And you can configure Dust particles as well

north kiln
#

something i love to do when i work at my artworks at Blender it'(s made god ray's with volumetrics. it's a personal feel but i would love see more god ray's like that at some level of painkiller rtx. god ray's are very atmospheric.

dusk jasper
#

Arts cool, but creature on it....i dunno

north kiln
dusk jasper
#

yeah, of course

dusk jasper
dusk jasper
noble beacon
#

Very nice @dusk jasper

#

If you could make his skin a little less specular, it would be great

#

this trait is quite common for AI generated images of people

dusk jasper
noble beacon
north kiln
north kiln
#

In 2005 the game was release at the first Xbox https://youtu.be/KlfC5F4JXME?si=55CQIKS7PW9ys276&t=331

A ps2 and psp version has be planify but cancelled ( probably technical reason ).
nothing about a potential gamecube version if it was in the program or not

Full game longplay of Painkiller: Hell Wars, released in 2006 exclusively for the Microsoft Xbox. Here is the NTSC version with widescreen hack on, played on a modded xbox.

It's a sort of port of fist Painkiller main game, and the expansion to it, Painkiller Battle Out of Hell, but with quite a few changes. For starters, not all levels from two...

โ–ถ Play video
noble beacon
#

The most important thing

#

We must never forget this:

dusk jasper
north kiln
dusk jasper
#

There'll be one problem: those are AI generated (even if with some handmade edit), and when people might notice it, they'll freaking hate it

noble beacon
#

But on the other hand what could you expect from a free mod

dusk jasper
#

Tbh yeah

Well....other than than just reuse official asset like i did before with using Black Edition asset

noble beacon
#

I'd like it to meet some quality standards

#

if released on Steam

north kiln
noble beacon
north kiln
noble beacon
#

People Can Fly has nothing to do with Painkiller btw

dusk jasper
#

In theory publisher's agreement might be enough

dusk jasper
odd thicket
noble beacon
dusk jasper
#

Koch Media (renamed to Plaion), owners of THQ Nordic

noble beacon
#

Plaion is former Koch Media

dusk jasper
#

I know

#

Still prefer their old name tbh

noble beacon
dusk jasper
#

Logically yes

odd thicket
north kiln
north kiln
light palm
noble beacon
#

What did you do to Binq Adams

north kiln
#

They are became a fluff ball Mara

north kiln
#

How ray tracing is born at video games https://youtu.be/bxientPsqRg?si=LAC_Q8-94VsDHEYW bake gi still used today

An explanation of how lightmaps are constructed in the classic Quake I and Quake II games, along with a look at the latest techniques developed by the community.

Massive thanks to Eric Wasylishen and Paril for their help with part 3, and also to the Quake Mapping discord for their support. Get ericw-tools here: http://ericwa.github.io/ericw-t...

โ–ถ Play video
north kiln
north kiln
#

i begin to have fun to custom some volumetric propriety's

north kiln
noble beacon
light palm
#

annoucement: it works to put the level lua and Clevel in the data, and edit the fog values in Clevel!
per level fog control achieved

light palm
#

i was thinking town and leningrad need more smoke

#

considering everything is ON FIRE

noble beacon
#

Is it any different to Remix volumetrics or

#

or it is legacy fog remapping thing

light palm
#

have legacy fog remapping enabled

#

and modify the legacy fog

noble beacon
#

Yeaahh

#

Good find

light palm
#

woot woot!

#

basically the whole game has had pretty much everything done
except for HL2RTX level asset and materials

#

lighting is what I mostly have been working on

vale gust
#

this Adams is a bit sus

light palm
#

just type FOV 90 or whatever

#

i think

noble beacon
#

is it really him

light palm
#

IT ME ๐Ÿ˜›

north kiln
#

i have put 90

vale gust
#

let me check

#

how do you set TNL in Painkiller

light palm
#

+hwlevel tnl i think

#

hang on

vale gust
#

it's +hwclass

#

imposter

light palm
#

thats right

noble beacon
#

I freakin knew