#Portal 2

1 messages Ā· Page 5 of 1

rough ginkgo
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looks like a early UE3 game

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i found it looked most natural at 0.5, high emissive stuff will still stand out

analog copper
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do they not convert

rough ginkgo
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most of portal 2's level lights are either CSM or env_projectedtexture's iirc

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which arent handled at all by remix

analog copper
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i see

kind lance
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Has anyone contacted Gabe Newell about it? Don't flood him but isn't he known for going through emails a bunch

blissful fulcrum
summer furnace
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how do you remove it :(

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bro dont šŸ’€ me i wanted to play co-op with a friend online

red panther
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Co-Op don't work gng

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READ

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it'll due you well

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belive me

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I got experence with not reading

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It dosen't go well 110% of the time

summer furnace
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i knowwww

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im trying to fix it

buoyant venture
summer furnace
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i know portal 2 co-op dont work but i wanna know anyway

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my portals dont show the other side anymore (i deleted and reinstalled the game)

winged wind
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Eye Adaptation ON vs OFF, btw this looks georgeous

summer furnace
winged wind
thin geode
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but 1 + 2 = 3

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so that's portal 3

red panther
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idek why

summer furnace
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i was but still

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both

red panther
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that shit just poped into my mind

red panther
red panther
summer furnace
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i fixed it nvm

scarlet dome
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Daily reminder why I can't stand Steam's forced auto-updates.

drifting temple
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(you can turn them off. Just letting u know)

scarlet dome
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Only per-game, not at a global steam level

blissful fulcrum
wild geyser
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Can someone please help me, I have tried to install the remix mod, I have an issue posted on the GitHub with the logs and photos of the crash report. I have reinstalled the game and mod countless times and cannot figure out the problem. I would really appreciate anyone’s help

naive edge
wild geyser
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I don’t have any software for video editing, other than, Xbox game bar which I don’t think even counts, but the d3d9 runtime thing, I have no idea what that is… I followed all the steps to install it on the GitHub page.

red panther
naive edge
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dont use medal with remix

red panther
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Oh yeah

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Totally forgot it don’t work

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I even wrote a bug report about it not to long ago as well šŸ¤¦ā€ā™‚ļø

wild geyser
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? I don’t have any recording software installed

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Does Xbox game bar count?

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Do I need recording software or something?

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…

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What’s the d3d9 runtime thing?

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Remember it’s a Remix Runtime Error, and a D3D device failed to be created. Then in the debug screen it said ā€œFailed to load RTX Remix modā€. You can look at this at the issue I posted on the GitHub, and I included the logs so you can decipher the problem for me, cause I have no idea what is wrong… I have updated my drives and turned down the resolution of my game.

red panther
wild geyser
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So what’s the issue then?

red panther
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Xoxor would know better than me for this

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The way it sounds

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You don’t got the d3d9 runtime

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As Xoxor said

wild geyser
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I don’t know what that is…

red panther
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I ā€œthinkā€ it’s mentioned here

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If not

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In the readme in the comparability mod

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Or the readme in the remix bridge zip

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But like I said

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I could be wrong

wild geyser
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Ok thanks

red panther
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Better for Xoxor to answer

wild geyser
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Is a d3d9 runtime a file named d3d9.dll in the bin folder in the portal root folder?

red panther
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It’s either in there or in the root yeah

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Iirc

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I never referred to it as the d3d9 runtime so I assume that’s what he’s be talking about

naive edge
west bolt
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I'm going to my dad's this weekend which means I'll have access to the 4070 ti Super and now I'm downloading the new portal 2 RTX mod files for his computer (so I can get the mod installed) I am going to get Skurtyy's PBR Pack installed as well!

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I love what you've done to get portal 2 RTX to work @naive edge keep up the good work! My dad loves the visuals and reminds him of when the game was first released. I watched him play it! Also good job @open rampart!

drifting temple
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Oh look. The gamer dad guy

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Have fun

wild geyser
west bolt
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My dad steamed both games to the family TV for me and my siblings to watch using His GTX GPU can't remember which GTX GPU. It was the only reason he got steam. from what he can recall He got Portal for free he never heard of valve or Half-life before portal.

wild geyser
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Oh my dad was kinda a video game nerd, back in his day, but now he plays like war ship simulators, that have good graphics on steam ofc

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He used to play the Zelda games for us on the switch

west bolt
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Same He grew up with Command and (idk the rest of the title name)

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Command and Conquer

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That's the name!

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That and Starfox

winged wind
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THIS IS INSANE!!. Here is Portal 2 running with DLSS 4 at Ultra Performance mode and im not having any blurry image, its almost perfect and my FPS lives for the better

wild geyser
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I have tried to do that, but I’m miserably failing at it

wild geyser
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Uhg I have tried everything and i keep geting the same errors

wild geyser
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is someone able to help me or am I a lost cause

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I don’t have any Recording software installed BUT Xbox game bar which dosent count, could someone PLEASE read the logs and look at the errors I sent on GitHub. I tried Literally everything

winged wind
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and then somehow i hacked the driver using Nvidia Profile to recognize the new "transformer" model instead of CNN in-games

sick zinc
winged wind
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to check if its actually working you need to enable the dlss indicator to see wich version and model you are using

sick zinc
winged wind
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this is how it should look if you are using dlss 4

sick zinc
winged wind
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Open your Nvidia Inspector and change "Forced RR Preset" to "Preset D"

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to actually enable dlss 4

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also check all 3 steps from here

uneven lark
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Is ultra performance works with transformer model?

winged wind
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why?

sick zinc
winged wind
sick zinc
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Oh ok

sick zinc
winged wind
winged wind
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Preset J is for using DLSS without RR

uneven lark
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can't pass 20fps

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game is very demanding, dlss ultra performance

winged wind
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Try to add this stuff manually to your "CustomSettingNames" file inside Nvidia inspector main directory

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and should see that option

winged wind
uneven lark
winged wind
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yeah the first levels from Portal 2 are too gpu intense

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even a 4080 struggles to run it at 30 fps without FG

sick zinc
winged wind
sick zinc
winged wind
uneven lark
winged wind
uneven lark
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ok

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but new transformer model takes performance

winged wind
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its more demanding than CNN model, yes but the image quality its even better at low internal resolutions

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specially for the 2000/3000 series

uneven lark
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hmm

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better wait for 2 days

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then we can change dlss from nvidia app

wild geyser
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Would windows defender be an issue for the mod not to work

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Has anyone encountered a D3D error, and if so, how did you fix it? I’m so over trying 😭

thin geode
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unfortunately you're running into a really obscure issue it seems 😦

mortal vine
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DLSS 4 isn't working for me with Portal 2—the game freezes at the start. Maybe I broke the game somehow? DLSS is working in other games, and I already did the things Durant mentioned earlier.

winged wind
mortal vine
naive edge
west bolt
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When the override update comes out and it says it doesn't support DLSS 4 what's the fix?

thin geode
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i can confirm it works fine in normal P2RTX with the custom runtime

thin geode
west bolt
mortal vine
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I fixed it i had to reinstall whole game, but im missing some light effects? for example @thin geode got blue light in portal gun, I dont have it

naive edge
mortal vine
west bolt
blissful fulcrum
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Yup, it's an issue on the repo

west bolt
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Yay

west bolt
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If Portal 2 work with DLSS 4 (using the RTX-REMIX mod of course) using the official drivers and it works without a hacky method please DM me on how to do so while in the nvidia app.

thin geode
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#offtopic-game-discussion message

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this is the only way currently

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you'll have to wait a few days to do it through the app (and even then it might not work)

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Remix will be getting an update for DLSS 4 at some point

wild geyser
wild geyser
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Is my RTX just broken because I have tried everything the forms say and it still says Failed to create D3D device 🤧😭😭 šŸ¤“

buoyant venture
wild geyser
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P2 I’m trying to add The RTX remix mod, but I get a Remxi runtime error and then a D3D device failed to create

analog copper
wild geyser
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lol

wild geyser
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IDEA

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make Portal 2 remix mod official, and email Valve and ask them to make a P2 Rtx version

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(its my only hope...)

safe elk
wild geyser
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i will...

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jk

buoyant venture
buoyant venture
safe elk
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Wow

buoyant venture
wild geyser
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oh

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well at least your trying

buoyant venture
wispy fiber
safe elk
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List*

buoyant venture
wild geyser
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Is there a Pbr pack for portal 2?

red panther
wild geyser
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And does it require the RTX remix mod that I can’t get to work on my pc but when I downloaded it on my brothers pc it work first try 😭

wild geyser
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Ok good šŸ‘

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What’s it called?

red panther
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I said no, as in there isn’t

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As far as I know

wild geyser
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Oh

red panther
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It’s all good

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There might be one

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But I wouldn’t get my hopes up

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Here’s the pack for RTX if you ever get it to work

wild geyser
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Alr ty

winged wind
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My 3080 its trying to not die with DLSS 4 Performance mode at 2880x1620 lol

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Using DLDSR & DLSS gives me a better image quality/performance than 4K DSR overall

wild geyser
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me still trying to get it to work

analog copper
wild geyser
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I literally just bought the pc, And it still shows the D3D error, and i installed it on my brothers 3080 and it worked first try...

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I have literally tried everything

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the game doesn't crash, it simply doesn't wanna show the window.

buoyant venture
wild geyser
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I just redownloaded it to see if that was the issue

buoyant venture
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Just a reminder for anyone who wants to help out with remastering Portal 2 with RTX GriffinHappy

viral hull
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hello
i have recently installed the rtx remix and wanted to know if anyone knew how to modify the existing pack or make a pbr texture to keep as much of the original emmissive textures in game (like light from the laser and panels)
i have no prior experience on the matter and have no idea where to start

red panther
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Here ya go

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The lasers should already be producing light though?, did you install the base mod, or just the compatibility mod?

viral hull
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i already have that
i was wondering if anyone knew how to make one or modify this one to have more emmisive textures like the unmodifed game texture
a big exemple is the panels that move wich with the pbr texture pack no longer make light

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as for the lasers they do generate light but far less then base game

red panther
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Lighting is intended to be different from base game, that’s kinda the idea of pt

viral hull
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i do like the idea but i feel like at least the panels should generate light
thats why i was wondering how to modify it to my likings or make one if i want to publish it

red panther
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Can you send me a screenshot of the light panels that you’re talking about?

viral hull
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i'm not home rn but i'll send a screen of what i am talking about once i am

red panther
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Alright

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Talk to you then

viral hull
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see ya

wispy fiber
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trying to get the p2 rtx mod on tsp working does this šŸ’”

viral hull
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that is already one big step tbh
it doesn't crash and some texture even works
a lot of tweaking and it should work somewhat correctly

wispy fiber
viral hull
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yea but working at all with no modifications showes how well the mod is made

wispy fiber
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also leaving the game window insta crashes the game

viral hull
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ah
well still it even starting is cool
but yea to have it look good will take more efforts

wispy fiber
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but textures appear here at least

viral hull
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wow
a lot of efforts then

wispy fiber
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actually i don't even think the p2 mod does anything

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idk

viral hull
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it does seem to work
rtx seems there
it is what it should do
texture packs are just addons

wispy fiber
viral hull
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ok

red panther
red panther
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I’ll try to find the link for you

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Give me a sec

buoyant venture
red panther
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Yeah this

buoyant venture
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Problem is, I’m pretty sure you have to compile it yourself

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Wait

red panther
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There’s an actions tab

buoyant venture
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I forgot about actions

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I’m dumb

red panther
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It’s alright

buoyant venture
red panther
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Dw

naive edge
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action builds are not enabled (and never will) for that fork. Not that this is going to help anyone with compatibility anyway. You can use the original runtime on p2 just fine.
You'll lack support for multiple portal pairs and proper working gel's tho

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The runtime changes have nothing to do with general compatibility

naive edge
wispy fiber
naive edge
naive edge
# wispy fiber stanley parable, its a game based on the portal 2 branch of source

Oh, well yea even tho it's using the same engine base, the compiled engine files might/will be quite different compared to the portal 2 ones. My compatibility mod is using hard coded memory offsets to modify certain game functions or implement completly new functions. That means it's only compatible with portal 2 ... and only with the lastest version that is.

Shouldn't be hard to create a comp. mod for tsp tho (for someone with r/e knowledge)

viral hull
red panther
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And explain to me again what you want it to look like

viral hull
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like this

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hold on i'll put on the pbr pack

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and try to find other panels

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as you can see with pbr it doesn't have emmisive textures

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i was wondering how to modify the pack so these have emissive

viral hull
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where can i find the toolkit ?

viral hull
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thanks

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i'll try my best

viral hull
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say how would i open it to modify the textures ?

red panther
viral hull
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that is not yet a problem as i am exploring the emissiveness tool but
if i make an emmesive mask shoul the place light will be be black or transparent ?

red panther
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Sorry it took me so long to get back

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This should answer all your questions

sick zinc
ornate heath
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virussssssssss

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😱

old abyss
# sick zinc

Use the 1.5 exe instead while keeping all other files from the newer release

ornate heath
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just ignore it through windows defender

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be based like me

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i have my anti virus off for over 3 years

buoyant venture
naive edge
misty monolith
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hey uh i think im stuck on infinite loading the spinning thing in the corner is spinning and the dotted line is full

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tf now it works after a restart

naive edge
misty monolith
naive edge
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if you notice any missing sounds, check the main page readme šŸ‘

misty monolith
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ok doke but the lights aare a lil weird im in the bedroom in the beginning and everythings pitch black i did everything correctly

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i just need to put one there in the rtx remix app

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i fixed

naive edge
misty monolith
viral hull
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hi guys i was wondering if there is a way to have steam lunch directly the luncher ?

buoyant venture
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Then just select the launcher exe

viral hull
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ok

analog copper
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These Walls Could Talk

scarlet dome
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I'm curious what prevents this from working in co-op

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like it seems like it SHOULD work

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it almost does except for the player model

buoyant venture
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Hopefully it’s something that gets fixed before going on Steam

warped sierra
# scarlet dome I'm curious what prevents this from working in co-op

Remix is hardcoded to only support one pair of portals at the moment, and supporting them is relatively expensive. Mostly due to all the calculations needed to get lights to shine through the portals correctly.

Adding a second pair would need code changes in several parts of Remix - basically anywhere that deals with portals.

naive edge
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^ Adding to that: the runtime that ships with the comp. mod allows for 3 portal pairs but the that is causing some issues with volumetric fog atm.
Problems with coop are:

  • the detection and handling of portals (assigning the correct portal indices and such) - portal pair colors will be different (atm)
  • handling the player models as each player needs to have different textures tagged as player body (so that it hides your player model)
  • writing and testing code that is specific to coop requires me to have a second PC with a second steam account that has portal 2 (I can't really rely on someone else here)
    (I've recently upgraded my entire pc and am just missing a new gpu ..so I'll be able to properly work on coop when I can get my hands on a new one)
misty monolith
west bolt
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Portal 2 RTX + @open rampart 's PBR pack AND DLSS 4 look amazing

sleek yacht
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@naive edge planning to get a 5080/5090?

sleek yacht
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the stock is quite a lot better than the 5090s

naive edge
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Nah I'm going BIG

sleek yacht
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fair fair

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good luck man

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I hope you can get one

naive edge
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I want to be able to run the game + the toolkit at the same time

west bolt
red panther
drifting temple
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šŸ—£ļø šŸ”„

open rampart
#

thoughts chat? or do I just keep them white turrents :3

buoyant venture
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Ez

open rampart
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Special thanks to E-Man for helping with subsurface scattering tip blob_green_heart

thin geode
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awesome

waxen rune
half topaz
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oh hey sounds like you fixed that one map having no lights and it being impossible to see how to proceed, good to see it

buoyant venture
open rampart
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Beta testing šŸ‘€

scarlet dome
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šŸ‘€

analog copper
half topaz
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oh wait I finally realized what that is...putting the mod on Steam?

half topaz
#

nice

drifting temple
drifting temple
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@open rampart

drifting temple
wispy fiber
open rampart
# drifting temple

I still haven’t figured out why it does this, for some people it looks the way it should look, and for others it doesn’t sad_cat Even on a fresh install mine looked fine

naive edge
untold charm
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nah this shit actualy looks fire

tardy mist
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I made a video with 20 minutes of gameplay https://youtu.be/IC9T1XhKqgw?si=GNKLp9s0alrXIvsE

Portal 2 RTX Remix - xoxor4d

The creator of this Remix mod is amazing honestly doing good for the Portal and RTX community keep working hard.

My rig:
GPU: RTX 4060 8GB
CPU: AMD Ryzen 7 5700G
RAM: 32GB 3600Mhz
PSU: 650Watt

Experience Portal 2 with a new look with RTX Remix. This remastered version features fully ray-traced lighting, enhanced ...

ā–¶ Play video
red panther
#

Cool

open rampart
open rampart
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Looks like these are the current settings on for the foliage, isn't what the toolkit shows is what the runtime should? Looking

buoyant venture
open rampart
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WoePhode what the fuck is going on

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I thought maybe there was something wrong with the texture but nahh, pbrfusion supports alpha, and it looks right in the preview ohmy

old abyss
open rampart
wispy fiber
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@buoyant venture what do you plan on doing with the rtx remaster on steam?

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Will u just simply ai upscale and pbr all the materials or will you try properly redo the models and materials and such

buoyant venture
wispy fiber
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I don’t mean like genuine criticism and calmly stating opinions and dislikes and wishing what was different

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I mean like a more, aggressive type of reception

buoyant venture
buoyant venture
wispy fiber
buoyant venture
wispy fiber
buoyant venture
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I will try

wispy fiber
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Or try clear it up with them personally cause tbh

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Being told a word as strong as ā€œlyingā€

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Nah I wouldn’t have that personally

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Also another question @buoyant venture what do you plan on having your process be for remastering the assets

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Do you plan on mixing in hla assets with original ones

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Or just redo every single one, and what tools are you planning on using

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Genuinely interested to know what would go into a project as ambitious as this

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Cause like, portal 2 is a pretty big game

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I just hope it doesn’t end with burn out then following cancelation

buoyant venture
wispy fiber
buoyant venture
wispy fiber
#

Along with original new assets

wispy fiber
buoyant venture
wispy fiber
wispy fiber
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Like programs used and such

drifting temple
#

Microsoft paint for textures and notepad for models

buoyant venture
rough ginkgo
#

hu im not a modeler

wispy fiber
buoyant venture
rough ginkgo
#

all good, i work on textures and stuff

wispy fiber
buoyant venture
wispy fiber
#

Ah ok

rough ginkgo
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i dont try to deviate too far from the original art style

wispy fiber
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Apart from having to pay the awful adobe fee which in itself isn’t quite easy

rough ginkgo
thin geode
drifting temple
#

I despise ossy

wispy fiber
# drifting temple I despise ossy

I’m sure they’re a great person to personally be with, it’s just sad that they sometimes are very harsh or negative, or sometimes act like they’re almost the oracle of portal at least from stuff I’ve seen, tho I assume along with everyone else that’s just a natural part of them

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We all have bad sides to ourselves we want to keep down or don’t even notice

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If that makes sense

drifting temple
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"You see, I have finished portal a million times and I am the mightiest portal fan of all"

wispy fiber
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But ya it is a shame sometimes from what I’ve seen they never really let a different perspective appear for other people if that makes sense

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Idk maybe I’m just misremembering

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I’m sure they’re a great person who does annoying stuff sometimes like all of us

thin geode
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the problem is: making claims about other people's work and projects without knowing the full story

because they did the same thing with Portal RTX itself, making posts claiming it was unoptimized because they used 3d models instead of transparent textures (despite this actually being more efficient)

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it's kind of a continuous issue

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and it hasn't improved

wispy fiber
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Ya that’s not nice

thin geode
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and they don't really go to any great lengths to clear up mistakes they do make, at least not with that one

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i'm hoping they cooperate here

wispy fiber
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Y’know let that emotion lead the charge of choice which I feel we can all relate to

buoyant venture
# drifting temple I despise ossy

ok turns out the person was just Fucking Lying about the project being endorsed by NVIDIA so we can breathe a sigh of relief LMAO

Ossilia Flawol - The Portal Lore Master (@ossyflawol.bsky.social)
Valve heard that NVIDIA was gonna be announcing Portal 2 RTX soon and let out their rage on Portal 1. I am going to believe these events are correlated.

thin geode
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i'd also like to believe they're a good person and didn't mean to do any harm

drifting temple
#

I wish community notes were a thing on bsky

buoyant venture
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If anything, this just makes me want to focus on getting the trailer out more

drifting temple
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"The portal lore master" MY ASS

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Actually

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They do know a lot about portal lore lol

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I wish to reply but I don't have a sfw account on bsky

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one of you do it

buoyant venture
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I don’t use Bsky

wispy fiber
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Like it’s not for example fortnite having a half life collab and rewriting the lore to involve fortnite elements

drifting temple
#

Pay em no mind

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That's all

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Haters gonna hate

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I've had a bunch of people try to get to me for my mod

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Although the praise was overwhelming

wispy fiber
drifting temple
#

Bro literally joined here for my mod

wispy fiber
#

What mod was it again?

drifting temple
wispy fiber
#

Looks really good so far

drifting temple
#

Not me alone

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We have a bunch of people

wispy fiber
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Ya ya ofc

drifting temple
#

The team

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minus nv people and kim

thin geode
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😦

drifting temple
#

nooooooooo

#

kim

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don't be sad

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I didn't mean it like that

wispy fiber
#

Can we smash that subscribe button guys this drama is insane

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Some might say crazy

drifting temple
#

its a lie kim

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don't listen

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ily

wispy fiber
#

I didn’t wanna have to make this video but the drama is so crazy guys

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The drama is unbelievable

drifting temple
#

Will you be the path to my tracing?

From: @drifting temple
To: @thin geode

thin geode
thin geode
#

bah

drifting temple
drifting temple
thin geode
#

sad

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but it's okay. it's not that far from red

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and to boost your ego, your invite link brought in over 5k members

drifting temple
thin geode
#

poor wendy

drifting temple
wispy fiber
drifting temple
#

No less, a community representative at Nvidia

open rampart
#

Erm would anyone be down to test 0.5.1? It'll be the fixed foliage spreadsheets :3

open rampart
#

Is this a bug in the toolkit? When I disable Use Legacy Alpha and enable Blend Enabled the foliage disappears Looking

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But it's visible in the game monkaHmm

naive edge
#
int inputs:alpha_test_type = 4 (string options = "Always:0|Never:1|Less:2|Equal:3|LessOrEqual:4|Greater:5|NotEqual:6|GreaterOrEqual:7")
bool inputs:blend_enabled = 1
bool inputs:use_legacy_alpha_state = 0
open rampart
#

Ahh perfect, thanks xorxor! blob_green_heart

open rampart
#

I was just gunna fix the foliage, but then I remembered the emissive maps I wanted to add and now I'm down in earths mantle kit_Voices

open rampart
#

Adding emissives is making a muchhhhh bigger difference than I thought they would, adding/finding everything and then gunna see if I can get the beams to emit

naive edge
#

beams where emitting light in my sample mod so just lookup the beam hash there and copy the settings

open rampart
#

Sweet, thanks! Wish the toolkit had a search function in the stage manager

blissful fulcrum
#

I have a list and a map attached to this issue with everything that I could find that was emissive in the whole game

open rampart
#

OH SHIT! Thanks, that's very helpful!

blissful fulcrum
#

np c:

#

I think I missed three or four things like the underground lights and elevator lights but other then that it should be everything

open rampart
#

So many changes in this update it'll be 1.5 AAA emissives/fixed foliage/removed 1.4 version of shiny turrunts, and I forget the rest lol

naive edge
#

On a side note, was the flat glass in-front of the large emissive wall lights in the first levels done on purpose?
It's missing the wavey normal map

safe elk
#

It also seems to be missing it's parallax map unless I'm mistaken

open rampart
#

Ohhhh that's what it looks likeeee. I completely forgot what the original looked like. Hmmm I'll see if I have the normal/displacements somewhere and see how it looks. I kinda like the clean profile of them, but I haven't seen what it looks like with ripples yet 3_

#

Also ewwww vanilla portal looks so ugly to me now FeelsWeakMan

half topaz
#

that reminds me, I noticed you replaced the security glass with just plain clear glass

#

I assume that's due to ray reconstruction artifacts?

#

since even the new transformer model can't handle that grid pattern

open rampart
#

Security glass? What's that look like? Thinkgers4x

naive edge
#

I guess he means the glass with "chain links" inside?

half topaz
#

yeah it has a metal grid inside the glass, so you can't just break it to bypass a door

#

there's a lot of security glass in the facilities in Portal 2

#

but ray reconstruction turns it into a garbled mess with any motion, even with the new transformer model

#

I assumed that's why you replaced all the security glass with plain glass

old abyss
half topaz
#

no I'm talking security glass that has a metal grid embedded in it, like this

#

this stuff is all over the facility in Portal 2

rough ginkgo
old abyss
rough ginkgo
half topaz
#

well they render ok, it's just that ray reconstruction can't handle the pattern so it all turns into a garbled mess in motion

#

regular DLSS handles it fine

warped sierra
half topaz
#

oh sure

#

what would be the best way to post/send it?

warped sierra
#

just post it to discord?

half topaz
#

alright I'll try to make sure it fits, the file size limits can be a pain sometimes

warped sierra
#

I suppose you could toss it up on google drive or youtube or something

half topaz
#

if I can get it to run.... I had this initialization error before

#

well now I'm really confused, I swear RR is handling this much better now on my 5080 than it did before...

#

if I can remember what map that other spot was in though hmm

#

well I'm not sure what to say now, I can't seem to reproduce the problem on my 5080, also tried disabling the DLSS override and it wouldn't even let me enable ray reconstruction

#

but if anyone else wants to try, load up sp_a3_jump_intro and sidestep back and forth while looking at the grating next to the entrance to the puzzle chamber at the beginning

#

when I tested that on my 4080 it looked substantially worse with ray reconstruction vs regular DLSS

#

there's also some security glass you can check (requires the texture pack to NOT be installed) if you load up sp_a3_03, then noclip up to the door to the next room in the far corner

warped sierra
#

Haven't done much with RR, but if you can repro that (or any other case where RR performs worse than no-RR) we're always interested in getting details / a recording

half topaz
#

yeah I'll definitely keep that in mind if I do manage to reproduce an issue like this again

#

for what it's worth the mod here has RR DLL v3.7

thin geode
#

DLSS 4 fixes so much in Remix

#

looking forward to the implementation

half topaz
#

yeah it's definitely a big improvement, and thankfully DLSS overrides work on it (just can't use that at the same time as DLSS Tweaks, that's what was crashing me)

drifting temple
thin geode
#

with RR?

#

that tends to happen in rooms lit only by emissives iirc

half topaz
#

I've seen similar even with DLSS 4, but it tends to stabilize after a couple seconds at most of not moving the camera

#

but then any movement brings it all back

drifting temple
warped sierra
drifting temple
warped sierra
#

seems like you have a really bright light, and that area is getting illuminated by bounce lighting from that bright light?

drifting temple
#

I'll survey the specific location again

analog copper
#

and its really bizarre

warped sierra
#

Yeah, I suspect if you turn off all the denoising and uprezing , you'll just see that the signal is mostly black with a few bright spots in that area. we have a few algorithms that help with this sort of thing, but it's just a fundamentally harder case to calculate.

drifting temple
warped sierra
#

adjusting the lighting setup in the area can help - I remember we had a spot like this in Portal, and putting some rect lights on top of the emissive surfaces helped a lot.

drifting temple
#

Yeah. Like using it as a portal. It's a thing in blender

thin geode
#

this issue is present everywhere in Barnyard, because it's just emissives šŸ˜›

drifting temple
thin geode
#

ah. hm

drifting temple
#

Because in my experience, direct emissive lights are still cleaner than bounced lights

#

Those are the real difficult ones

warped sierra
#

Yeah, direct lighting is always easier than indirect. but direct lights are usually better than direct emissives, and indirect lights are better than indirect emissives

drifting temple
warped sierra
#

err, I was agreeing with Kim. direct light = light entity. direct emissive = mesh light

drifting temple
#

Light entities > emissive mesh > Bounce lighting

warped sierra
#

the distinction still exists within bounce lighting.
Light entities > emissive mesh > Bounce Light entities > bounce emissive mesh

warped sierra
#

that's a much easier lighting case than the one you shared earlier

drifting temple
#

Yep. Just to clear up Kim's concern that emissive mesh lighting might have caused the boiling

west bolt
#

Any updates on getting Portal 2 RTX on steam?

drifting temple
#

Who is putting portal 2 rtx on steam

fluid bison
#

Vulpes does

drifting temple
#

Haha

buoyant venture
drifting temple
#

But is it verified and ready to launch

buoyant venture
#

The store page might be ready soon but not the app

drifting temple
#

Yeah. I was just wondering if valve gave their blessing

buoyant venture
drifting temple
#

ah

buoyant venture
#

That means if you guys wanted, you could post TF2 RTX to Steam without getting in trouble

analog copper
#

@naive edge

#

ill cashapp you 5 dollars to fix dino d day

#

its basically the same branch as portal 2

opaque hawk
#

ok so i thought it was to do with the PBR pack but its not. i uninstalled it and the portal is just blot orange and blue and the glass is a blot gray

#

would send a screenshot but cant

naive edge
#

you are probably missing the base remix mod that "comes" with the compatibility mod

opaque hawk
#

its working fine now ty anyway

opaque hawk
#

would this work with modded maps

austere crescent
#

Am I doing something wrong?

naive edge
austere crescent
#

So why when i launching the game i get a black screen?

red panther
#

considering the last thing it looks like you clicked on is the portal2 exe, click on the p2-rtx-launcher.exe

red panther
#

mhm

#

did you use the actions build or the release build?

#

because the last time this happened was when i used an action build

austere crescent
#

release build i think

red panther
#

just to be sure, re-install the release, and add it to the folder, when asked to replace say yes and it should work, if not, lmk

austere crescent
#

Do I need to enable the enhanced meshes in some way?

red panther
#

There are non

#

it's just pt

austere crescent
#

Okay, so thanks for the help anyway

red panther
#

unless you're talking abt glass

naive edge
#

I guess you followed the instructions and installed the sample remix mod?

naive edge
#

okay so if portals look like actual portals, you are good to go and can remix the game to your liking

austere crescent
#

ok

naive edge
wispy fiber
naive edge
#

yea

wispy fiber
# naive edge yea

can you show us what it looks like without the transformer model and nrd

naive edge
drifting temple
wispy fiber
naive edge
#

wdym with nrd

thin geode
#

NRC they mean

naive edge
#

the two pics are with restir

wispy fiber
#

ah ok

naive edge
#

nrc

wispy fiber
naive edge
naive edge
muted jetty
#

@naive edge sorry for the ping šŸ˜… and you can try to port rtx remix to Counter-Strike Online 2 or I would like to look at most of the maps with rtx shader and examine the bigcity map and go through the mission there with this shader go through the zombie crush mode etc. in short just walk around with this shader on all the maps or maps from Counter-Strike Online 2 are also in other games like gmod or another game based on source but there are few of them and not all of them are there although in
-# there is a campaign there, but I would watch it too

winged wind
#

@naive edge we can use latest dxvk-bridge builds on p2 to use the new NRC and RR options on the go? or we need to wait for an update?

naive edge
naive edge
muted jetty
#

and I also have the 2013 game client šŸ˜…

analog copper
#

not that it didn't b4

analog copper
#

PLEASEEE

sleek yacht
#

oh right

#

CSO is that chinese clone

#

maybe not chinese

muted jetty
#

Not clone

#

but now they only have the first part of the game, they closed the second part in 2018 in Korea, Japan, Taiwan and China, but you can still play it or there are custom servers, one of them is called global

fluid bison
#

I love Leet design in CSO2, its like his CS:S look but with 100x testosterone

drifting temple
muted jetty
#

in the old and new versions the character of his face is different in the old version of 2012 and 13 of any before 2017 the character of his face in the old one he is much sadder he does not smile and in the new one he smiles quite I don't know what he looks like but I will send it later

muted jetty
#

with one cso2 old build from 2013 open beta test
on the other hand the last client cso2 from 2018 This can be seen from the reflection of cubemaps

naive edge
#

This is a thread about portal 2 so please try to stay on topic

drifting temple
#

Not when I'm here

#

Here's a photo of my beautiful child (he's shameless)

muted jetty
#

although I just wanted to suggest that you try to somehow make an rtx remix for this game as well since it also works on dx9
-# but I still knew that you wouldn't agree(

analog copper
#

@naive edge

#

why do you make it so the dll has to have portal 2 - Direct3D 9

analog copper
#

idk

naive edge
#

a) to make sure it's used with what it was intended for
b) to slightly delay loading of the dll so some game functions are initialized before the dll
c) it wont work with anything else anyway

analog copper
#

darn

#

im tryna get the 2011 csgo pax build working

#

which uses a like

#

slightly modified p2 build

rough ginkgo
naive edge
#

no because I also need the window handle and that requires the window title

rough ginkgo
#

right, i meant adding a timer in addition to the window handle

#

since you said you use the titles to delay loading

#

infra uses the exact same window title/handle from loading to ingame (no "Direct3D - 9")

naive edge
#

I'm not sure if I can follow

rough ginkgo
#

if I'm not mistaken, you don't inject into portal 2 until the window title switches to "Portal 2 - Direct3D 9" correct?

#

hopefully that phrasing makes a little more sense

naive edge
#

Uhm I don't think that the title changes at all. The window gets created with that title.
To clarify, it is not delaying injection per se. The dll creates a thread that searches for the window title. If the window is found, it searches and waits for all game modules (client.dll, engine.dll etc) to be loaded and only then proceeds with any actual logic that comes with the compatibility mod

rough ginkgo
#

ah ok

#

that clears it up for me

#

ty

naive edge
west bolt
#

Will DLSS 4 be supported by your portal 2 mod?

buoyant venture
naive edge
old abyss
rough ginkgo
ornate heath
#

looks pretty unresponsive

#

afair default is 128 frames

#

try something like 16

naive edge
drifting temple
#

Less than a second if you're getting good framerates

ornate heath
#

grr

naive edge
#

what accumulation are we even taking about here?

drifting temple
#

By default, it accumulated the fog over a 128 frames

#

Which is too slow

red panther
winged wind
#

so can't update my p2 runtime to the latest build yet, right?

naive edge
#

Negative

buoyant venture
winged wind
#

time to replay p2 with the new runtime (when its ready)

#

and the skurtys pbr pack

buoyant venture
open rampart
#

I’m gunna push out the new update soon, it’s going to be the huge emissive update that’ll make the fog look really really cool peepoBlushReallyHappyDank

frosty cargo
#

Damn I'm gonna have to replay portal 2 again with all the new stuff šŸ™‚

noble furnace
#

Finally playing through now that I have a pc that can handle it and good LORD

#

Watching light bloom out from below the portal on open is actually, unironically amazing to me, yall have done some serious work

neon marsh
#

my game is crashing on launch, logs show err [37] common device objects were not disposed of.
anyone have any ideas how to fix that? the game works fine launching from steam so I imagine it's an issue with the rtx mod.

here's all my log files too, if that helps.

neon marsh
#

tried:
clearing save file
updating gpu drivers
disabling DXVK
disabling rtx.io and adaptive resolution
launching the game in windowed mode
disabling steam, nvidia and discord overlays

#

and of course verifying the game files seems to have fixed things
should've thought of that first

#

me when occam's razor

naive edge
analog copper
#

ill be the first to say it

#

id have sex with portal 2

drifting temple
near linden
naive edge
#

normal map doesn't really cut it - missing some inner refractions

near linden
#

looks awesome

#

i left a comment on one of your videos literally just now but may as well ask while im here - is there any chance you could also update the chapter icons/loading screens? they (obviously) use non-rtx images so itd be nice consistency if u could

#

obviously not an insanely important feature but

#

nice consistency

naive edge
#

I'm mainly working on compatibility with remix and not on an actual remix mod that enhances the visuals

naive edge
#

well it now works with the 1.0 runtime and I've ported lots of goodies from l4d2 like this

#

Need to redo the base remix mod that comes with the comp. mod as the update broke some stuff and I don't want to ship a dark ass game because people will complain because they don't understand what it is actually about

red panther
buoyant venture
#

Hopefully it doesn’t break our stuff

open rampart
#

There’s ways to fix it easy peasy if it does, switching hl2 to gmod hashes was no biggie

naive edge
#

well .conf files need updating as remix variable names changed (volumetrics etc) and nocull mapmarkers have new hashes

analog copper
#

did 1.0 break the config like other source games?

#

im assuming not since its not like other source games

analog copper
#

just vertex's randomly dissapearing

naive edge
#

there was only some black flickering that can be fixed by removing one var

analog copper
#

what var

naive edge
analog copper
#

lit

half topaz
#

on a related note...have you potentially fixed the Portal 2 RTX launcher being flagged as a virus? I had to fight with Windows Antimalware like crazy to get it to leave the mod alone

hexed shoal
#

I used the mod from xoxor4d and the sound doesn't work, please help me solve the problem

#

i'm used russian sound

naive edge
naive edge
naive edge
#

saw this volumetric artifact (per portal froxel volumes) on portal 2 and thought my max portal pair "hack" was causing that but turns out that it also happens with the stock runtime on p1

wispy fiber
naive edge
half topaz
#

that's weird, I've never seen that before

wispy fiber
#

I remember how when playing portal rtx with the new volumetric stuff how the fog would just snap how it looked when you go in and out of a portal

#

It wasn’t as extreme as this but portals def didn’t work well with the fog

half topaz
#

oh so it's an RTX Remix feature

near linden
#

Not tryna be snarky or anything I just don't know how this stuff works lol

naive edge
#

The compatibility mod in itself is not enhancing any game assets. It just makes the game work with remix so that people can use remix to replace assets, add lights etc.
There is a base remix mod that comes with it that adds a few lights and might enhance a thing or two but don't expect anything crazy

near linden
#

Skurtyy I think, my bad!!!

half topaz
#

yeah he's in here too

naive edge
blissful fulcrum
#

Has the weird glass refractions been fixed?

naive edge
#

on the left most window you mean? No .. this is actually "caused" by the game asset and I think by design

blissful fulcrum
#

I'm talking about this;

naive edge
#

yea that is actually the "fault" of that glass pane and is likely by design (for some shader trickery or something in the og game?)

blissful fulcrum
#

How so, I don't remember it looking like that in the rasterized version?

#

Or am I just missing the point?

#

Looks pretty different to me and unintentional

naive edge
#

mhh I dont really remember but I saw something somewhere and thought .. oh thats why šŸ˜„

blissful fulcrum
#

Ahh

half topaz
#

yeah that's weird that that particular window is showing such intense refraction

#

I feel like I noticed some weird glass refraction in a few places too, but I can't remember exactly where

naive edge
#

making it thin walled gets rid of it but that kinda hides the stripes

#

yea the pass to glados in wakeup has some weird refractions as well

blissful fulcrum
#

The stripes shouldn't be refracting anyway, I think that's a reused Portal RTX material which they added refractive stripes for some reason to the material

half topaz
#

hmm yeah in the original game it just looks like some frosting on the glass

blissful fulcrum
#

All it seems to do is obstruct what your attempting to view idk why they did that in P1RTX

naive edge
#

yea ik but using a transmitance map causes all sorts of issues with volumetrics

#

it can almost look emissive in some instances

half topaz
#

oh so the frosted glass screws up fog rendering?

naive edge
#

yea translucent materials are really limited

half topaz
#

gotcha

naive edge
#

even decals ontop of translucent materials are a pain

half topaz
#

yeah I remember viewing laser beams through glass was a problem when I played

#

though this talk about lasers and glass reminds me of one spot where ray reconstruction was having a really hard time

#

worst case scenario with laser beams behind some of that rippled glass

naive edge
buoyant venture
#

(There was a pending GitHub invitation)

thin geode
#

just noticed that there's no license on the p2-rtx repo

buoyant venture
#

I forgot

polar badger
#

Why is it being flagged as a malware?

#

I would love to play but I dont feel safe to do so currently.

drifting temple
#

Which is something that viruses also do

naive edge
polar badger
half topaz
#

I've actually never had issues with RTX Remix itself, but at one point Windows Antimalware went absolutely nuts about the Portal 2 RTX launcher, I had to allow the file like 5 times before it shut up and let me run it...

naive edge
frosty cargo
naive edge
#

it is kinda weird in motion tho 🫣

naive edge
#

to bad that we cant have real roughness settings on translucent materials but this is good enough 😜

rough ginkgo
#

transmission texture?

naive edge
#

emission actually

rough ginkgo
#

lol clever

naive edge
#

veeeeeery lightly

hexed shoal
#

@naive edge Bro, what you did for the portal is straight-up a masterpiece, but if we’re being real here, your mod still needs a ton of work. I’m hoping either the fans will finish it up or you will. A mod like that just can’t be abandoned.

rough ginkgo
#

its a compat mod

#

not a PBR makeover

#

either a team or yourself will have to fixup the levels, textures, and models

hexed shoal
#

I just beat the whole game with your mod, and yeah, there are some spots where it’s straight-up impossible to get through because there’s no light at all. Plus, I ran into a bunch of visual bugs too.

naive edge
#

Thanks but I'm generally working on compatibility and not on actual enhancements in the form of textures / meshes or lights. I do ship a basic "mod" to not ship a dark ass game because everyone would complain

hexed shoal
#

I get that it’s just a compatibility mod, but I’m still curious to see what comes out of it. I’ll be one of the first in line to test something like that.

#

That’s why I’ll be waiting for updates in this thread to see what can be done with Portal using NVIDIA tech.

half topaz
#

he's still working on improvements to the mod too

hexed shoal
#

Well, looks like we’re waiting then.

half topaz
#

and there's a Steam release sometime in the near future

#

which I assume will be packaged with the PBR texture pack

buoyant venture
half topaz
#

should have those lighting issues fixed

#

is there any sort of ETA on it?

hexed shoal
buoyant venture
#

Going to take awhile though, we're not doing AI upscale

buoyant venture
#

not a video

hexed shoal
buoyant venture
half topaz
#

so you're doing a more extensive texture overhaul than Skurty already did?

hexed shoal
#

@buoyant venture By the way, I have another question: will localization be cut in the project?

buoyant venture
half topaz
#

oh so you're going to redo all the textures by hand? yeah that'll take a while

rough ginkgo
#

there is a whole team doing it

hexed shoal
#

@buoyant venture And here's another question, when can we expect the beta?

#

At least approximate dates

half topaz
#

well I'm looking forward to it (even though I already played through Portal 2 RTX)

hexed shoal
#

Sorry to hear that, but I'll definitely be waiting for the first betas.

analog copper
#

make it dlc

#

šŸ¤“

buoyant venture
analog copper
#

wdym

#

not paid

#

im not talkin bout paid

buoyant venture
analog copper
#

oooooooh

naive edge
#

Adding / Removing (individual) texture hashes from config hash sets! But it requires changes in the runtime + bridge + api headers (obv.)

drifting temple
#

Adding hashes aside.

#

That's one sexy devui

naive edge
#

Use case: removing the "glass light" on certain maps (and leave it on on untouched maps) and adding / removing player model hashes for coop

naive edge
sleek bay
#

Oh god xoxors bout to flex I can feel it coming

drifting temple
#

I'm still waiting

naive edge
#

sorry first vid was 101 MB (rip)

drifting temple
#

got damn

#

That's

#

A lot

sleek bay
#

Omg this is incredible

naive edge
#

lots of stuff to configure but way easier than doing it in the toml file. It does not write modifications to the file on its own tho. You have to copy the changes to the clipboard and manually add it to the file

wild geyser
#

Has the project been published on steam yet..?

drifting temple
#

no

dapper ravine
#

How do I launch the mod without the launcher executable? My antivirus thinks it's a virus and won't let me extract the .exe

drifting temple
#

You can't

naive edge
sudden lotus
#

in the new update, will the portal gun indicator light be fixed? (great work btw)

naive edge
sudden lotus
#

oh ok, gotcha. awesome mod!

naive edge
rough ginkgo
#

hw skinning? isforme

analog copper
#

portal 2 if you smoked crack

naive edge
half topaz
#

dimensions are a lie

open rampart
#

Woah BIGWOW

red panther
#

Plot twist: the cube is made of cake

thin geode
red panther
#

Ig this pin is a lie

drifting temple
# naive edge the cube is a lie

This fucks with my head in ways that I cannot describe. Can you tell me what's going on here? Does the game always skew the cube when rendering?

naive edge
drifting temple
#

ah

#

lmao

#

Frozen vertices

buoyant venture
#

The one that doesn’t allow us to do mesh replacements

naive edge
#

I obv. have to fix up some of the broken stuff but the cube is stable .. so that might work out

buoyant venture
rough ginkgo
#

i have no modelling skills lmao

buoyant venture
blissful tide
#

I tried this RTX mod the other day and I want to say, it is incredible. Portal 2 looks amazing, I can't believe how good it looks. Thank you very much for this.

open tulip
naive edge
#

I've disabled position/normal baking for vertices on "dynamic" static props by setting the poseToWorld to identity.
I then transpose poseToWorld and use that as the world transform (SetTransform(D3DTS_WORLD, ..)) right before drawing the mesh

open tulip
#

where do you set poseToWorld some hook to a function in studiorender?

naive edge
#

just to be clear, anything that animates is still unstable. Even shooting down the camera and picking it up makes it unstable. The cube is fine for some reason šŸ˜„

@open tulip

// CStudioRender::R_StudioRenderFinal -> 
// CStudioRender::R_StudioDrawPoints -> 
// CStudioRender::R_StudioDrawMesh -> 
// CStudioRender::R_StudioDrawStaticMesh ->
// CStudioRender::R_StudioSoftwareProcessMesh -> g_SoftwareProcessMeshFunc[]
// CProcessMeshWrapper<0,0,0>::R_StudioSoftwareProcessMesh

Setting the pose matrix to identity before ComputeSkinMatrixSSE gets called.

I'll use the transposed one waaaay later in cmeshdx8::renderpass where I setup all the fixed function stuff

naive edge
#

it's working pretty good now but meshes with multiple sub meshes are still broken ... probably because they are parented to the parent mesh and thus having local transforms

open tulip
#

Stable hashes has been one of the longest standing issues in gmod rtx

naive edge
rough ginkgo
rough ginkgo
#

some

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not all

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most hl2 props work fine, but gmod specific props for example are skinned for whatever reason

#

i think its related to how models are compiled for source

buoyant venture
rough ginkgo
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🄹

wispy fiber
rough ginkgo
#

would need someone with really good RR knowledge

rough ginkgo
#

portal prelude rtx also has hw skinning

buoyant venture
rough ginkgo
#

i think anything that uses it

wispy fiber
rough ginkgo
buoyant venture
wispy fiber
#

I’m sure someone could find a way to decompile the DLLs, it’s source after all prob not that encrypted

rough ginkgo
#

ye he mentioned about enabling it but didnt go into detail how, probably for NDA reasons lol

wispy fiber
#

Has anyone tried decompiling the DLLs yet?

rough ginkgo
#

its not like they're encrypted, but its not like we can magically turn a DLL into human readable source code

buoyant venture
safe elk
naive edge
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uhm well the source code for hl2 is out there but that doesn't make it any easier

naive edge
drifting temple
wispy fiber
#

The subsurface scattering leaves?

naive edge
#

some textures and general lighting .. just wanted to post something hug_green

rough ginkgo
drifting temple
naive edge
buoyant venture
naive edge
wispy fiber
old abyss
# wispy fiber Do we know what assets eman worked on for hl2 rtx?

Hey there.
Not many assets, really. Mostly vegetation and technical stuff.
I worked on the grass (assets and scattering), Large ass Oak tree at the end of the ravenholm demo, cattails in canals chapter, some smaller bushes and the poplar trees from what I remember Peepo_Think

wispy fiber
buoyant venture
#

Oh wait HL2 RTX

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I’m tired

buoyant venture
old abyss
analog copper
old abyss
analog copper
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wowww

frosty cargo
naive edge
naive edge
#

mmmm pom fibers

wispy fiber